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Bidding is a terrible way to handle freeholds

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Comments

  • Mag7spyMag7spy Member, Alpha Two
    Personally I'm fine with them being more mansion and special level as they are. Doesn't matter if you make x3 or more not everyone will have one will be a fact regardless, nothing changes.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    The issue is not whether everyone has one or not, the issue is the amount required for end game processing. Processing isn't instant and processing isn't guaranteed thanks to the changes to the siege loot mechanics. Thus, 50,000 people needing repairs, armour made and weapons made need more than a few hundred Grandmaster Processors or the prices will be really high.
    2a3b8ichz0pd.gif
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Mag7spy wrote: »
    Personally I'm fine with them being more mansion and special level as they are. Doesn't matter if you make x3 or more not everyone will have one will be a fact regardless, nothing changes.

    Man, where were you when people were discussing unemployment numbers and inflation in the real world, you could have solved all that with this hard-factual take on the situation.
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • Mag7spyMag7spy Member, Alpha Two
    Azherae wrote: »
    Mag7spy wrote: »
    Personally I'm fine with them being more mansion and special level as they are. Doesn't matter if you make x3 or more not everyone will have one will be a fact regardless, nothing changes.

    Man, where were you when people were discussing unemployment numbers and inflation in the real world, you could have solved all that with this hard-factual take on the situation.

    Just because you down own a mansion doesn't mean you aren't unemployed or don't make bread. Everyone should have access to a house of their own, doesn't mean they will the top tier freehold one. Which as they already said people will have their houses.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    I thought a Metro Mansion was the top house?
    2a3b8ichz0pd.gif
  • Mag7spyMag7spy Member, Alpha Two
    Neurath wrote: »
    The issue is not whether everyone has one or not, the issue is the amount required for end game processing. Processing isn't instant and processing isn't guaranteed thanks to the changes to the siege loot mechanics. Thus, 50,000 people needing repairs, armour made and weapons made need more than a few hundred Grandmaster Processors or the prices will be really high.

    We will see how the game pans out, i don't believe most people will be needing a freehold for repairs. Between progression and time not everyone will be at end game needing the best thing to repair. Let alone how do you even know you will need that to repair most gear it is made on assumptions.

    I don't doubt the prices may be high based on demand and control. It could be cheat at start and spike later on based on the amount of players reaching towards end game and based on what they need. If there is too much demand and not enough supply, i suspect they will adjust things.

    I feel a lot of these views are looking at it like everyone is suddenly at end game at the start,, needing and wanting all the best stuff. Only through time we will see how it works as far as demand. As well as you can siege and target freeholds so you can bid on them in the future.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Mag7spy wrote: »
    Neurath wrote: »
    The issue is not whether everyone has one or not, the issue is the amount required for end game processing. Processing isn't instant and processing isn't guaranteed thanks to the changes to the siege loot mechanics. Thus, 50,000 people needing repairs, armour made and weapons made need more than a few hundred Grandmaster Processors or the prices will be really high.

    We will see how the game pans out, i don't believe most people will be needing a freehold for repairs. Between progression and time not everyone will be at end game needing the best thing to repair. Let alone how do you even know you will need that to repair most gear it is made on assumptions.

    I don't doubt the prices may be high based on demand and control. It could be cheat at start and spike later on based on the amount of players reaching towards end game and based on what they need. If there is too much demand and not enough supply, i suspect they will adjust things.

    I feel a lot of these views are looking at it like everyone is suddenly at end game at the start,, needing and wanting all the best stuff. Only through time we will see how it works as far as demand. As well as you can siege and target freeholds so you can bid on them in the future.

    You can't get a freehold until level 3 node and level 50 toon. I'm not looking at the end game at the start at all. I'm looking at end game. Furthermore, if we can get the materials for epic gear from a journeyman processor then I won't have an issue but with 5 tiers of gear and epic being tier 4 i doubt a mid range processer will be able to do tier 4 weapons let alone tier 5.
    2a3b8ichz0pd.gif
  • Mag7spyMag7spy Member, Alpha Two
    Neurath wrote: »
    Mag7spy wrote: »
    Neurath wrote: »
    The issue is not whether everyone has one or not, the issue is the amount required for end game processing. Processing isn't instant and processing isn't guaranteed thanks to the changes to the siege loot mechanics. Thus, 50,000 people needing repairs, armour made and weapons made need more than a few hundred Grandmaster Processors or the prices will be really high.

    We will see how the game pans out, i don't believe most people will be needing a freehold for repairs. Between progression and time not everyone will be at end game needing the best thing to repair. Let alone how do you even know you will need that to repair most gear it is made on assumptions.

    I don't doubt the prices may be high based on demand and control. It could be cheat at start and spike later on based on the amount of players reaching towards end game and based on what they need. If there is too much demand and not enough supply, i suspect they will adjust things.

