Dolyem wrote: » Mag7spy wrote: » Dolyem wrote: » Mag7spy wrote: » Liniker wrote: » Mag7spy wrote: » Only reason people are suggesting auto attacks be tab target only because they want to remove skill elements from the game because other players will be better than them. And use gear or skill when it comes to beating someone It's because of this level of absolute Stupidity that there is no chance intrepid would ever go action. Get this dude in a balanced arena with equal gear in Archeage or any other decent tab target game against a good player I guarantee 100% he would get absolutely destroyed. Ask this dude in what tab game he was ever rank 1 since there is no skill. The stupidity of thinking there is no skill in tab target is beyond me, this is the kind of player that all feedback should be 100% ignored. Quoting the man himself "Ashes won't be for everyone" and all the action andies can keep crying because as we were told once again yesterday, Ashes leans more to tab target and won't ever be an action game. Go play New World or any other aim bot infested shit show of a game. PS: I have over 4k hours in BDO playing a perma red ninja, and prob a lot more than that in Tera, RaiderZ, C9 and the list goes on. Most people I see talk shit about tab - are not only are bad in tab but suck in action as well. This comment is actually stupid lmfao. You are trying to judge skill rotations like that doesn't exist in any kind of mmo no matter how many skills are available. Anyone can press a button and hit their skills and time things after they are aware of what to do. A grandma can do this level of content with a little bit of practice to understand what to click at the right time. Using hacks as a reason to not have gameplay is also up there is one of the most stupid comments you can make in gaming. As any element of a game can be hacked and changed, the fact you are trying to reference this as a point is actually stupid as shit. So when hackers abuse certain skill effects, or effect life skilling in some way in the future that needs to also be removed from the game. Use your head please atleast a little. 4k hours is nothing on bdo is nothing sorry to say lmao, also means nothing to the conversation. It is common knowledge action takes more skill than tab, it is honestly just naïve of you to think skill queing and automatically hitting your target takes more skill then action. Anyone with half a brain knows action adds another element of skill and skill cap to the game, that will go beyond TAB target in difficulty easily any day of the month. And that is why action combat needs some balance so the difficultly it scaled to reasonable levels over impossible levels. Your comment is the type of comment that should not be listened to, they are well versed and aware of tab target combat. They need to be listening to the people that are for action combat and making sure content is balanced based on skill put in so people that are wiling to play action have some benefits for the added difficulty of actually aiming their skills then automatically hitting targets lmao. You honestly sound like someone that is bad in action. Exactly why you don't want a benefit for additional inputs needed lmao. Not even regarding the skill aspect of either system. Which types of MMOs have been the most fun? In my experience the best MMOs have either been tab target or a hybrid with lean more towards tab target. This could be chalked up to opinion, but generally I have yet to experience an action combat MMO that has fluid, and fun gameplay, especially in regards to PVP There is nothing wrong with it, but people that say if you are using a auto attack that is by default more difficult in action combat can't have some sort of fair buff is insane to me. They start to say this isn't a FPS, tab and action camera take the same amount of effort, or any other weird stuff and go crazy about hearing a buff for additional effort or reducing INSANE kiting potential for range not needing to face your target. I never said remove tab combat, I've simply said balance for effort needed. And some of these posters are going crazy for people that say if this takes more effort i should get a buff like they have committed some grand sin for stating the obvious. I wouldn't be against a slight flat damage increase for ranged action combat, but I would still be very against any sort of headshot mechanics. Melee action combat is whatever, it works alright in MMOs. But action range combat in MMOs tends to become an overpowered meta. To me, it doesn't matter what sort of skill it requires, in the end what matters is the games design balance, and ranged action combat tends to result in an imbalance in MMORPGs.
Mag7spy wrote: » Dolyem wrote: » Mag7spy wrote: » Liniker wrote: » Mag7spy wrote: » Only reason people are suggesting auto attacks be tab target only because they want to remove skill elements from the game because other players will be better than them. And use gear or skill when it comes to beating someone It's because of this level of absolute Stupidity that there is no chance intrepid would ever go action. Get this dude in a balanced arena with equal gear in Archeage or any other decent tab target game against a good player I guarantee 100% he would get absolutely destroyed. Ask this dude in what tab game he was ever rank 1 since there is no skill. The stupidity of thinking there is no skill in tab target is beyond me, this is the kind of player that all feedback should be 100% ignored. Quoting the man himself "Ashes won't be for everyone" and all the action andies can keep crying because as we were told once again yesterday, Ashes leans more to tab target and won't ever be an action game. Go play New World or any other aim bot infested shit show of a game. PS: I have over 4k hours in BDO playing a perma red ninja, and prob a lot more than that in Tera, RaiderZ, C9 and the list goes on. Most people I see talk shit about tab - are not only are bad in tab but suck in action as well. This comment is actually stupid lmfao. You are trying to judge skill rotations like that doesn't exist in any kind of mmo no matter how many skills are available. Anyone can press a button and hit their skills and time things after they are aware of what to do. A grandma can do this level of content with a little bit of practice to understand what to click at the right time. Using hacks as a reason to not have gameplay is also up there is one of the most stupid comments you can make in gaming. As any element of a game can be hacked and changed, the fact you are trying to reference this as a point is actually stupid as shit. So when hackers abuse certain skill effects, or effect life skilling in some way in the future that needs to also be removed from the game. Use your head please atleast a little. 4k hours is nothing on bdo is nothing sorry to say lmao, also means nothing to the conversation. It is common knowledge action takes more skill than tab, it is honestly just naïve of you to think skill queing and automatically hitting your target takes more skill then action. Anyone with half a brain knows action adds another element of skill and skill cap to the game, that will go beyond TAB target in difficulty easily any day of the month. And that is why action combat needs some balance so the difficultly it scaled to reasonable levels over impossible levels. Your comment is the type of comment that should not be listened to, they are well versed and aware of tab target combat. They need to be listening to the people that are for action combat and making sure content is balanced based on skill put in so people that are wiling to play action have some benefits for the added difficulty of actually aiming their skills then automatically hitting targets lmao. You honestly sound like someone that is bad in action. Exactly why you don't want a benefit for additional inputs needed lmao. Not even regarding the skill aspect of either system. Which types of MMOs have been the most fun? In my experience the best MMOs have either been tab target or a hybrid with lean more towards tab target. This could be chalked up to opinion, but generally I have yet to experience an action combat MMO that has fluid, and fun gameplay, especially in regards to PVP There is nothing wrong with it, but people that say if you are using a auto attack that is by default more difficult in action combat can't have some sort of fair buff is insane to me. They start to say this isn't a FPS, tab and action camera take the same amount of effort, or any other weird stuff and go crazy about hearing a buff for additional effort or reducing INSANE kiting potential for range not needing to face your target. I never said remove tab combat, I've simply said balance for effort needed. And some of these posters are going crazy for people that say if this takes more effort i should get a buff like they have committed some grand sin for stating the obvious.
