Dygz wrote: » HumblePuffin wrote: » @Abarat while not always true it seems many use “corruption isn’t a good enough deterrent” when they really mean “anyone who can attack me without my permission is a problem” I think this is claim is false. Attacking without permission is not a problem - because Corruption should mean that if I don't fight back, there is a decent chance that the attacker will hit me once or twice and then choose to combat someone interested in PvP combat - so they can avoid Corruption. So, just hitting once or twice and then moving on is no issue. Continuing the battle when your player opponent is not in the mood to do that activity is a problem - for people who don't love PvP. So... Corruption has to be enough of a deterrent that a bunch of my time is not wasted by unwanted PvP combat. And, for me, the Corruption mechanic would have to be in play across the entire map. I wouldn't have a problem with the people who hit me once or twice and move on when I don't fight back. I would have a problem with the people who prolong the combat encounter when I'm not in the mood for that encounter.
HumblePuffin wrote: » @Abarat while not always true it seems many use “corruption isn’t a good enough deterrent” when they really mean “anyone who can attack me without my permission is a problem”
Depraved wrote: » Dygz wrote: » Depraved wrote: » what if you are doing an easy quest or killing some easy mobs, then someone else starts killing all your mobs, forcing you to not kill mobs and wait there doing nothing or go to another area, would you get enraged too? just curious. I don't own mobs. And I prefer to play MMORPGs where we all share mobs, rather than MMORPGs where we compete over mobs. So, no, I don't become enraged over kill stealing because, for me, kill stealing is not really a thing. Especially now that WoW, after 10 years, has solved the Endgame conundrum for me - I'd be playing WoW, where there is no competition for mobs, way more than I would play Ashes. yeah but lets say i go to where you are and follow you around killing all the mobs you want to kill and gathering all the flowers you want to gather
Dygz wrote: » Depraved wrote: » what if you are doing an easy quest or killing some easy mobs, then someone else starts killing all your mobs, forcing you to not kill mobs and wait there doing nothing or go to another area, would you get enraged too? just curious. I don't own mobs. And I prefer to play MMORPGs where we all share mobs, rather than MMORPGs where we compete over mobs. So, no, I don't become enraged over kill stealing because, for me, kill stealing is not really a thing. Especially now that WoW, after 10 years, has solved the Endgame conundrum for me - I'd be playing WoW, where there is no competition for mobs, way more than I would play Ashes.
Depraved wrote: » what if you are doing an easy quest or killing some easy mobs, then someone else starts killing all your mobs, forcing you to not kill mobs and wait there doing nothing or go to another area, would you get enraged too? just curious.
Dygz wrote: » Corruption has to be enough of a deterrent that a bunch of my time is not wasted by unwanted PvP combat.
Percimes wrote: » Depraved wrote: » Dygz wrote: » Depraved wrote: » what if you are doing an easy quest or killing some easy mobs, then someone else starts killing all your mobs, forcing you to not kill mobs and wait there doing nothing or go to another area, would you get enraged too? just curious. I don't own mobs. And I prefer to play MMORPGs where we all share mobs, rather than MMORPGs where we compete over mobs. So, no, I don't become enraged over kill stealing because, for me, kill stealing is not really a thing. Especially now that WoW, after 10 years, has solved the Endgame conundrum for me - I'd be playing WoW, where there is no competition for mobs, way more than I would play Ashes. yeah but lets say i go to where you are and follow you around killing all the mobs you want to kill and gathering all the flowers you want to gather Wouldn't it then fall under the definition of griefing by IS. Griefing in Ashes of Creation is defined as impacting another player's gameplay in a negative and harassing and repetitive manner. It is something that is outside of the expectation of the gameplay behavior that is communicated in the design philosophy.[1] Mostly because of the repetitive manner of your actions.
CROW3 wrote: » Dygz wrote: » Corruption has to be enough of a deterrent that a bunch of my time is not wasted by unwanted PvP combat. Yep. I’m curious to test this extensively.