    I feel a lot of these views are looking at it like everyone is suddenly at end game at the start,, needing and wanting all the best stuff. Only through time we will see how it works as far as demand. As well as you can siege and target freeholds so you can bid on them in the future.

    You can't get a freehold until level 3 node and level 50 toon. I'm not looking at the end game at the start at all. I'm looking at end game. Furthermore, if we can get the materials for epic gear from a journeyman processor then I won't have an issue but with 5 tiers of gear and epic being tier 4 i doubt a mid range processer will be able to do tier 4 weapons let alone tier 5.

    I don't think its going to effect the normal player for a good bit where they will get even more data at that point. It will most likely be a harder cap on tryhards rushing the game (like me). There is so little we know about crafting I don't want to make any assumptions on it on what we will need and won't and level of exact demand or if most players will be crippled. If there is a hard contrast and we can't function without the mats and can not get the mats I'd say there would be a problem.

    Though it be a fair question to ask on the effect freeholds will have on end game crafting and the devs intentions. Pretty big question though with all the elements at play. Though with the live stream coming up, good chance to start asking questions.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Mag7spy wrote: »
    Neurath wrote: »
    Mag7spy wrote: »
    Neurath wrote: »
    The issue is not whether everyone has one or not, the issue is the amount required for end game processing. Processing isn't instant and processing isn't guaranteed thanks to the changes to the siege loot mechanics. Thus, 50,000 people needing repairs, armour made and weapons made need more than a few hundred Grandmaster Processors or the prices will be really high.

    We will see how the game pans out, i don't believe most people will be needing a freehold for repairs. Between progression and time not everyone will be at end game needing the best thing to repair. Let alone how do you even know you will need that to repair most gear it is made on assumptions.

    I don't doubt the prices may be high based on demand and control. It could be cheat at start and spike later on based on the amount of players reaching towards end game and based on what they need. If there is too much demand and not enough supply, i suspect they will adjust things.

    I feel a lot of these views are looking at it like everyone is suddenly at end game at the start,, needing and wanting all the best stuff. Only through time we will see how it works as far as demand. As well as you can siege and target freeholds so you can bid on them in the future.

    You can't get a freehold until level 3 node and level 50 toon. I'm not looking at the end game at the start at all. I'm looking at end game. Furthermore, if we can get the materials for epic gear from a journeyman processor then I won't have an issue but with 5 tiers of gear and epic being tier 4 i doubt a mid range processer will be able to do tier 4 weapons let alone tier 5.

    I don't think its going to effect the normal player for a good bit where they will get even more data at that point. It will most likely be a harder cap on tryhards rushing the game (like me). There is so little we know about crafting I don't want to make any assumptions on it on what we will need and won't and level of exact demand or if most players will be crippled. If there is a hard contrast and we can't function without the mats and can not get the mats I'd say there would be a problem.

    Though it be a fair question to ask on the effect freeholds will have on end game crafting and the devs intentions. Pretty big question though with all the elements at play. Though with the live stream coming up, good chance to start asking questions.

    Normally I'd agree with your stance. I would normally be gun-hoe about the crafted gear, however, the world boss dropped completed items and we'll have to repair said dropped items one way or another.
    2a3b8ichz0pd.gif
  • Mag7spyMag7spy Member, Alpha Two
    Neurath wrote: »
    Mag7spy wrote: »
    Neurath wrote: »
    Mag7spy wrote: »
    Neurath wrote: »
    The issue is not whether everyone has one or not, the issue is the amount required for end game processing. Processing isn't instant and processing isn't guaranteed thanks to the changes to the siege loot mechanics. Thus, 50,000 people needing repairs, armour made and weapons made need more than a few hundred Grandmaster Processors or the prices will be really high.

    We will see how the game pans out, i don't believe most people will be needing a freehold for repairs. Between progression and time not everyone will be at end game needing the best thing to repair. Let alone how do you even know you will need that to repair most gear it is made on assumptions.

    I don't doubt the prices may be high based on demand and control. It could be cheat at start and spike later on based on the amount of players reaching towards end game and based on what they need. If there is too much demand and not enough supply, i suspect they will adjust things.

    I feel a lot of these views are looking at it like everyone is suddenly at end game at the start,, needing and wanting all the best stuff. Only through time we will see how it works as far as demand. As well as you can siege and target freeholds so you can bid on them in the future.

    You can't get a freehold until level 3 node and level 50 toon. I'm not looking at the end game at the start at all. I'm looking at end game. Furthermore, if we can get the materials for epic gear from a journeyman processor then I won't have an issue but with 5 tiers of gear and epic being tier 4 i doubt a mid range processer will be able to do tier 4 weapons let alone tier 5.