Dolyem wrote: » Mag7spy wrote: » Liniker wrote: » Mag7spy wrote: » Only reason people are suggesting auto attacks be tab target only because they want to remove skill elements from the game because other players will be better than them. And use gear or skill when it comes to beating someone It's because of this level of absolute Stupidity that there is no chance intrepid would ever go action. Get this dude in a balanced arena with equal gear in Archeage or any other decent tab target game against a good player I guarantee 100% he would get absolutely destroyed. Ask this dude in what tab game he was ever rank 1 since there is no skill. The stupidity of thinking there is no skill in tab target is beyond me, this is the kind of player that all feedback should be 100% ignored. Quoting the man himself "Ashes won't be for everyone" and all the action andies can keep crying because as we were told once again yesterday, Ashes leans more to tab target and won't ever be an action game. Go play New World or any other aim bot infested shit show of a game. PS: I have over 4k hours in BDO playing a perma red ninja, and prob a lot more than that in Tera, RaiderZ, C9 and the list goes on. Most people I see talk shit about tab - are not only are bad in tab but suck in action as well. This comment is actually stupid lmfao. You are trying to judge skill rotations like that doesn't exist in any kind of mmo no matter how many skills are available. Anyone can press a button and hit their skills and time things after they are aware of what to do. A grandma can do this level of content with a little bit of practice to understand what to click at the right time. Using hacks as a reason to not have gameplay is also up there is one of the most stupid comments you can make in gaming. As any element of a game can be hacked and changed, the fact you are trying to reference this as a point is actually stupid as shit. So when hackers abuse certain skill effects, or effect life skilling in some way in the future that needs to also be removed from the game. Use your head please atleast a little. 4k hours is nothing on bdo is nothing sorry to say lmao, also means nothing to the conversation. It is common knowledge action takes more skill than tab, it is honestly just naïve of you to think skill queing and automatically hitting your target takes more skill then action. Anyone with half a brain knows action adds another element of skill and skill cap to the game, that will go beyond TAB target in difficulty easily any day of the month. And that is why action combat needs some balance so the difficultly it scaled to reasonable levels over impossible levels. Your comment is the type of comment that should not be listened to, they are well versed and aware of tab target combat. They need to be listening to the people that are for action combat and making sure content is balanced based on skill put in so people that are wiling to play action have some benefits for the added difficulty of actually aiming their skills then automatically hitting targets lmao. You honestly sound like someone that is bad in action. Exactly why you don't want a benefit for additional inputs needed lmao. Not even regarding the skill aspect of either system. Which types of MMOs have been the most fun? In my experience the best MMOs have either been tab target or a hybrid with lean more towards tab target. This could be chalked up to opinion, but generally I have yet to experience an action combat MMO that has fluid, and fun gameplay, especially in regards to PVP
Mag7spy wrote: » Liniker wrote: » Mag7spy wrote: » Only reason people are suggesting auto attacks be tab target only because they want to remove skill elements from the game because other players will be better than them. And use gear or skill when it comes to beating someone It's because of this level of absolute Stupidity that there is no chance intrepid would ever go action. Get this dude in a balanced arena with equal gear in Archeage or any other decent tab target game against a good player I guarantee 100% he would get absolutely destroyed. Ask this dude in what tab game he was ever rank 1 since there is no skill. The stupidity of thinking there is no skill in tab target is beyond me, this is the kind of player that all feedback should be 100% ignored. Quoting the man himself "Ashes won't be for everyone" and all the action andies can keep crying because as we were told once again yesterday, Ashes leans more to tab target and won't ever be an action game. Go play New World or any other aim bot infested shit show of a game. PS: I have over 4k hours in BDO playing a perma red ninja, and prob a lot more than that in Tera, RaiderZ, C9 and the list goes on. Most people I see talk shit about tab - are not only are bad in tab but suck in action as well. This comment is actually stupid lmfao. You are trying to judge skill rotations like that doesn't exist in any kind of mmo no matter how many skills are available. Anyone can press a button and hit their skills and time things after they are aware of what to do. A grandma can do this level of content with a little bit of practice to understand what to click at the right time. Using hacks as a reason to not have gameplay is also up there is one of the most stupid comments you can make in gaming. As any element of a game can be hacked and changed, the fact you are trying to reference this as a point is actually stupid as shit. So when hackers abuse certain skill effects, or effect life skilling in some way in the future that needs to also be removed from the game. Use your head please atleast a little. 4k hours is nothing on bdo is nothing sorry to say lmao, also means nothing to the conversation. It is common knowledge action takes more skill than tab, it is honestly just naïve of you to think skill queing and automatically hitting your target takes more skill then action. Anyone with half a brain knows action adds another element of skill and skill cap to the game, that will go beyond TAB target in difficulty easily any day of the month. And that is why action combat needs some balance so the difficultly it scaled to reasonable levels over impossible levels. Your comment is the type of comment that should not be listened to, they are well versed and aware of tab target combat. They need to be listening to the people that are for action combat and making sure content is balanced based on skill put in so people that are wiling to play action have some benefits for the added difficulty of actually aiming their skills then automatically hitting targets lmao. You honestly sound like someone that is bad in action. Exactly why you don't want a benefit for additional inputs needed lmao.
Liniker wrote: » Mag7spy wrote: » Only reason people are suggesting auto attacks be tab target only because they want to remove skill elements from the game because other players will be better than them. And use gear or skill when it comes to beating someone It's because of this level of absolute Stupidity that there is no chance intrepid would ever go action. Get this dude in a balanced arena with equal gear in Archeage or any other decent tab target game against a good player I guarantee 100% he would get absolutely destroyed. Ask this dude in what tab game he was ever rank 1 since there is no skill. The stupidity of thinking there is no skill in tab target is beyond me, this is the kind of player that all feedback should be 100% ignored. Quoting the man himself "Ashes won't be for everyone" and all the action andies can keep crying because as we were told once again yesterday, Ashes leans more to tab target and won't ever be an action game. Go play New World or any other aim bot infested shit show of a game. PS: I have over 4k hours in BDO playing a perma red ninja, and prob a lot more than that in Tera, RaiderZ, C9 and the list goes on. Most people I see talk shit about tab - are not only are bad in tab but suck in action as well.
