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Feedback: We love the open sea PvP change - now, what about open PvP zones for World Bosses?

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Comments

  • Mag7spyMag7spy Member, Alpha Two
    Strevi wrote: »
    Dygz wrote: »
    With Caravans, scouts are mostly irrelevant anyways.
    Caravans have to move often enough for Node progression, so... "traveling less" is subjective and doesn;t necessarily mean much.

    Doesn't look like you know how this game works :smile:

    Caravans which move often are the mayoral caravans and only if the mayor creates a trade agreement with that other node: a trade route And over the large ocean, if he makes an agreement, then he must have many players defending that route. Then the path is safe most of the time.

    Regarding need of scouts... you need then to know what surrounds you. Steven has a similar opinion.
    https://youtu.be/4XLJelgfO3g?t=3637
    So when you move off of land, from where we have a flagging system that protects, and the Open Seas are international waters where you need to be careful and there is a lot of opportunity at sea. And because there is a lot of opportunity that is unique to that content, that is unique to that sea, that's treasure finding, that's NPCs, that's a lot of different stuff,
    ...
    and players now know when they move into into the Open Sea they are doing so in a method that requires them to be cognizant of their surroundings, who is near me, who can mess with me, who do I need to make friends with, who do I know my enemies are who can I forge alliances with, how can I create flotillas of protection... these are things that add a dynamic of political intrigue and seas are a great place for that.

    But I think you understand all of these.
    You just pretend things are different, thinking that you can convince everybody to see things in a twisted way... maybe even Steven? :smile:
    This must be how influencers and game journalists act when they don't like some changes.

    Elden ring needs a easy mode, change my mind.
  • JustVineJustVine Member, Alpha One, Alpha Two, Early Alpha Two
    edited September 2022
    Mag7spy wrote: »
    Strevi wrote: »
    Dygz wrote: »
    With Caravans, scouts are mostly irrelevant anyways.
    Caravans have to move often enough for Node progression, so... "traveling less" is subjective and doesn;t necessarily mean much.

    Doesn't look like you know how this game works :smile:

    Caravans which move often are the mayoral caravans and only if the mayor creates a trade agreement with that other node: a trade route And over the large ocean, if he makes an agreement, then he must have many players defending that route. Then the path is safe most of the time.

    Regarding need of scouts... you need then to know what surrounds you. Steven has a similar opinion.
    https://youtu.be/4XLJelgfO3g?t=3637
    So when you move off of land, from where we have a flagging system that protects, and the Open Seas are international waters where you need to be careful and there is a lot of opportunity at sea. And because there is a lot of opportunity that is unique to that content, that is unique to that sea, that's treasure finding, that's NPCs, that's a lot of different stuff,
    ...
    and players now know when they move into into the Open Sea they are doing so in a method that requires them to be cognizant of their surroundings, who is near me, who can mess with me, who do I need to make friends with, who do I know my enemies are who can I forge alliances with, how can I create flotillas of protection... these are things that add a dynamic of political intrigue and seas are a great place for that.

    But I think you understand all of these.
    You just pretend things are different, thinking that you can convince everybody to see things in a twisted way... maybe even Steven? :smile:
    This must be how influencers and game journalists act when they don't like some changes.

    Elden ring needs a easy mode, change my mind.

    Elden ring has dozens of customized easy modes built in. So I assume you are just trolling as usual. Good bait.
    Node coffers: Single Payer Capitalism in action
  • Mag7spy wrote: »
    Strevi wrote: »
    Dygz wrote: »
    With Caravans, scouts are mostly irrelevant anyways.
    Caravans have to move often enough for Node progression, so... "traveling less" is subjective and doesn;t necessarily mean much.

    Doesn't look like you know how this game works :smile:

    Caravans which move often are the mayoral caravans and only if the mayor creates a trade agreement with that other node: a trade route And over the large ocean, if he makes an agreement, then he must have many players defending that route. Then the path is safe most of the time.

    Regarding need of scouts... you need then to know what surrounds you. Steven has a similar opinion.
    https://youtu.be/4XLJelgfO3g?t=3637
    So when you move off of land, from where we have a flagging system that protects, and the Open Seas are international waters where you need to be careful and there is a lot of opportunity at sea. And because there is a lot of opportunity that is unique to that content, that is unique to that sea, that's treasure finding, that's NPCs, that's a lot of different stuff,
    ...
    and players now know when they move into into the Open Sea they are doing so in a method that requires them to be cognizant of their surroundings, who is near me, who can mess with me, who do I need to make friends with, who do I know my enemies are who can I forge alliances with, how can I create flotillas of protection... these are things that add a dynamic of political intrigue and seas are a great place for that.