    I don't think its going to effect the normal player for a good bit where they will get even more data at that point. It will most likely be a harder cap on tryhards rushing the game (like me). There is so little we know about crafting I don't want to make any assumptions on it on what we will need and won't and level of exact demand or if most players will be crippled. If there is a hard contrast and we can't function without the mats and can not get the mats I'd say there would be a problem.

    Though it be a fair question to ask on the effect freeholds will have on end game crafting and the devs intentions. Pretty big question though with all the elements at play. Though with the live stream coming up, good chance to start asking questions.

    Normally I'd agree with your stance. I would normally be gun-hoe about the crafted gear, however, the world boss dropped completed items and we'll have to repair said dropped items one way or another.

    If it is a world boss item that is special id expect high end crafting for that. I also don't expect most people to be using them for everything potential if it is expensive to repair, nor that to be the norm weapon for people to be using.

    Not being the normal type of weapon most are using and it being special, would mean doing special things to have the mats to repair it which is fair and makes sense. So i don't see a reason why things need to change for that type of gear.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Mag7spy wrote: »
    Neurath wrote: »
    Mag7spy wrote: »
    Neurath wrote: »
    Mag7spy wrote: »
    Neurath wrote: »
    The issue is not whether everyone has one or not, the issue is the amount required for end game processing. Processing isn't instant and processing isn't guaranteed thanks to the changes to the siege loot mechanics. Thus, 50,000 people needing repairs, armour made and weapons made need more than a few hundred Grandmaster Processors or the prices will be really high.

    We will see how the game pans out, i don't believe most people will be needing a freehold for repairs. Between progression and time not everyone will be at end game needing the best thing to repair. Let alone how do you even know you will need that to repair most gear it is made on assumptions.

    I don't doubt the prices may be high based on demand and control. It could be cheat at start and spike later on based on the amount of players reaching towards end game and based on what they need. If there is too much demand and not enough supply, i suspect they will adjust things.

    I feel a lot of these views are looking at it like everyone is suddenly at end game at the start,, needing and wanting all the best stuff. Only through time we will see how it works as far as demand. As well as you can siege and target freeholds so you can bid on them in the future.

    You can't get a freehold until level 3 node and level 50 toon. I'm not looking at the end game at the start at all. I'm looking at end game. Furthermore, if we can get the materials for epic gear from a journeyman processor then I won't have an issue but with 5 tiers of gear and epic being tier 4 i doubt a mid range processer will be able to do tier 4 weapons let alone tier 5.

    I don't think its going to effect the normal player for a good bit where they will get even more data at that point. It will most likely be a harder cap on tryhards rushing the game (like me). There is so little we know about crafting I don't want to make any assumptions on it on what we will need and won't and level of exact demand or if most players will be crippled. If there is a hard contrast and we can't function without the mats and can not get the mats I'd say there would be a problem.

    Though it be a fair question to ask on the effect freeholds will have on end game crafting and the devs intentions. Pretty big question though with all the elements at play. Though with the live stream coming up, good chance to start asking questions.

    Normally I'd agree with your stance. I would normally be gun-hoe about the crafted gear, however, the world boss dropped completed items and we'll have to repair said dropped items one way or another.

    If it is a world boss item that is special id expect high end crafting for that. I also don't expect most people to be using them for everything potential if it is expensive to repair, nor that to be the norm weapon for people to be using.

    Not being the normal type of weapon most are using and it being special, would mean doing special things to have the mats to repair it which is fair and makes sense. So i don't see a reason why things need to change for that type of gear.

    So you wouldn't repair a unique legendary?
    2a3b8ichz0pd.gif
  • TaerrikTaerrik Member, Alpha One, Alpha Two, Early Alpha Two
    Achievable vs Impossible

    Developers put things in game that are hard to achieve for a reason. You see someone walking through town with something rare or hard to get and you like it, and then that becomes your goal.

    Casuals like to have long term grindy to achieve goals that they can work a bit on at a time.


    If housing is totally unavailable to them forever, it will be a big turn away from the game. This goes for any aspect of the game. They might not be able to get the best stuff the hardcore crowd gets, but they need access to the same/similar content or they quit and we start the spiral towards a dead game, the same story of MMOs since the genre began, and its silly to pretend this game or any other game will be different "just because"

    You dont want them thinking 'why bother working months towards this' because they know its simply not possible to get. They will just start quitting the game. Which no one wants, especially the more hardcore crowd.

    Goals need to be achievable by those willing to work for something over a long time period.
    The hardcore crowd can put the time in upfront and always have the max best of everything. Casuals see this and say "Cooool, how do I get it."

    If the answer is, "To flipping bad you will never not once get to touch this content"
    /goodbye to a large segment of the games population.

