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Greens unable to be CCd

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    KilionKilion Member
    edited March 2023
    Chicago wrote: »
    Guys relax lol, idc if its a sandbox, themepark, themebox or any other sort of box, i just want to pvp without limitations

    I suspect "without limitations" is nothing you will get from Ashes.

    The corruption system won't go away, that's for sure. The CC-immunity... well, I think there is a good chance for it to be dialed down significantly after A2 because full CC immunity is not making sense. My assumption: If it remains, it will be a buff that makes a green attacked by someone else immune to CC for 1-3 seconds, maybe scaling with the corruption level of the player attacking.

    Edit: Especially since attacking greens is not really "PvP" because one of the sides is clearly not engaging in the fight, they are just forced into a situation where PvP is one of the possible reactions.
    The answer is probably >>> HERE <<<
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    DepravedDepraved Member
    edited March 2023
    Chicago wrote: »
    id like to see what everyone's opinions are on this topic, as this is a forum for feedback etc here is mine,

    i understand there needs to be measurements in place to prevent constant ganking, however the corruption system is already extremely heavy as it is, i think making it so greens cant be CCd is not a good idea at all, preventing you from using your tool kit and abilities makes no sense at all and even further how would this tie into any lore whatso ever, it is an open world sandbox style game so things like this should not be prevented, obviously i may be biased as i am planning on doing alot of pvp but this is just my opinion and i would like to hear yours!

    being able to cc greens is good.

    being able to cc greens is bad

    the good thing about ccing greens is that if someone tries to mob drop you, you can stun or slow them and they die to the train instead.

    the bad thing is that people might do the same to you when you try to aoe farm. in a party vs party situation, this is fine. you are fighting for the spot, you have a healer, etc. in a solo situation its not that great. you could also have parties going to solo farm spots to cc players farming and then get their loot, and the solo player cant really do much about it, other than leave or not kill any mobs.

    maybe only a few skills that do damage + cc will be able to cc greens :D

    party up, don't solo :D
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    NiKrNiKr Member
    Azherae wrote: »
    I don't really know what people mean by 'story centered gameplay' or not, therefore. I know 'I could do this, it gives me the option of a goal, and I can also ignore it'.
    To me it'd be smth like "there's 20 story dungeons that all go in order and give some item rewards; you can't do the 20th dungeon if you didn't do 19th; 20th dungeon gives you items that help A LOT with the highest lvl of content, so you almost have to do it to progress". Hell, if it were me I'd probably make that smth like a 90% "must do it", with the remaining 10% being left to all the super pro players with OEd gear of the latest tier.

    In other words, to me "themebox" means that you can't just ignore the story part of the game, while there is a huuuuge sandbox world around you that you can explore and use.
    Azherae wrote: »
    And, to tie that back, I guess, it would actually be reasonable/fair for a Sandbox game to never let you be safe because the Story is minimal or personal and there is no targeted progression path that you can just be 'locked out of', whereas this type would need some protections to stop the psychos from 'sitting at the entrance point to the Level 30 cap mission and slaughtering any group who approach wanting to enter the instance'.
    L2 had those psychos on the most important quests. It led to ooohh so many guild wars :D So yeah, we'll have to see how Intrepid addresses that and their ultimate decision will probably determine the "themeboxiness" of the game.
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    DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    edited March 2023
    Chicago wrote: »
    id like to see what everyone's opinions are on this topic, as this is a forum for feedback etc here is mine,

    i understand there needs to be measurements in place to prevent constant ganking, however the corruption system is already extremely heavy as it is, i think making it so greens cant be CCd is not a good idea at all, preventing you from using your tool kit and abilities makes no sense at all and even further how would this tie into any lore whatso ever, it is an open world sandbox style game so things like this should not be prevented, obviously i may be biased as i am planning on doing alot of pvp but this is just my opinion and i would like to hear yours!
    Jeez! Sometimes I just pop in to plant a tiny seed and then pop out without getting mired in an argument.

    Ashes is a combo of Themepark and Sandbox. It is not just a Sandbox.
    So... you shouldn't expect the game to work exactly like and Open World Sandbox. You should expect some limitations on Sandbox mechanics - because those limitations will support the Themepark elements.
    When a major goal of the game is to have one server type that mixes PvPers and PvEers - expect some limitations on PvP. Because it's not a PvP-only server.

