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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
It especially looks that way because your reason for the change is prevent small guilds from trying to do the world boss without pvping. It's messed up if you put a little thought into it.
PVE brain, no it is not more risk, less people will just pvp. Corruption is made to prevent that.
Devs - corruption is to prevent mass slaughter....
Prevent what? If a guild wants to get the world boss from another guild can't they attack them right now and they will just get corrupted? Otherwise they could work together no? If they decide to attack then they would be murderers and get corrupted. I agree with the ocean change mainly because it being in international waters makes sense. And pirates. I use just normal logic.
Nvm I was most likely over reading into it. Thought you were saying its fine to get corrupted for players to flag during bosses liek it be a normal thing.
Tbh i think there should be competition to fight over world bosses but i do enjoy my pvp so PvE players will probaly be against this but to me it make sense in the space of the game but shal see what devs decide on that matter.
just ignore dygz tbh he already saidthe open pvp ocean is a deal breaker for him and he a forumfall warrior with 5.2k+ posts 95% of them have been bitching in recent weeks :P
they made one of those in Everquest in the form of the sleepers and he still got killed (The devs thought somone was cheating the first time and despawned him) but then they like ok fuck we wont touch him you guys have fun. The mob wasnt meant to be killed it never got given a respawn time so it was a 1 time boss.
Node wars and territory control is my preference when it comes to PvP content (Also pirating cause naval combat is fun).
I was already involved in a thread locked this weekend by moderators on this topic.
But it is mentioned that
"The open world PvP flagging system is designed to deter people from griefing other players"
If a team is fighting a boss and another team comes and helps the boss to kill the first green players, this is griefing, isn't it?
My assumption is that the combatant becomes corrupted.
Combatant doesn't get corruption if the monster deals the finishing blow.
Contesting a boss/resource/mob location isn't considered "griefing" either.
people will try to come in such fight just to avoid people to get their loot. But also a strong guild could hope to methodically zerg the raid during their fight, when boss is around 25-30% and so "steal" the boss
Corruption becomes the real risk. The rewards ? the people not getting more strength (loot) but also the "steal" of the loots are the rewards.
Now, lets imagine "ok, world boss are totally free PvP area, but, what about also the major farm areas?
And in the end, back to "why corruption" ?
The corruption is not only to deter ganking
in fact... this will work only on crybabies that just want to be the basic murderhobo, not the real PvP fan... who will even find it more interesting with the booty hunter mechanics : getting red, and with high corruption will make strong players come to him to kill him... No need to look for strong people they will come at you, and still without a "consensual" situation but a real savage open world PvP.
And your idea versus "risk & reward" :
The corruption is here to make a PvP risky when you target people that are not in PvP mode like when... ready to fight bosses. raid bosses will needs consumable (so already a cost), risk to wipe, and also risk to get ganked doing it. the reward is... boss loot. people coming there get easy kills to do, and rewards for those kills... with only corruption as risk...
And yes, i think people who try to get less corruption, or a less impactfull corruption are just basic murderhobo and not PvP fan... while i remember really interesting fight on wow, on PvP server/PvP flag, majority of time, it was people, hidden/in furtivity, waiting me to be in fight, to come, cc me, enjoying to have the mobs doing its own damages on me to get a kill... If they discover that this won't be easy, they often just... get in runaway state because they have no balls to assume... How many time i saw a same rogue, ganking me during a daily, failing to have me dead in few seconds, running away... coming back in furtivity, and ganking me when i pull again... one did it more than 10 times...
And not talking about people waiting being 3-4 who didnt care to jump on lonely or duo, and then did simply camping, probably to "assert dominance" right ? running away when it turned out to be not 4v2, but 4v5.
Or ... if "grey kill" are two words anyone can say and understand what it means and often despise such behaviour exist... Again it is proof that lot of "open world PvP fan" are just no balls people who wants to flex...
I mean, on BDO, look at karma, it is not even so damaging (just don't go with your top stuff...) and it remains people able to cry that "karma just makes a good pvp impossible" They don't want any risk, they want freekill for their youtube video... how many of those video are boring just because it is around flexing, and never show time where fight are interesting (maybe because they ran away when they didnt have the freekill each time? :-° )
meanwhile as i say, as adept to have sometime open world PvP, i do it for interesting fight, and i find corruption a great thing for it ! and i know many others will just won't care if their name is purple or red at all.
I think you don't understand the corruption system. It's not BDO that you can live the "red life" you can not Not Care about it.
Your character literally becomes physically weaker all his stats will drop to the point it is impossible to pvp a low level... plus you will lose HOURS of grind to get the XP back up each time you die, plus gear drop...
Corruption is meant, and Will deter PK, they explained it clearly before: You will only PK every now and then in EXTREME cases killing someone you really hate
it's not meant to be a mechanic to use to wipe out other groups during a boss fight.
What you’re proposing is to be disruptive (taking the easier path) to a team that doesn’t engage you without any consequence (with lower risk). I don’t see added risk for the potential reward there. I just see MO2, not Ashes. There’s nothing wrong with MO2, it’s a fun bare-knuckle brawler.
