George_Black wrote: » It worked in L2. Stop this madness.
Noaani wrote: » NaughtyBrute wrote: » It worked in L2. Stop this madness. Instanced content worked in Archeage, which is more of an influence to this game than L2. I assume now you are all for instanced content in Ashes. If not, why are you making this argument?
NaughtyBrute wrote: » It worked in L2. Stop this madness.
Noaani wrote: » in Archeage, which is more of an influence to this game than L2.
JamesSunderland wrote: » Noaani wrote: » in Archeage, which is more of an influence to this game than L2. I will have to press X to doubt and ask for a Steven's quote on that one.
Noaani wrote: » Dygz wrote: » Well, it was...until it wasn't. This announcement is straight up not a surprise to me. It isn't something I would have ever got in to a discussion with you about - because I knew full well you would pull up the discussion you posted a few posts above, and without something specifically from Steven, I would have nothing to say in reply other than "this is my expectation". As such, all I was left with was a fairly hollow "based on discussions with you for many years, based on knowing what the goal of this game is, and based on having known Steven (peripherally) as a gamer, this game is probably not for you".
Dygz wrote: » Well, it was...until it wasn't.
Dolyem wrote: » CROW3 wrote: » Dolyem wrote: » Variety, flavor, it makes sense that an ungoverned area wouldn't have law. Why shouldn't it be done? It makes for a far more interesting world when you sitting on a "safe" piece of land looking out into the ocean knowing you are looking at a far more dangerous world than what you're currently residing in. And it's your choice to enter that dangerous world, or stay in the one with safeguards. Totally. We’ve talked about this for years, so you know my opinions about roaming a dangerous world. I can apply all the RP reasons why open ocean is a free pvp zone to any land mass in Verra that does have corruption in place. I’m just baffled as to the why, and the implications. If I had to make a guess, the "why" whilst staying true to the whole games philosophy so far may be that it falls in line with higher risk for higher reward as Steven said. Not to mention, it is an area without node influence, so this system could help highlight that fact and provide a distinct separation between nodes where you can benefit your home through activities, and an area that has no benefit to anyone except what you can harvest from it to take back to your home node. Its also just a different option, which is a nice thing to have. Hard to really say what their reason for "why" is since I am not them, but thatd be my first guess.
CROW3 wrote: » Dolyem wrote: » Variety, flavor, it makes sense that an ungoverned area wouldn't have law. Why shouldn't it be done? It makes for a far more interesting world when you sitting on a "safe" piece of land looking out into the ocean knowing you are looking at a far more dangerous world than what you're currently residing in. And it's your choice to enter that dangerous world, or stay in the one with safeguards. Totally. We’ve talked about this for years, so you know my opinions about roaming a dangerous world. I can apply all the RP reasons why open ocean is a free pvp zone to any land mass in Verra that does have corruption in place. I’m just baffled as to the why, and the implications.
Dolyem wrote: » Variety, flavor, it makes sense that an ungoverned area wouldn't have law. Why shouldn't it be done? It makes for a far more interesting world when you sitting on a "safe" piece of land looking out into the ocean knowing you are looking at a far more dangerous world than what you're currently residing in. And it's your choice to enter that dangerous world, or stay in the one with safeguards.
Lethality wrote: » Noaani wrote: » Dygz wrote: » Well, it was...until it wasn't. This announcement is straight up not a surprise to me. It isn't something I would have ever got in to a discussion with you about - because I knew full well you would pull up the discussion you posted a few posts above, and without something specifically from Steven, I would have nothing to say in reply other than "this is my expectation". As such, all I was left with was a fairly hollow "based on discussions with you for many years, based on knowing what the goal of this game is, and based on having known Steven (peripherally) as a gamer, this game is probably not for you". How can it not be a surprise? Making this arbitrary change to a certain area of the game, in my opinion, invalidates the design of the corruption system for the rest of the game -- because it was designed to take all of this into account.
Noaani wrote: » JamesSunderland wrote: » Noaani wrote: » in Archeage, which is more of an influence to this game than L2. I will have to press X to doubt and ask for a Steven's quote on that one. I mean, we could list off all the things in Ashes that L2 has and Archeage doesnt, and then all the things in Ashes that Archeage has and L2 doesnt - but I honestly think one of those two lists would be empty.
Lethality wrote: » How can it not be a surprise? Making this arbitrary change to a certain area of the game, in my opinion, invalidates the design of the corruption system for the rest of the game -- because it was designed to take all of this into account.
JamesSunderland wrote: » Lethality wrote: » How can it not be a surprise? Making this arbitrary change to a certain area of the game, in my opinion, invalidates the design of the corruption system for the rest of the game -- because it was designed to take all of this into account. It isn't surprising for people that Played Archeage and knows that Archeage is one of the greatest inspirations for Ashes, for those without those 2 informations it can certainly look "arbitrary" or "inconsistent". It certainly doesn't invalidade nor dimishes the corruption system.
Dolyem wrote: » explain how it invalidates it. Because both land and sea even with these differences are still PvX. You have land which is lawful, and sea which is lawless. Sounds like a great dynamic to me.
JamesSunderland wrote: » It isn't surprising for people that Played Archeage and knows that Archeage is one of the greatest inspirations for Ashes, for those without those 2 informations it can certainly look "arbitrary" or "inconsistent". It certainly doesn't invalidade nor dimishes the corruption system.
Lethality wrote: » Dolyem wrote: » explain how it invalidates it. Because both land and sea even with these differences are still PvX. You have land which is lawful, and sea which is lawless. Sounds like a great dynamic to me. It invalidates it because it suggests the system's design was not good enough to actually solve the problem it was trying to solve. So why does it remain at all? 5+ years of them pitching and us hearing about the Corruption system, but suddenly an arbitrary "land is lawful, sea is lawless" makes sense?
Lethality wrote: » JamesSunderland wrote: » Lethality wrote: » How can it not be a surprise? Making this arbitrary change to a certain area of the game, in my opinion, invalidates the design of the corruption system for the rest of the game -- because it was designed to take all of this into account. It isn't surprising for people that Played Archeage and knows that Archeage is one of the greatest inspirations for Ashes, for those without those 2 informations it can certainly look "arbitrary" or "inconsistent". It certainly doesn't invalidade nor dimishes the corruption system. So, I played ArcheAge pretty hardcore from alpha. Saying "because ArcheAge did it" is not valid, since this game is also very specifically departing from ArchAge's design in many ways, on purpose. The reason this is surprising is because the corruption system was designed to *already account* for the varied types of players and gameplay, taking it all of the risk and reward. It's inconsistent, because why is there suddenly and arbitrarily a new rule set for certain zones of the game? This is a change in design that I believe deserves a more detailed explanation of rationale, because for over 5 years now it's been consistent with the corruption system. What changed? Especially when there has not been any players or play testing to inform it.
Dolyem wrote: » If I had to make a guess, the "why" whilst staying true to the whole games philosophy so far may be that it falls in line with higher risk for higher reward as Steven said. Not to mention, it is an area without node influence, so this system could help highlight that fact and provide a distinct separation between nodes where you can benefit your home through activities, and an area that has no benefit to anyone except what you can harvest from it to take back to your home node. Its also just a different option, which is a nice thing to have. Hard to really say what their reason for "why" is since I am not them, but thatd be my first guess.