    That beings said...
    Steven is a hardcore PvPer, so... expect a ton of support for PvP.

    (Themebox is Steven's term for Ashes.)
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    NoaaniNoaani Member, Intrepid Pack
    Arya_Yeshe wrote: »
    AoC is a themebox, balanced mostly in the themepark genre than being sandbox. It is important adressing this because I have seen too many people saying AoC is a sandbox
    I agree, it is an important point to make.

    Ashes is not a sandbox, and it is definitely also it s themepark MMO.

    However, the bullshit I was calling you out on was in relation to you using the term "themebox" as if it were actually "themepark".

    Since themebox is already a portmanteau of themepark and sandbox, your argument should have been that Ashes is both a themepark and sandbox, making it a themebox. However, your comment was that Ashes is both a themebox and sandbox.

    Again, "if" this was a mistake on your part, cool, things happen, we agree that this is a somewhat important point to make, admit you made a small mistake and carry on.

    However, since you didnt even mention themepark as a term until after I posted my first correction for you (and after you googled the terms and needlessly provided links), my assumption is that you didnt even realize that themepark and themebox were different things, and participated in the conversation mistaking themebox for the term themepark.

    The above is the only real way you can claim Ashes is part themebox and part sandbox - hence me calling you out.

    Either way, you made a mistake. It was either an honest mistake or it was you bullshitting your way in a discussion.

    However, since we again both agree that it is an important discussion to make, all I care about at this point is you clarifying which of the two mistakes you made.
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    MyosotysMyosotys Member
    edited March 2023
    There are many thing to worry about regarding the PvP in this game... Steeven has been saying for years that the game won't be for everyone, but his PvP system seems to want to please everyone.
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    Do you really need to be able to CC greens?

    If they don't fight back, you don't need to CC them at all.
    If they do fight back, they're no longer green and so can be CC'ed.

    I'm not sure I get what the problem is.
    This link may help you: https://ashesofcreation.wiki/
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    NoaaniNoaani Member, Intrepid Pack
    daveywavey wrote: »
    Do you really need to be able to CC greens?

    If they don't fight back, you don't need to CC them at all.
    If they do fight back, they're no longer green and so can be CC'ed.

    I'm not sure I get what the problem is.

    The "problem" is that people can't open fights against unsuspecting opponents with CC.

    Like you (I assume), I don't see this as an issue at all. All things aside, I don't believe combat should be able to begin with CC anyway.
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    Noaani wrote: »
    The "problem" is that people can't open fights against unsuspecting opponents with CC.

    Like you (I assume), I don't see this as an issue at all. All things aside, I don't believe combat should be able to begin with CC anyway.

    I guess for those who are strongly against the "No CC against greens" rule is primarily for those who think it is fun to make people change what they are doing or make quick decisions on whether or not to punish the attacker by letting them get corrupted or by trying to fight back from the unfavorable spot they are already in.

    To make this short this is what I thought of:
    • CC immunity reduces the likelihood of trolls trying to exploit the players mentality (which is basically not playing the game [meaning ones character VS the other character] but bullying the player)
    • Too much CC immunity would however ruin the game by breaking immersion as it isolates players too much from one another.
    • The middle road might just be to grant 5 sec of CC immunity to greens after the first CC skill hits so they can have at least some time to react without giving them the full advantage if they choose to retaliate. (timer could scale up with the attackers corruption)
    The answer is probably >>> HERE <<<
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    No, sounds like handicap features that are not necessary especially with corruption already in place.
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    Kilion wrote: »
    They really need to add a poll feature to the forum and announce important polls in the livestream to get some data on peoples opinion, ideally filtered by status of that players (member, active since Alpha 1, Kickstarter and so on).

    That would be a reasonable allocation to put the marketing funds to use now, understand what their future player base is currently expecting and then address it in the next stream.

    Pools would just be manipulated and not give a full picture do to the small amount of players that interact on forums. In-game surveys would be more reliable.
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    NoaaniNoaani Member, Intrepid Pack
    No, sounds like handicap features that are not necessary especially with corruption already in place.

