Lethality wrote: » If there's no reason for the corruption system at sea, there's no reason for the corruption system anywhere. That's what this says. It doesn't accomplish what it was set out to do. Because if it did, it would be the same at sea.
Lethality wrote: » What I'd really like to hear from Steven and the team is how was this decision arrived at? Without actual gameplay testing, which to me, would be the only thing that could inform such a drastic change. As far as we know, the "idea" of the Corruption system is the same as it always was, and as bad or as good as it has ever been... until it gets in the hands of players. So I'd expect play testing before a change like this.
mcstackerson wrote: » I don't believe Steven knew of this specific change back then but also, all zones are pvp zones which is one of the points Steven was making. All this does is remove the potential penalty for killing from someone which is still different from archeage where zones enable or disable pvp.
mcstackerson wrote: » The system had already been explained to Dygz, i don't think there is anything Steven could do to further explain how the system would play to him without creating further situations like this where things are miss-interpreted.
mcstackerson wrote: » It's a change but i don't think it's as drastic as you are making it out to be. All zones have always been pvp zones since you could be attacked in every zone. This is different from archeage that disables pvp in zones during peace time. All this change does is remove the potential penalty for killing, not attacking, someone in the ocean.
mcstackerson wrote: » Lethality wrote: » If there's no reason for the corruption system at sea, there's no reason for the corruption system anywhere. That's what this says. It doesn't accomplish what it was set out to do. Because if it did, it would be the same at sea. Or it accomplishes it's goal of restricting pvp but on the sea, they want people fighting over stuff so they removed the restrictions.
mcstackerson wrote: » If you want to assume that this change is because the corruption system isn't good enough then based off the fact the change they made was one to allow pvp in an area, it is implying the system isn't good enough at allowing pvp. So if you are going to say their corruption system isn't good enough then you are telling them that the penalty must be too high and they need to lower it so pvp is more common on land.
Dygz wrote: » mcstackerson wrote: » I don't believe Steven knew of this specific change back then but also, all zones are pvp zones which is one of the points Steven was making. All this does is remove the potential penalty for killing from someone which is still different from archeage where zones enable or disable pvp. Steven was making the point that, in Ashes, all zones have the same PvP mechanic: Default Non-Combatant with Corruption. mcstackerson wrote: » The system had already been explained to Dygz, i don't think there is anything Steven could do to further explain how the system would play to him without creating further situations like this where things are miss-interpreted. Nothing was misinterpreted. mcstackerson wrote: » It's a change but i don't think it's as drastic as you are making it out to be. All zones have always been pvp zones since you could be attacked in every zone. This is different from archeage that disables pvp in zones during peace time. All this change does is remove the potential penalty for killing, not attacking, someone in the ocean. It is a change that is more trivial to you than it is to me. All zones will always be PvP zones. True. However, I will not play on a server that has zones with no Corruption and auto-flags me as a Combatant. The specific types of PvP mechanics that ArcheAge had are irrelevant. What is relevant is that Steven stated that Ashes has one global flagging system with no zones that have a different flagging system. We now have a zone with a different PvP mechanic. And, for me, that PvP mechanic of auto-flagged as Combatant with no Corruption means the Ashes Open Seas will be as much of a cluster-fuck as the ArcheAge naval content... if not worse.
Lethality wrote: » mcstackerson wrote: » Lethality wrote: » If there's no reason for the corruption system at sea, there's no reason for the corruption system anywhere. That's what this says. It doesn't accomplish what it was set out to do. Because if it did, it would be the same at sea. Or it accomplishes it's goal of restricting pvp but on the sea, they want people fighting over stuff so they removed the restrictions. They *always* wanted that. Even before AoC was born on Kickstarter, Steven had these ideas in his head for a long time! So why, all of a sudden... what caused it to change? Because I presume they want people fighting all over the world... risk vs reward everywhere. Not just in certain zones. Where, all of a sudden, did the corruption system fall apart in delivering that? Asked another way: what makes you (or Intrepid) think that players who don't want to fight on land are suddenly going to want to fight at sea?
If you don't have a strong, solid PvE focus as a game, then there's not much meaning to whatever PvP is going to provide.
Dygz wrote: » Steven was making the point that, in Ashes, all zones have the same PvP mechanic: Default Non-Combatant with Corruption.
mcstackerson wrote: » Archeage mechanics are only relevant because you used it for your comparison and it's that comparison you are using for your argument. You have picked out a statement and to understand the context of the statement, you need to understand what it was referring to.
mcstackerson wrote: » I kind of hope it's a cluster-fuck and think that is the desire.
mcstackerson wrote: » You can easily avoid it when you don't want to pvp since there will be plenty of content on land. The way i see it is if you play the way you claim and just explore, there is no reason someone would want to attack you. The only people who would attack you are those who just want to pvp and are looking for a fight. With this change, the majority of those people are probably going to be going to the ocean for that so your chances of being attacked has dropped. I guess i don't know how much you love the ocean so i could be miss reading this but i think this change is better for you then you realize.
Mag7spy wrote: » I've said this before ill say it again, quoting thing from 4-5 years ago when they have more and different designers working on the team. Though it will stay as its original goal for the overall game. Things will change in some design elements based on what they are working on and planning for players. This can include all kinds of elements with design, combat, etc. It is a game in development and things are not set in stone either way and will be overly tested as well as gathering feedback from player opinion and developer goals.
mcstackerson wrote: » This hasn't changed anything, people will still be fighting all over the world, there will just be some zones where there is more fighting.
mcstackerson wrote: » To answer your last question, this change is obviously for people who want to pvp.
Lethality wrote: » mcstackerson wrote: » This hasn't changed anything, people will still be fighting all over the world, there will just be some zones where there is more fighting. I don't mean to do a quote war, but, if nothing has changed, then why change anything? And, how can we draw a conclusion there will be more fighting? Those non-combatants aren't any more likely to fight back that they were before, in fact there will likely be less frighting. Just more Ganking which has nothing to do with game objectives.
Dygz wrote: » Or I could just not play on the server that doesn't fit my playstyle. I was already going out of my comfort zone with global Corruption.
CROW3 wrote: » Mag7spy wrote: » I've said this before ill say it again, quoting thing from 4-5 years ago when they have more and different designers working on the team. Though it will stay as its original goal for the overall game. Things will change in some design elements based on what they are working on and planning for players. This can include all kinds of elements with design, combat, etc. It is a game in development and things are not set in stone either way and will be overly tested as well as gathering feedback from player opinion and developer goals. Yes, and it's important to note there are orders of magnitude when those changes occur. The corruption system - including it's presence - isn't a design 'element' it's a design 'pillar;' it is the backbone of PvX. Hence the spike in conversation & amplitude of the responses.