Mag7spy wrote: » Only reason people are suggesting auto attacks be tab target only because they want to remove skill elements from the game because other players will be better than them. And use gear or skill when it comes to beating someone
ItsmeToki wrote: » Mag7spy wrote: » ItsmeToki wrote: » Mag7spy wrote: » If you argue hitting "3" on your keyboard takes more skill then "looking at some ones direction, tracking, prediciting their movement and hitting 3" is the same amount of reaction. YOU HAVE NOT PLAYED A ACTION GAME IS YEARS. Or actually being purposely ignorant. Now times that with all your other skills and see how that adds up. Again. Your talk shows inexperience in tab PvP gameplay. Turning your camera and autotarget with action combat takes less thinking than assigning arena 1,2,3 target makros to your PvP opponents that change with every match. So with every match you have a different situation. while tab pvp is fast paced you cannot allow yourself to cc the wrong target. Its not like you press tab and you automatically target the right enemie. Therefore you have makros which need some training and skill to be used in the right way. If you wanna succeed in tab PvP you surely cannot be a slow minded person Imagine talking about inexperience and bringing up a scenario no one is talking about with matches. Even if i did amuse this comment I'd say its laughable that you would have a hard time selecting someone in a arena...Those are the most easy situations to select and attack your target in tab. This point isn't what I'm talking about, what I'm talking about is COMBAT if you are targeting this one person in area and kite back you don't need to look at them to attack you simply hit your skills and they all land. There shouldn't be a scenario where you CC a wrong target that is impossible in a tab game....If you have issues using tab fast or selecting a target I'm unsure what to say. I've never seen a situation where someoen cc'd the wrong target in a tab game..... These poitns you are bringing up TELL that you clearly are making up stories, and trying to discredit my experience playing TAb mmorpgs since EQ1. This is because you simply just are bias and want action combat to flop in the game, has nothing to do with design or balance. Soy ou will purposely give bad information as far as i see it. TAB games that have added aoe effects over time is them using action elements because it adds more difficulty and fun to the game compared to tab auto target everything...It is the natural progression of mmorpgs as tab was do to technology limitations that don't exist that strongly anymore... I agree to Iccer, its pointless to argue with you since you missread everything i write (maybe cause you dont understand it) and moreover draw wrong conclusions from it. Please annoy somebody else with your action combat bllsht...
Mag7spy wrote: » ItsmeToki wrote: » Mag7spy wrote: » If you argue hitting "3" on your keyboard takes more skill then "looking at some ones direction, tracking, prediciting their movement and hitting 3" is the same amount of reaction. YOU HAVE NOT PLAYED A ACTION GAME IS YEARS. Or actually being purposely ignorant. Now times that with all your other skills and see how that adds up. Again. Your talk shows inexperience in tab PvP gameplay. Turning your camera and autotarget with action combat takes less thinking than assigning arena 1,2,3 target makros to your PvP opponents that change with every match. So with every match you have a different situation. while tab pvp is fast paced you cannot allow yourself to cc the wrong target. Its not like you press tab and you automatically target the right enemie. Therefore you have makros which need some training and skill to be used in the right way. If you wanna succeed in tab PvP you surely cannot be a slow minded person Imagine talking about inexperience and bringing up a scenario no one is talking about with matches. Even if i did amuse this comment I'd say its laughable that you would have a hard time selecting someone in a arena...Those are the most easy situations to select and attack your target in tab. This point isn't what I'm talking about, what I'm talking about is COMBAT if you are targeting this one person in area and kite back you don't need to look at them to attack you simply hit your skills and they all land. There shouldn't be a scenario where you CC a wrong target that is impossible in a tab game....If you have issues using tab fast or selecting a target I'm unsure what to say. I've never seen a situation where someoen cc'd the wrong target in a tab game..... These poitns you are bringing up TELL that you clearly are making up stories, and trying to discredit my experience playing TAb mmorpgs since EQ1. This is because you simply just are bias and want action combat to flop in the game, has nothing to do with design or balance. Soy ou will purposely give bad information as far as i see it. TAB games that have added aoe effects over time is them using action elements because it adds more difficulty and fun to the game compared to tab auto target everything...It is the natural progression of mmorpgs as tab was do to technology limitations that don't exist that strongly anymore...
ItsmeToki wrote: » Mag7spy wrote: » If you argue hitting "3" on your keyboard takes more skill then "looking at some ones direction, tracking, prediciting their movement and hitting 3" is the same amount of reaction. YOU HAVE NOT PLAYED A ACTION GAME IS YEARS. Or actually being purposely ignorant. Now times that with all your other skills and see how that adds up. Again. Your talk shows inexperience in tab PvP gameplay. Turning your camera and autotarget with action combat takes less thinking than assigning arena 1,2,3 target makros to your PvP opponents that change with every match. So with every match you have a different situation. while tab pvp is fast paced you cannot allow yourself to cc the wrong target. Its not like you press tab and you automatically target the right enemie. Therefore you have makros which need some training and skill to be used in the right way. If you wanna succeed in tab PvP you surely cannot be a slow minded person
Mag7spy wrote: » If you argue hitting "3" on your keyboard takes more skill then "looking at some ones direction, tracking, prediciting their movement and hitting 3" is the same amount of reaction. YOU HAVE NOT PLAYED A ACTION GAME IS YEARS. Or actually being purposely ignorant. Now times that with all your other skills and see how that adds up.
