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PvX tilted towards PvE High Risk vs High Reward

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Comments

  • Mag7spyMag7spy Member, Alpha Two
    NiKr wrote: »
    Azherae wrote: »
    In fact, let's assume that PvP-focused players, by their nature, in Ashes, are ALWAYS underleveled and undergeared relative to PvE-focused players that start at the same time and play the same amount. The game's goal (in my mind) if trying to make the game PvX would be to somehow incentivize those PvE players to help the PvP player gear up, increase PvE skill if necessary, gain levels.
    Imo the goal of a PvX game should be to not separate those at all. Make the "pvpers" participate in hardcore pve and make the "pvers" fight in pvp.

    But I realize that we live in a too dualismic of society for that to ever happen in the way I want it to. Both sides will just complain that they're being made to do smth they don't want and will just leave, which to me is very sad :(

    There will be no sides when it releases only PvX players that will adapt to the world, accept it and do what they must. Akin to being in a friend group and certain mentalities washing onto you.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    I mean... it seems to me that Ashes is designed to have PvX gameplay for PvPers.

  • WarthWarth Member, Alpha Two
    Azherae wrote: »
    Note that in that case I was mostly targeting the idea of 'interest', not 'skill'.

    Let's assume for whatever reason that someone was so incredibly skilled at PvE that they were ALWAYS the highest level person on the server. That they always had the best gear. This would be a form of balance, but even they might not have interest if the reason for this was 'this game is easy and I can just breeze through it'.

    In fact, let's assume that PvP-focused players, by their nature, in Ashes, are ALWAYS underleveled and undergeared relative to PvE-focused players that start at the same time and play the same amount. The game's goal (in my mind) if trying to make the game PvX would be to somehow incentivize those PvE players to help the PvP player gear up, increase PvE skill if necessary, gain levels.

    If they are part of your guild/community/alliance, sure you would want to help them be more proficient in the game. However, why would you want to help anybody else? Your potential enemies, your competition? Hell No. This isnt a cooperative game where everybody is supposed to have a happy time together. Its a game based on scarcity, competition and conflict.
    Azherae wrote: »
    I would expect PvP players to have less interest in a game like this. To 'desire for gear and potions to be less effective' perhaps. But maybe not, so if that turns out to be the way it is (I see this as a balance requjrement, the PvP player has more skill but less gear so they lose), then so be it.

    There is tons of "hardcore" PvP players who only ever want to PvP, preferably without deep progression, without having to put in much effort to gear. Many of them moved to moba-like games or games that feature standalone arena type pvp long ago.

    Ashes isnt designed for them, the same way it isnt designed for those that want to pve exclusively. Intrepid has been pretty clear about that, no?
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Warth wrote: »
    The question then becomes 'what is the consequence of the choice of PvP-focus as a choice?'

    I assume we are talking about focusing on a PvP build here:

    Less efficient farming, that is the consequence. You trade off your efficiency in PvE-Scenarios to accommodate your need for more PvP Tools.

    Any point you set into your pvp capabilities is a point that could have been spent optimizing your performance in PvE.
    However when we are talking about gathering, suddenly this matters a lot. So I ask you this. If you are trying to gather and my group of 5 comes along and says 'you can't gather here, move along', will you fight?

    No, why would i fight 5 people? Id either keep gathering and see if one of them has the balls to go corrupt in order to stop me. I would get 4 people myself or I would move on and i wouldnt be mad about it.

    Thats part of it being a MMO designed towards competition between players. If there is a bigger fish then you, either group and overthrow them, move away and do something else, join them. Do whatever, really.

    And we will all just hope that there are a lot of players like you, or that however many there are, is enough.

    That's all I meant.

    But the moment one shuts down the option of 'rewarding high PvE skill with more interesting challenge consistently', some players will play less, or not at all.

    And many people are familiar with PvP-focused players as 'the types of players who will take every advantage even to what they consider an unsportsmanlike degree', so encountering those players would be a negative for them. I mean, it's a negative for me and if Ashes' systems result in too many of them, I'm not playing either.

