Strevi wrote: » I see nothing mentioned on wiki, what happens if a player will cause damage to another player and an NPC kills the green one.
Green players killed by mobs (the mob deals the killing blow) do not flag attacking players as corrupt, but since the exact health of another player is not known (outside of the same party, raid, alliance, or guild), attackers run the risk of killing the player and becoming corrupt.[9]
Dygz wrote: » What Steven means is that the Open Waters are more dangerous in terms of higher chance to engage in PvP combat. But, the death penalties are reduced, so that's reduced risk.
NiKr wrote: » Strevi wrote: » I see nothing mentioned on wiki, what happens if a player will cause damage to another player and an NPC kills the green one. https://ashesofcreation.wiki/Player_flagging Green players killed by mobs (the mob deals the killing blow) do not flag attacking players as corrupt, but since the exact health of another player is not known (outside of the same party, raid, alliance, or guild), attackers run the risk of killing the player and becoming corrupt.[9]
Liniker wrote: » Dygz wrote: » What Steven means is that the Open Waters are more dangerous in terms of higher chance to engage in PvP combat. But, the death penalties are reduced, so that's reduced risk. @Dygz Nope, that's not what he meant, and you definitely are not the guy I would listen to talk about what Steven means as you clearly are clueless about what Ashes and Steven is all about. Now, this is an actual quote from Steven from the last Livestream that you need to pay attention to: "and not everyone is excited about PvP but as I've always said Ashes of Creation is not meant to be a game for everyone, there are a lot of games where it is entirely safe to exist on a server and you don't have to worry about threats or risk" You paid 500$ to back a PvP-centric game and spent years telling people it would not be PvP-centric, and now for over a week you have been crying in every single post you can find on this forum saying you won't play it. Feels bad man.
Strevi wrote: » Oh well, then it is even more clear that the corruption does not work in raids because players can steal the win and help the boss. This works near any resource too which is guarded by NPCs. Players will learn this mechanic early in the game and by the time they level up and reach the raid, it will feel natural.
Mag7spy wrote: » Liniker wrote: » Dygz wrote: » What Steven means is that the Open Waters are more dangerous in terms of higher chance to engage in PvP combat. But, the death penalties are reduced, so that's reduced risk. @Dygz Nope, that's not what he meant, and you definitely are not the guy I would listen to talk about what Steven means as you clearly are clueless about what Ashes and Steven is all about. Now, this is an actual quote from Steven from the last Livestream that you need to pay attention to: "and not everyone is excited about PvP but as I've always said Ashes of Creation is not meant to be a game for everyone, there are a lot of games where it is entirely safe to exist on a server and you don't have to worry about threats or risk" You paid 500$ to back a PvP-centric game and spent years telling people it would not be PvP-centric, and now for over a week you have been crying in every single post you can find on this forum saying you won't play it. Feels bad man. In the current era of dying mmorpgs i don't blame him, we are all desperate for a new mmorpg.
NiKr wrote: » Strevi wrote: » Oh well, then it is even more clear that the corruption does not work in raids because players can steal the win and help the boss. This works near any resource too which is guarded by NPCs. Players will learn this mechanic early in the game and by the time they level up and reach the raid, it will feel natural. And that is intended. It's also why a flagged person drops fewer things than a green player. This system promotes fighting back and defending yourself. And even if you still die - you've lost less stuff. You are still always free to run away too, so it's not like your only choice is to stand there and die.
Morg7x7 wrote: » It's also why a flagged person drops fewer things than a green player. This system promotes fighting back and defending yourself. And even if you still die - you've lost less stuff.
Strevi wrote: » I don't know what will happen but is hard to see how a raid designed to be extremely hard can be completed with other players interfering.
NiKr wrote: » Strevi wrote: » I don't know what will happen but is hard to see how a raid designed to be extremely hard can be completed with other players interfering. And that's the big question Intrepid need to answer. We don't have info about how they're planning to design super difficult bosses in the context of an open world fight.
Strevi wrote: » I have a similar question: how do you protect the resources near your node if the game tells you that harvesting them too much destroys the land and increases the shortage?
NiKr wrote: » Strevi wrote: » I have a similar question: how do you protect the resources near your node if the game tells you that harvesting them too much destroys the land and increases the shortage? You just do the same thing to the new node that those resources spawn in. And if you're trying to prevent a directed "attack" from another node's citizens - you just declare a war on their node. Or make singular players enemies of the state.
Strevi wrote: » is it that easy? That might be the answer to the other question too, how to protect the boss and be sure you are the only one farming it. Thread solved.
Liniker wrote: » You paid 500$ to back a PvP-centric game and spent years telling people it would not be PvP-centric, and now for over a week you have been crying in every single post you can find on this forum saying you won't play it. Feels bad man.
Dygz wrote: » Liniker wrote: » You paid 500$ to back a PvP-centric game and spent years telling people it would not be PvP-centric, and now for over a week you have been crying in every single post you can find on this forum saying you won't play it. Feels bad man. LMAO Steven, himself, claimed for 5 years that Ashes is not a PvP-centric game. I've asked him several times. I bet if someone asks him today, he will still say that Ashes is not PvP-centric. And, saying that I won't play the game is not crying. Lot's of stuff feels bad to you. That's a you problem; not a me problem.
ClintHardwood wrote: » Ashes is a PvX game, meaning it's PvX centered. Ever since the naval update, you've been losing your shit Dygz, and I doubt your overreaction has anything to do with AoC. Maybe your girlfriend dumped you. Maybe you lost your job. Maybe you've let your dreams slip you by. I don't know. In any case, rather than spending your life doomposting on this forum, may I suggest looking into other games or perhaps fixing what has you so down?
NiKr wrote: » Hell, I'd even agree for those kinds of bosses to be the "goal" of a war.