palabana wrote: » What I'm worried about is whether Intrepid has thought of the things that happens outside of the Risk vs Reward pillar. How to keep the PvE crowd in the game with this change? So far what he has said is there will be other means of transportation but those requires a tremendous amount of work as we already know of from years ago. Caravan both land and naval being a battleground is fine and is what we were already expecting. But this goes beyond getting onto the waters to access content in the open seas. With this change, no one can cross the sea to the other continent with the protection of the Corruption system.
Lastly, I would like to point out that while the open seas will be open-pvp zones, there are still alternate methods of traveling between the two continents, including flight paths between coastal nodes
heebi wrote: » I would only exclude fishing boats from this system. It seems to me that if a large vessel passing by sees a fishing boat, and is aware that it can shoot it down with one bullet and suffer no consequences, such small vessels will be treated as live firing targets for practice. Shooting them down will be overused. This will lead to fishing vessels not going out at all because it will not be profitable. The fish caught will not cover the cost of repairing the vessels after each trip.
Warth wrote: » heebi wrote: » I would only exclude fishing boats from this system. It seems to me that if a large vessel passing by sees a fishing boat, and is aware that it can shoot it down with one bullet and suffer no consequences, such small vessels will be treated as live firing targets for practice. Shooting them down will be overused. This will lead to fishing vessels not going out at all because it will not be profitable. The fish caught will not cover the cost of repairing the vessels after each trip. or, you bring 2 fishing vessels and 4 warships, then go to the fishing spot, start fishing and loading up the vessels then return to land with the profits. If something is hard to do, then the profit should just be that much higher. Thats the whole premise of the risk vs. reward system. In your example, fishing vessels being immune, they would carry no risk and hence should get no reward.
heebi wrote: » Warth wrote: » heebi wrote: » I would only exclude fishing boats from this system. It seems to me that if a large vessel passing by sees a fishing boat, and is aware that it can shoot it down with one bullet and suffer no consequences, such small vessels will be treated as live firing targets for practice. Shooting them down will be overused. This will lead to fishing vessels not going out at all because it will not be profitable. The fish caught will not cover the cost of repairing the vessels after each trip. or, you bring 2 fishing vessels and 4 warships, then go to the fishing spot, start fishing and loading up the vessels then return to land with the profits. If something is hard to do, then the profit should just be that much higher. Thats the whole premise of the risk vs. reward system. In your example, fishing vessels being immune, they would carry no risk and hence should get no reward. 4 warships to protect 2 fishing boats? Where's the logic here? There must be a crew on such ships, do you think that a few fish will bring profit for the crew of 6 ships?
Warth wrote: » JamesSunderland wrote: » BaSkA13 wrote: » For the people who liked the removal of Corruption from the open sea I have a few questions Q: If the corruption system works as intended, what are the reasons to have zones without it? A: To Increase the Zone Risk alongside its rewardsQ: Can these reasons be distorted by big zers, alliances, etc. abusing them?A: Possible, but mostly depends on what you define by "abuse" if by "Abuse" you mean total control over, i believe it to be extremely unlikely due to the sheer size of the open seas.The Ocean was probably going to be one of the best places to PK in general, even before yesterday's announcement. From a game design perspective why make one of the best places to PK even better, as in less risk for PKers? A: This one i would like to require you to elaborate on why "The Ocean was probably going to be one of the best places to PK in general", and would like to ask you how it is less risk for PKers if it will be flooded by other PKers.Q: From a game design perspective, will that make the ocean content better or worse?A: Certainly better as it created a variation and a new Tier of Risk vs RewardIf, for whatever reason, Intrepid backpedals on this decision and the open sea goes back to having corruption, will the number of potential sailing victims increase? Will the number of pirates decrease? Will there be less PvP in the ocean? A: If Intrepid backpedals on both the extra risk and extra rewards of the open seas, the number of "sailing victims" will certainly decrease alongside the number of pirates and that would indeed result in less PvP in the ocean. Agree with pretty much everything @JamesSunderland says. @BaSkA13 Id really like an answer to this part as well: how it is less risk for PKers if it will be flooded by other PKers. Do you think that PKers wont attack and fight each other? Where does that notion come from? The right to attack anybody automatically comes with the threat of being attacked by everybody.
