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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
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Follow up to Azhera's question. Will there be any costs that come into play or any other types of limits on how often you can declare a war?
The wiki has it saying there is no ndas at all for anything post alpha 1 - idk how correct that is but the wiki has it.
1. Will the Divine Nodes reflect the style of the religion that players contributed the most towards its development, similar to the racial influence?
2. Are you able to confirm if potion launchers are going to be in the game as a ranged weapon, not just as cannons for naval combat?
3. Will there be options to craft gear augments with crafting that say as an example; could an alchemist could craft some sort of gear augment to affect potion launchers?
4. Will certain classes/archetype combos be able to perform a role outside of the role they are labeled as, in terms of healer, tank, dps?
- Will consumables have adverse effects? Also could certain foods/drinks counteract these negative effects, if in fact there are reactions to these?
Will organized parties be able to get all materials required to craft their equipment by farming open world dungeons and hence skip gathering profession entirely?
An example is the Flawless Finery Costume which appears as two separate styles. Will both genders be able to choose between the masculine and feminine appearance or will characters be locked to one option?
If so - will this be a common thing or just reserved for the odd set every now and then?
Will there be "proficiency" to recipes? Like will there be a system in place for one craftsman to be more proficient in a recipe compared to another craftsman, if they put in an immense amount effort to study/practice/grind said recipe? And if there is proficiency, what sort of increase will we see? Stats up, time reduced to create the item, or... something interesting?
Question 2:
Was wondering if you guys could address a concern of mine. I'm curious how hard is it to master an artisan profession. I know that you will have to put in time and effort to grind it out, but will it be impossible for me to do so if I have to attend college classes as well. I would love to grind the game, but at the moment I will have to also focus on studying, therefore all my free time will most likely be put into grinding artisans, but will that even be enough for mastery, or will that only be possible if I were to be like the many that are able to play and grind almost 24/7.
Question 3:
Having learned that you've created an environment for crafters and the idea of a need for people to repair armor has got me super excited. So what I wanted to know is that for gear that may be purchased or looted, will those also be repairable? Is repairing only possible if you have the recipe for the item you are repairing?
Question 4:
While I truly love the names being embedded into armors, does that mean that armor can not be modified by another craftsman? And if modified, would it overwrite the previous creator, or just mention that it was a modification? Does this also correspond to other professions and not only blacksmithing?
Question 5:
I don't know that much about the lore, but will there be some sort of iconic prayer for each god that could play into the RP of the game, like for example a prayer when you want good luck, prayer before eating, etc.
Question 6?:
Kind of a request but like no stress , is there a possibility of showing that you are a believer of two religions? Not in a way where you are able to progress with both religions, but just to display the fact that you believe in another religion as well. Because I would love to RP with the idea that since I'm a craftsman, I believe in the God of Creation, but I also believe in the God of Fate, because of some reason like "my craft is good because fate deems it" or something
They answered this. Instanced dungeons wont be a a thing where you can progress (lv and items), thus avoiding the open world dangers. Dont count on it.
(My name is pronounced "woo-ching-yee-a" - ty! )
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yea I meant open world dungeons. It is said on wiki that mobs will drop raw materials, so I wonder if it is possible to farm everything you need to process and then craft
My question this month is about cosmetics.
Steven has spoken in the past of the value of assessing the degree of danger from a combatant from a distance. That way you can gauge if they're worth fighting in a high stakes situation.
Will transmog or costume packs corrupt our ability to do this?
Cheers keep up the good work
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