Mag7spy wrote: » Dolyem wrote: » Mag7spy wrote: » Dolyem wrote: » Mag7spy wrote: » Liniker wrote: » Mag7spy wrote: » Only reason people are suggesting auto attacks be tab target only because they want to remove skill elements from the game because other players will be better than them. And use gear or skill when it comes to beating someone It's because of this level of absolute Stupidity that there is no chance intrepid would ever go action. Get this dude in a balanced arena with equal gear in Archeage or any other decent tab target game against a good player I guarantee 100% he would get absolutely destroyed. Ask this dude in what tab game he was ever rank 1 since there is no skill. The stupidity of thinking there is no skill in tab target is beyond me, this is the kind of player that all feedback should be 100% ignored. Quoting the man himself "Ashes won't be for everyone" and all the action andies can keep crying because as we were told once again yesterday, Ashes leans more to tab target and won't ever be an action game. Go play New World or any other aim bot infested shit show of a game. PS: I have over 4k hours in BDO playing a perma red ninja, and prob a lot more than that in Tera, RaiderZ, C9 and the list goes on. Most people I see talk shit about tab - are not only are bad in tab but suck in action as well. This comment is actually stupid lmfao. You are trying to judge skill rotations like that doesn't exist in any kind of mmo no matter how many skills are available. Anyone can press a button and hit their skills and time things after they are aware of what to do. A grandma can do this level of content with a little bit of practice to understand what to click at the right time. Using hacks as a reason to not have gameplay is also up there is one of the most stupid comments you can make in gaming. As any element of a game can be hacked and changed, the fact you are trying to reference this as a point is actually stupid as shit. So when hackers abuse certain skill effects, or effect life skilling in some way in the future that needs to also be removed from the game. Use your head please atleast a little. 4k hours is nothing on bdo is nothing sorry to say lmao, also means nothing to the conversation. It is common knowledge action takes more skill than tab, it is honestly just naïve of you to think skill queing and automatically hitting your target takes more skill then action. Anyone with half a brain knows action adds another element of skill and skill cap to the game, that will go beyond TAB target in difficulty easily any day of the month. And that is why action combat needs some balance so the difficultly it scaled to reasonable levels over impossible levels. Your comment is the type of comment that should not be listened to, they are well versed and aware of tab target combat. They need to be listening to the people that are for action combat and making sure content is balanced based on skill put in so people that are wiling to play action have some benefits for the added difficulty of actually aiming their skills then automatically hitting targets lmao. You honestly sound like someone that is bad in action. Exactly why you don't want a benefit for additional inputs needed lmao. Not even regarding the skill aspect of either system. Which types of MMOs have been the most fun? In my experience the best MMOs have either been tab target or a hybrid with lean more towards tab target. This could be chalked up to opinion, but generally I have yet to experience an action combat MMO that has fluid, and fun gameplay, especially in regards to PVP There is nothing wrong with it, but people that say if you are using a auto attack that is by default more difficult in action combat can't have some sort of fair buff is insane to me. They start to say this isn't a FPS, tab and action camera take the same amount of effort, or any other weird stuff and go crazy about hearing a buff for additional effort or reducing INSANE kiting potential for range not needing to face your target. I never said remove tab combat, I've simply said balance for effort needed. And some of these posters are going crazy for people that say if this takes more effort i should get a buff like they have committed some grand sin for stating the obvious. I wouldn't be against a slight flat damage increase for ranged action combat, but I would still be very against any sort of headshot mechanics. Melee action combat is whatever, it works alright in MMOs. But action range combat in MMOs tends to become an overpowered meta. To me, it doesn't matter what sort of skill it requires, in the end what matters is the games design balance, and ranged action combat tends to result in an imbalance in MMORPGs. I don't care about head shot, but a damage and movement speed increase should be a thing. More effort needs a reward. Having a reward doesn't mean you will always be doing more damage unless you are skilled enough. IE using tab combat and landing all hits give you that 100% damage. Using action and landing half your hits only gives you 65%-75% damage. Landing all hits gives 115%-125% damage. That doesn't mean you will be consistent landing every single hit all the time. If kiting seems to strong and people can't do anything there should be a speed nerf that applies to tab, if tab ones are dealing that much dmg while always avoiding most dmg. And keeping he 105 speed for when you are in action since their kiting isn't as strong as a tab user. But allowing that reason to push for skilled players in short or longer and large burst.
Mag7spy wrote: » I am breaking down the combat to simply just the skills and how they work to land a hit. I am not talking about everything else. As it all applies to action and tab target mmorpgs and there id difference as it is not a point for tab combat since it again applies to both them. Tab mmorpgs movement isn't that great, ddoge is more a action element, if any tab game has actual dodging it means they are relying on action combat elements over stat skill dodge. Not a point for tab, also yes you need to know the general direction of your target, that doesn't mean you need to face them to attack them you simply just follow them. This again is not a point for tab combat, in action you have to track them with your sight and follow them, and dodge their moves physically or with stat skills. Again if a tab game is actually using physical dodge for aoe effects, those are all action implementations into tab combat. Because action elements make the game you know, more fun. Yes im aware AoC will have skill shots, as well had tab target skills, i have no issue ith that or even maybe in soem cases a tab skill doing more dmg than a action skill. MY ISSUE is people freaking out about a type of consistent damage you are doing in the basic attack getting a buff for those that take the extra layer of difficulty and focus to be landing their shots while doing everything else... Why is that so hard to understand that using tab for that will give you more damage, and more kiting power?
ItsmeToki wrote: » Mag7spy wrote: » Dolyem wrote: » Mag7spy wrote: » Dolyem wrote: » Mag7spy wrote: » Liniker wrote: » Mag7spy wrote: » Only reason people are suggesting auto attacks be tab target only because they want to remove skill elements from the game because other players will be better than them. And use gear or skill when it comes to beating someone It's because of this level of absolute Stupidity that there is no chance intrepid would ever go action. Get this dude in a balanced arena with equal gear in Archeage or any other decent tab target game against a good player I guarantee 100% he would get absolutely destroyed. Ask this dude in what tab game he was ever rank 1 since there is no skill. The stupidity of thinking there is no skill in tab target is beyond me, this is the kind of player that all feedback should be 100% ignored. Quoting the man himself "Ashes won't be for everyone" and all the action andies can keep crying because as we were told once again yesterday, Ashes leans more to tab target and won't ever be an action game. Go play New World or any other aim bot infested shit show of a game. PS: I have over 4k hours in BDO playing a perma red ninja, and prob a lot more than that in Tera, RaiderZ, C9 and the list goes on. Most people I see talk shit about tab - are not only are bad in tab but suck in action as well. This comment is actually stupid lmfao. You are trying to judge skill rotations like that doesn't exist in any kind of mmo no matter how many skills are available. Anyone can press a button and hit their skills and time things after they are aware of what to do. A grandma can do this level of content with a little bit of practice to understand what to click at the right time. Using hacks as a reason to not have gameplay is also up there is one of the most stupid comments you can make in gaming. As any element of a game can be hacked and changed, the fact you are trying to reference this as a point is actually stupid as shit. So when hackers abuse certain skill effects, or effect life skilling in some way in the future that needs to also be removed from the game. Use your head please atleast a little. 