    But I think you understand all of these.
    You just pretend things are different, thinking that you can convince everybody to see things in a twisted way... maybe even Steven? :smile:
    This must be how influencers and game journalists act when they don't like some changes.

    Elden ring needs a easy mode, change my mind.

    Use a DPS meter.
    September 12. 2022: Being naked can also be used to bring a skilled artisan to different freeholds... Don't summon family!
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited September 2022
    Strevi wrote: »
    Doesn't look like you know how this game works :smile:

    Caravans which move often are the mayoral caravans and only if the mayor creates a trade agreement with that other node: a trade route And over the large ocean, if he makes an agreement, then he must have many players defending that route. Then the path is safe most of the time.
    Doesn't have to have many players defending the route.
    Expect players to defend the Caravans when they run.


    Strevi wrote: »
    So when you move off of land, from where we have a flagging system that protects, and the Open Seas are international waters where you need to be careful and there is a lot of opportunity at sea. And because there is a lot of opportunity that is unique to that content, that is unique to that sea, that's treasure finding, that's NPCs, that's a lot of different stuff,
    ...
    and players now know when they move into into the Open Sea they are doing so in a method that requires them to be cognizant of their surroundings, who is near me, who can mess with me, who do I need to make friends with, who do I know my enemies are who can I forge alliances with, how can I create flotillas of protection... these are things that add a dynamic of political intrigue and seas are a great place for that.
    That says nothing about scouts.


    Strevi wrote: »
    But I think you understand all of these.
    You just pretend things are different, thinking that you can convince everybody to see things in a twisted way... maybe even Steven? :smile:
    This must be how influencers and game journalists act when they don't like some changes.
    I do understand what Steven has said.
    Steven said nothing about needing scouts.
    Using scouts is a strategy in your imagination. Needing scouts is an unsubstantiated claim.
    Scouts being ineffectual due to being auto-flagged is also an unsubstaniated claim.
    What I've said has nothing to do with whether I like the change.
    Who said I didn't like the change?
  • Dygz wrote: »
    Strevi wrote: »
    Doesn't look like you know how this game works :smile:

    Caravans which move often are the mayoral caravans and only if the mayor creates a trade agreement with that other node: a trade route And over the large ocean, if he makes an agreement, then he must have many players defending that route. Then the path is safe most of the time.
    Doesn't have to have many players defending the route.
    Expect players to defend the Caravans when they run.
    But... if is your personal caravan, nobody will defend it.
    Because everyone knows chances to survive are higher on Obra Dinn than on yours. :smile:
    September 12. 2022: Being naked can also be used to bring a skilled artisan to different freeholds... Don't summon family!
  • WarthWarth Member
    edited September 2022
    Strevi wrote: »
    Dygz wrote: »
    Strevi wrote: »
    Doesn't look like you know how this game works :smile:

    Caravans which move often are the mayoral caravans and only if the mayor creates a trade agreement with that other node: a trade route And over the large ocean, if he makes an agreement, then he must have many players defending that route. Then the path is safe most of the time.
    Doesn't have to have many players defending the route.
    Expect players to defend the Caravans when they run.
    But... if is your personal caravan, nobody will defend it.
    Because everyone knows chances to survive are higher on Obra Dinn than on yours. :smile:
    • People will defend caravans because they are friends / in the same guild with the guy running them.
    • People will defend caravans because some of their stuff is inside.
    • People will defend caravans because they are being paid to do so.
    • People will defend caravans because that allows them to progress in the Defender Progression Path (whatever rewards that entails).
    • People will defend caravans because attacking will very likely end up in yourself dying, if you are not part of an organized group. By defending you at least can earn some payment.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Strevi wrote: »
    But... if is your personal caravan, nobody will defend it.
    Because everyone knows chances to survive are higher on Obra Dinn than on yours. :smile:
    Who said I will have a personal Naval Caravan?
    But, in general... expect Naval Caravans to have defenders - just as Land Caravans will have defenders.
    We will have to see if Naval Caravans have a bubble that changes the death penalties.
  • Mag7spyMag7spy Member, Alpha Two
    JustVine wrote: »
    Mag7spy wrote: »
    Strevi wrote: »
    Dygz wrote: »
    With Caravans, scouts are mostly irrelevant anyways.
    Caravans have to move often enough for Node progression, so... "traveling less" is subjective and doesn;t necessarily mean much.

