Gameofboars wrote: »
If I started by Pre-ordered the starting $75 pack for the game, would I then be able to upgrade to a higher tier pack with the difference in cost. Or, would I just have to buy a higher tier bundle for the same price from there on out?
TheFatkage wrote: »
I'm newer so perhaps this has been answered though how large will the largest ship be and to piggy back off that will there be ship warfare?
MrLupenTails wrote: »
In the past, I know the team has stated that pvp will be more balanced around group play,, but I was wondering if there'd also be balance in 1v1s. Will each class be relatively equal in 1v1 pvp, or will there be a few classes that are better in 1v1. Group play sounds difficult to balance around - but will each class there be relatively equal, or will there be classes in general that excel at PVP or certain activities? Also wolf tulnar please :P :P :P
Nefficles wrote: »
I know we've been told that crafted gear will be some of the best stat gear in the game, but will its looks be on par with the stats it provides? Will there be armor sets that have particle effects?
Jazerious wrote: »
If the bounty hunter system will only be introduced at a much later part of node development (If they choose to build it), does that mean that until then there is no other way to combat griefing?
mobtek wrote: »
Will travelling merchants/crafters be able to set up stalls near-ish to content areas to support your guild, could we buy a merchant license to sell our services, (repairs etc) from the node that allows us to do this? (with the caveat of not too near dungeons etc)
Lovewell wrote: »
Regarding the appointment of militaristic mayors, what is stopping a group of friends from entering the free-for-all arena and throwing it to let another friend win?
SashaAmbush wrote: »
In today's reality of the game industry is very developed various services with the sale of game values for real money. Often these people use bots for farming game currency or other resources, including character boosting. I have a question: how much you are concerned about this issue and what measures you intend to take to keep the ingame world untouched from such figures ?
thelazypeon wrote: »
Question - Game Integrity
Some MMOs whilst not directly P2W in game are indirectly P2W because they don't take harsh enough action against gold buying, will you be more harsh on these players than other MMOs to maintain the integrity of the game in ashes?
- Will you permanently ban players who buy gold from third party websites?
Slewzy wrote: »
with botting and boosting services being an issue in other MMORPG games what are your intentions of combatting this with Ashes Of Creation?
Sorcres wrote: »
Do you have in plan, to have "Player Support" for more languages?
If yes which languages you will be supporting?
Roofian wrote: »
i readed that one of the punishments for killing a green one is the reduction of stats, i asume this is to dissuade max lvl ppl to abuse ppl not able to defend themselves, but don't you think it could make killing ppl not fun? is ok if you want to protect ppl with less lvl than corrupt players, but if i am max lvl and i just kill max lvl players because i'm better than them, why the game should punish me with stats reduction? in that case players should punish me by isolate me from the economy or something like that
i think this will really dissuade people from killing others, making the bounty hunter feature almost useless making military nodes lesser interesting compared with others, so i think it will be better for the game saying that there won't be pk's because that scares casuals
Tardagan wrote: »
What is your philosophy on how quickly a player can get killed in the open world against an equal level player? One of the combat showcases got me worried that I might die to a ganking player in a matter of seconds if I glance away from my screen at any moment.
FaiezRs wrote: »
Will we have South East Asia server on launch and also, can "SEA" people play/join Alpha,Beta tests.
Immortality wrote: »
I had a question regarding the caravan system.
What's the incentive to use one? If i'm chopping down trees in one place wouldn't transporting it be safer/faster to do that via a regular mount? That way nobody "knows" i have loot. Yes you can't carry as much but a players inventory is substantial. What incentivises players to take a caravan over their mount?
Xtweme wrote: »
A billion questions...