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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Does anyone really believe this system (including the seeming rarity of freeholds) will last on live for 6 months?
I know I don't.
most games start so tight you can't do anything without spending gobs of time on it, the community complains and things eventually loosen up (usually for the better)
I would have a freehold for a farm. My toon will use leather armour. Though I hope I can also get leather from the wild. I'm a gatherer by trade and I feel I might also place a tavern if the location was ripe. I'm not too clued on the economic side because I've only theory crafted my action side.
This is why I say that freeholds are a party thing. And if your party is wealthy enough, you could have a whole damn industry
I think it would work better if I was a gatherer and I bonded with a processor. The idea is to collect my repair resources so I don't have to pay the rates at the markets etc.
I've often been fortunate to be a gatherer thanks to the long duration I play these games for. Access to the legendary materials will come from my guild raids.
Since when were freeholds literally always a guild thing?
This is entirely new news to me. I have never had that impression. The last freehold discussion we had we were told it would be difficult to obtain a freehold but with time and persistence any player that wanted to get one could do so.
I would add that none of the skins that have been on sale for years now ever hinted at needing a guild or to be a hardcore player in order to use what you spent you money on.
I'll take that bet. Will you wager 27 Internet points?
I expect it to be changed, but not until beta.
he said he is a casual xD
And you assume casual means only a few hours a week?
Though if Intrepid design farming in that way - ooooh boi I better not hear a peep from the casuals
or a few hours a day. what is a casual player then? he said his life wont allow him to be a hardcore player..so that most likely mean he wont be playing that much?
Depending on your definition, a casual player can mean one of two things.
Either someone that plays the game in a relaxed way, or someone that plays the game with irregular hours.
The amount of time played isn't actually a factor in either definition at all.
Any other possible definitions aren't supported by the term "casual".
Most farmville type players would fit in to the first definition above. They are playing the game in a relaxed manner.
it was also said that they will be limited. what people mean by a guild thing is this.
let's say you need 10 gold to buy a freehold and u can get 1 gold an hour. it will take you 10 hours to get the freehold. so with time and effort, you can get it.
a guild with 10 players can have all 10 players farm gold for 1 hour, and now they can get 1 freehold in one hour. but guess what? now they have 0 gold. you didn't get freehold A but you can get freehold B.
also, if you really need to be level 50 to get a freehold, you can still get one by leveling faster than other people. so you might not have lots of money to outbid everybody, but most people wont even be able to bid in the first place.
if the guild wants to buy a freehold for all 10 players, they would need to spend 10 hours farming gold, you only need 10, so individual players still have an opportunity.
its probably even better to just make a family and pool resources to buy a freehold, get your refining stations and then try to get a 2nd one, or become friends with other families who have the refining stations you don't, and then you can trade.
this game will be dominated by hardcore 24/7 cp's from L2, not by guilds from other games who arent organized in cp's IMO.
we just have to wait for alpha2, things can always change.
well, I think I read on the wiki that your stations on your frehold will require you to tend to them. like ur furnace can overheat and be out of commission until you log in and pour water on it. things like that. so freehold most likely wont be a fire and forget thing. if you are a casual with a freehold, you will still have to log in to check your stations.
this further reduces the importance of casuals much more, because if they cant log in to do maintenance on their stations, their production will be much slower.
Also, you will be spending the bulk of your time leveling your combat class, a farmville player will not.
Get enough snowflakes together and you have a snowball.
I'm going to further NiKr's point above.
First, if 10 people are all working at 1 gold an hour each to get a freehold that costs 10 gold, it will take them 10 hours to get 10 freeholds.
In this situation, that solo player earning 1 gold an hour for 10 hours has a shot at getting the 10th freehold from this guild.
The problem is, if there are 10 freeholds and two guilds of 10 people working towards it. Now the solo player has no chance at all.
Then there is the other problem in that having a freehold will increase your earning potential, making it even harder still for that solo player (harder than no chance at all).
I just remembered that I really should not use certain language in certain ways on the internet, so for anyone reading.
I am among the 'snowflakes'. I am the carebear. I am the type who will campaign for the 'casual' to have Freeholds and for bidding to be removed.
It is not my intent to use that term to mock anyone like me, but to use it to mock the sort of people who use it unironically.
It's a 'coping mechanism' for when I'm irritated by bad designs.
"If a player wants to achieve a freehold, they can achieve the freehold. However the amount of effort, resources and time that's required to achieve that freehold is a large amount. It is something that is a monumental achievement for you to get that freehold.
Anybody who puts the effort in should be able to achieve a freehold, but it is going to be a major achievement."
https://youtube.com/shorts/GJ5nXHIHQKs?feature=share
Where does he say limited? And I keep hearing the use of the word player, not guild.
Imagine when people find out that there is zero chance they ever getting legendary loot that only the biggest guilds will be competing for... I mean, intrepid never said that, and they can say "there is a chance" but some things don't need to be said, its Obvious based on other games.
Ashes took inspiration from EVE, Archeage, Lineage 2, yet... we have people in the community that hate all of those games because of PvP but thought it would be a good idea to back AoC
I do still think that assuming that everyone would have a freehold was foolish, but I'd prefer if Intrepid just split their freeholds into the building types they mentioned on the stream. This will obviously still fuck over a ton of cosmetics buyers, but they've done that already so alas.
We have housing, processing, service. Make those 3 types of freeholds, with 3 different sizes (0.5acre(or even smaller) - 1.5acre), with 3 different acquisition methods, with 3 different amounts of slots for them.
Have a hard quest and a nice plain cost for the house. Have a profession-based check/requirement for the processing. And have a bid-based party/family content of business freeholds.
Anyone who wants can get a house, which takes up barely any space and has almost no distance limit between buildings. Hardcore processors have their first come first serve slots with "enough" space for several buildings related to their profession. And business dudes have predetermined high value locations in each node that guilds can fight over.
I feel like that'd be the most fair, while being absolutely unfair to literally anyone who just so happened to get a business cosmetic skin. Those should be provided a refund, or ideally even a doubling of their embers.
And this is where I was too.
Where 'standing up' the Freehold is an opportunity cost.
Where the 'average player' who doesn't care about it can look at the huge economic investment and go 'nope that's not for me I'll just kill mobs or work as a mercenary and live in an apartment in town' and that would be the reason they would not do it.
And where the biggest competitive guild would be able to get all the 'good spots near the current good nodes' and that's their reward for being so organized. Everyone else has to 'make do out in the wilderness'.
Now we're at 'big competitive guilds have reason to just throw time/money at any sufficiently loyal player to get a Freehold just to have control of it with the intention of profiting'. Bonus points if it is related to Citizenship anywhere. Double Landgrab go!