    Doesn't look like you know how this game works :smile:

    Caravans which move often are the mayoral caravans and only if the mayor creates a trade agreement with that other node: a trade route And over the large ocean, if he makes an agreement, then he must have many players defending that route. Then the path is safe most of the time.

    Regarding need of scouts... you need then to know what surrounds you. Steven has a similar opinion.
    https://youtu.be/4XLJelgfO3g?t=3637
    So when you move off of land, from where we have a flagging system that protects, and the Open Seas are international waters where you need to be careful and there is a lot of opportunity at sea. And because there is a lot of opportunity that is unique to that content, that is unique to that sea, that's treasure finding, that's NPCs, that's a lot of different stuff,
    ...
    and players now know when they move into into the Open Sea they are doing so in a method that requires them to be cognizant of their surroundings, who is near me, who can mess with me, who do I need to make friends with, who do I know my enemies are who can I forge alliances with, how can I create flotillas of protection... these are things that add a dynamic of political intrigue and seas are a great place for that.

    But I think you understand all of these.
    You just pretend things are different, thinking that you can convince everybody to see things in a twisted way... maybe even Steven? :smile:
    This must be how influencers and game journalists act when they don't like some changes.

    Elden ring needs a easy mode, change my mind.

    Elden ring has dozens of customized easy modes built in. So I assume you are just trolling as usual. Good bait.



    Imagine not getting Elden ring journalist jokes in 2022. I can tell you haven't really played the game, Talk to me when you can beat Melina
  • JustVineJustVine Member, Alpha One, Alpha Two, Early Alpha Two
    Mag7spy wrote: »
    JustVine wrote: »
    Mag7spy wrote: »
    Strevi wrote: »
    Dygz wrote: »
    With Caravans, scouts are mostly irrelevant anyways.
    Caravans have to move often enough for Node progression, so... "traveling less" is subjective and doesn;t necessarily mean much.

    Doesn't look like you know how this game works :smile:

    Caravans which move often are the mayoral caravans and only if the mayor creates a trade agreement with that other node: a trade route And over the large ocean, if he makes an agreement, then he must have many players defending that route. Then the path is safe most of the time.

    Regarding need of scouts... you need then to know what surrounds you. Steven has a similar opinion.
    https://youtu.be/4XLJelgfO3g?t=3637
    So when you move off of land, from where we have a flagging system that protects, and the Open Seas are international waters where you need to be careful and there is a lot of opportunity at sea. And because there is a lot of opportunity that is unique to that content, that is unique to that sea, that's treasure finding, that's NPCs, that's a lot of different stuff,
    ...
    and players now know when they move into into the Open Sea they are doing so in a method that requires them to be cognizant of their surroundings, who is near me, who can mess with me, who do I need to make friends with, who do I know my enemies are who can I forge alliances with, how can I create flotillas of protection... these are things that add a dynamic of political intrigue and seas are a great place for that.

    But I think you understand all of these.
    You just pretend things are different, thinking that you can convince everybody to see things in a twisted way... maybe even Steven? :smile:
    This must be how influencers and game journalists act when they don't like some changes.

    Elden ring needs a easy mode, change my mind.

    Elden ring has dozens of customized easy modes built in. So I assume you are just trolling as usual. Good bait.



    Imagine not getting Elden ring journalist jokes in 2022. I can tell you haven't really played the game, Talk to me when you can beat Melina

    I beat Malenia lol.
    Node coffers: Single Payer Capitalism in action
  • Mag7spyMag7spy Member, Alpha Two
    JustVine wrote: »
    Mag7spy wrote: »
    JustVine wrote: »
    Mag7spy wrote: »
    Strevi wrote: »
    Dygz wrote: »
    With Caravans, scouts are mostly irrelevant anyways.
    Caravans have to move often enough for Node progression, so... "traveling less" is subjective and doesn;t necessarily mean much.

