Diamaht wrote: » This type of open flagging is fantastic. There are clearly defined safe areas, and clearly defined auto-flag areas so everyone will know what they are getting into. I am thankful this is in the game.
Dygz wrote: » George_Black wrote: » Stop attacking the design and claiming that AoC is misleading regarding PvX, based on your biast understanding of pvx and what pve should be in an mmo. The design is fine. It's great for players who like EvE Online and ArcheAge. It's just not a game I will play.
George_Black wrote: » Stop attacking the design and claiming that AoC is misleading regarding PvX, based on your biast understanding of pvx and what pve should be in an mmo.
NaughtyBrute wrote: » XiraelAcaron wrote: » The difference is that the removal of the corruption system does not increase the risk of attack equally for everyone. Basically you get more corruption the less risk you have when attacking a player (e.g. killing a low level player and doing so repeatedly gives you much more corruption than killing a player of the same level or higher). If you remove the corruption system, the risk of attack rises disproportionally for those players that are less risky to attack. Since they present a much more tempting target. So it is not simple a shift of risk, It also increases the risk for those that would normally be protected by the corruption system. I admit that this is a kind of academic argument Yeah, you are right. The corruption system was mostly introduced to deter high level players from killing low level ones. However, it is still in effect for all on land, so even a max player can chose not to fight back and you still have the risk gaining corruption when killing him. However, this is not my initial point. Steven mentioned on stream that everyone will be auto-flagged in open sea, because the rewards will be greater so the risk needs to be higher, essentially saying that gaining corruption is an obstacle for the risk-vs-reward system in open-sea, otherwise why effectively disable it? How is this consistent with what was said before about the corruption system? So, killing low level players in the open sea is fine but on land it is not?! Why create this separation of zones? What's next? PvE only zones, like dungeons or world bosses? I don't think that this is a good approach.
XiraelAcaron wrote: » The difference is that the removal of the corruption system does not increase the risk of attack equally for everyone. Basically you get more corruption the less risk you have when attacking a player (e.g. killing a low level player and doing so repeatedly gives you much more corruption than killing a player of the same level or higher). If you remove the corruption system, the risk of attack rises disproportionally for those players that are less risky to attack. Since they present a much more tempting target. So it is not simple a shift of risk, It also increases the risk for those that would normally be protected by the corruption system. I admit that this is a kind of academic argument
We're very clear with our objective and philosophy on the game and we understand that they may not appeal to everybody. But you know it is an important reciprocal relationship between the content that's related to PvE and the content that's related to PvP and they feed off of each other. - Steven We like to really refer to ourselves as a PvX game, because in those systems of PvP, PvE, crafting they're all intertwined: They're interdependent on each other... Our system of development really requires some interdependence there between those things. - Steven Ashes is a comprehensive game. It is not a PvP focused or a PvE focused, it is a comprehensive PvX game and as a result these systems are all interconnected and have to coexist with one another with certain types of mechanisms that can provide that give and take, that push and shove.
Warth wrote: » In a PvE Only Zone, PvP and PvE isnt intertwined anymore. In a Open World Auto Flag Zone, you still have PvE content to do, which is the primary reason for being out there in the first place. So PvE and PvP is still intertwined. Where does this illusion come from, that PvP being featured suddenly makes PvE Content any less relevant? The PvE Content is the same it was before, merely the risk of being attacked is higher. The PvE Content still is there and the reason most players are out there in the first place.
JamesSunderland wrote: » BaSkA13 wrote: » For the people who liked the removal of Corruption from the open sea I have a few questions Q: If the corruption system works as intended, what are the reasons to have zones without it? A: To Increase the Zone Risk alongside its rewardsQ: Can these reasons be distorted by big zers, alliances, etc. abusing them?A: Possible, but mostly depends on what you define by "abuse" if by "Abuse" you mean total control over, i believe it to be extremely unlikely due to the sheer size of the open seas.The Ocean was probably going to be one of the best places to PK in general, even before yesterday's announcement. From a game design perspective why make one of the best places to PK even better, as in less risk for PKers? A: This one i would like to require you to elaborate on why "The Ocean was probably going to be one of the best places to PK in general", and would like to ask you how it is less risk for PKers if it will be flooded by other PKers.Q: From a game design perspective, will that make the ocean content better or worse?A: Certainly better as it created a variation and a new Tier of Risk vs RewardIf, for whatever reason, Intrepid backpedals on this decision and the open sea goes back to having corruption, will the number of potential sailing victims increase? Will the number of pirates decrease? Will there be less PvP in the ocean? A: If Intrepid backpedals on both the extra risk and extra rewards of the open seas, the number of "sailing victims" will certainly decrease alongside the number of pirates and that would indeed result in less PvP in the ocean.
BaSkA13 wrote: » For the people who liked the removal of Corruption from the open sea I have a few questions
how it is less risk for PKers if it will be flooded by other PKers.