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[Player Feedback Request] Tulnar Concept Art Shown During July Livestream

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Comments

  • Riley RainRiley Rain Member, Intrepid Pack, Alpha One, Alpha Two, Early Alpha Two
    I believe that this concept art is a good start for the Tulnar and I'm excited to finally be able to discuss something tangible about them.

    What do you like about the current art direction of this race?
    I appreciate that they are bestial. I feel that many people will turn to the Tulnar for their inherently animalistic nature. I don't want humans with animal ears/tail to be the mainstay, nor do I want them to be overly cutesy. Leaning into the bestial sides of the race does lend to its uniquness.

    Is there anything you dislike about the art direction for this race, and why?
    Considering that this race is a hodgepodge of minor races that didn't flee Verra I believe that they look too similar. What I mean by this is they all have the large, gruff, and fierce appearance. The Tulnar are a melting pot of evolution, which means that the variety among its people should be enourmous.
    A smaller problem I have with the concepts is the restriction to Ape, Lion, and Reptile. I would just like more variety to species than this.

    What are your thoughts on what was shown during the livestream for the Tulnar concept?
    I'm thankful to receive any information regarding the Tulnar. The concept art makes me hopeful that Intrepid will push the boundaries of what can be done with anthropomorphic characters. I realise that the more customisation they make for the Tulnar will increase work, which will inevitably extend production time, but Intrepid has done an excellent job of maintaining and exceeding expectations. I'm sure they'll do their best, and I'm thankful for that.

    Are there any specific Character Creator customizations you would like to see for the Tulnar race?
    This is going to be the largest section because I will try my best to offer solutions to the complaints I've presented so far.
    Firstly, allow the bestial extreme of the race be dramaticly and distinctly animalistic. This is the animal race, let people play their animals.
    Secondly, allow a large variety of races. There are so many interesting species that don't get explored in fantasy. Yes we have lions, wolves, great apes, and reptiles, but I would like to be able to play with a wide variety of species. Rodents like rabbits, mice, rats, dormice, shrew, moles, squirrels, sugargliders, and lemurs (to name just a few) offer an incredible variety of ear shapes, tail shapes, body structures, and unique species specific characteristics (The spectacled dormouse's "spectacles", a rabbit's ears, lemur's ringed tails). Reptiles also have a huge variety from the thin-skinned skink, to the imposing komodo dragon.
    This all lends itself to my third point, the Tulnar should not only have a large, imposing body structure. Evolution allows many different strategies for survival. What has been shown (large, tough, fierce) is a valid strategy as it invokes the power of intimidation. However, other body structures offer different evolutionary benefits. A small, lithe, and flexible frame may be best suited for escaping danger and swipping food from stronger predators (Note I did not say a cute frame). A longer, thinner frame might mimic the structure of snakes or eels and allow better motion through water. Digitigrade legs versus humanoid legs and the evolutionary picture they paint. Tails and their length, thickness, and degree of manouverability and expression should all be part of customising your character and their personality. I strongly believe that variety and customisability are going to be the greatest draws of the Tulnar race, and I would like to have as much flexibility and control as possible.

    To the Intrepid team: Thank you for your hard work. Keep it up, because I and the community truely do appreciate it.
  • AsgerrAsgerr Member, Alpha Two
    What do you like about the current art direction of this race?
    The three main hereditary trees are very interesting and clearly identifiable.

    Is there anything you dislike about the art direction for this race, and why?
    My one concern is whether horns are feature in all of the variations we'll be able to craft in the character creator. Can they be removed?
    With the new Ren'Kai iteration I am confident the maxed out Simian won't look like an orc, but for now it did look like like the previous Ren'Kai 3D render.

    What are your thoughts on what was shown during the livestream for the Tulnar concept?
    I loved the vibe of the race and the bestial look to them. I like that they don't necessarily look friendly too.

