Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
(follow-up question; you don't have to bother):
What are the motivations for vassal node owners/residents when there are "shinier" parent nodes?
Eventually a time comes in a games lifespan when developers introduce expansions, big updates, level cap increases etc. At some point they inevitably implement some sort of catch up mechanic for newer players. This could be anything from item/power boosts against bosses/raids, removal of level or party size requirements, reduction in content difficulty, etc.
This has several impacts on the existing players that have cleared that content already. It can be said to marginalize the effort of those who took the time, effort, and resources to clear the original content. It also waters down the social impact/meaning/status associated with those clears. It disrupts inter-player skill assessment connected to the rewards/titles acquired. Finally, it usually leads to a weakening of player skill progression for those who come through fast tracked with the easier content..
This leads to many feeling like the developers don't respect the players that triumphed over the original challenges and it detracts from the status acquired by clearing said challenges. Hence, the catch-up mechanic betrayal.
Who said that you would lose items upon death if you are not corrupted? You will lose some raw mats.
There wont be death penalties in sieges and instanced raids.
As a healer, in pvp games I'm often forced out of my role and into tank as I'm the primary target. Is there any discussion as to how to keep tanks and healers in their roles during pvp from a class kit/design standpoint?
Example:
Many games give cc to healers, or unique features to abilities that are normally strictly for pve (ie a tank's taunts in pvp reduce damage dealt unless the taunted person attacks the tank.)
Thanks so much and keep it up!!
Also, when is Alpha 2
Edit: I maybe asking this the wrong way and I don't mean anything immersion breaking. More like during halloween/christmas time having a quest about Jack who needs to rescue his love Sally from the cave of Orges and Bogeys with traps of Shocks, Locks, and Barrels. You do the dungeon with a Orge Bogey boss at the end and are rewarded pintstripe suit or patchwork dress and they leave through a large strange tree with a Jack O Lantern door. Possibly a heavy handed easter egg would be a better way to say it lol.
IE; Fog after a period rain obscuring a players distance of which they can see enemy players, and vice versa.
Another example would be a blizzard making it harder to use certain things such as some siege engines and maybe changing routes of attack.
I pray this isn't that case as it will flat out ruin the games originality. Also, this isn't Fortnite.
Now for my question: With the class variable being 64 variations, when are we going to start seeing some of these classes and their skills?
I would love to see more on classes as I have yet to have any idea what I'm wanting to do/play in this game.
I do love what I am seeing in these updates and would appreciate any and all of the dev teams feedback.
I really dislike the idea of giving preferential treatment in ANY circumstance for logins. Why should someone's irl time be worth more than someone elses just because you deem your activity more important?
First time hearing about it, from yourself lol. That is irrelevant though and have nothing to do with OP