JamesSunderland wrote: » BaSkA13 wrote: » For the people who liked the removal of Corruption from the open sea I have a few questions Q: If the corruption system works as intended, what are the reasons to have zones without it? A: To Increase the Zone Risk alongside its rewardsQ: Can these reasons be distorted by big zers, alliances, etc. abusing them?A: Possible, but mostly depends on what you define by "abuse" if by "Abuse" you mean total control over, i believe it to be extremely unlikely due to the sheer size of the open seas.The Ocean was probably going to be one of the best places to PK in general, even before yesterday's announcement. From a game design perspective why make one of the best places to PK even better, as in less risk for PKers? A: This one i would like to require you to elaborate on why "The Ocean was probably going to be one of the best places to PK in general", and would like to ask you how it is less risk for PKers if it will be flooded by other PKers.Q: From a game design perspective, will that make the ocean content better or worse?A: Certainly better as it created a variation and a new Tier of Risk vs RewardIf, for whatever reason, Intrepid backpedals on this decision and the open sea goes back to having corruption, will the number of potential sailing victims increase? Will the number of pirates decrease? Will there be less PvP in the ocean? A: If Intrepid backpedals on both the extra risk and extra rewards of the open seas, the number of "sailing victims" will certainly decrease alongside the number of pirates and that would indeed result in less PvP in the ocean.
BaSkA13 wrote: » For the people who liked the removal of Corruption from the open sea I have a few questions
how it is less risk for PKers if it will be flooded by other PKers.
Dygz wrote: » Where are the safe areas?
George_Black wrote: » Dygz wrote: » George_Black wrote: » Stop attacking the design and claiming that AoC is misleading regarding PvX, based on your biast understanding of pvx and what pve should be in an mmo. The design is fine. It's great for players who like EvE Online and ArcheAge. It's just not a game I will play. nobody makes games for you. Stop saying I as if it matters to anybody if you leave.
Dygz wrote: » George_Black wrote: » Stop attacking the design and claiming that AoC is misleading regarding PvX, based on your biast understanding of pvx and what pve should be in an mmo. The design is fine. It's great for players who like EvE Online and ArcheAge. It's just not a game I will play.
George_Black wrote: » Stop attacking the design and claiming that AoC is misleading regarding PvX, based on your biast understanding of pvx and what pve should be in an mmo.
XiraelAcaron wrote: » We are all looking at this from our own personal view points. I understand where the people liking this come from. This creates a higher likelyhood of PvP on the open sea. Higher likelyhood of a PvP encounter creates more fun and more risk for the PvP player. Your calculation goes like this I imagine: how strong is the target, can I take it without loosing. Is it worth what they are carrying to take the risk. You invest in your ship and reap the rewards if the encounter goes your way. To summarize, you are in your element, doing the content you like with more risk and more rewards. Now look at it from the PvE players perspective. This system creates a higher likelyhood of a PvP encounter on the open sea, but instead of creating more fun and more risk/reward for the PvE player, it is no fun at all (of course all peope are different) only a nuisance and distraction from the fun they want to have (do the PvE content on the open sea they want to do). Their calculation begins before they even enter the open sea. Its not about their ship alone. Do I want to do the content bad a enough to go through this? How big is the likelyhood that I even reach my PvE target? Is it worth my time and nerves? Can I make enough back to justify the investement for the raid (or whatever the content is). To summarize, they are not in their element, what you consider fun is only a nuisance for them that they have to go through to get to the conent they like. So from their perspective the risk is much higher, because the likelyhood is good that they do not even reach the content they want to do while the PvP player always is doing the contect they like to do. This is true for the whole world with an OpenPvP system, but the PvE players that stuck with AoC until now have grudgingly accepted this because of the corruption system. But with this change, the likelyhhood drastically increases on the open sea and because it removes inhibitions griefing is now part of the equation again as well.
Veeshan wrote: » towns, freehold, housing
Dygz wrote: » Veeshan wrote: » towns, freehold, housing Towns are not safe areas. Freeholds and housing can be destroyed.
This is true for the whole world with an OpenPvP system, but the PvE players that stuck with AoC until now have grudgingly accepted this because of the corruption system. But with this change, the likelyhhood drastically increases on the open sea and because it removes inhibitions griefing is now part of the equation again as well.
Natasha wrote: » Ashes has never pretended to be a PVE game. PVE care bears were never going to have a good time if they couldn't deal with the fact that they could be attacked. And absolutely nothing has changed, they could get attacked at sea before, and they still can now. Those clinging to the "BUT THE CORRUPTION SYSTEM!" Mentality need to get over being risk averse. Life isn't risk free and neither is AOC. Grow a spine and (quite literally) dive into the deepend and just have fun. IMO the less risk averse people there are whining in chat the better.
Dygz wrote: » Ashes pretended to be a PvX game with Corruption and now has a 24/7, auto-flag Combatant, free-for-all PvP Zone with unique NPCs and unique treasure-finding opportunities. Steven, himself, stated that this is an important change."Another important change that has occurred is now an automatic flagged location. We have a flagging system that protects and the Open Seas are international waters where you need to be careful." ---Steven I am certainly over being risk averse.
Dygz wrote: » The entire world is not a free-for-all PvP zone.