Dolyem wrote: » Said this in the other discussion answering your why, as far as what I can guess anyway
CROW3 wrote: » Dolyem wrote: » Said this in the other discussion answering your why, as far as what I can guess anyway Yep - I saw that. Very well could be right. You and I could probably cobble together a solid justification given the lore and world, but that's just us playing with what we've been given. I just want to hear more from Intrepid.
Asgerr wrote: » I'm saying the game isn't for hardcore PvE players. It's for players who want the mix of PvP and PvE ergo PvX. Territorial waters and for PvX, with a leaning towards PvE. International waters are PvX with a leaning towards PvP. The game is still respecting its own risk vs reward philosophy. Just applying it differently to different areas. How is that breaking the original ideal?
Savic wrote: » i think i dont mind this at in the context of 2 things, one being steven mentioning on the youtube post about having a form of auto paths to afk travel safely between the lands. (im hoping this is fairly slow in comparison) so its not going to always be a 100% attention to go from point A to B. (also cause the ocean stuff kinda scares me cause i can see me traveling and getting assaulted by a shark and panicking instead of fighting it off lmao) and the 2nd is, generally speaking, ship style combat has always been more of a group thing and not a solo thing so i doubt you'd get as much annoying ganking to happen since theres a lot of people out there who would be looking for the next crew to fight, win or lose. This actually makes it more likely i would partake in this with a group of friends/guildies since i wouldnt ever do it on my own anyway i imagine if there is a single person ship for traveling (not a water mount) it probably would be fast enough to escape the big war ships anyway since it wouldnt be lugging anything
Dygz wrote: » I'm not going to play a game where I auto-flag to Combatant just because I want to explore an area.
Dygz wrote: » Well, it was...until it wasn't.
Dygz wrote: » Actually, it was always contingent on testing how well Corruption works in Alpha 2, so... your impression wasn't all that different from mine... It's always been...I'll wait to see...but... Now I don't have to wait until Alpha 2 to know.
NaughtyBrute wrote: » Isn't it good to have a break in pace? a dangerous area where you will need to think twice before entering? the sea will be dark & full of terrors!