Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Does he made a reference to the acquisition of the based freehold plot or to get the hight grades processing workshop on a freehold?
Binding/unbinding will be costly and only worth using on end-game equipment as to incentivize high level open world pvp.
The item that prevents dropp while being corrupted can be argued as counterproductive for the bounty system but tweaks can be done. The fear of noobs/rp players getting farmed is too high and unhealthy for a self proclaimed pvp mmorpg to protect imo.
Example: Will PoC skin tones be locked to the Nikua?
How will you handle bosses and boss fights in the game? Will they work or function like bosses we can see in Final Fantasy 14/World of Warcraft where usually the boss has minimal movement while casting abilities and being surrounded by players or perhaps they will be like bosses from games like Elden Ring or Dark Souls where the boss is acting very aggressively towards players, launching fast and powerful attacks which requiring players to actively dodge through out the whole boss fight? Bosses from games like Dark Souls and Elden Ring are usually in constant movement, jumping on walls and what not.
In short, will the game include standard FF14/WoW style bosses or Dark Souls style bosses? Or perhaps we should expect both styles to be in the game?
- Thanks
Raids, regarding other MMOs, are one of the major drawing factor of PvE MMO Players.
However I am curious about the Death Penalties with raids. IN plenty of other MMOs, players wipe hundreds of times over for months on end to clear some high difficulty raids. That's a lot of deaths and with a lot of deaths causes heavy penalties.
I fear that these penalties may encourage players to simply disband after 1 wipe due to the debuffs of dying.
Dungeons may also adopt this attitude.
Making 1 mistake and causing a wipe only for everyone to leave after 30 minutes of spamming in city chat to get a group together is not an enjoyable gameplay loop.
I want to know what your plans might be regarding this example.
-Thank you, and have a great day
-Concerning Beta 1 and Beta 2. Are you guys still planning to have them be short betas or have you guys deviated from the original statement of them being only for a few weeks when we are in the beta stages?
Genesis Guild Discord
You've said that you see elemental magic to include light/dark/planar magic. As an Acolyte (Mage-Cleric with life-death augments) could I make a build where I strictly specialize in light/dark/planar magic where I don't have to use fire/water/elec magic? I personally see the latter as "elemental shaman" magic, and not the theme many of us are wanting to go for.
Thank you!
I would imagine that to implement such a feature successfully would require a great deal of creativity. Solution is probably NOT to simply limit player-trading.
I want to know that when I inspect someone w/ a rare piece of gear, he or she has EARNED it for the MOST PART ON HIS OWN. Even better if this applies to everything else that's rare as well. I would love it if there was a system in place to limit how much a "viewer" or "friend" may trade items for free to a another player (for whatever reason, like exposure.)
This question stems from the genuine feeling players like me get after obtaining a very item or gearpiece.
This "genuine feeling" gets nullified when someone like Asmongold can simply go into a raid with 39 of his viewers and gets full BiS in a 10x to 20x shorter time frame than everyone else. I want to get excited when I see something of rare quality, and not question that excitement like I did in WoW classic++.
I'm sure you guys saw Asmongold stream his gear enchantments in Lost Ark. Hundreds if not thousands of trades were made to him. Such a joke!
Not just streamers, but for people with a lot of friends as well. Every individual player should have to put in majority of the work to earn their stuff and their "viewers" can only contribute a limited, finite amount to their characters' overall competency.