Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
I'm excited for the full reveal with 3D models, armor, and such.
I'm also very curious to see how the options will shape up in the Character Creator.
As always, really great work, Intrepid Team!
https://www.youtube.com/channel/UCP31ixSBO7GHKLBefWVcJaA
The left one i can see scavanging through old ruins, the middle one i can see travelling open fields, and the right one seems like it would thrive in a swamp/ocean.
I was expecting to see more features of animals living in caves or underground, like bats and moles.
That said, i dont think Mole/bat features would look as good as the concept pieces you guys have shown.
TL;DR Theyre not what i was expecting, but i love them.
The wolf one is not good as the gorilla one because the horn and ear are not so match to the imagination of wolf specially the ear it’s too much like Batman's helmet and the herbivore like horns are good but I don’t know if it’s good to show a combination of two opposite characteristics at the first showcase I more like to see the simple baseline then the diversity or in other words this concept art makes me thinking which part I can and can’t change like if I want to make a tulnar that whole face covered by fur and look like a werewolf in D2 but in this art I not sure I can do what I want.
The lizard one is the one I really don't like it, maybe is the angle or maybe because I'm not focus at the face only, it’s too much human characteristics like the skin outside of the face area is more like a silkworm, and it’s too close to the lizard man in Sipderman movie which also more human than lizard/dragon, BUT consider it says “Reptilian Tulnar” in wiki so maybe it should looks like that, in that case I apologize, before the stream I always thought lizard tulnar will looks like Dragonborn in D&D I don't know if I explain my self correctly I hope you understand what I'm talking.
I always imagine that after the apocalypse the world not so easy to survive or live a life if you are just a human so the leftover major and minor races become one race the tulnar to survive in Underrealm and Verra after the apocalypse, because of that the more beast or animal like characteristic feel more natural to me, the point is to survive in apocalypse and after and very big chance that civilization goes backwards so badly so the more human characteristic is more unlikely to survive, so to me I’d like to able to create my tulnar character leans more beast like looking.
Last, if there is a wolf characteristic tulnar, is there any chance for cat/leopard/lion/tiger tulnar? I want cat characteristic tulnar please?
We didn't get to see a lot but what we saw (according to what Steven said) is three variant influences (Humanoid, Mammalian, Reptilian) cranked to 100%. From the get-go my reaction was "God those are hella flat". I thought that using 100% of an influence would yield more structural differences (Mammalian would have longer muzzles, reptilians longer necks and longer nose ridges more akin to reptiles/snakes/dragons ). As of right now this feels like a fairly safe design that has a potential to be something more interesting.
The middle concept with a manticore-esque head, holds most interesting features of the design possibilities. It has visibly different placement for ears, horns, face of a lion, lots of fur and facial hair. Lizard boy feels fairly bland, very empty neck, head and face features. There is a place for webbing, more visible scales climbing on the back of their neck and face, spinal thorns/horns could be highlighted by a skeletal deformation that forces them through skin and not an accessory that is just glued on their head. I will however compliment the use of various ridges to accentuate their facial features since hair on a reptilian is not common.
I will echo here a personal preference that some other people shared in this thread before. It would be nice to choose the type of animal that would lend it's features to our Tulnar's design and it would be nice to crank up animalistic features even higher if one chooses to do so.
The left face that resembles a monkey/oni type creature gives me flashbacks of orcs from Gothic franchise. Hard pass from me but I can understand if someone would like a more demonic looking humanoid with horns and what-not.
I am not sure if this is a right place or time to discuss architectural and cultural influences of Tulnar race but it would be nice to see a race that is mostly focused on survival in uncertain times and makes do with what is available. Making houses inside of cave walls, huge rocks, giant mushrooms to survive in the underground. This does not mean that all of them have abandoned typical concepts for buildings but they should be more focused on fuction rather than flashiness and artistry of their decor. Where a typical underdark from DnD-type settings would feature a gothic architecture of Drows it is my understanding that mostly animal/beast men would be surviving for centuries under the ground.