    Are there any specific Character Creator customizations you would like to see for the Tulnar race?
    Fur colors and highlights.
    Option between Horns and no Horns.
    Multiple types of horns.
    Options to have backward knees and types of tails being chosen separately from the mixing of the 3 hereditary trees.
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  • VeritusVeritus Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I was really hoping that some type of dark elf would be possible through the Tulnar race. I really like the beast-like features of the race, but I'd also like to see more humanoid options.
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  • Lord_MarshalLord_Marshal Member, Pioneer, Kickstarter
    I would like to know what the base races these three are from to get an idea of how they changed and maybe some future updates on how they go to the way they look now. Like why is one a cat person?
  • The only one I don't like is the middle one. It's has too much of a... werewolf furry vibe. Also, doesn't make sense that he has horns, would look better without them I think. The reptile one is by far the best one!
  • Veritus wrote: »
    I was really hoping that some type of dark elf would be possible through the Tulnar race. I really like the beast-like features of the race, but I'd also like to see more humanoid options.

    I believe they've mentioned there's a specific Elven subrace that has long lived in the Underrealm, probably Drow-like and possibly an expansion or base enemy faction, but perhaps there will be nuance in a storyline between aggressive enemy Under-Elves and friendly Under-Elves.
  • It would be amazing to have avian customizations as well. All I have to say, everything else is looking reaally cool.
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    ⋆⁺₊⋆☾⋆⁺₊⋆‧͙⁺˚*・༓☾ Blessed you are, living in the night, guided by me and all my dear stars ☽༓・*˚⁺‧͙ ⋆⁺₊⋆☽⋆⁺₊⋆
  • It would be amazing to have avian customizations as well. All I have to say, everything else is looking reaally cool.

    Sadly that's not happening, they've mentioned the Sladeborn as what happened to the Avian folks, they didn't choose the Underrealm and got corrupted. Tho tbh I'd love an Underrealm Kakapo people.
  • inberuninberun Member
    edited July 2022
    One simple question and pls answer. Is there a possibility to have a Vampire Race in AOC?
  • inberun wrote: »
    One simple question and pls answer. Is there a possibility to have a Vampire Race in AOC?

    I suppose you could make a High Elf, up the Palour, and RP an abusive Mayor who drains their subjects dry economically; that'd get you to a classic Vampire in theme.
  • mcstackersonmcstackerson Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I like the fact that you can be a lizard most but the fact you can mix in characteristics from other races make them even better.
    As far as character customization goes, i'd like to be able to make the heads longer, like a lizard, and give them an impressive tail. The more freedom you can give us, the better.
  • OutriggerOutrigger Member, Alpha Two, Early Alpha Two
    Some folks have mentioned having variety in the lower body, but having something other than bi-pedal will affect the use of mounts?
  • TeylouneTeyloune Member, Phoenix Initiative, Hero of the People, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited August 2022
    Reptile Enthusiast Tulnar Feedback

    The reptile Tulnar on the right looks somewhat dragon-esque, I think that is going in the right direction.

    If you look the skin on their face looks too loose for a reptile, usually the skin on many reptiles is pretty tight on their skull, almost stretched across it, giving them a very distinctive chiselled look.
    I really like this about reptiles, and I'm missing that here quite a bit.

    Their face seems overly flat for a reptile. A more dragon-like snout would be pretty badass to have. If there is a slider to extend the snout that would be great too.
    It be a loss to only have mammalian snouts, but no reptile ones.

    The reptile teeth look too similar to the mammalian teeth.
    If their teeth were to be more crocodilian like, that would make them a lot more intimidating, and help to differentiate them more from other available options and races.

    Overall pretty sexy concept art. <3

    Are there any specific Character Creator customizations you would like to see for the Tulnar race?
    Since the other 2 types of Tulnar seem to have a form of piercing, can you have piercings as Reptile Tulnar? Pierced Horns or Nose maybe?
  • NolchoxNolchox Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited July 2022
    Teyloune wrote: »
    Reptile Enthusiast Tulnar Feedback

    Their face seems overly flat for a reptile. A more dragon-like snout would be pretty badass to have. If there is a slider to extend the snout that would be great too.
    It be a loss to only have mammalian snouts, but no reptile ones.

    I completely agree, their face does seem extremely flat for what the concept is showing, But besides that I don't have any complaints, they all look terrific. I do know that the earlier concepts of the Tulnar showed more of an elongated snout on the lizard/dragon side of the race, I'm hoping that they'll still be along that path, possibly with different facial structure choices as well as body size/type options. Keep up the good work AoC!