It’s just not where Ashes is pointed IMO.
well, there will be world bosses in the open seas with no flagging system, do you consider that MO2 and not Ashes? bc that's where ashes is pointed as of this last livestream
I think it adds to the risk when there is more chances of pvp during a world boss and other people don't need to worry about a flagging system
If y'all stop bitching about me saying I'm not playing the game, no one will be talking about me not playing the game.
People love the Open Seas PvP change. We agree on that, regardless of whether I'm playing, so focus on that.
Maybe after it is dead the area around it can become a free flagging zone to back stab eachother for the loot.
? high chance?
if i remember correct the map was enlarged to 1200 km2 and the landmass will be 450 km2 meaning the sea is 750 km2 that i wouldnt say is a high chance of comming across someonme else.
but on sea there are no mountain or trees to hide in and ships will be seen from far away so that sneaking thru becomes impossible however even if spotting a ship you first need to makeit to it before it does drive into savety.
but i like the change to the sea beeing pvp so no need to care for corruption since there are allredy obsticals in the way and ships ofter will carry more than only 1 person, more like a group or a raid and so fights are more tactical than simply jumping out of a bush on someone that currently fights with a mob.
so on sea the chance of getting spottet will be high, the chance for an encounter will be low if not both wanna pvp it out. or the target doesnt pay attention to its suroundings.
Hope there will be some sea world bosses and some sea dungeons that lure peoples to it to increase the amounts of encounters.
even do i do like the sea pvp change i must partly agree with the prequotet. on mainly every change from the AoC that the wiki discribes, that are made by other followers you act like the Gardian protector not wanna allow the slightes change, only if it is done by king steven.
but thats just my opinion in total there is mainly you Dygz and Crow3 that RPing the Gardian Protactors.
those that follow the project and those that are active in the forum theres a huge diffrent in counts while in forum around 200 lads discuss matters are there several k lads following AoC. so everything we say is alredy only a tiny tiny minority of what the lads following the Project think. or like it would translate from my language:
Alles was wir hier sagen und diskutieren hat nicht einmal die Grösse eines Fliegenschisses.
Everything we say and discuss here is not even the size of a fly shit. (google translator)
Have a happy day
But, I expect speed ships as well.
Yep.
The whole point of auto-flagging in the Open Seas is because there are unique NPCs and unique treasure-finding opportunities, so…
We should be expecting people to congregate in those areas.
Probably similar for the best fishing spots in the Open Seas.
Not really. I say things are unlikely to change and if something does change significantly, expect a significant delay for launch.
Haha! Nice!
And, yes… Have Fun!
Yes, and the difference between an ocean raid encounter and a land raid encounter where Team B attempts to disrupt Team A, is when you’re dead you have an open ocean between you and that battle and no boat. That risk of time loss might just win me over for additional risk in the open sea encounters.
But, you’re question is about land, not sea, right?
Ok, great. I don’t think the risk of pvp in a pvp-focused game is additional risk, it’s just table stakes. 🤷♂️
Yeah, I agree from a gameplay perspective, I wouldn't want world bosses to give out participation trophies but I mean from an in world perspective; I would like to hope world bosses actually have a negative impact on surrounding nodes if they're not defeated (topple cities, prevent caravans, destroy local wildlife, migrate to other nodes etc).
I feel like a world boss should encourage people to work together. I don't think they should be open PvP zones from the get-go.
If people decide they want to backstab eachother afterwards, I feel like that's fair and why I'd be okay with after it's dead becoming an open zone. Unless rare drops get announced ingame, I don't think anyone will know who received what rewards from the encounter. Attacking each other willy nilly immediately after could result in a guild war.
A downside to open PvP would be that world bosses would become exclusively guild content. You wouldn't jump in as a solo just to get obliterated by massive guilds as a straggler.
You want to participate in big content? Join a guild. Socialize.
This makes me wonder if IS will force failure mechanics and event chains. For example, access to higher difficulty content being locked behind world boss failure to prevent events.
- Can't get into the Dragon's Lair with even better loot because you killed it before it flew there and opened the passage.
- Specific enemy varieties / gathering locations are unavailable because the world boss which spawns them is dead.
If they do add failure mechanics like this, it might actually be reasonable to make world bosses PvP zones since higher level players might want to prevent losing access to this harder content.
I remember Dave Georgeson talking about this type of story telling via global events unfolding in the EQN days. There could be four stages to a legendary encounter, and on one server a guild killed the dragon - stopping the evolution at stage 2. On another server the dragon wiped out a node, revealing a previously unknown entrance to a whole underground raid, the 3rd evolution.
I thought the whole idea was intriguing, as over time it would make one server dramatically different than another.
This is how I was thinking too. If a boss comes to threaten the world everyone would team up to defeat it. If one team decides to kill the other team you should get corrupted.
Ocean change makes sense, this wouldnt though. Make some bosses appear in the ocean and everyone wins.
https://www.youtube.com/watch?v=J_1q7Djv-Lw&t=4243s