4k hours is nothing on bdo is nothing sorry to say lmao, also means nothing to the conversation. It is common knowledge action takes more skill than tab, it is honestly just naïve of you to think skill queing and automatically hitting your target takes more skill then action. Anyone with half a brain knows action adds another element of skill and skill cap to the game, that will go beyond TAB target in difficulty easily any day of the month. And that is why action combat needs some balance so the difficultly it scaled to reasonable levels over impossible levels. Your comment is the type of comment that should not be listened to, they are well versed and aware of tab target combat. They need to be listening to the people that are for action combat and making sure content is balanced based on skill put in so people that are wiling to play action have some benefits for the added difficulty of actually aiming their skills then automatically hitting targets lmao. You honestly sound like someone that is bad in action. Exactly why you don't want a benefit for additional inputs needed lmao. Not even regarding the skill aspect of either system. Which types of MMOs have been the most fun? In my experience the best MMOs have either been tab target or a hybrid with lean more towards tab target. This could be chalked up to opinion, but generally I have yet to experience an action combat MMO that has fluid, and fun gameplay, especially in regards to PVP There is nothing wrong with it, but people that say if you are using a auto attack that is by default more difficult in action combat can't have some sort of fair buff is insane to me. They start to say this isn't a FPS, tab and action camera take the same amount of effort, or any other weird stuff and go crazy about hearing a buff for additional effort or reducing INSANE kiting potential for range not needing to face your target. I never said remove tab combat, I've simply said balance for effort needed. And some of these posters are going crazy for people that say if this takes more effort i should get a buff like they have committed some grand sin for stating the obvious. I wouldn't be against a slight flat damage increase for ranged action combat, but I would still be very against any sort of headshot mechanics. Melee action combat is whatever, it works alright in MMOs. But action range combat in MMOs tends to become an overpowered meta. To me, it doesn't matter what sort of skill it requires, in the end what matters is the games design balance, and ranged action combat tends to result in an imbalance in MMORPGs. I don't care about head shot, but a damage and movement speed increase should be a thing. More effort needs a reward. Having a reward doesn't mean you will always be doing more damage unless you are skilled enough. IE using tab combat and landing all hits give you that 100% damage. Using action and landing half your hits only gives you 65%-75% damage. Landing all hits gives 115%-125% damage. That doesn't mean you will be consistent landing every single hit all the time. If kiting seems to strong and people can't do anything there should be a speed nerf that applies to tab, if tab ones are dealing that much dmg while always avoiding most dmg. And keeping he 105 speed for when you are in action since their kiting isn't as strong as a tab user. But allowing that reason to push for skilled players in short or longer and large burst. who in the world lands only 50% of their shots with the bow weappon in new world? (its per hit dmg is rediculously overtuned btw) Maybe you mean 50% of head shots? For your concern: I used NW as an Excample since we are talking about action MMOs Argue more like this: The average player lands about 80 to 90% of headshots in an action MMO where combat is slower than in fps games. So devs should probably lower crit dmg with action mode on, since the overall dmgoutput will be too good compared to tab combat.
Dolyem wrote: » Mag7spy wrote: » Dolyem wrote: » Mag7spy wrote: » Dolyem wrote: » Mag7spy wrote: » Liniker wrote: » Mag7spy wrote: » Only reason people are suggesting auto attacks be tab target only because they want to remove skill elements from the game because other players will be better than them. And use gear or skill when it comes to beating someone It's because of this level of absolute Stupidity that there is no chance intrepid would ever go action. Get this dude in a balanced arena with equal gear in Archeage or any other decent tab target game against a good player I guarantee 100% he would get absolutely destroyed. Ask this dude in what tab game he was ever rank 1 since there is no skill. The stupidity of thinking there is no skill in tab target is beyond me, this is the kind of player that all feedback should be 100% ignored. Quoting the man himself "Ashes won't be for everyone" and all the action andies can keep crying because as we were told once again yesterday, Ashes leans more to tab target and won't ever be an action game. Go play New World or any other aim bot infested shit show of a game. PS: I have over 4k hours in BDO playing a perma red ninja, and prob a lot more than that in Tera, RaiderZ, C9 and the list goes on. Most people I see talk shit about tab - are not only are bad in tab but suck in action as well. This comment is actually stupid lmfao. You are trying to judge skill rotations like that doesn't exist in any kind of mmo no matter how many skills are available. Anyone can press a button and hit their skills and time things after they are aware of what to do. A grandma can do this level of content with a little bit of practice to understand what to click at the right time. Using hacks as a reason to not have gameplay is also up there is one of the most stupid comments you can make in gaming. As any element of a game can be hacked and changed, the fact you are trying to reference this as a point is actually stupid as shit. So when hackers abuse certain skill effects, or effect life skilling in some way in the future that needs to also be removed from the game. Use your head please atleast a little. 4k hours is nothing on bdo is nothing sorry to say lmao, also means nothing to the conversation. It is common knowledge action takes more skill than tab, it is honestly just naïve of you to think skill queing and automatically hitting your target takes more skill then action. Anyone with half a brain knows action adds another element of skill and skill cap to the game, that will go beyond TAB target in difficulty easily any day of the month. And that is why action combat needs some balance so the difficultly it scaled to reasonable levels over impossible levels. Your comment is the type of comment that should not be listened to, they are well versed and aware of tab target combat. They need to be listening to the people that are for action combat and making sure content is balanced based on skill put in so people that are wiling to play action have some benefits for the added difficulty of actually aiming their skills then automatically hitting targets lmao. You honestly sound like someone that is bad in action. Exactly why you don't want a benefit for additional inputs needed lmao. Not even regarding the skill aspect of either system. Which types of MMOs have been the most fun? In my experience the best MMOs have either been tab target or a hybrid with lean more towards tab target. This could be chalked up to opinion, but generally I have yet to experience an action combat MMO that has fluid, and fun gameplay, especially in regards to PVP There is nothing wrong with it, but people that say if you are using a auto attack that is by default more difficult in action combat can't have some sort of fair buff is insane to me. They start to say this isn't a FPS, tab and action camera take the same amount of effort, or any other weird stuff and go crazy about hearing a buff for additional effort or reducing INSANE kiting potential for range not needing to face your target. I never said remove tab combat, I've simply said balance for effort needed. And some of these posters are going crazy for people that say if this takes more effort i should get a buff like they have committed some grand sin for stating the obvious. I wouldn't be against a slight flat damage increase for ranged action combat, but I would still be very against any sort of headshot mechanics. Melee action combat is whatever, it works alright in MMOs. But action range combat in MMOs tends to become an overpowered meta. To me, it doesn't matter what sort of skill it requires, in the end what matters is the games design balance, and ranged action combat tends to result in an imbalance in MMORPGs. I don't care about head shot, but a damage and movement speed increase should be a thing. More effort needs a reward. Having a reward doesn't mean you will always be doing more damage unless you are skilled enough. IE using tab combat and landing all hits give you that 100% damage. Using action and landing half your hits only gives you 65%-75% damage. Landing all hits gives 115%-125% damage. That doesn't mean you will be consistent landing every single hit all the time. If kiting seems to strong and people can't do anything there should be a speed nerf that applies to tab, if tab ones are dealing that much dmg while always avoiding most dmg. And keeping he 105 speed for when you are in action since their kiting isn't as strong as a tab user. But allowing that reason to push for skilled players in short or longer and large burst. I'll ask you this then. Why not just keep the entire playing field level with a hybrid system that focuses on tab basic attacks and mostly action abilities? That way everyone stays in the same set of tools to utilize their level of skill? Sure, someone may be better at range action, but your skills are defined by a games parameters. So If you are playing a game that doesn't focus on aimed action combat, that skill set is pointless to even mention. You would have to be good at aiming abilities and timing them with tab target basic attacks, thats the skillset available.