    I guess technically it is a handicap feature.

    What it does is give the player that is attacked an option though. They can signal their unwillingness to fight by simply leaving, and their attacker is unable to stop them doing so. They could follow and continue the attack, but cant CC them to prevent them leaving. This aspect of it isnt a handicap.

    The other thing it does is give the player that was attacked the first shot at CC in the fight. The attacker gets first attack, but the attacked player is then able to reply with CC.

    This aspect of it is indeed a handicap (leveling the playing field out).

    In my opinion though, this is a good thing. Every MMO I have played with open world PvP has been overly skewed towards the attacker winning. This levels that out some. In a game like Ashes, the fact that the green has the option of first CC will encourage more players to fight back - it's a much easier decision to make when you have a valid tactic to win over being CC'd and unable to do anything until you are already half dead.

    Players wanting to play as a rogue and open with a stun and such still have the ability to do that, they just need to attack reds and purples, rather than greens.
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    Noaani wrote: »
    No, sounds like handicap features that are not necessary especially with corruption already in place.

    I guess technically it is a handicap feature.

    What it does is give the player that is attacked an option though. They can signal their unwillingness to fight by simply leaving, and their attacker is unable to stop them doing so. They could follow and continue the attack, but cant CC them to prevent them leaving. This aspect of it isnt a handicap.

    The other thing it does is give the player that was attacked the first shot at CC in the fight. The attacker gets first attack, but the attacked player is then able to reply with CC.

    This aspect of it is indeed a handicap (leveling the playing field out).

    In my opinion though, this is a good thing. Every MMO I have played with open world PvP has been overly skewed towards the attacker winning. This levels that out some. In a game like Ashes, the fact that the green has the option of first CC will encourage more players to fight back - it's a much easier decision to make when you have a valid tactic to win over being CC'd and unable to do anything until you are already half dead.

    Players wanting to play as a rogue and open with a stun and such still have the ability to do that, they just need to attack reds and purples, rather than greens.

    my response is still no, couldn't care any less.
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    NoaaniNoaani Member, Intrepid Pack
    Noaani wrote: »
    No, sounds like handicap features that are not necessary especially with corruption already in place.

    I guess technically it is a handicap feature.

    What it does is give the player that is attacked an option though. They can signal their unwillingness to fight by simply leaving, and their attacker is unable to stop them doing so. They could follow and continue the attack, but cant CC them to prevent them leaving. This aspect of it isnt a handicap.

    The other thing it does is give the player that was attacked the first shot at CC in the fight. The attacker gets first attack, but the attacked player is then able to reply with CC.

    This aspect of it is indeed a handicap (leveling the playing field out).

    In my opinion though, this is a good thing. Every MMO I have played with open world PvP has been overly skewed towards the attacker winning. This levels that out some. In a game like Ashes, the fact that the green has the option of first CC will encourage more players to fight back - it's a much easier decision to make when you have a valid tactic to win over being CC'd and unable to do anything until you are already half dead.

    Players wanting to play as a rogue and open with a stun and such still have the ability to do that, they just need to attack reds and purples, rather than greens.

    my response is still no, couldn't care any less.

    I assume you know that this makes you appear as if you just want to sneak up behind unsuspecting players and attempt to CC lock them.

    Since it would seem Intrepids plan for this mechanic is to stop players being able to do this, those that want to do it saying they dont like the mechanic simply tells Intrepid they are on the right track.
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    Noaani wrote: »
    Noaani wrote: »
    No, sounds like handicap features that are not necessary especially with corruption already in place.

    I guess technically it is a handicap feature.

    What it does is give the player that is attacked an option though. They can signal their unwillingness to fight by simply leaving, and their attacker is unable to stop them doing so. They could follow and continue the attack, but cant CC them to prevent them leaving. This aspect of it isnt a handicap.

    The other thing it does is give the player that was attacked the first shot at CC in the fight. The attacker gets first attack, but the attacked player is then able to reply with CC.

    This aspect of it is indeed a handicap (leveling the playing field out).

