Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Next Livestream + Q&A Submission - Friday, August 26, 2022 at 11AM Pacific
Glorious Ashes of Creation Community!
Our next livestream will be Friday, August 26, 2022 at 11AM Pacific! (Click here to convert this to your local time.)
Similar to our past streams, we'd love to gather some questions from you to answer live! Please submit your question for our development team in the thread below, and we'll select 10 of them at random to answer at the end of our livestream. In order to accommodate a variety of questions from our community, please only post ONE question below, and the more direct and succinct the better (think one to two sentences)! Submissions end Wednesday, August 24, 2022 at 11AM Pacific, so we can select your questions before the broadcast.
We'll see you soon for our development update livestream! twitch.tv/ashesofcreation
EDIT:
🗺️ 🙌 Check out our August Development Update to catch up on the latest updates to our world map, nodes, caravans, and more! https://youtu.be/4XLJelgfO3g
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Comments
a) different weapon types (axe + dagger)
b) different weapon speeds?
To give a sense or purpose of adventuring and discovering. I'd personally love to have the idea of there being legendary unique treasures that wouldn't have to break the game, but be on par with other top items, or simply quality of life, like a random super rare dragon egg u could obtain by doing a special something and it would be your unique/super rare thing that wouldn't make u more op than someone who'd have a gryffin, but simply more prestige.
Will it be possible to recognize a sub-class from a single spell cast and if yes how much.
Thank you c:
A player from the Czech Republic
Are there any plans to bring back Guild Name reservations?
If not is there any plan to avoid this conflict. or a way to have precedent be a ruling factor?
Branding is very important to alot of these larger guild like ours (500+ players)
Genesis Guild Discord
Edit: Outside of course of the already mentioned feature where parties of tanks can summon walls etc. THis pertains more to what an individual tank can offer.
Are augments from all sources intended to be equally as powerful? Or will augments from different sources have different range of power levels? For example, racial augments being less powerful than social structure augments.
How will class skills and abilities change depending on which weapons you choose? weather it be melee or ranged.
How do weapon skills work? Say your a Ranger with a Bow and sword you switch between them. Will you get weapon skills for each weapon?
member of Gray Sentinels
Will players be able to create their own NPCs? Specifically, I loved how Dragon's Dogma made everyone make one. Then you could globally share it among your friends list. This NPC was basically an AI player. It leveled, you gave it skills, armor and weapons. You customized how it looked.
I was wondering if y'all had any plans for something along this lines in the future of the game?
I made an article in regards to my thoughts about this incase you wanted more in-depth information.
https://forums.ashesofcreation.com/discussion/47828/customized-npc-creation#latest
Looking at what's in the wiki, these non gear crafting professions look appealing but I worry that the rewards won't be valued enough compared to the perks gear crafters gain.