    To be clear, this is a thing both sides face as a problem, 'KarmaBombing' is the other side of it.
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • mcstackersonmcstackerson Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Dygz wrote: »
    I mean some people assume that the issue is about combat difficulty. As in up your skills. And I'm saying that has nothing to do with my issue. My issue is that I want more control over when I'm in a hardcore battle than being in a zone that auto-flags for PvP.
    Would you be able to only play ashes when you are in the mood for a fight? If you get attacked while playing then cool but if not, also cool.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Warth wrote: »
    Intrepid has been pretty clear about that, no?
    No.
    Did you watch my interview with Steven?
    Given light of the recent change, do you think his answers clearly addressed my concerns?
  • WarthWarth Member, Alpha Two
    Dizz wrote: »

    I think Intrepid want to make a PvX game, but is now an era that a PvX game able to live and shine? I'm not feel good about it. Because players now more willing to play game with "game modes" in stead of a single game world players share and play to each other. To me, I feel is some players are glass heart and some players are just don't know the line where is fun and where is toxic, in short most people lost the golden spirit to have a real PvX mmorpg.
    Azherae wrote: »
    And we will all just hope that there are a lot of players like you, or that however many there are, is enough.
    That's all I meant.

    But the moment one shuts down the option of 'rewarding high PvE skill with more interesting challenge consistently', some players will play less, or not at all.

    And many people are familiar with PvP-focused players as 'the types of players who will take every advantage even to what they consider an unsportsmanlike degree', so encountering those players would be a negative for them. I mean, it's a negative for me and if Ashes' systems result in too many of them, I'm not playing either.

    To be clear, this is a thing both sides face as a problem, 'KarmaBombing' is the other side of it.

    @Dizz @Azherae i quoted both of you, as the comment followed the same sentiment.

    Whether there is a community large enough to support this type of game or not?
    Well Intrepid thinks so, that is why they are creating a game like this.
    But who really knows? If success was the only metric, then creating a pc only mmorpg is probably one of the last things you want to create in the first place.

    Im all for Intrepid giving it a shot. I personally believe that you will find more than sufficient players interested, if executed properly and Intrepid is one of the few dev studios who have a shot at doing that. But my opinion in this regard matters as little as the opinion of anybody else.
    If it fails, then well wait for the next, just like we have been for the past X years.
  • WarthWarth Member, Alpha Two
    Dygz wrote: »
    Warth wrote: »
    Intrepid has been pretty clear about that, no?
    No.
    Did you watch my interview with Steven?
    Given light of the recent change, do you think his answers clearly addressed my concerns?

    (watched it partially, not fully)
    I did watch your interview and I dont think your concerns were addressed adequately back then at all and i understand why you are discontent. Some changes they do might put me in a similar position so there certainly is sympathy, even when to some extent not seeing eye to eye with the points you make.



    Just to be clear about that @Dygz

    I wouldnt say the game completely changed direction, but there certainly have been directional pivots and amendments to thing stated in 2017. Which i guess is the nature of a development such as this.
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Warth wrote: »
    Dizz wrote: »

    I think Intrepid want to make a PvX game, but is now an era that a PvX game able to live and shine? I'm not feel good about it. Because players now more willing to play game with "game modes" in stead of a single game world players share and play to each other. To me, I feel is some players are glass heart and some players are just don't know the line where is fun and where is toxic, in short most people lost the golden spirit to have a real PvX mmorpg.
    Azherae wrote: »
    And we will all just hope that there are a lot of players like you, or that however many there are, is enough.
    That's all I meant.

    But the moment one shuts down the option of 'rewarding high PvE skill with more interesting challenge consistently', some players will play less, or not at all.

    And many people are familiar with PvP-focused players as 'the types of players who will take every advantage even to what they consider an unsportsmanlike degree', so encountering those players would be a negative for them. I mean, it's a negative for me and if Ashes' systems result in too many of them, I'm not playing either.

    To be clear, this is a thing both sides face as a problem, 'KarmaBombing' is the other side of it.

    @Dizz @Azherae i quoted both of you, as the comment followed the same sentiment.