There is a lot that I would like to see about Tulnar that was not shown which could influence my opinion like their stances, animations, posture, scale, race mixes and female variants. I hope some of this nitpicking will be useful and you will create a fantasy race with the biggest design potential to date.
(Some of my friends would also like an insect/bug variant added to Tulnar options so there is that ¯\_(ツ)_/¯ )
The Tulnar look better than I imagined them in my mind. I was thinking it'd be some sort of cutesy furry vibe but it's not like that at all. The Tulnar look grotesque and pissed off as they should be for being forced to live underground their whole lives.
Your goblins look and feel amazing and the gold head dress was perfect in one of the videos I watched.
I really hope that there is some kind of scaling option for the horn styles to make the horns bigger or smaller, that'd add a ton of variety to them.
-They look a bit cartoony atm. As well as the new orcs. Its hard to get a feel for which direction the game is going with their art at times. Some look more realistic and other much more warcraft art stylized. I'd like to see them lean more realistic so the game has its own visual look and feel and doesn't feel like a clone or dumbed down for the sake of fidelity as was mentioned.
As others have mentioned I think it would be interesting to see sliders from avian/bird to lizard/reptile through dragons for things like beaks, lizard snouts, gentle bird stalks and feet to dragons powerful claws and talons, reptilian eyes, scales, feathers, etc. I think that would make for an interesting character customization and fun for your artists.
I do like what was presented though and look forward to seeing them more fully presented (crossing fingers for a tad more realistic look).
Totally agree with you, I always choose the race has less human element or most unreal race to play if I allowed to choose my character's race in game.
I also like to see lizard Tulnar’s mouth has beak feature as options like Rathalos.
And teeth like Kushala Daora that you still can see the teeth while the mouth closed as options.
And I also want to see that player able to blend wolf face but fur replace with scale so player like myself can make a werewolf like Lunagaron.
Plus I hope Tulnar can be like Charr in GW2 and Lunagaron in MHR:SB has two stance that running on both hands and legs and also standing on two feet.(I can't find a good imagine of Charr running and standing and I onlly have Mac can't play GW2 for a long time so sorry.)
I have to say that old silhouette concept art made the expectation so high, I personally love to have tail on my Tulnar, and every Tulnar has tail already appeals to me in old silhouette concept art.
I like 1,3,4,6,7,8,9 in this art, especially 8 the standing pose and that legs are so cool, 1 and 3 four limbs shape and claws are so nice, and 4,6,7 has nice dragon like head shape.
I like 2,4,5,6,7,8,9,10,11,12,14 in this art, especially 11,12 the pose body type are so cool, and how 5,6,7,9 stand on feet are so cool and so similar to predator animals like leopard lion wolf and dragon.
Once again I think the three Tulnar revealed in stream are very good, I just a player hope things could be better.
BRUUUUUUUUUUUUUUUUUH. Nice work mate. This is friggin amazing. IS if this isn't possible in your cc, that'd be a waste.
This is amazing, I like it.
But if it's okay to dev team, I still want to see more and further beyond beast/monster characteristic on Tulnar.
I hope that the image they have are intimidating, really beings of the underworld, something that makes feel fear and terror to their enemies.
A balrog, yes, they should make you feel like you're about to face a Barlog.
It would be good to help dark elfs, gnomes and goblins as well eventually (maybe future expansions)
You don't seem to believe in fun. What happens behind closed freehold doors is none of my business :P
You can have your fun in a discord server. 😁
It's literally just 3 head concept art images lol How about you wait and see what they actually will look like in game before wanting to make that claim.
This is intended.
https://www.aocwiki.net/Races#Tulnar
"The Tulnar is a combination of four major races and many minor races that were left behind on Verra after the apocalypse."
"They're a culmination of the leftover races, not just the leftover major race populations, but the leftover minor races as well; and that's what gives them their attributes that are bestial, or reptilian, humanoid; and that players can use sliders to influence the visual representation of. But in a similar fashion, their cultural markers are also going to be a culmination of different influences, so they're very differently constructed culture than what is found in the other eight races." – Steven Sharif