Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
And his answer was it doesn't relate because Ashes doesn't have zones with different PvP mechanics, but rather has just the one flagging PvP mechanic (with Corruption) globally.
I think the change makes sense given the games Steven likes to play. It's not surprising.
It's only unexpected because I specifically asked him in order to gauge, then, whether I would be playing Ashes. You'll notice by my questions that I'm trying to get him to say that the naval combat in Ashes is similar to the naval combat in Ashes. That's why my third question asks him about ArcheAge ships.
Now that I know that Ashes' Open Seas is similar to the naval content in ArcheAge, it's clear Ashes is not the game for me.
And that's OK.
It's great to finally have that confirmation.
And the people who love(d) the naval combat in ArcheAge should have tons of fun in the Open Seas.
That's awesome!
Ahhh come on, your basically a legend in the community. Just try not to pay much mind to it and I'm sure we can get together to escort you across the sea when you need it.
Let us worry about the combat you wish not to partake in.
The value is in the exploration. Especially where there are unique NPCs and unique treasure-FINDING opportunities. I don't even necessarily care about the treasure acquiring.
So, yeah, having zones that auto-flag as Combatant does matter to me.
I mean...I'd be happy to just explore on my aquatic mount. I don't think I need a ship.
But... I have an inkling that could be exploited.
Then people would just be trying to ambush ships however they can from their aquatic mounts.
Yep.
Prior to the news a week ago, it was said that the global flagging system was deafult flagged Non-Combatant w/ the Corruption mechanic.
I wasn't even sure I'd be comfortable with that since I typically move from PvP-Optional servers to PvE-Only servers. Even though I like objective-based, opt-in, manual-flagging PvP sometimes.
I was willing to hold judgment on whether I play Ashes until I test Corruption as a deterrent to unwanted PvP in Alpha 2.
With the announcement of zones that auto-flag as Combatant, I have my answer already.
I don't want to have a flag that says, "I'm in the mood for PvP combat! Come at me!" when I'm most likely there to be doing other stuff - like exploring. In order for me to play, I would need to be able to have the flag that says, "I'm a Non-Combatant. I'm not really here for PvP. If you kill me when I'm not in combat, expect severe penalties."
Since I am an explorer first and foremost, I at least need to have that as my flag in all zones across the map. 95% of my time in the Open Seas, I would be a Non-Combatant. Maybe 5% of the time, I would be willing to be a Combatant.
So, I just won't play a game that has zones where I'm auto-flagged to show that I'm in the mood to be a Combatant.
(Safe zones don't necessarily resolve that issue, but with safe zones, I might agree that Ashes is PvX. I currently consider the Ashes "PvP server ruleset" to be 1 small step away from a PvP server. And I never play on PvP servers.)
Yes. But you have already decided that curruption was worth taking on for some reason...
And the alternative is greens can't defend themselves without giving you the right to kill them one after the other. And i perfer the player not looking to ruin anyones day having the advantage over they guy willing to kill players that wont fight back.
Leave no witnesses then no one know your deeds :P
those who dont fight back have more goodies i hear :P even more urge to kill them :P just gotta manage the corruption :P
And that is an option, i support the ability to decide to attack and kill anyone. I support the curruption system existing for that purpose. Imo the curruption system is a system in place to protect greens enough that pking can be a game mechanic, not just greifing.... people intending to just greif, or not be punished at all by the curruption system, dont want an mmo game to play, they want a hack and slash power fantasy.
The attacker would risk gaining corruption and the defender would risk losing everything their ship is transporting.
That, to me, would be enough to incentivize PvP.
Pretty sure he is still going to play the game. They have said there will be safe/alternative ways to travel.
I don't see aquatic mounts as a exploit, it just be more of a tactic.
Because, then, I would probably just use my aquatic mount to explore, instead of a ship. Make myself even less of a target.
Even if this were true, it would not be in the interests of Intrepid to 'admit' anything, and technically, afaik, they have basically never done this about even a single system. They have some serious upcoming competition, mostly because the game did not hit its (implied) target dates due to pandemic and other factors.
I mean, they have to 'race' with RIOT of all people now.
Steven finaly decided to make Ashes naval combat more similar to ArcheAge naval combat.
(could be some programming challenges with having a mix of flagged players on a ship.)
The population has been losing hope in every company in the industry.... i think the "competition" isnt a major factor for Intrepid. Unless theu start making a bunch of weird decisions... like changing their stance on having a singular pvp system active globally in game to something else after all this time...
Corruption works fine is reducing overall PvP between singular people and having pvp more focused on group nodes/guilds.
Battlegrounds are still manual, opt-in.
I meant it relative to only 'admitting things' and such.
Once games come out, people judge them by what they are. Until then, 'hype' matters just as much if not more. At this point going 'yeah we were wrong about some core systems that you were looking forward to' is a seismic shift in perception.
"We finalized a decision we've been thinking on for a long time" or "Everything is working with slight changes to the original plan" works way better.
If so many of us react this way to this change, you can imagine how it might be if they admitted to needing to change something else that didn't seem within their originally laid out concepts.
Only reason I'm not up-in-arms about 'flight routes by Coastal Nodes' is that they'll probably have those take you on a hot air balloon or something and it take just as long as walking. I don't much like being able to fly from one Node to another, whether the travel is 'faster' or not, but I was just gonna Family Summon half the time anyway, so I'm appreciating them saving me that.
Yes, in the current system, this is something you need to think about and some want it changed so it isn't. They would prefer that if they kill someone, they only have to think about the penalty they gained for killing that one person.
The larger point of this was that being attacked by green players isn't the real risk of the corruption system. The risk of the corruption system is the increased death penalty. Being attacked by greens just has a chance of increasing the penalty further.
Can't you still just do all this in coastal waters?
Yes, he could. But that still leaves an area of the game he can not do all this is, and up until now there was statments from steven saying he could do everythijg everywhere without flagging
Good because I think its silly to write off the entire game because of a zone that's catered to some content you don't enjoy.
I can be wrong though that is just my guess since mmorpgs these days are rare to come by and its nto much investment to try even more so if you put money into it already. But people only stay if the game is fun for them, or fun in general. A issue for a lot of mmorpgs recently.
You are quite clueless, if you think the change is what killed New World.
Josh Strife Says has a video, explaining why the really aren't any hardcore PvP mmo's