Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
There will be no sides when it releases only PvX players that will adapt to the world, accept it and do what they must. Akin to being in a friend group and certain mentalities washing onto you.
If they are part of your guild/community/alliance, sure you would want to help them be more proficient in the game. However, why would you want to help anybody else? Your potential enemies, your competition? Hell No. This isnt a cooperative game where everybody is supposed to have a happy time together. Its a game based on scarcity, competition and conflict.
There is tons of "hardcore" PvP players who only ever want to PvP, preferably without deep progression, without having to put in much effort to gear. Many of them moved to moba-like games or games that feature standalone arena type pvp long ago.
Ashes isnt designed for them, the same way it isnt designed for those that want to pve exclusively. Intrepid has been pretty clear about that, no?
And we will all just hope that there are a lot of players like you, or that however many there are, is enough.
That's all I meant.
But the moment one shuts down the option of 'rewarding high PvE skill with more interesting challenge consistently', some players will play less, or not at all.
And many people are familiar with PvP-focused players as 'the types of players who will take every advantage even to what they consider an unsportsmanlike degree', so encountering those players would be a negative for them. I mean, it's a negative for me and if Ashes' systems result in too many of them, I'm not playing either.
To be clear, this is a thing both sides face as a problem, 'KarmaBombing' is the other side of it.
Did you watch my interview with Steven?
Given light of the recent change, do you think his answers clearly addressed my concerns?
@Dizz @Azherae i quoted both of you, as the comment followed the same sentiment.
Whether there is a community large enough to support this type of game or not?
Well Intrepid thinks so, that is why they are creating a game like this.
But who really knows? If success was the only metric, then creating a pc only mmorpg is probably one of the last things you want to create in the first place.
Im all for Intrepid giving it a shot. I personally believe that you will find more than sufficient players interested, if executed properly and Intrepid is one of the few dev studios who have a shot at doing that. But my opinion in this regard matters as little as the opinion of anybody else.
If it fails, then well wait for the next, just like we have been for the past X years.
(watched it partially, not fully)
I did watch your interview and I dont think your concerns were addressed adequately back then at all and i understand why you are discontent. Some changes they do might put me in a similar position so there certainly is sympathy, even when to some extent not seeing eye to eye with the points you make.
Just to be clear about that @Dygz
I wouldnt say the game completely changed direction, but there certainly have been directional pivots and amendments to thing stated in 2017. Which i guess is the nature of a development such as this.
My concern is always a specific small thing.
If you could add a system that makes the game 'More PvX' from the perspective of increasing both 'people wanting to PvE' and 'people wanting to PvP', I think it should be done. Any system that goes against this feels like a waste for the game's goal.
If I PvP well and the result is 'good job, now you need to apply all your PvE skill for the reward from that PvP', great. If I PvE well and the result is similar, great.
There are many scenarios where PvP-ing well will result in penalties, and many situations where PvE-ing well involves being at disadvantage outright. Idk, maybe I just care more than most people? I don't need any of these 'issues' fixed. I have a group. My group is good at games. Deep synergy, few if any conflicts in Artisanship goals, easy to coordinate, got quite a bit of available playtime. So what's my only remaining problem?
"Game dies because it's too niche."
Oh, and the economy being potentially terrible, but that remains to be seen.
So I'll leave it be. It's Intrepid's problem, and only my problem in the sense that I hate watching good ideas flop for no good reason, but really, it just means I should come back in 2 years.
Because just make new friends? Make game more fun and feel alive?
I don't know do you do this or not, but I help strangers as I can no matter what in every game I play, but I still notice that people are not playing mmos for connect or interact to other people they just want compare to other people and feel they are better.
I don't think so, we are in KOL era youtubers or streamers etc if they big enough there are so many kind different players in their viewer bases.
BDO is very efficiency based, it's the only 'PvE skill' the game actually has in it.
Anyone 'killing the mobs in your rotation before you get them' is explicitly reducing your gains. Since there is no other metric by which the game measures anything, you 'must' remove them, or 'go through the trouble of finding another rotation'.
If they follow you just to disrupt you and reduce your efficiency more, what would you suggest? As usual, this question is not sarcastic.
Yeah, just like you said but I won't give any hope on the next one if Ashes of Creation fails, it just means mmo genre is no longer what we think it should be look like.
It's just that when people ask wasn't it clear?
My answer is no. Because I tried to get a clear answer from Steven and the answers he gave then are different than what he said a week ago.
I didn't say it changed completely. It just changed enough so that I won't play it.
And, while it's somewhat unexpected, given what he said in 2018...
It's not surprising.
If BDO's rights are on "who hits first" basis, then yeah, I can definitely see how this kind of action would be quite detrimental to the original farmer. Though iirc BDO also has channels which kinda defeats the whole point of karmabombing imo. Though maybe there's some limitations on changing channels that I'm forgetting.