    Doesn't look like you know how this game works :smile:

    Caravans which move often are the mayoral caravans and only if the mayor creates a trade agreement with that other node: a trade route And over the large ocean, if he makes an agreement, then he must have many players defending that route. Then the path is safe most of the time.

    Regarding need of scouts... you need then to know what surrounds you. Steven has a similar opinion.
    https://youtu.be/4XLJelgfO3g?t=3637
    So when you move off of land, from where we have a flagging system that protects, and the Open Seas are international waters where you need to be careful and there is a lot of opportunity at sea. And because there is a lot of opportunity that is unique to that content, that is unique to that sea, that's treasure finding, that's NPCs, that's a lot of different stuff,
    ...
    and players now know when they move into into the Open Sea they are doing so in a method that requires them to be cognizant of their surroundings, who is near me, who can mess with me, who do I need to make friends with, who do I know my enemies are who can I forge alliances with, how can I create flotillas of protection... these are things that add a dynamic of political intrigue and seas are a great place for that.

    But I think you understand all of these.
    You just pretend things are different, thinking that you can convince everybody to see things in a twisted way... maybe even Steven? :smile:
    This must be how influencers and game journalists act when they don't like some changes.

    Elden ring needs a easy mode, change my mind.

    Elden ring has dozens of customized easy modes built in. So I assume you are just trolling as usual. Good bait.



    Imagine not getting Elden ring journalist jokes in 2022. I can tell you haven't really played the game, Talk to me when you can beat Melina

    I beat Malenia lol.

    Just cause you let me solo her nab her for you. Doesn't mean you beat her.
  • @Mag7spy
    I didn't play it but I got the joke lol
  • Liniker wrote: »
    High risk, high reward, the open sea change was one of the best possible changes Intrepid made, now, we know that on the open seas we will have unique NPCs and rewards, but the best gear and materials that are legendary tier only drop from legendary world bosses,

    because of that, I would love to see the area around the legendary world bosses being open pvp zones as well, so people can't abuse the corruption system and rely on that to try to do the legendary world bosses without the risk of being killed by other Guilds

    I agree totally with you. Massive PvP around a boss would be super fun. I already know that I’ll definitely be a corrupted.
    This is a very important debates. I’m surprised by some answers of PVE players refusing debate and telling that your suggestions are “stupid”.

    I hope the PvP community will not be kicked out the project like it happened in New World. They wanted to make a PvP game and they delivered a lumberjack simulator.
  • DepravedDepraved Member, Alpha Two
    Liniker wrote: »
    High risk, high reward, the open sea change was one of the best possible changes Intrepid made, now, we know that on the open seas we will have unique NPCs and rewards, but the best gear and materials that are legendary tier only drop from legendary world bosses,

    because of that, I would love to see the area around the legendary world bosses being open pvp zones as well, so people can't abuse the corruption system and rely on that to try to do the legendary world bosses without the risk of being killed by other Guilds

    the corruption system is amazing but it should be used only for it's intended purpose: deter ganking and PKing in the open world where there is nothing to gain, I feel like Legendary World bosses fall under the same ruleset as the open seas, and because of that I would love to see this change.

    I feel like similar to the open seas, this would help to protect the PvErs in the game, by alleviating the need for gankers to PK random people, since now they have the oceans and they would also have the open world bosses areas to PK, and this would make the content even more challenging, and reducing the number of people that have access to Legendary gear, making it actually Legendary and not the "endgame" set that every guild can obtain.

    what do you mean by abusing the system?

    1- do you mean you are killing a boss then more people come in and you dont want them competing for the boss? how does perma flag in the boss area protect the pvers? do you mean it protects you from not going corrupted from killing other pvers who are trying to kill the boss as well? the other pvers dont get any protection, in fact, its worse for them, and if oyu attack them, that makes you a pvper as well??? or at least a pvxer lol

    you have 2 options, out dps them or kill them

    2- or do you mean you want to gank a group of people who are killing a boss when the boss is at 5% and you dont wanna go red? how does that protect the pvers?

    3- or do you mean you kill kill the boss, then someone will kill you and you will drop the mats you just got and they will loot them and you want the reduced chance from that to happening by being purple?
    you probs wont drop it and its better if they just killed you before the boss died and then killed it...

    corruption or not, when the boss is at 5% someone else is going to kill u and take it
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