Selo wrote: » As a player that has advocated for more tab target combat the latest combat video satisfied me alot. You want to make a game that the masses finds fun and can play at a decent level. not a niche game where only those that are good at FPS will be able to do PvP at any decent rate. Another problem you would definatly have ALOT of problems with would be aimbots. There seem to be alot of New World players here that advocates for that type of combat, when a big reason why players quit New World was just becouse of the bad combat. Also, action combat shouldnt have any advantage in terms of dmg. I dont want a situation where groups are looking for only action combat players to maximize dmg in raids etc. Magic Man wrote: » I'm kinda disappointed and Steven literally saying ''we lean more towards tab targeting'' was uh..expected but yikes anyway. Spell effects are decent and the mobility ability was cool. Other than that.....4/10 I'd say Steven and the others have said that since start. "If hybrid combat doesnt work and we have to choose well go with tab target" was said in one of the early QA videos.
Magic Man wrote: » I'm kinda disappointed and Steven literally saying ''we lean more towards tab targeting'' was uh..expected but yikes anyway. Spell effects are decent and the mobility ability was cool. Other than that.....4/10 I'd say
Dolyem wrote: » Second people didn't quit New World because of the combat, they quit because it was a buggy mess with little to no story or content. Now there are absolutely things they could have done better in the combat, I think muskets shouldn't have been hit scan because it can get aim botters playing.
iccer wrote: » Mag7spy wrote: » I am breaking down the combat to simply just the skills and how they work to land a hit. I am not talking about everything else. As it all applies to action and tab target mmorpgs and there id difference as it is not a point for tab combat since it again applies to both them. Tab mmorpgs movement isn't that great, ddoge is more a action element, if any tab game has actual dodging it means they are relying on action combat elements over stat skill dodge. Not a point for tab, also yes you need to know the general direction of your target, that doesn't mean you need to face them to attack them you simply just follow them. This again is not a point for tab combat, in action you have to track them with your sight and follow them, and dodge their moves physically or with stat skills. Again if a tab game is actually using physical dodge for aoe effects, those are all action implementations into tab combat. Because action elements make the game you know, more fun. Yes im aware AoC will have skill shots, as well had tab target skills, i have no issue ith that or even maybe in soem cases a tab skill doing more dmg than a action skill. MY ISSUE is people freaking out about a type of consistent damage you are doing in the basic attack getting a buff for those that take the extra layer of difficulty and focus to be landing their shots while doing everything else... Why is that so hard to understand that using tab for that will give you more damage, and more kiting power? Sure those are action elements, put in a tab-target game. The more action stuff you add, the closer to action it gets, at some point you call it hybrid. I'm not saying all of action combat is bad, some features are great, and could be implemented in tab-target or hybrid games to enhance gameplay. Full on action-combat though, is not something I look for in an MMORPG. It's not hard to understand your point, I agree with some of it. The issue is you didn't bring up those points right away when you quoted me or some other people, until recently. You instead chose to cherry pick arguments, and put words into other people's mouths. Now that you have actually pointed out stuff you have an issue with, let's discuss that. Running away while attacking shouldn't be a thing in a game that has both action and tab target combat. GW2 actually doesn't allow this, and you need to face your target in order to use those tab-target abilities that exist. Now I often find it annoying to deal with for some reason, especially when using those abilities in close range. Enemies do get behind you, and you have to turn around your character a lot. My suggestions are: If the enemy is on your screen, doesn't need to be directly in front of you, could be a little bit to the side, you should be able to tag them normally with tab-target abilities. If you are facing away from your target completely, when you attack them, either of these 2 things should happen (optionally, you could pick which one you want to use in the settings menu): 1. You simply cannot attack them, the ability doesn't go off at all 2. When you use the ability, your character turns around, and then attacks - here the speed by which the character turns and attacks, should be adjusted. Players who use action-combat style can't instantly turn around and hit the target. Edit: I'm not sure if AoC has a different animation when suddenly turning/changing directions. Something like this could be helpful. An animation of turning your character around 180 should take like 0.5 seconds to go off, after which you attack. Both of these accomplish similar things. The main thing is that it doesn't allow you to just run around and kite people, without facing them. This is done because players who pick action-combat style wouldn't be able to do the same thing. With this change, both players using different styles can now accomplish the same thing. Just rough ideas, I haven't given it much thought on how it would actually work, and how annoying it would be to deal with.
Selo wrote: » As a player that has advocated for more tab target combat the latest combat video satisfied me alot. You want to make a game that the masses finds fun and can play at a decent level. not a niche game where only those that are good at FPS will be able to do PvP at any decent rate. Another problem you would definatly have ALOT of problems with would be aimbots. There seem to be alot of New World players here that advocates for that type of combat, when a big reason why players quit New World was just becouse of the bad combat. Also, action combat shouldnt have any advantage in terms of dmg. I dont want a situation where groups are looking for only action combat players to maximize dmg in raids etc. Ive practised archery myself and it glad you made the arm positioning more realistic than before, good work on that. (some hold it at the eye, some at the mouth) You generally hold the string with 3 fingers, one above the arrow and 2 bellow. Might be to many sounds but the string also makes a "bong" sound when you shoot. (Shadiversity might be a good consultant in all things related to weapons)https://www.youtube.com/channel/UCkmMACUKpQeIxN9D9ARli1Q The longbow could actually be a bit larger Longbows should do less dmg the shorter range to target, and have higher miss chance. Magic Man wrote: » I'm kinda disappointed and Steven literally saying ''we lean more towards tab targeting'' was uh..expected but yikes anyway. Spell effects are decent and the mobility ability was cool. Other than that.....4/10 I'd say Steven and the others have said that since start. "If hybrid combat doesnt work and we have to choose well go with tab target" was said in one of the early QA videos.
Mag7spy wrote: » Im unsure why you are assuming everyone is a new world player. Action combat doesn't mean its liek a FPS there is a huge difference. A lot of things are said in development, when have they said action combat isn't working? I wouldn't go assuming that it won't work, they have great talent and I'm sure feeling and gameplay wise it is almost there and working... Talking about something working and balance are two different things. As far as i see they have already shown it working to a even higher level than i expected...Main do tot he fact arrows shots are projectiles and not hit scan.
Selo wrote: » Dolyem wrote: » Second people didn't quit New World because of the combat, they quit because it was a buggy mess with little to no story or content. Now there are absolutely things they could have done better in the combat, I think muskets shouldn't have been hit scan because it can get aim botters playing. "a big reason" Not the only reason. I know ALOT of people that quit becouse of the bad combat ontop of the boring, repetative gameplay New World is one of the worst examples of action combat. If AoC went that way i and many others wouldnt want to play AoC at all.