    Whether there is a community large enough to support this type of game or not?
    Well Intrepid thinks so, that is why they are creating a game like this.
    But who really knows? If success was the only metric, then creating a pc only mmorpg is probably one of the last things you want to create in the first place.

    Im all for Intrepid giving it a shot. I personally believe that you will find more than sufficient players interested, if executed properly and Intrepid is one of the few dev studios who have a shot at doing that. But my opinion in this regard matters as little as the opinion of anybody else.
    If it fails, then well wait for the next, just like we have been for the past X years.

    My concern is always a specific small thing.

    If you could add a system that makes the game 'More PvX' from the perspective of increasing both 'people wanting to PvE' and 'people wanting to PvP', I think it should be done. Any system that goes against this feels like a waste for the game's goal.

    If I PvP well and the result is 'good job, now you need to apply all your PvE skill for the reward from that PvP', great. If I PvE well and the result is similar, great.

    There are many scenarios where PvP-ing well will result in penalties, and many situations where PvE-ing well involves being at disadvantage outright. Idk, maybe I just care more than most people? I don't need any of these 'issues' fixed. I have a group. My group is good at games. Deep synergy, few if any conflicts in Artisanship goals, easy to coordinate, got quite a bit of available playtime. So what's my only remaining problem?

    "Game dies because it's too niche."

    Oh, and the economy being potentially terrible, but that remains to be seen.

    So I'll leave it be. It's Intrepid's problem, and only my problem in the sense that I hate watching good ideas flop for no good reason, but really, it just means I should come back in 2 years.
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • Warth wrote: »
    Azherae wrote: »
    Note that in that case I was mostly targeting the idea of 'interest', not 'skill'.

    Let's assume for whatever reason that someone was so incredibly skilled at PvE that they were ALWAYS the highest level person on the server. That they always had the best gear. This would be a form of balance, but even they might not have interest if the reason for this was 'this game is easy and I can just breeze through it'.

    In fact, let's assume that PvP-focused players, by their nature, in Ashes, are ALWAYS underleveled and undergeared relative to PvE-focused players that start at the same time and play the same amount. The game's goal (in my mind) if trying to make the game PvX would be to somehow incentivize those PvE players to help the PvP player gear up, increase PvE skill if necessary, gain levels.

    If they are part of your guild/community/alliance, sure you would want to help them be more proficient in the game. However, why would you want to help anybody else? Your potential enemies, your competition? Hell No. This isnt a cooperative game where everybody is supposed to have a happy time together. Its a game based on scarcity, competition and conflict.

    Because just make new friends? Make game more fun and feel alive?

    I don't know do you do this or not, but I help strangers as I can no matter what in every game I play, but I still notice that people are not playing mmos for connect or interact to other people they just want compare to other people and feel they are better.
    Warth wrote: »
    Azherae wrote: »
    I would expect PvP players to have less interest in a game like this. To 'desire for gear and potions to be less effective' perhaps. But maybe not, so if that turns out to be the way it is (I see this as a balance requjrement, the PvP player has more skill but less gear so they lose), then so be it.

    There is tons of "hardcore" PvP players who only ever want to PvP, preferably without deep progression, without having to put in much effort to gear. Many of them moved to moba-like games or games that feature standalone arena type pvp long ago.

    Ashes isnt designed for them, the same way it isnt designed for those that want to pve exclusively. Intrepid has been pretty clear about that, no?

    I don't think so, we are in KOL era youtubers or streamers etc if they big enough there are so many kind different players in their viewer bases.
    A casual follower from TW.
  • LudulluLudullu Member, Alpha Two
    Azherae wrote: »
    To be clear, this is a thing both sides face as a problem, 'KarmaBombing' is the other side of it.
    I don't know the exact details of karmabombing in BDO (mainly because I forgot them already), but to me it always seemed like a "lack of skill" issue rather than anything else. If you had to PK someone who's being a nuisance - you've already lost the "pvx" interaction.
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    NiKr wrote: »
    Azherae wrote: »
    To be clear, this is a thing both sides face as a problem, 'KarmaBombing' is the other side of it.
    I don't know the exact details of karmabombing in BDO (mainly because I forgot them already), but to me it always seemed like a "lack of skill" issue rather than anything else. If you had to PK someone who's being a nuisance - you've already lost the "pvx" interaction.