    In my opinion though, this is a good thing. Every MMO I have played with open world PvP has been overly skewed towards the attacker winning. This levels that out some. In a game like Ashes, the fact that the green has the option of first CC will encourage more players to fight back - it's a much easier decision to make when you have a valid tactic to win over being CC'd and unable to do anything until you are already half dead.

    Players wanting to play as a rogue and open with a stun and such still have the ability to do that, they just need to attack reds and purples, rather than greens.

    my response is still no, couldn't care any less.

    I assume you know that this makes you appear as if you just want to sneak up behind unsuspecting players and attempt to CC lock them.

    Since it would seem Intrepids plan for this mechanic is to stop players being able to do this, those that want to do it saying they dont like the mechanic simply tells Intrepid they are on the right track.

    how disappointing. I guess the rumors are true then. I expected more from you.
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    OkeydokeOkeydoke Member, Alpha One, Adventurer
    how disappointing. I guess the rumors are true then. I expected more from you.

    Don't get caught up in rumors about people. Noaani is just a person on the forum, like you and like me. Rumors are started by people, and spread by other people. This tells me you are a part of some kind of community or group of like-minded people as yourself.

    Get THOSE people to come to the forums and give their opinions on topics. They don't need to fight with anyone or get into big drawn out arguments, just tell them to come give their opinions on things on the forum. This forum is suffering a dire shortage of common sense lately. That's kind of subjective of course. But if you know people who are looking at Ashes, but sitting on the sidelines as far as giving feedback, tell them to get INVOLVED.

    As far as the CC thing, it's unlikely to change. Yeah it's kind of silly in a way. But there is some merit to not allowing greens to be CC'd in some situations. It avoids several different griefy/trolly situations. But there's also merit to the notion that a red who is being actively attacked by a green, should be able to CC that green.

    These types of common sense solutions are the things we need people like you and yours arguing for. You can hold on to your idea that all greens should be CC'able always. It's a valid opinion. I'm just telling you it's unlikely you're going to get exactly what you want there. And there are other aspects of it to argue for, as well as other entire issues. Get your people involved.
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    Okeydoke wrote: »
    how disappointing. I guess the rumors are true then. I expected more from you.

    Don't get caught up in rumors about people. Noaani is just a person on the forum, like you and like me. Rumors are started by people, and spread by other people. This tells me you are a part of some kind of community or group of like-minded people as yourself.

    Get THOSE people to come to the forums and give their opinions on topics. They don't need to fight with anyone or get into big drawn out arguments, just tell them to come give their opinions on things on the forum. This forum is suffering a dire shortage of common sense lately. That's kind of subjective of course. But if you know people who are looking at Ashes, but sitting on the sidelines as far as giving feedback, tell them to get INVOLVED.

    As far as the CC thing, it's unlikely to change. Yeah it's kind of silly in a way. But there is some merit to not allowing greens to be CC'd in some situations. It avoids several different griefy/trolly situations. But there's also merit to the notion that a red who is being actively attacked by a green, should be able to CC that green.

    These types of common sense solutions are the things we need people like you and yours arguing for. You can hold on to your idea that all greens should be CC'able always. It's a valid opinion. I'm just telling you it's unlikely you're going to get exactly what you want there. And there are other aspects of it to argue for, as well as other entire issues. Get your people involved.

    lol?
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    OkeydokeOkeydoke Member, Alpha One, Adventurer

    lol?

    ROFLMAO
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    Guess the rumors are true then.
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    OkeydokeOkeydoke Member, Alpha One, Adventurer
    I don't know what the rumors are. They could be true. Reckon it's possible.
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    NiKrNiKr Member
    Okeydoke wrote: »
    I don't know what the rumors are. They could be true. Reckon it's possible.
    I think Sage is just trolling :) Don't feed it.
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    OkeydokeOkeydoke Member, Alpha One, Adventurer
    NiKr wrote: »
    I think Sage is just trolling :) Don't feed it.

    I'm kinda trolling too. I think he thinks I'm a Noaani alt account.
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    NoaaniNoaani Member, Intrepid Pack
    Noaani wrote: »
    Noaani wrote: »
    No, sounds like handicap features that are not necessary especially with corruption already in place.

