Kardin wrote: » As for all other things, it seems that most of the people who replied on this post think the right course of action is "if someone exploits/troll/grief, you have to take care of it yourself", it seems to me that, both the people on the forum and the developers want this game to be driven by "player decision" and want to put freedom above all else, I can understand that but let's be honest, people suck, if they can take something, they will take it; if they can destroy something, they will destroy it; because if there are no rules, no laws and above all NO CONSEQUENCES from a "Major Force" (like the State irl, and the developers in a game), human beings are no different from a herd of locusts on a wheat field.
mcstackerson wrote: » Kardin wrote: » As for all other things, it seems that most of the people who replied on this post think the right course of action is "if someone exploits/troll/grief, you have to take care of it yourself", it seems to me that, both the people on the forum and the developers want this game to be driven by "player decision" and want to put freedom above all else, I can understand that but let's be honest, people suck, if they can take something, they will take it; if they can destroy something, they will destroy it; because if there are no rules, no laws and above all NO CONSEQUENCES from a "Major Force" (like the State irl, and the developers in a game), human beings are no different from a herd of locusts on a wheat field. This is what they are supposed to do. It's their right to take it, that's the game. Only one group will be able to claim the resources from a world boss and everyone has the right to contest. This scenario isn't a bad thing, it's different from the experience some games provide but is intended. I think it's important to point out that this wont be the only content in the game and if you can't compete, there will be other activities for you to focus on to progress your character.
Azherae wrote: » Kardin wrote: » As for all other things, it seems that most of the people who replied on this post think the right course of action is "if someone exploits/troll/grief, you have to take care of it yourself", it seems to me that, both the people on the forum and the developers want this game to be driven by "player decision" and want to put freedom above all else, I can understand that but let's be honest, people suck, if they can take something, they will take it; if they can destroy something, they will destroy it; because if there are no rules, no laws and above all NO CONSEQUENCES from a "Major Force" (like the State irl, and the developers in a game), human beings are no different from a herd of locusts on a wheat field. This is always the problem for MMOs and the one that I feel devs need to tackle first. You have to throw out any concept of 'consequences' that mimic RL ones. Everything in an MMO can be solved with 'persistence that a living human could not have'. Your character never gets so hungry that they can't function. They can stand in the middle of a swamp, fight monsters for 40 hours straight (their time) and not get sick. Even if they did get sick, they could theoretically go jump off a cliff take some exp debt and respawn healthy. They practically can't be punished for being bad other than effectively griefing the player out of the account. You can't put 'good rewards' at the end of paths that people would take irl if they were all Wolverine. You can't even put 'deterrent punishments' on the bad paths they'd take and expect them to work as much anymore now that 'killing people on streams and laughing about it' can get fame. Would any of us even accept it if the droprates for World Bosses were also influenced by:Reduction in drop rates from monsters. From the wiki? I mean, we might have no choice, but if someone can stop you from getting the loot from the Boss just by killing you enough times during your attempt, and we assume that either 'side' starts off this way, now they've 'both lost' already. If the fight was even, now both sides have 'droprate reduction' and for many, their biggest interest would be 'prevent anyone else from killing it either, or if they can't prevent it, at least mess with their drop rate'. You wouldn't even have much incentive to come to an alliance, you've already poisoned the well. The only thing the alliance would form to do probably is kill anyone ELSE who showed up.
Warth wrote: » Neurath wrote: » We were all set to have no fast travel, then we got the node diaries and news that Scientific Node will have a fast travel. Then out of the blue the Family Summons system was announced. All you need is 8 people in a group who are all part of a different family. Even if there was a long cooldown shared between all family members, a group of 8 could rapidly deploy 16 vs 8 when required. @Neurath that's not correct. The family summon, by the last information we received, would allow you to summon your entire family within the spawn of a 60 second cast. So itcwouldn't be a 16 v. 8, but a 64 v. 8
Neurath wrote: » We were all set to have no fast travel, then we got the node diaries and news that Scientific Node will have a fast travel. Then out of the blue the Family Summons system was announced. All you need is 8 people in a group who are all part of a different family. Even if there was a long cooldown shared between all family members, a group of 8 could rapidly deploy 16 vs 8 when required.
Neurath wrote: » Mega Guilds have been discussed before. We can't do anything about Mega Guilds. The saving grace will be the server will just grow and never be disrupted except by the Mega Guilds. Some of us would fight these Mega Guilds but we are a niche. Most people will swap server instead. With all that said, some of the best PvP fights can be had around Bosses and top PvE areas. We are already limited by Corruption and we do not also want to be limited by instanced world bosses. A world boss should cater to the world and pvp players are part of the world too.