Dolyem wrote: » Selo wrote: » Dolyem wrote: » Second people didn't quit New World because of the combat, they quit because it was a buggy mess with little to no story or content. Now there are absolutely things they could have done better in the combat, I think muskets shouldn't have been hit scan because it can get aim botters playing. "a big reason" Not the only reason. I know ALOT of people that quit becouse of the bad combat ontop of the boring, repetative gameplay New World is one of the worst examples of action combat. If AoC went that way i and many others wouldnt want to play AoC at all. I didnt say this o.o
Mag7spy wrote: » Dolyem wrote: » Mag7spy wrote: » Dolyem wrote: » Mag7spy wrote: » Dolyem wrote: » Mag7spy wrote: » Liniker wrote: » Mag7spy wrote: » Only reason people are suggesting auto attacks be tab target only because they want to remove skill elements from the game because other players will be better than them. And use gear or skill when it comes to beating someone It's because of this level of absolute Stupidity that there is no chance intrepid would ever go action. Get this dude in a balanced arena with equal gear in Archeage or any other decent tab target game against a good player I guarantee 100% he would get absolutely destroyed. Ask this dude in what tab game he was ever rank 1 since there is no skill. The stupidity of thinking there is no skill in tab target is beyond me, this is the kind of player that all feedback should be 100% ignored. Quoting the man himself "Ashes won't be for everyone" and all the action andies can keep crying because as we were told once again yesterday, Ashes leans more to tab target and won't ever be an action game. Go play New World or any other aim bot infested shit show of a game. PS: I have over 4k hours in BDO playing a perma red ninja, and prob a lot more than that in Tera, RaiderZ, C9 and the list goes on. Most people I see talk shit about tab - are not only are bad in tab but suck in action as well. This comment is actually stupid lmfao. You are trying to judge skill rotations like that doesn't exist in any kind of mmo no matter how many skills are available. Anyone can press a button and hit their skills and time things after they are aware of what to do. A grandma can do this level of content with a little bit of practice to understand what to click at the right time. Using hacks as a reason to not have gameplay is also up there is one of the most stupid comments you can make in gaming. As any element of a game can be hacked and changed, the fact you are trying to reference this as a point is actually stupid as shit. So when hackers abuse certain skill effects, or effect life skilling in some way in the future that needs to also be removed from the game. Use your head please atleast a little. 4k hours is nothing on bdo is nothing sorry to say lmao, also means nothing to the conversation. It is common knowledge action takes more skill than tab, it is honestly just naïve of you to think skill queing and automatically hitting your target takes more skill then action. Anyone with half a brain knows action adds another element of skill and skill cap to the game, that will go beyond TAB target in difficulty easily any day of the month. And that is why action combat needs some balance so the difficultly it scaled to reasonable levels over impossible levels. Your comment is the type of comment that should not be listened to, they are well versed and aware of tab target combat. They need to be listening to the people that are for action combat and making sure content is balanced based on skill put in so people that are wiling to play action have some benefits for the added difficulty of actually aiming their skills then automatically hitting targets lmao. You honestly sound like someone that is bad in action. Exactly why you don't want a benefit for additional inputs needed lmao. Not even regarding the skill aspect of either system. Which types of MMOs have been the most fun? In my experience the best MMOs have either been tab target or a hybrid with lean more towards tab target. This could be chalked up to opinion, but generally I have yet to experience an action combat MMO that has fluid, and fun gameplay, especially in regards to PVP There is nothing wrong with it, but people that say if you are using a auto attack that is by default more difficult in action combat can't have some sort of fair buff is insane to me. They start to say this isn't a FPS, tab and action camera take the same amount of effort, or any other weird stuff and go crazy about hearing a buff for additional effort or reducing INSANE kiting potential for range not needing to face your target. I never said remove tab combat, I've simply said balance for effort needed. And some of these posters are going crazy for people that say if this takes more effort i should get a buff like they have committed some grand sin for stating the obvious. I wouldn't be against a slight flat damage increase for ranged action combat, but I would still be very against any sort of headshot mechanics. Melee action combat is whatever, it works alright in MMOs. But action range combat in MMOs tends to become an overpowered meta. To me, it doesn't matter what sort of skill it requires, in the end what matters is the games design balance, and ranged action combat tends to result in an imbalance in MMORPGs. I don't care about head shot, but a damage and movement speed increase should be a thing. More effort needs a reward. Having a reward doesn't mean you will always be doing more damage unless you are skilled enough. IE using tab combat and landing all hits give you that 100% damage. Using action and landing half your hits only gives you 65%-75% damage. Landing all hits gives 115%-125% damage. That doesn't mean you will be consistent landing every single hit all the time. If kiting seems to strong and people can't do anything there should be a speed nerf that applies to tab, if tab ones are dealing that much dmg while always avoiding most dmg. And keeping he 105 speed for when you are in action since their kiting isn't as strong as a tab user. But allowing that reason to push for skilled players in short or longer and large burst. I'll ask you this then. Why not just keep the entire playing field level with a hybrid system that focuses on tab basic attacks and mostly action abilities? That way everyone stays in the same set of tools to utilize their level of skill? Sure, someone may be better at range action, but your skills are defined by a games parameters. So If you are playing a game that doesn't focus on aimed action combat, that skill set is pointless to even mention. You would have to be good at aiming abilities and timing them with tab target basic attacks, thats the skillset available. Because there is a demand for people wanting to have more investment int heir combat and for that to be rewarded with their skill. If they are giving people the choice of tab or action for basic attacks the design should make sense for either. In the future I'd rather have that player movement be the high skill ceiling people aim towards, rather in the future if people feel ranger kiting is too strong so they just nerf it hard across the board because of tab. Though you didn't mention this i fidn it funny about the comments about aim botters. What does that make tab target then, actually pretty much the same as aim bot.