    BDO is very efficiency based, it's the only 'PvE skill' the game actually has in it.

    Anyone 'killing the mobs in your rotation before you get them' is explicitly reducing your gains. Since there is no other metric by which the game measures anything, you 'must' remove them, or 'go through the trouble of finding another rotation'.

    If they follow you just to disrupt you and reduce your efficiency more, what would you suggest? As usual, this question is not sarcastic.
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • Warth wrote: »
    Dizz wrote: »

    I think Intrepid want to make a PvX game, but is now an era that a PvX game able to live and shine? I'm not feel good about it. Because players now more willing to play game with "game modes" in stead of a single game world players share and play to each other. To me, I feel is some players are glass heart and some players are just don't know the line where is fun and where is toxic, in short most people lost the golden spirit to have a real PvX mmorpg.
    Azherae wrote: »
    And we will all just hope that there are a lot of players like you, or that however many there are, is enough.
    That's all I meant.

    But the moment one shuts down the option of 'rewarding high PvE skill with more interesting challenge consistently', some players will play less, or not at all.

    And many people are familiar with PvP-focused players as 'the types of players who will take every advantage even to what they consider an unsportsmanlike degree', so encountering those players would be a negative for them. I mean, it's a negative for me and if Ashes' systems result in too many of them, I'm not playing either.

    To be clear, this is a thing both sides face as a problem, 'KarmaBombing' is the other side of it.

    @Dizz @Azherae i quoted both of you, as the comment followed the same sentiment.

    Whether there is a community large enough to support this type of game or not?
    Well Intrepid thinks so, that is why they are creating a game like this.
    But who really knows? If success was the only metric, then creating a pc only mmorpg is probably one of the last things you want to create in the first place.

    Im all for Intrepid giving it a shot. I personally believe that you will find more than sufficient players interested, if executed properly and Intrepid is one of the few dev studios who have a shot at doing that. But my opinion in this regard matters as little as the opinion of anybody else.
    If it fails, then well wait for the next, just like we have been for the past X years.

    Yeah, just like you said but I won't give any hope on the next one if Ashes of Creation fails, it just means mmo genre is no longer what we think it should be look like.
    A casual follower from TW.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Warth wrote: »
    (watched it partially, not fully)
    I did watch your interview and I dont think your concerns were addressed adequately back then at all and i understand why you are discontent. Some changes they do might put me in a similar position so there certainly is sympathy, even when to some extent not seeing eye to eye with the points you make.
    I'm not discontent.
    It's just that when people ask wasn't it clear?
    My answer is no. Because I tried to get a clear answer from Steven and the answers he gave then are different than what he said a week ago.


    Warth wrote: »
    I wouldnt say the game completely changed direction, but there certainly have been directional pivots and amendments to thing stated in 2017. Which i guess is the nature of a development such as this.
    I didn't say it changed completely. It just changed enough so that I won't play it.
    And, while it's somewhat unexpected, given what he said in 2018...
    It's not surprising.
  • LudulluLudullu Member, Alpha Two
    Azherae wrote: »
    If they follow you just to disrupt you and reduce your efficiency more, what would you suggest? As usual, this question is not sarcastic.
    How do looting rights work in BDO? Cause I'm used to the 40/60 dmg split, so it was always a skill issue for me. If I can't outpace the dps of the annoying guy - yes, I "lose" the pvx interaction and either move to a different place or suggest farming together, or ask a friend to come farm with me so that we can outpace the annoying guy together.

