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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Which works for me, in that I could just use an aquatic mount to explore the Open Seas, while still being flagged as a Non-Combatant.
I have a feeling, though, that that just opens up a bunch of other problems/exploits.
These buttons are for people that are offended by everything. It doesnt do much for me since my issue with you is that you write a bunch of fluff and you bait others into a back and forth of no value.
Warning: Explicit Language.
They'd have to face down the corrupt ship as well, it's basically as simple as keeping spare ships in tow to clean out the winner of the fight. But if all ships are marked for pvp, the ones that are "unmanned" could be a hindrance.
Maybe a slight change but in your quote steven was focused on the fact that the zones in archeage turn on and off pvp. Ashes wont have zones like that and even if he knew of this change then, I think he would still be right in saying the two are not similar.
Exploits were always going to happen, also with the normal corruption system. Nothing is possible to be perfect on the first try. As long as there is a willingness to work on the problems and try to remove the exploits that is ok for me.
Moving on: "Steven has to answer for his decisions" led by Dygz and muddled by azhrae.
I hope not. I think it should at least have some of the best stuff but wouldn't want it to be so significant that you couldn't compete against players with it.
While we agree on many things, you're not contributing anything worthwhile to this discussion.
When I think about it, then this is also already possible on land. Red player kills green players and lets another geen player that follows him loot them. Nothing different.
I think that the fact that the ocean is PvP, will make the world more dynamic, alliances between guilds, betrayals...
You can have the normal corruption system out at sea but there would be much less friction of people fighting over anything as it isn't feasible. If the boats are one per person perhaps it could be more fair, but if boats are generally manned by multiple people (we all don't' know much about navel combat) you would have a huge incentive from attacking them.
I feel you would have a reason to not attack that goes beyond the normal corruption system where killing the boat and there for the members on the boat would be a huge spike to your corruption in a large way since you are going towards the mass griefing that the corruption system is meant to prevent. This means u kill a boat with a bunch of people on it and you are suddenly having a high chance to start dropping loot. Not to mention people can corruption bomb you with a bunch of low levels in order to highly deter attacks or ensure people are extremely deep red.
Though as I said before i don't believe it is as large as getting corruption to work but more so having a different kind of content people can enjoy with risk related to that kind of content. If it is planned for a different kind of experience and to be a different kind of content it is more types of things for players to be able to enjoy for fun. It is no different then corruption not applying to battleground type of content that will be in AoC as well.
This is a PvX game, if you are coming in thinking you can do PvE and never be interrupted (most of the time) while you do such from pvp you did not do your research.
Agreed. I believe there should be some BiS content and top tier materials but definitely not all. The Mainland should be the core of the ganeplay, while the ocean should have mostly quantity over quality in regards to resources. Ith a few unique things to the zone that gives incentives for competition
I believe looting a corrupted kill grants corruption. I could be wrong
And, yes, that includes your interpretation as well.
Again...Steven stated that different PvP mechanics for the Open Seas was a change made a couple of months ago.
And, as JustVine stated, he knew the context of the question from my previous question about EvE and my response when he mentioned the different sectors.
(but...maybe we have to agree to disagree?? lol....OOOOOO)
Why not just use trivial matrices to connect the abstract corruption value of a ship (A) to it's crew (players 1-12)? When any one crew member leaves A, they receive a portion of the incurred Corruption of the ship, this means what the team does impacts the outcome for every member of that team. So, when you jump from Ship A (Red) to Ship B (Green) you incur more corruption than if Ship A was destroyed and you jump onto Ship B. There are some details to be worked out at the edges, but that's how I'd approach it.
That also means that Ship objects would be treated as players in open waters with the consistent corruption rules applied.
That's how I'd solve the 'how do we implement corruption in naval battles' problem.
I have other thoughts on the more philosophical 'what/who is the governing authority to make corruption consistent' problem.
This is actually a good point. You could bait people by loading up some level 1's and then kill the corrupted attackers.
I never thought of this, i never heard you get corrupted by looting a green player.
I do not believe so. But they cannot trade with anyone. So they cannot take the loot from their kills and trade it to someone else. The other party has to loot it themselves.
Could bait players into inviting you to give them corruption so friends can kill them freely if they don't pay attention
Yeah - there are a number of non-happy path + edge cases that would need to be ironed out. The high-level takeaway is that it's feasible. However, if there's just a mandate of deep water is auto-flag, it doesn't really matter.
Of course, if that's the case - I'd argue that same philosophy to be applied to the terrestrial wilds outside a settled node's ZOI. It would be a very dangerous world, with a very tangible benefit for non-PvP oriented folks to advance a node (since the corruption system's influence would expand with the node ZOI).
It just has a highly probable nasty side-effect of the vast majority of the PvE player segment walking away from the project.
I do not think this is necessary. I would totally decouple individual players from ships. Its similar for groups on land. They also do not share corruption as far as we know. We actually do not really tie ships to owners, since players can simply have several alts to PvP and corruption is not shared on account level. So actually simply equate ships to players and almost all should be fine. Only the nputs and rules that determin how much corruption is incurred would need to be adapted to the ocean gameplay.
Regarding governing authority. Its the same as on land. The nodes do this by not letting ships near a port when corrupted. You can call corruption for ships something like infamy. The more ships are killed by the 'Black Pearl' the more infamous it becomes.
I mean... I'm not sure I quite see how corruption bombing is easier at sea than on land. If anything I think it'd be harder to corruption bomb at sea because you get thrown to shore on death which is probably going to be further away in most cases than on a land respawn point.
There is a finite amount of greens you can throw at a person with out a ton of logistics as a result... And that's provided your opponent doesn't kill everyone in the encounter who could give you coordinates. Once you do, it's a lot harder to find people at sea so the Red is free to just go grind pirates and other mobs to rinse the corruption off. Feel free to point out to me what scenarios you are thinking of.
On land corruption bombing is definitely going to be a challenge and a lot easier to find the opponent via bounty hunting and return to the fray due to the difference in respawn distance and population density. IS needs to solve this problem anyway.
Last question. If the area is not meant to be an area primarily for PVP, then why is there the need to remove corruption in the first place?
I was quite surprised when I saw they were merged and I disagree with your (or whoever's) decision to merge them. Those two topics had different goals, therefore I wish they still were two different topics. I, for example, deliberately wanted to read and focus on the discussions in one of the topics and not the other.
In the future, if one topic is about "how caravans work and how do you like them?" and another topic is about "why caravans work the way they do and do you think it makes sense?", I hope that they do not get merged.
Too bad for me, I guess 👍