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    "There is wisdom and there is ignorance, and in between are the gateways to eternity through which the Old Ones so long ago passed."
    -Lord Xuatep
  • lemuletlemulet Member, Alpha One, Alpha Two, Early Alpha Two
    What do you like about the current art direction of this race?

    I like that we get to see a good variety of options for the different traits. It's also very good to have something that is drastically different from the other races. With the Character Creator showcase in mind, we could see interesting blend features and sliders. I can only imagine the possibilities on the different traits of the Tulnars.

    Are there any specific Character Creator customizations you would like to see for the Tulnar race?

    Promote variety by choosing which blend you want. Add sliders for each features to see how pronounce they are on the body (like the beard slider). Have a selection of base traits like mouth/nose/eyes/ears/horns/etc. for a more manual creation.

    It would be interesting to allow a human-like or elf-like blend into the mix. Allow maybe something like Py'rai where you can have a nose and a mouth but have the horns and beard. Such features are more relatable as the players are humans (which is why all the other races are more human-like, even the orcs have much more human-like nose). However, it's good to have the beast options, I just think more variety is always better.
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  • Balrog21Balrog21 Member, Alpha One, Alpha Two, Early Alpha Two
    I love the direction you've shown. You all are on the right path. Can't wait to see the rest of the model, and especially in the character creator with the morph tool Keep up the stellar work!
  • NerrorNerror Member, Alpha One, Alpha Two, Early Alpha Two
    edited July 2022
    I hope they make the bodies match the faces, and don't anthropomorphize them too much. I know the 4 primary races are mixed in too, so obviously some anthropomorphization is to be expected, but I would like it to be limited. The Charr in GW2 is a great example of a bestial race done right IMO. The main difference between the male and female were size and facial features. Their bodies were close to the same in the more animalistic way.
  • Vaknar wrote: »
    Hello glorious community,

    We’d like your feedback regarding the look and feel of the Tulnar concept art. We shared our most recent art of this race during the July Development Update live stream.
    Hello there, I like this race and I'd love to see a slider for everything that visually changes the overall look so for the female model would be nice to have a boob slider for sure(each applicable race).

    I like the direction of the design, all tree representations look decent to play, however I can't help myself and I have to ask, aren't you afraid that due to the uniqueness of customization, the Tulnar will most likely become n.1 played race in the game? How do you approach this possible issue to force people to diversify more? Am I hearing racial abilities?
  • PenguinPaladinPenguinPaladin Member, Alpha One, Alpha Two, Early Alpha Two
    Cooller wrote: »

    I like the direction of the design, all tree representations look decent to play, however I can't help myself and I have to ask, aren't you afraid that due to the uniqueness of customization, the Tulnar will most likely become n.1 played race in the game? How do you approach this possible issue to force people to diversify more? Am I hearing racial abilities?

    I would say who cares if tulnar become most popular... and i tend to play elves or humans because i find it more immersive personally to be human like.

    Asking a question such as, how do you force players into certain roles... my hoped for answer is you dont. Let people do what they want.
  • NerrorNerror Member, Alpha One, Alpha Two, Early Alpha Two
    I am SUPER curious what a Tulnar metropolis would look like
  • Nerror wrote: »
    I am SUPER curious what a Tulnar metropolis would look like

    Personally I'm hoping for something like a subterranean Chaco Canyon Urbanization with construction largely from stone building up into the cavern walls and ceilings. Large areas around fires for communal gatherings, dances (I'm expecting some kind of Necromancy Rave aesthetics, biological ornamentation with bone, tooth, claw, and the bioluminescent material of the underrealm), and feasts.

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  • XamosLifeXamosLife Member
    edited July 2022
    I think for me, I really just want the Tulnar to have lore reasons for why they look the way they look. We know that they were "left behind", and live in the underground or dark places of the planet. So what did these environments do to how they look, or what lore events took place that caused them to look the way they do? Did natural selection shift and split their appearance, did some dark pact with a deity change their appearance into this? Why? That's important, because otherwise I will not feel invested in them as an ally or adversary. Without purpose, I wont like them as part of the world. WOW orcs are a good example, they turned green because of the demon blood they imbibed. That's really interesting, and makes for an excellent foundation to storytelling. Tulnar I feel should have similar plot foundations for their appearance.