    If BDO's rights are on "who hits first" basis, then yeah, I can definitely see how this kind of action would be quite detrimental to the original farmer. Though iirc BDO also has channels which kinda defeats the whole point of karmabombing imo. Though maybe there's some limitations on changing channels that I'm forgetting.
  • Mag7spyMag7spy Member, Alpha Two
    NiKr wrote: »
    Azherae wrote: »
    If they follow you just to disrupt you and reduce your efficiency more, what would you suggest? As usual, this question is not sarcastic.
    How do looting rights work in BDO? Cause I'm used to the 40/60 dmg split, so it was always a skill issue for me. If I can't outpace the dps of the annoying guy - yes, I "lose" the pvx interaction and either move to a different place or suggest farming together, or ask a friend to come farm with me so that we can outpace the annoying guy together.

    If BDO's rights are on "who hits first" basis, then yeah, I can definitely see how this kind of action would be quite detrimental to the original farmer. Though iirc BDO also has channels which kinda defeats the whole point of karmabombing imo. Though maybe there's some limitations on changing channels that I'm forgetting.

    Whoever does the most damage wins, granted most things you are farming dies in a few or 1 hit. If it is an alite mob you can steal it if you out gear and deal more damage it is fun :). If you feel they did most damage you kill them and let the mob reset, i did that at the swamp fogans.
  • LudulluLudullu Member, Alpha Two
    Mag7spy wrote: »
    Whoever does the most damage wins, granted most things you are farming dies in a few or 1 hit. If it is an alite mob you can steal it if you out gear and deal more damage it is fun :). If you feel they did most damage you kill them and let the mob reset, i did that at the swamp fogans.
    So yeah, it feels more like a game design issue, rather than just a karma/corruption system one. Though quite likely a combination of two.
  • OkeydokeOkeydoke Member, Alpha One, Alpha Two, Early Alpha Two
    edited September 2022
    "It makes sense in from a gameplay perspective". What kind of gameplay perspective though?

    People seem to be having a discussion about something in this thread so I don't wanna type out a long naval post in it when it's all already been talked about in the naval thread. My thoughts are there, other people's thoughts that I agree with are there. But in short, there will be a large difference in quality of sea battles with corruption system mechanics in place versus not. It's just one of those things, either you can see it, or you don't.
    Does something like what JamesSunderland thought up really seperate PvP and PvE players and does it encourage true multiplayer?

    Somewhat yes, depending on how much extra corruption would be added, but no not complete separation. Could also create more "pvp" if the pve is so insanely hard that people can come in and grief other players by training mobs and other underhanded tactics. Second part of the question, yes it encourages true multiplayer, not entirely sure what that means, but yes extra hard pve encourages people to group up and work together.

    And I say "come in and grief other players by training mobs." It's only griefing, in my mind, if the developers don't intend that to happen. So certainly, they could create this area where the pve is so insanely hard, but the pvp corruption is so harsh, that the meta becomes for everyone to just try to train mobs on each other instead of actually fighting and killing each other. dope. frickin tubular man
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Warth wrote: »
    In L2? Killing for something like this was highly discouraged/very rare.
    Basically the meta to it was inhibiting the other persons farming, stealing his mobs and making it not worthwhile to be there without killing him as the karma penalty wasnt worth it for the most part.
    With this you essentially made him leave or potentially even baited him into attacking you.

    And yet by Archeage, the meta was to just kill them and not think twice about it.

    L2 was literally a different generation of players. The game also never tried to bill itself as a PvEX game - it was a pure PvP game. L2 was literally designed for Gen X'ers and some early Millennials. Now you are making games for Gen Z and a few Millennials.

    Different goals, different priorities, different mindset.

    What happened in L2 literally has no meaning in regards to what will happen in Ashes.

    Fact is, today, in a game like Ashes, any situation in which a PvE and PvP player want the same thing that only one person can have, the PvP player will literally always win.

    I'm not necessarily saying that is a good or bad thing (yet), I am simply pointing out that it is 100% the case.
  • LudulluLudullu Member, Alpha Two
    Noaani wrote: »
    And yet by Archeage, the meta was to just kill them and not think twice about it.
    Isn't Archeage faction-based? Or do you mean that in AA people PKed others from their own faction (could you even do that?)?