Dolyem wrote: » Mag7spy wrote: » Dolyem wrote: » Mag7spy wrote: » Dolyem wrote: » Mag7spy wrote: » Dolyem wrote: » Mag7spy wrote: » Liniker wrote: » Mag7spy wrote: » Only reason people are suggesting auto attacks be tab target only because they want to remove skill elements from the game because other players will be better than them. And use gear or skill when it comes to beating someone It's because of this level of absolute Stupidity that there is no chance intrepid would ever go action. Get this dude in a balanced arena with equal gear in Archeage or any other decent tab target game against a good player I guarantee 100% he would get absolutely destroyed. Ask this dude in what tab game he was ever rank 1 since there is no skill. The stupidity of thinking there is no skill in tab target is beyond me, this is the kind of player that all feedback should be 100% ignored. Quoting the man himself "Ashes won't be for everyone" and all the action andies can keep crying because as we were told once again yesterday, Ashes leans more to tab target and won't ever be an action game. Go play New World or any other aim bot infested shit show of a game. PS: I have over 4k hours in BDO playing a perma red ninja, and prob a lot more than that in Tera, RaiderZ, C9 and the list goes on. Most people I see talk shit about tab - are not only are bad in tab but suck in action as well. This comment is actually stupid lmfao. You are trying to judge skill rotations like that doesn't exist in any kind of mmo no matter how many skills are available. Anyone can press a button and hit their skills and time things after they are aware of what to do. A grandma can do this level of content with a little bit of practice to understand what to click at the right time. Using hacks as a reason to not have gameplay is also up there is one of the most stupid comments you can make in gaming. As any element of a game can be hacked and changed, the fact you are trying to reference this as a point is actually stupid as shit. So when hackers abuse certain skill effects, or effect life skilling in some way in the future that needs to also be removed from the game. Use your head please atleast a little. 4k hours is nothing on bdo is nothing sorry to say lmao, also means nothing to the conversation. It is common knowledge action takes more skill than tab, it is honestly just naïve of you to think skill queing and automatically hitting your target takes more skill then action. Anyone with half a brain knows action adds another element of skill and skill cap to the game, that will go beyond TAB target in difficulty easily any day of the month. And that is why action combat needs some balance so the difficultly it scaled to reasonable levels over impossible levels. Your comment is the type of comment that should not be listened to, they are well versed and aware of tab target combat. They need to be listening to the people that are for action combat and making sure content is balanced based on skill put in so people that are wiling to play action have some benefits for the added difficulty of actually aiming their skills then automatically hitting targets lmao. You honestly sound like someone that is bad in action. Exactly why you don't want a benefit for additional inputs needed lmao. Not even regarding the skill aspect of either system. Which types of MMOs have been the most fun? In my experience the best MMOs have either been tab target or a hybrid with lean more towards tab target. This could be chalked up to opinion, but generally I have yet to experience an action combat MMO that has fluid, and fun gameplay, especially in regards to PVP There is nothing wrong with it, but people that say if you are using a auto attack that is by default more difficult in action combat can't have some sort of fair buff is insane to me. They start to say this isn't a FPS, tab and action camera take the same amount of effort, or any other weird stuff and go crazy about hearing a buff for additional effort or reducing INSANE kiting potential for range not needing to face your target. I never said remove tab combat, I've simply said balance for effort needed. And some of these posters are going crazy for people that say if this takes more effort i should get a buff like they have committed some grand sin for stating the obvious. I wouldn't be against a slight flat damage increase for ranged action combat, but I would still be very against any sort of headshot mechanics. Melee action combat is whatever, it works alright in MMOs. But action range combat in MMOs tends to become an overpowered meta. To me, it doesn't matter what sort of skill it requires, in the end what matters is the games design balance, and ranged action combat tends to result in an imbalance in MMORPGs. I don't care about head shot, but a damage and movement speed increase should be a thing. More effort needs a reward. Having a reward doesn't mean you will always be doing more damage unless you are skilled enough. IE using tab combat and landing all hits give you that 100% damage. Using action and landing half your hits only gives you 65%-75% damage. Landing all hits gives 115%-125% damage. That doesn't mean you will be consistent landing every single hit all the time. If kiting seems to strong and people can't do anything there should be a speed nerf that applies to tab, if tab ones are dealing that much dmg while always avoiding most dmg. And keeping he 105 speed for when you are in action since their kiting isn't as strong as a tab user. But allowing that reason to push for skilled players in short or longer and large burst. I'll ask you this then. Why not just keep the entire playing field level with a hybrid system that focuses on tab basic attacks and mostly action abilities? That way everyone stays in the same set of tools to utilize their level of skill? Sure, someone may be better at range action, but your skills are defined by a games parameters. So If you are playing a game that doesn't focus on aimed action combat, that skill set is pointless to even mention. You would have to be good at aiming abilities and timing them with tab target basic attacks, thats the skillset available. Because there is a demand for people wanting to have more investment int heir combat and for that to be rewarded with their skill. If they are giving people the choice of tab or action for basic attacks the design should make sense for either. In the future I'd rather have that player movement be the high skill ceiling people aim towards, rather in the future if people feel ranger kiting is too strong so they just nerf it hard across the board because of tab. Though you didn't mention this i fidn it funny about the comments about aim botters. What does that make tab target then, actually pretty much the same as aim bot. The real demand I see is for combat that is fluid, fun and satisfying. Demand for a focus on difficult or "skilled" combat design in MMO's is a pretty minor group. Sure, people want challenging content, but the majority aren't asking for a huge skill cap. Reward for skill comes from the rewards earned by utilizing the games provided tools, reward shouldn't be increasing ones ability on top of already being better than other people. Your rewards are items and achievements for having skill with the provided systems. Kiting will be tuned in the testing phases, so theres no reason to debuff any players for literally being at the baseline gameplay design at the moment. And nerfing tab targeting for the reasons you gave seem a bit contradictory to what you have been saying anyway. Being that, according to you, action combat should reward skill, but if you nerf tab target players you are decreasing the amount of skill required to use action combat while still wanting to reward them with benefits to using it. And in regards to aim botting, that is a very real problem when a ranged aimed action combat system is in place, because if not everyone is able to do it, it is unfair when any other person is aim botting while others are not. If everyone is using tab targeted combat, the playing field is even. In the end, action combat isn't a bad thing necessarily. But ranged action combat just doesn't really have a place in most great MMORPGs, especially ones going along the path of design like ashes of creation currently is.
but if you nerf tab target players you are decreasing the amount of skill required to use action combat while still wanting to reward them with benefits to using it.
Vallahr wrote: » Please don't listen to the people asking you to make the action-combat "aimed" shots do more damage or have more range or have an extra chance to critical hit. That turns it from an alternative to tab-target into a mandatory playstyle. Most people (myself included) will not want to use whichever mode is objectively worse in terms of damage output. You won't make everyone happy, but either go all-in and make it action only or keep the two mode system the same in terms of raw damage. As was mentioned in the livestream, there are already certain advantages you can get from the action combat mode like being able to free fire and making target selection a bit more fluid. I like the way ranged combat was presented in the livestream and I'm excited to get my hands on it to try it out.
deadmansprice wrote: » @Mag7spy @Dolyem @Fatalmistake187 @Selo as your conversation has veered away from the feedback thread, please continue your discussion here, and let others post their feedbacks there.