Kardin wrote: » mcstackerson wrote: » Kardin wrote: » As for all other things, it seems that most of the people who replied on this post think the right course of action is "if someone exploits/troll/grief, you have to take care of it yourself", it seems to me that, both the people on the forum and the developers want this game to be driven by "player decision" and want to put freedom above all else, I can understand that but let's be honest, people suck, if they can take something, they will take it; if they can destroy something, they will destroy it; because if there are no rules, no laws and above all NO CONSEQUENCES from a "Major Force" (like the State irl, and the developers in a game), human beings are no different from a herd of locusts on a wheat field. This is what they are supposed to do. It's their right to take it, that's the game. Only one group will be able to claim the resources from a world boss and everyone has the right to contest. This scenario isn't a bad thing, it's different from the experience some games provide but is intended. I think it's important to point out that this wont be the only content in the game and if you can't compete, there will be other activities for you to focus on to progress your character. Azherae wrote: » Kardin wrote: » As for all other things, it seems that most of the people who replied on this post think the right course of action is "if someone exploits/troll/grief, you have to take care of it yourself", it seems to me that, both the people on the forum and the developers want this game to be driven by "player decision" and want to put freedom above all else, I can understand that but let's be honest, people suck, if they can take something, they will take it; if they can destroy something, they will destroy it; because if there are no rules, no laws and above all NO CONSEQUENCES from a "Major Force" (like the State irl, and the developers in a game), human beings are no different from a herd of locusts on a wheat field. This is always the problem for MMOs and the one that I feel devs need to tackle first. You have to throw out any concept of 'consequences' that mimic RL ones. Everything in an MMO can be solved with 'persistence that a living human could not have'. Your character never gets so hungry that they can't function. They can stand in the middle of a swamp, fight monsters for 40 hours straight (their time) and not get sick. Even if they did get sick, they could theoretically go jump off a cliff take some exp debt and respawn healthy. They practically can't be punished for being bad other than effectively griefing the player out of the account. You can't put 'good rewards' at the end of paths that people would take irl if they were all Wolverine. You can't even put 'deterrent punishments' on the bad paths they'd take and expect them to work as much anymore now that 'killing people on streams and laughing about it' can get fame. Would any of us even accept it if the droprates for World Bosses were also influenced by:Reduction in drop rates from monsters. From the wiki? I mean, we might have no choice, but if someone can stop you from getting the loot from the Boss just by killing you enough times during your attempt, and we assume that either 'side' starts off this way, now they've 'both lost' already. If the fight was even, now both sides have 'droprate reduction' and for many, their biggest interest would be 'prevent anyone else from killing it either, or if they can't prevent it, at least mess with their drop rate'. You wouldn't even have much incentive to come to an alliance, you've already poisoned the well. The only thing the alliance would form to do probably is kill anyone ELSE who showed up. IF they want to mimic IRL letting the game be driven by the player they NEED TO BECOME THE STATE and put in some rules otherwise WE will kill the game ourself, it already happened and will happen again, is easy to do it, and a that point only a miracle can bring a dead back to life. Humans without rules are nothing more than beast And in any case what i fear is not a pvp 40vs40 for a boss, that i fear is the possibility of 1kvs40 for all bosses, with the addition of the summon and possibly many others way is plausible to say that the big gaming community (the biggest that i know are from russia and china) will dominate over everthing and NO, even if they are 10k, have 24h a day for 7 days a week, they dont deserve to own every single spot on the map, If the devs want a healty game they NEED TO PUT RULES. Another example i can give you is Atlas, maybe you know it, maybe dont, doesnt matter, the game had 225 server on EU and one of the biggest community that i remember owend more that 1/3 of the map, around 85 server, every server had multiple island, they were everywere with a total of more than 20k player, with the other 2 big guild they played for around 3 to 6 month and then the game died. The devs are doing their best to update and bring the game back, and in some cases they are doing a good work but still is many years before can become a "good game"
Neurath wrote: » There is no way you can stop someone bringing more people unless you have an instance. As the world bosses aren't instanced it won't be possible. Less than 20% of the bosses will be instanced. The only saving you have is a timed attack. Locked outs, guild limitations, and personnel limitations are all against the very nature of the PvX game. Its not like the world bosses will even be the epitome of loot - they will just give comparative loot. If we yield to these demands on World Bosses we'll soon have no leg to stand on for the 80+% of the other bosses that will all see the same possibilities occur.
Neurath wrote: » I don't think you grasp the competitive nature of the beast. Even if you could only loot the world boss once a week people won't stand and wave you on as you prepare to get loot with which to battle these people at a later point. The point i keep trying to make is, these things you are trying to address are not griefing, they are valid PvP tactics. Don't get confused by the PvX tag, the main facet here is the PvP. Not just PvP, but, competitive PvP.
Kardin wrote: » Neurath wrote: » I don't think you grasp the competitive nature of the beast. Even if you could only loot the world boss once a week people won't stand and wave you on as you prepare to get loot with which to battle these people at a later point. The point i keep trying to make is, these things you are trying to address are not griefing, they are valid PvP tactics. Don't get confused by the PvX tag, the main facet here is the PvP. Not just PvP, but, competitive PvP. then let me ask you this, are you willing to stay 24/7 in front of the boss just to fight again all the server? I dont mean your archnemesis, i get that, i mean vs all the server. If so ok good, but you have to be penalized in other areas and you must not be allowed to do so just because you are in a mega guild and there are others who do the same and others who farm for you. A good game have to be good for every one, both small guilds and big guilds, you cant let the zerg win otherwise the game will die. And dont forget, the launch window of AoC should be the same of League's MMO so if AoC want to have a slice of the pie need to be better then the others. And onestly the point that ppl even think to do "competitive pvp" in a mmo is something that it dont understand, competitive pvp is based on skills, not gear/farm, the worst place where you can show how good you are and how you can dominate everybody because you are so good is an mmo. I respect their opinion when they say "copetitive pvp mmo" dont get me wrong, but i cant share the same way of thinking.
Neurath wrote: » Sometimes I wonder whether people yank too many cranks. How can pvp be a side show when we can literally delevel nodes and the ability to craft high grade gear through pvp?
Thank you for reaffirming my beliefs. Even so, I'm not sure how effective it will all be. If you can't fast travel with resources, and, at worst can lose 25% of resources if you don't go combatant, it's still not clear who will be sending the caravans for those people on the highway to waylay.