Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
curious about this as well, i worry it might feel empty due to a lack of any voices at all
Thanks, and keep up the awesome work. We all appreciate it.
Is there any features that can stop those perversions and let the smaller guilds have a nice content?
Thank you
Are there any plans for long-term GM engagement to act as a DM handcraft questlines and stories for individual servers based on how players have impacted the world?
This link may be helpful for you:
https://ashesofcreation.wiki/System_requirements
"Elements
There will be elements (such as Air, Fire, Water, Lightning) in Ashes of Creation each with their own resistances.[32][33][34]
Other elemental influences may include Darkness, Light and Planar.[34]
The Mage archetype offers four elemental schools as augments to a character's primary skills.[32]
Elements may have more influence in certain seasons and climates. For example, frost abilities may be stronger in winter. This affects both PvE and PvP.[35][36]"
https://ashesofcreation.wiki/Mage
This link might help you.
This link may help you: https://ashesofcreation.wiki/Legendary_items
Will there it be a quest for a guild that needs any individual player of the guild to complete a certain mission in order for the guild quest to advance farther?
If someone doesnt complete hes individual quest.. Then the guild quest is on a halt until he is kicked or the leader replace hes quest with a simpler one that the member can actually complete.
The game has been fullt funded through Stevens amazing dedication and comitment to this game and its development. But experiencing that the marketing often centers around the months specific skin packages and giving it more "flesh"/backstory.
My question is therefor is why take this approach with the content/marketing/sales? As it leads to many people (for better or worse) feeling they get left out.
Other than that, take care and have a great stream! Looking forward to playing the game one dat 😊
This they answered last year on a interview with Asmongold I think. And if I remember correctly the answer was that they have a set amount of things they want to achive and then the game will launch.
Everything extra like "oh that would be super cool to add", that is been pushed into future updates.
BUT I wanna stress that Steven has said over and over, they are taking their time making sure the game becomes as good as possible and as "right" as possible, not falling into other games traps.
Hope that answeres your question. Cheers 😊
twitch.tv/ashesofcreation
First, is it something that will be in the game, that for certain questlines to be available for you, you need to meet certain criterias ? ( Previous questlines, monster kill counts, etc for exemple )
I would like to know if once we have completed a questline, we will be able to see the requirements for that questline to appear, so we can share that with our guild members and friends ( only when we finished it )
it looks to be all passive, based on on-hit modifiers from what we know up to now.