Whoever does the most damage wins, granted most things you are farming dies in a few or 1 hit. If it is an alite mob you can steal it if you out gear and deal more damage it is fun . If you feel they did most damage you kill them and let the mob reset, i did that at the swamp fogans.
People seem to be having a discussion about something in this thread so I don't wanna type out a long naval post in it when it's all already been talked about in the naval thread. My thoughts are there, other people's thoughts that I agree with are there. But in short, there will be a large difference in quality of sea battles with corruption system mechanics in place versus not. It's just one of those things, either you can see it, or you don't.
Somewhat yes, depending on how much extra corruption would be added, but no not complete separation. Could also create more "pvp" if the pve is so insanely hard that people can come in and grief other players by training mobs and other underhanded tactics. Second part of the question, yes it encourages true multiplayer, not entirely sure what that means, but yes extra hard pve encourages people to group up and work together.
And I say "come in and grief other players by training mobs." It's only griefing, in my mind, if the developers don't intend that to happen. So certainly, they could create this area where the pve is so insanely hard, but the pvp corruption is so harsh, that the meta becomes for everyone to just try to train mobs on each other instead of actually fighting and killing each other. dope. frickin tubular man
And yet by Archeage, the meta was to just kill them and not think twice about it.
L2 was literally a different generation of players. The game also never tried to bill itself as a PvEX game - it was a pure PvP game. L2 was literally designed for Gen X'ers and some early Millennials. Now you are making games for Gen Z and a few Millennials.
Different goals, different priorities, different mindset.
What happened in L2 literally has no meaning in regards to what will happen in Ashes.
Fact is, today, in a game like Ashes, any situation in which a PvE and PvP player want the same thing that only one person can have, the PvP player will literally always win.
I'm not necessarily saying that is a good or bad thing (yet), I am simply pointing out that it is 100% the case.
Cause, in L2, if you saw a dude from the warring guild farming some location - you'd murder his ass even if you didn't care for that location. Pretty much any war enemy was KOS. It's just that the guild "factions" let anyone have the choice whether they wanted to participate in that kind of interaction. In any faction-based games you make that choice before you even start the game and know the layout of the land/factions. And you can't change it, outside of literally starting a new character. And that is the main reason why I hate faction-based mmos with a passion.
As much as you and I disagree at times, this seems to me to be the current direction of Ashes.
It may well just be that we haven't heard much at all about the PvE systems in Ashes - but that is it's own issue that Steven needs to rectify, if it is indeed the case.
Obviously, a lot of people would love it if the game were a PvX game for PvP players, but then it will befall the exact same fate as all of those other PvX games for PvP players (high initial population, followed by massive and prolonged drop off). When you look at games like L2, Tera, Archeage and BDO, the question then has to be asked - how long could such a game stay live with Intrepids current monetization system?
The above games didnt manage to reach the levels of emotional investement that AoC promises.
With only one exception from the above - Archeage.
People will come to play AoC no matter how some here cry about pvp oceans, no instanced content, no rp servers, no dps meters etc etc etc.
I dont pay attention to all the "I won't play", or "you wont get many of these type of players".
This game will be the most alive feeling mmo (even without all the lame real life simulation systems suggested from time to time from people that want for example to weave baskets as a profession).
Start getting the big picture kids, and the reason for all the systems. If AoC polishes things this will be the only mmo.
if new world and lost ark can get 1m concurrent players, AOC can do more easily lmao. People 100% will play, if the game is good then they will stay.
Taking care of crops can be a risky business too if blight hits them.
Then low quality food may cause food poisoning to many players...
A million times this. The economic threats and intimidation are so old, weak and tired. Some people masking it behind a supposed genuine worry the game will fail, nonsense, most are just making economic threats and insinuations to try to get their way.
What they need to realize is they aint dealing with the normal corporate, lead dev raid boss that they can bully and intimidate. They're dealing with the man himself, Steven Sharif, of House Sharif, brother of Drago, Maddox and Toby the Unlucky, Player of Good Games, Maker of Good Games, Lord of Sandals and Ducks, may they rest in peace. Whole nother level.
In regards to Toby. Ya know, have some respect. The man prefers to go by his full name, Tobias. He didn't pick that name. Why would anyone pick that name? Think about it. Life aint fair. You gotta be strong. And you know what, he's doing alright even with that misfortune. Perseverance. Some of you could learn a thing or two from him.
I believe there will be enough people liking this type of game for it to be successful. Unless you're one of those people who thinks successful is only when 10million people play and all the youtubers are making videos about it. That's not to say that won't happen, but games that don't cater to every whim get all kinds of hate posts. I think I will stay out of the forums when the game comes out. Ruins my mood.