Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
As for the look of the reveal, GREAT WORK! I'm hopeful that customization and scale (height and weight in particular) will allow for the creation of creatures that look like fantasy hobgoblins and goblins, ogres, gnolls, trolls and kobalds. With the Ren'kai being civilized and focused on cooperation, it would be fun to have some races available for playing that are perfectly on board with eating some raw meat, farting without apology and going full frenzy to wardrums!
Would be cool to have any skin color available. My dream of playing a blue skinned, white maned Yeti in an MMO are close... I can feel it... Fighter/mage with frost augments? Daring to dream!
Thanks so much for this opportunity, excited for what comes next!
According to the available lore, the Tulnar are not 1 race. They are a collection of various races that sought refuge underground while the other main races escaped off world during a cataclysmic event. So having them look like different races is what fits in the established lore.
aka Furry? fuck no.
I'm not interested in making a human like animal (or animal like human) for cosplay purposes. But the reality is the game is having a race with animal like qualities.
Many animals have much rounder features than shown in the middle 'canine' picture. Huskies, and wolfs have much rounder ears. Tigers, lions, leopards ect. have ears even more rounded than canines. The eyes are also extremely angular and narrow, not really natural looking. There is no fur on the face of the 'canine' example, but I would like the option to add some. The cheekbones on all 3 of the examples are much more angular than is seen with many animals. They actually look closer to humans than wild animals. I would like the option to create something more 'natural' looking in regards to animals, not more human.
I'm not interested in making a catgirl, but the game says the race with have "simian, bestial/feline, reptilian" features while being primarily human. I don't understand why people get triggered about animal characteristics for this race.
The idea of undercities seemed cool to me because it would bring to the lore and economy, human races and non human races could ally and trade resources from above ground and vice versa, however when it comes to war i think undercities would have a huge advantage in defending.
About feedback on the tulnar the concept looks great and i think it would be a great addition to the game.
Now that you mention it, it is a bit odd that the reptilian model has noticeable lips. And the wolfish one has a bare face until it gets to a typical hair/beard line. I’d also like these to be farther at baseline from a human facial structure than what we have currently.
‘Friendlier’ is fine in that I also don’t think the deep scowl should be the resting expression on the Tulnar models. Make it more neutral like the other racial models