Depraved wrote: » Percimes wrote: » Depraved wrote: » Dygz wrote: » Depraved wrote: » what if you are doing an easy quest or killing some easy mobs, then someone else starts killing all your mobs, forcing you to not kill mobs and wait there doing nothing or go to another area, would you get enraged too? just curious. I don't own mobs. And I prefer to play MMORPGs where we all share mobs, rather than MMORPGs where we compete over mobs. So, no, I don't become enraged over kill stealing because, for me, kill stealing is not really a thing. Especially now that WoW, after 10 years, has solved the Endgame conundrum for me - I'd be playing WoW, where there is no competition for mobs, way more than I would play Ashes. yeah but lets say i go to where you are and follow you around killing all the mobs you want to kill and gathering all the flowers you want to gather Wouldn't it then fall under the definition of griefing by IS. Griefing in Ashes of Creation is defined as impacting another player's gameplay in a negative and harassing and repetitive manner. It is something that is outside of the expectation of the gameplay behavior that is communicated in the design philosophy.[1] Mostly because of the repetitive manner of your actions. probably. lets say we are in a pve server. no open world pvp. i just take every mob. isnt that annoying?
rocsek wrote: » My worry is that people wont play Alpha 2 how they will at launch, and some of the numbers/testing will be skewed due to that. Time will tell.
CROW3 wrote: » rocsek wrote: » My worry is that people wont play Alpha 2 how they will at launch, and some of the numbers/testing will be skewed due to that. Time will tell. Oh, I hope they don’t. We need people to approach Alpha 2 as a test, not play it. Most of the things I’ll be doing in Alpha 2 are not things I’ll be doing at launch. We’re tasked with pushing hard on all aspects of the game design, and many times actively trying to break the game. Very different role than simply playing the game.
Dygz wrote: » HumblePuffin wrote: » @Abarat while not always true it seems many use “corruption isn’t a good enough deterrent” when they really mean “anyone who can attack me without my permission is a problem” I think this is claim is false.
Dygz wrote: » Continuing the battle when your player opponent is not in the mood to do that activity is a problem - for people who don't love PvP.
Abarat wrote: » Dygz wrote: » Continuing the battle when your player opponent is not in the mood to do that activity is a problem - for people who don't love PvP. corruption does not STOP this, it disincentivizes it, but does not stop it. This seems to be in direct opposition to your claim that being attacked when you dont to be is the real problem. Corruption does not solve that... it just means it is unlikely to happen over and over in one session. at least that is what i think.
Ravicus wrote: » Open world pvp. We will be playing in it. Here is what to expect. Yes, every negative action between 2 or players is player vs player. It does not always mean player killing. From the attackers point of view he is issuing a challenge. He is trying to provoke you into a fight. Trying to challenge you and has enough courage to face you if you retalliate.https://media.giphy.com/media Now the target of the attacker, the recipiant has choices too. They can fight back. They can walk away and go to another place. Or they can stay there and get provoking actions or actually get pk'd if they hang around long enough. There is a gentlemans saying "the better man will walk away" and that might be the best solution. Now I hear people use the word griefing. I do not thing that is possible in a pvp setting. Unless they are doxxing you or some severe circumstances it is just gameplay. PvP settings are not for some people and they prefer to play in a more secure setting. And that is fine. One suggestion is when out exploring, do it with others, run in groups. There is safety in numbers from that one lone ambush pk'r. Practice fighting with friends if you have to defend yourself or one of your party members. There are ways to mitigate the possibility of pvp. The hardest thing probably to do in Ashes is to be a solo player that hates pvp and is pve. You will most likely have a hard time. If you are the kind of person that loves that challenge it might be up your ally. Who knows?
BlackBrony wrote: » Ravicus wrote: » Open world pvp. We will be playing in it. Here is what to expect. Yes, every negative action between 2 or players is player vs player. It does not always mean player killing. From the attackers point of view he is issuing a challenge. He is trying to provoke you into a fight. Trying to challenge you and has enough courage to face you if you retalliate.https://media.giphy.com/media Now the target of the attacker, the recipiant has choices too. They can fight back. They can walk away and go to another place. Or they can stay there and get provoking actions or actually get pk'd if they hang around long enough. There is a gentlemans saying "the better man will walk away" and that might be the best solution. Now I hear people use the word griefing. I do not thing that is possible in a pvp setting. Unless they are doxxing you or some severe circumstances it is just gameplay. PvP settings are not for some people and they prefer to play in a more secure setting. And that is fine. One suggestion is when out exploring, do it with others, run in groups. There is safety in numbers from that one lone ambush pk'r. Practice fighting with friends if you have to defend yourself or one of your party members. There are ways to mitigate the possibility of pvp. The hardest thing probably to do in Ashes is to be a solo player that hates pvp and is pve. You will most likely have a hard time. If you are the kind of person that loves that challenge it might be up your ally. Who knows? But it's not like that. They're not trying to provoke you because you don't know what they think. They might hit you once, but they might also hit you until you're 50%. Steven said kill time it's going to be long, so they can leave in at 50% pretty fast but don't kill you. The person being attacked is at loss now, and maybe they will fight anyway to lose less xp.