    Cause, in L2, if you saw a dude from the warring guild farming some location - you'd murder his ass even if you didn't care for that location. Pretty much any war enemy was KOS. It's just that the guild "factions" let anyone have the choice whether they wanted to participate in that kind of interaction. In any faction-based games you make that choice before you even start the game and know the layout of the land/factions. And you can't change it, outside of literally starting a new character. And that is the main reason why I hate faction-based mmos with a passion.
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    Dygz wrote: »
    I mean... it seems to me that Ashes is designed to have PvX gameplay for PvPers.

    As much as you and I disagree at times, this seems to me to be the current direction of Ashes.

    It may well just be that we haven't heard much at all about the PvE systems in Ashes - but that is it's own issue that Steven needs to rectify, if it is indeed the case.

    Obviously, a lot of people would love it if the game were a PvX game for PvP players, but then it will befall the exact same fate as all of those other PvX games for PvP players (high initial population, followed by massive and prolonged drop off). When you look at games like L2, Tera, Archeage and BDO, the question then has to be asked - how long could such a game stay live with Intrepids current monetization system?
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    edited September 2022
    These games didnt had an ever changing map, in which conflict of intetests and desire to unlock different content will lead to node sieges, loss of property/chance to pillage.

    The above games didnt manage to reach the levels of emotional investement that AoC promises.
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    When was the last time you played an mmo (not survival games) where you could customize your playstyle, have a good looking character and hopefully good looking abilities, build a ship a home and a caravan, contribute to your city, lose them to some assholes, fight them back and mb take whats theirs?
  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    When was the last time you played an mmo (not survival games) where you could customize your playstyle, have a good looking character and hopefully good looking abilities, build a ship a home and a caravan, contribute to your city, lose them to some assholes, fight them back and mb take whats theirs?

    With only one exception from the above - Archeage.
  • George_BlackGeorge_Black Member, Intrepid Pack, Alpha Two
    edited September 2022
    You quoted me before noanni but I let it slide, but it seems to me that you, like some others, cant see the big picture.

    People will come to play AoC no matter how some here cry about pvp oceans, no instanced content, no rp servers, no dps meters etc etc etc.

    I dont pay attention to all the "I won't play", or "you wont get many of these type of players".
    This game will be the most alive feeling mmo (even without all the lame real life simulation systems suggested from time to time from people that want for example to weave baskets as a profession).

    Start getting the big picture kids, and the reason for all the systems. If AoC polishes things this will be the only mmo.
  • Mag7spyMag7spy Member, Alpha Two
    edited September 2022
    You quoted me before noanni but I let it slide, but it seems to me that you, like some others, cant see the big picture.

    People will come to play AoC no matter how some here cry about pvp oceans, no instanced content, no rp servers, no dps meters etc etc etc.

    I dont pay attention to all the "I won't play", or "you wont get many of these type of players".
    This game will be the most alive feeling mmo (even without all the lame real life simulation systems suggested from time to time from people that want for example to weave baskets as a profession).

    Start getting the big picture kids, and the reason for all the systems. If AoC polishes things this will be the only mmo.

    if new world and lost ark can get 1m concurrent players, AOC can do more easily lmao. People 100% will play, if the game is good then they will stay.
  • .
    Reading the recent threads regarding the Lawless Open Sea, i saw a sentiment from people more PvE oriented, it seems like they believe that the open seas are a area with PvX more tilted towards PvP High Risk vs High Reward and it made think of the possibility of a Area with PvX more tilted towards PvE High Risk vs High Reward.

    In this thread, i would like people to discuss and give their opinions and ideas towards the concept of "PvX more tilted towards PvE High Risk vs High Reward".

    Taking care of crops can be a risky business too if blight hits them.
    Then low quality food may cause food poisoning to many players...
    September 12. 2022: Being naked can also be used to bring a skilled artisan to different freeholds... Don't summon family!
  • OkeydokeOkeydoke Member, Alpha One, Alpha Two, Early Alpha Two
    People will come to play AoC no matter how some here cry about pvp oceans, no instanced content, no rp servers, no dps meters etc etc etc.

    I dont pay attention to all the "I won't play", or "you wont get many of these type of players".

    A million times this. The economic threats and intimidation are so old, weak and tired. Some people masking it behind a supposed genuine worry the game will fail, nonsense, most are just making economic threats and insinuations to try to get their way.