    I guess technically it is a handicap feature.

    What it does is give the player that is attacked an option though. They can signal their unwillingness to fight by simply leaving, and their attacker is unable to stop them doing so. They could follow and continue the attack, but cant CC them to prevent them leaving. This aspect of it isnt a handicap.

    The other thing it does is give the player that was attacked the first shot at CC in the fight. The attacker gets first attack, but the attacked player is then able to reply with CC.

    This aspect of it is indeed a handicap (leveling the playing field out).

    In my opinion though, this is a good thing. Every MMO I have played with open world PvP has been overly skewed towards the attacker winning. This levels that out some. In a game like Ashes, the fact that the green has the option of first CC will encourage more players to fight back - it's a much easier decision to make when you have a valid tactic to win over being CC'd and unable to do anything until you are already half dead.

    Players wanting to play as a rogue and open with a stun and such still have the ability to do that, they just need to attack reds and purples, rather than greens.

    my response is still no, couldn't care any less.

    I assume you know that this makes you appear as if you just want to sneak up behind unsuspecting players and attempt to CC lock them.

    Since it would seem Intrepids plan for this mechanic is to stop players being able to do this, those that want to do it saying they dont like the mechanic simply tells Intrepid they are on the right track.

    how disappointing. I guess the rumors are true then. I expected more from you.

    I mean, probably.

    On the other hand, if you disagree, feel free to debate the point with logic and such - assuming you have a logical point to make.

    Perhaps you have a reason why you think players should be able to sneak up on unsuspecting players, CC them and get them down to 50% ho before they have a chance of responding to the situation.

    Personally, I like the idea of that not being possible - at least not against greens.
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    @NiKr @Okeydoke @Noaani
    you three... lol. thin air defense team.

    Thanks for the laughs :smile:
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    Mag7spy wrote: »
    Kilion wrote: »
    They really need to add a poll feature to the forum and announce important polls in the livestream to get some data on peoples opinion, ideally filtered by status of that players (member, active since Alpha 1, Kickstarter and so on).

    That would be a reasonable allocation to put the marketing funds to use now, understand what their future player base is currently expecting and then address it in the next stream.

    Pools would just be manipulated and not give a full picture do to the small amount of players that interact on forums. In-game surveys would be more reliable.

    How would you manipulate a poll when you can simply filter for people who have actually put money on the table? Sure anyone can make an account in the forum, but when you filter the votes by status (e.g. "Beta+" for accounts who have purchased at least a beta key) I'd like to see the one who buys thousands of keys just to screw up the poll.
    The answer is probably >>> HERE <<<
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    CawwCaww Member
    This reply is for the Forum Moderators Report to key devs, no need for anyone to comment on my post:

    I like that greens will not have to worry about having a root whipped out willy-nilly...

    Please add to report, thank you
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    SolvrynSolvryn Member, Alpha One, Adventurer
    Just grab their hand and skip through the flowers straight off a cliff to death if you want the loots.
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    hm, seems like if greens will be CC immune at all times the meta will be using npcs to get them low and swoop in to finish them off before they can use any escapes. We trade one form of toxicity for another. Lol
    5000x1000px_Sathrago_Commission_RavenJuu.jpg?ex=661327bf&is=6600b2bf&hm=e6652ad4fec65a6fe03abd2e8111482acb29206799f1a336b09f703d4ff33c8b&
    Commissioned at https://fiverr.com/ravenjuu
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    DiamahtDiamaht Member, Braver of Worlds, Alpha One
    I don't think we'll know how any of this plays out until we are in it. Alpha/Beta will be when we can see it and experience it live.

    I'm honestly fine with not thinking about/worrying about any of the pk stuff until then. At that stage we will have concrete experiences with what they are setting up to tell us if its actually working or not.
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    NoaaniNoaani Member, Intrepid Pack
    Sathrago wrote: »
    hm, seems like if greens will be CC immune at all times the meta will be using npcs to get them low and swoop in to finish them off before they can use any escapes. We trade one form of toxicity for another. Lol

    It is quite possible that this will become more common.

    The natural counter to this is that people will slow down a little while fighting mobs, so that they don't get themselves in too dangerous a position.
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