Ravicus wrote: » BlackBrony wrote: » Ravicus wrote: » Open world pvp. We will be playing in it. Here is what to expect. Yes, every negative action between 2 or players is player vs player. It does not always mean player killing. From the attackers point of view he is issuing a challenge. He is trying to provoke you into a fight. Trying to challenge you and has enough courage to face you if you retalliate.https://media.giphy.com/media Now the target of the attacker, the recipiant has choices too. They can fight back. They can walk away and go to another place. Or they can stay there and get provoking actions or actually get pk'd if they hang around long enough. There is a gentlemans saying "the better man will walk away" and that might be the best solution. Now I hear people use the word griefing. I do not thing that is possible in a pvp setting. Unless they are doxxing you or some severe circumstances it is just gameplay. PvP settings are not for some people and they prefer to play in a more secure setting. And that is fine. One suggestion is when out exploring, do it with others, run in groups. There is safety in numbers from that one lone ambush pk'r. Practice fighting with friends if you have to defend yourself or one of your party members. There are ways to mitigate the possibility of pvp. The hardest thing probably to do in Ashes is to be a solo player that hates pvp and is pve. You will most likely have a hard time. If you are the kind of person that loves that challenge it might be up your ally. Who knows? But it's not like that. They're not trying to provoke you because you don't know what they think. They might hit you once, but they might also hit you until you're 50%. Steven said kill time it's going to be long, so they can leave in at 50% pretty fast but don't kill you. The person being attacked is at loss now, and maybe they will fight anyway to lose less xp. You are assuming much. If someone walks up and slaps you what do you think they are trying to do. Also, if you are not going to fight back why are you sticking around while they beat you down to 50%? Why are you letting that happen. Are you waiting for them to get you down to 1% or to kill you? Why are you just standing there doing nothing? You can fight back, you can leave or you can take what they give. You will never know what they are thinking but you can be assured they are trying to provoke you.
rocsek wrote: » BlackBrony wrote: » Ravicus wrote: » Open world pvp. We will be playing in it. Here is what to expect. Yes, every negative action between 2 or players is player vs player. It does not always mean player killing. From the attackers point of view he is issuing a challenge. He is trying to provoke you into a fight. Trying to challenge you and has enough courage to face you if you retalliate.https://media.giphy.com/media Now the target of the attacker, the recipiant has choices too. They can fight back. They can walk away and go to another place. Or they can stay there and get provoking actions or actually get pk'd if they hang around long enough. There is a gentlemans saying "the better man will walk away" and that might be the best solution. Now I hear people use the word griefing. I do not thing that is possible in a pvp setting. Unless they are doxxing you or some severe circumstances it is just gameplay. PvP settings are not for some people and they prefer to play in a more secure setting. And that is fine. One suggestion is when out exploring, do it with others, run in groups. There is safety in numbers from that one lone ambush pk'r. Practice fighting with friends if you have to defend yourself or one of your party members. There are ways to mitigate the possibility of pvp. The hardest thing probably to do in Ashes is to be a solo player that hates pvp and is pve. You will most likely have a hard time. If you are the kind of person that loves that challenge it might be up your ally. Who knows? But it's not like that. They're not trying to provoke you because you don't know what they think. They might hit you once, but they might also hit you until you're 50%. Steven said kill time it's going to be long, so they can leave in at 50% pretty fast but don't kill you. The person being attacked is at loss now, and maybe they will fight anyway to lose less xp. One of the problems with this theory is that only you and party members know what your health is. SO I may be at 10% and you hit me a few times and kill me. You didn't intend to go red, but now you are. Now how many times are you going to be willing to attack someone without knowing where their health is? And hope you don't go red.