    What they need to realize is they aint dealing with the normal corporate, lead dev raid boss that they can bully and intimidate. They're dealing with the man himself, Steven Sharif, of House Sharif, brother of Drago, Maddox and Toby the Unlucky, Player of Good Games, Maker of Good Games, Lord of Sandals and Ducks, may they rest in peace. Whole nother level.

    In regards to Toby. Ya know, have some respect. The man prefers to go by his full name, Tobias. He didn't pick that name. Why would anyone pick that name? Think about it. Life aint fair. You gotta be strong. And you know what, he's doing alright even with that misfortune. Perseverance. Some of you could learn a thing or two from him.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Okeydoke wrote: »
    A million times this. The economic threats and intimidation are so old, weak and tired. Some people masking it behind a supposed genuine worry the game will fail, nonsense, most are just making economic threats and insinuations to try to get their way.
    Good chance Ashes will garner populations at least as large as EvE or ArcheAge.

  • Rando88Rando88 Member
    edited September 2022
    Dizz wrote: »
    Azherae wrote: »
    Dizz wrote: »
    PvX means a game is made with PvP and PvE cross to each other no matter what kind player you are, which means if you are a player only feel joy in PvP than PvE or PVP than PvE Ashes of Creation might not your game, and a well made PvX game will make sure no matter what content you doing you won't always 100% avoid the PvP or PvE part.

    A lot of games tried to make PvX before so Ashes of Creation is not special in anyway, it's special because Intrepid trying to make a PvX type of game that already not a majority taste for a long time and so call MMORPG genre is dying and games we can see now are full of shit in general in this era.

    So PvX is a game type not really easy to have fun for hardcore PvP/PvE players which means players only want to do PvP or PvE and don't want the other part, to those kind of players you need to really understand that before you give your opinions.

    Like open sea is a higher risk and higher return zone, it's just what we know for sure is that they choose to make open sea a auto flagging pvp zone to represent the higher risk for now, maybe the monsters are also much danger than monsters on land which means it's maybe won't work like a heavy PvP zone.

    If the thing is that because there is a content leans more to PvP so the game needs a content leans more to PvE as a counter, Ashes of Creation will not far to become just a game have PvP and PvE part and call itself PvX like other shit games.

    Too much hardcore PvP/PvE players here in official forum and want to make Ashes of Creation their game instead of make it fun, it's just too much "I don't play like that way so I don't want that content" BS like PvPer don't do PvE contents or PvEer don't want PvP contents cross to PvE contents or even they think PvPers are toxic etc, if these BS is truth that most players are just like what they said then Ashes of Creation is already dead.

    Well, if it is relevant or gives you any 'comfort' at all, my group and I are definitely 'full PvX players'.

    The main reason I don't mention it is because the response I usually get from 'hardcore' players is to 'assign us to the other camp' if I bring up anything I think doesn't support PvX properly.

    I hope there are a lot of players like me, but I'm starting to worry that Ashes isn't actually designed for that player type. This worry doesn't have much basis, though, moreso 'born of the lack of information from Intrepid'. It could be that most of the 'hardcores' are going to be the ones very disappointed.

    I think I hope that's not true, but I'm not sure how good/popular Ashes will be if it isn't.

    Well, I usually agree those opinions you gave, but those too much relate to fighting game I stay as natural, so yes I can feel you are a PvX player.

    I think Intrepid want to make a PvX game, but is now an era that a PvX game able to live and shine? I'm not feel good about it. Because players now more willing to play game with "game modes" in stead of a single game world players share and play to each other. To me, I feel is some players are glass heart and some players are just don't know the line where is fun and where is toxic, in short most people lost the golden spirit to have a real PvX mmorpg.

    I believe there will be enough people liking this type of game for it to be successful. Unless you're one of those people who thinks successful is only when 10million people play and all the youtubers are making videos about it. That's not to say that won't happen, but games that don't cater to every whim get all kinds of hate posts. I think I will stay out of the forums when the game comes out. Ruins my mood.
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