Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
If you can't solo and getting raided/ ambushed/ surprised then you want a group. If your group and success makes you a target to NPC enemies then you may want an even larger group.
And if you want the help of skilled players that fit some niche use you can't get elsewhere then you will make friends in all likelihood.
I'm over-simplifying but it's just plain up to the player how they play lol; one extreme or the other. See someone having a hard time? Kill em and rob 'em. Sure. Everyone loses their loot on death and death isn't infrequent though -- that would be nice. Then there's changing dynamics rather that static ones. . . highs and lows, changing direction, adaptation, whatever.
Imagine that nodes don't handle the problems in their area. They fail. Now those problems seek out other nodes and they suffer both their own and other's problems.
RESET
TRY AGAIN
Your comments suggest whilst you have played a pvp game, you are not a pvp`er and/or competed with any real risk.
Sure Pvp was fun.. some fights had not other reason that to prove who was better or improve skills. (just the xp loss was a killer)
But more often, Sort-term pvp fights were often for longer-term goals. By being forceful in an area helped lay claim to that territory for peaceful pve. The weaker guild would just cease to enter.
L2 was frequently about politics, territories and boundaries. Maintaining territory during regular time, also lead to more success during castle sieges.. Guilds would back off contesting.. and owning a castle brought great wealth.
PvE territorial claims through PvP or Pk`ing would go through stages. Some more bountiful areas became off limits for periods of time while the stronger guild laid claim.
For smaller / less powerful clans that could not fight on equal terms would play harassment to the weaker enemy guild members that were found vulnerable by gear, level or lack of numbers and by pushing them out of an area pursuaded the enemy guild as a collective to back off for the sake of their pve members.
PvP quite often was to stop other guilds going towards or into dungeons were other more pve orientated members were pve`ing.
Going red, knowing you might lose gear that took you 6-9 months of pve get and setback for 50% longer than that if you lost was the risk.
With similarities in proposed mechanics in Ashes, albeit watered down, is what ex-L2 players look forward to.
Holy shit I just imagined some NPC sneaking in and poisoning fields and wells. Literal well poisoners. Wow. Great idea man; plague bringers included. Nurgle, WoW Scourge; disease stuff is cool.
Yes I would like basket weaving. What else will you use to carry your shit after you die and respawn 5 minutes later naked and afraid in some cave?
Aweful design. In general I mean. I get that people want to zone out and play Runescape or whatever grindfests but I think that level of tedium should be from softlocks on daily/weekly progress and especially for off-class character progressions. Wizards trying to increase Strength should have a real hard time of it but still be capable.
XP gain should be from use not kill. Mining should increase Str for instance. Sprinting around spamming the SPRINT key should increase Agility, Stamina, and some Strength given a low enough STR level or with enough encumberance.
Effeciency drop should be introduced often. It helps direct a player's focus but allows for some "beefed up" off-meta characters while still allowing grindcore players something to do. This can boils down to the Stamina attribute and Exhaustion mechanics.
to not get exploited
It took you three days to come up with that?
Reread your message I responded to.
In a group or with a guild...I'd want to be fighting AI; not other players.
But what's the exploitation then.
Humans are creative and conniving in ways that AI cannot be.
lol what exploits though. Most exploits in a game can be patched pretty easily.