    Their appearance looks very good though. Keep it up!
  • SolvrynSolvryn Member, Alpha One, Alpha Two, Early Alpha Two
    Nerror wrote: »
    I am SUPER curious what a Tulnar metropolis would look like

    Personally I'm hoping for something like a subterranean Chaco Canyon Urbanization with construction largely from stone building up into the cavern walls and ceilings. Large areas around fires for communal gatherings, dances (I'm expecting some kind of Necromancy Rave aesthetics, biological ornamentation with bone, tooth, claw, and the bioluminescent material of the underrealm), and feasts.

    5b85on83fd4j.png


    I want to see intricate black metal and obsidian glass structures with bioluminescence woven through it.
  • BaSkA_9x2BaSkA_9x2 Member, Alpha Two
    I was expecting Tulnar to be Draenei with aids, not these absolute beasts.

    I hope the Tulnar have good racials for my class 😍
    🎶Galo é Galo o resto é bosta🎶
  • Hoping that these "animalistic" characters save room for physical attributes that will appear when attuned to the Dark religions... Red eyed lizard chick with poison in her very soul!!!
  • SolvrynSolvryn Member, Alpha One, Alpha Two, Early Alpha Two
    Looking at Tulnar religions we have Japanese Shintoism, The Ulfhednar / Shaman Berserkers, and then Voodoo would make a nice mix.
  • DaffyDux wrote: »
    I like the a lot
    Asgeir wrote: »
    The way it was described today on the live stream was there would be sliders for each of the 3 beast types that would bring out features depending on the percentage of the slider used... but, what are we starting from? Is it a base human? Elf? Something else?

    This was my thoughts as well. I really like all three of the concepts. I wonder if it will be like the "mixing" option they showed in the character creator? :/

    I am pretty sure the lore says they are decedents from 4 main races who moved underground to survive. Possible you may be able to start with one of the main races then slider the animal into them from there. This makes the most sense to me. Not sure if that would be more or less work for the team, But I would love to start off as a gorgeous empyrean female then let the serpent features and worship of the dark religion change her into a sultry agent of evil....
  • Lord_MarshalLord_Marshal Member, Pioneer, Kickstarter
    From what Steven said, I got the idea that there is several sliders and depending on how you moved them, it would take you from the base race into the three animal versions and where you moved them would determine what from those races showed on your character
  • LashLash Member, Alpha Two, Early Alpha Two
    Going to withhold real judgement until I see the customization options. As they stand as a concept they seem a bit too Evil looking for my tastes. It kind of clashes with the design of the other races. Maybe that was the intention or maybe the customization will let you change the eyes or facial features significantly. Either way looking forward to what we get.
  • raeyikraeyik Member, Alpha Two
    What do you like about the current art direction of this race?
    The concepts are pretty awesome. I'm very excited to see what the rest of the physical shape/anatomy looks like. I really like how all three concepts seem to have a "noble" characteristic to it. Not in terms of social status but instead the adjective/behavior related term. I also like how different they all seem.

    Is there anything you dislike about the art direction for this race, and why?
    Not so far! If you were to push me to comment, I would say that the eye/brow of all three is very similar even though the rest of the art is very different there is a lot of commonality here. I imagine it's intentional and not a gripe at all.

    What are your thoughts on what was shown during the livestream for the Tulnar concept?
    Based on the bit of lore drop I really like the sheer scale of variety that might be possible.

    Are there any specific Character Creator customizations you would like to see for the Tulnar race?

    A big thing for me is posture. As an animalistic oriented race, I can imagine that posture will be somewhat iconic towards the types of animals that the concept is drawn from. Still, within that realm, forward head posture, roll of shoulders, and the lack of ability to shift lordotic curve/pelvic tilt have kept me from playing otherwise amazing races in the past. So I would really love to see some ability to adjust these settings.
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