Dygz wrote: »
Warth wrote: » Dygz wrote: » How does adding auto-flag Combatant, PvP-Only zones not make the game less PvX?? Lets look at the definition of PvX by Steven himself: We like to really refer to ourselves as a PvX game, because in those systems of PvP, PvE, crafting they're all intertwined: They're interdependent on each other... Our system of development really requires some interdependence there between those things. It doesnt mean that there is seperate PvP and PvE Content. It means that you will naturally encounter both. You have open sea PvE content, in which you will naturally encounter PvP, which is exactly, what Stevens has defined as PvX from the beginning. And what do you mean with PvP only zone? Its not, there is tons of PvE Content on the open sea. Just because you are freely attackable doesnt make it a PvP-only zone.
Dygz wrote: » How does adding auto-flag Combatant, PvP-Only zones not make the game less PvX??
We like to really refer to ourselves as a PvX game, because in those systems of PvP, PvE, crafting they're all intertwined: They're interdependent on each other... Our system of development really requires some interdependence there between those things.
Voxtrium wrote: » For me the balance IS will need to figure our is how to prevent mega alliances from dominating a server, it feels like this change provides more opportunity than before for a mega guild to dominate a server, however if they can appropriately balance the risk for a dominate alliance so that they can't gatekeep standard players from enjoying the content, then I think this is fine.
Voxtrium wrote: » For me the balance IS will need to figure out is how to prevent mega alliances from dominating a server, it feels like this change provides more opportunity than before for a mega guild to dominate a server
George_Black wrote: » You didnt have your fill of attention yet? How much do you need these forums?
Dygz wrote: » George_Black wrote: » You didnt have your fill of attention yet? How much do you need these forums? Still less than you, apparently.
Warth wrote: » @CROW3 this change doesnt make it any else PVX. Why do you think it does?
George_Black wrote: » you dont see me posting in games that I dont want to play. Anyways.
Dygz wrote: » Warth wrote: » Lets look at the definition of PvX by Steven himself:"We like to really refer to ourselves as a PvX game, because in those systems of PvP, PvE, crafting they're all intertwined: They're interdependent on each other... Our system of development really requires some interdependence there between those things. I'd say that's not true of auto-flag Combatant, PvP zones. It's not interdependant - it's just a free-for-all PvP zone. Warth wrote: » You have open sea PvE content, in which you will naturally encounter PvP, which is exactly, what Stevens has defined as PvX from the beginning. That would be true of any game with open world, free-for-all PvP combat that includes PvE. Like Shadowbane and ArcheAge and EvE Online. So, that is not any kind of unique concept that sets it apart from other PvP-centric MMORPGs. Open Seas with default flag as Non-Combatant and Corruption...we would still naturally encounter PvP - same as on land. Warth wrote: » And what do you mean with PvP only zone? Its not, there is tons of PvE Content on the open sea. Just because you are freely attackable doesnt make it a PvP-only zone. LOL. I fixed that right before you posted.
Warth wrote: » Lets look at the definition of PvX by Steven himself:"We like to really refer to ourselves as a PvX game, because in those systems of PvP, PvE, crafting they're all intertwined: They're interdependent on each other... Our system of development really requires some interdependence there between those things.
Warth wrote: » You have open sea PvE content, in which you will naturally encounter PvP, which is exactly, what Stevens has defined as PvX from the beginning.
Warth wrote: » And what do you mean with PvP only zone? Its not, there is tons of PvE Content on the open sea. Just because you are freely attackable doesnt make it a PvP-only zone.
CROW3 wrote: » Warth wrote: » @CROW3 this change doesnt make it any else PVX. Why do you think it does? It’s simply a PvP zone. There’s less system risk (no corruption) and less PvE reward. There’e more pvp risk from open players. I just see this as a zone mimicking any other game’s open world pvp zone. Again - I love pvp - so I’m ultimately fine, but I think it erodes the commitment to PvX.
Dygz wrote: » True. George_Black wrote: » you dont see me posting in games that I dont want to play. Anyways. I'm posting in the forums of a game with features I'm going to test. Anyways.
Warth wrote: » yes its interdependant, if there wasnt any PvE Content to do on the open ocean, then there wouldnt be anyone to kill for the pirates because (close to nobody) would even venture out to the sea if it was content-barren.
Warth wrote: » Im not sure why the possibility of getting killed suddenly invalidates all the PvE Content that exist within the game for you. Just feels like a strange notion to me. If the possibility of getting killed incites the loss of all interest to you, then Im not sure what to tell you except, the fact, that this certainly will be part of the game.
Xuri wrote: » I think its a great addition even for a pacifist style of player I've grown into. Will I partake in forced PvP? No, prolly not. But if I have goods that need to be transported across the sea you bet your tail I'll be hiring Mercs to help transport it for me.
Warth wrote: » ... PvE and PvP is intertwined. You cant just do PvE without the threat of being interrupted by PvP. You wont do much PvP if there wasnt any (PVE) reason for people to travel into the open ocean in the first place.