    The goal needs to be realizable, even if its not the top tier freeholds, but some lower tier property somewhere else.
    ptZBAr9.png
  • CatmonkeyCatmonkey Member, Alpha Two
    NiKr wrote: »
    But of course people didn't think about that because they thought they were a precious special and unique flower who'll be able to get anything and everything they want.

    First, there's no need to be insulting about it.

    Second, I'm not as you describe. When I've seen or heard freeholds described in the past, this wasn't clear to me. So it's new information, and of course people are free to respond to and have opinions on things.

    It does leave me downbeat about the whole idea of freeholds, mainly because I'll never own one. But I _do_ still want somewhere to call my own. Even if I don't have a freehold, I presume I will still get furniture drops, or be able to buy or create furniture, for example. So yeah, I still want someone where put that.

    As for the "FarmVille" comments some people are making, again, I see no reason to be so dismissive of how others enjoy playing. People forget the RPG aspect of MMORPG games. It doesn't have to be all fighting mobs, and there should be room for people to do other things. Some people spend hundreds of hours just fishing, and that's OK.
  • LudulluLudullu Member, Alpha Two
    Catmonkey wrote: »
    But I _do_ still want somewhere to call my own. Even if I don't have a freehold, I presume I will still get furniture drops, or be able to buy or create furniture, for example. So yeah, I still want someone where put that.
    You'll have an apartment to put those in.
  • Mag7spyMag7spy Member, Alpha Two
    Neurath wrote: »
    Mag7spy wrote: »
    Neurath wrote: »
    Mag7spy wrote: »
    Neurath wrote: »
    Mag7spy wrote: »
    Neurath wrote: »
    The issue is not whether everyone has one or not, the issue is the amount required for end game processing. Processing isn't instant and processing isn't guaranteed thanks to the changes to the siege loot mechanics. Thus, 50,000 people needing repairs, armour made and weapons made need more than a few hundred Grandmaster Processors or the prices will be really high.

    We will see how the game pans out, i don't believe most people will be needing a freehold for repairs. Between progression and time not everyone will be at end game needing the best thing to repair. Let alone how do you even know you will need that to repair most gear it is made on assumptions.

    I don't doubt the prices may be high based on demand and control. It could be cheat at start and spike later on based on the amount of players reaching towards end game and based on what they need. If there is too much demand and not enough supply, i suspect they will adjust things.

    I feel a lot of these views are looking at it like everyone is suddenly at end game at the start,, needing and wanting all the best stuff. Only through time we will see how it works as far as demand. As well as you can siege and target freeholds so you can bid on them in the future.

    You can't get a freehold until level 3 node and level 50 toon. I'm not looking at the end game at the start at all. I'm looking at end game. Furthermore, if we can get the materials for epic gear from a journeyman processor then I won't have an issue but with 5 tiers of gear and epic being tier 4 i doubt a mid range processer will be able to do tier 4 weapons let alone tier 5.

    I don't think its going to effect the normal player for a good bit where they will get even more data at that point. It will most likely be a harder cap on tryhards rushing the game (like me). There is so little we know about crafting I don't want to make any assumptions on it on what we will need and won't and level of exact demand or if most players will be crippled. If there is a hard contrast and we can't function without the mats and can not get the mats I'd say there would be a problem.

    Though it be a fair question to ask on the effect freeholds will have on end game crafting and the devs intentions. Pretty big question though with all the elements at play. Though with the live stream coming up, good chance to start asking questions.

    Normally I'd agree with your stance. I would normally be gun-hoe about the crafted gear, however, the world boss dropped completed items and we'll have to repair said dropped items one way or another.

    If it is a world boss item that is special id expect high end crafting for that. I also don't expect most people to be using them for everything potential if it is expensive to repair, nor that to be the norm weapon for people to be using.

    Not being the normal type of weapon most are using and it being special, would mean doing special things to have the mats to repair it which is fair and makes sense. So i don't see a reason why things need to change for that type of gear.

    So you wouldn't repair a unique legendary?

    Its not about i wouldn't repair it, its about if you are talking about the pinnacle of gear (if you are saying unique legendary) you are going to have to have to be able to get the mats to repair it regardless of cost. Getting the gear would have required teamwork as well more than likely.

    It is still a outlier compared tot he norm. Most people won't have the gear and won't need to worry about the challenges of obtaining or upkeep. So if you won't have to worry needing t5 mats to repair / craft as that is not the gear like 90% of people will be using (though if we really are talking about unique legendary gear over 99% of people won't be using it).

    As i said before though mats should be available on the market based on demand, not having a freehold does not mean you can't buy the mats off the market, or talk to someone and get the mats processed.

    My logic will always be based on demand and availability. So like i said before if they do this and there is almost no availability for a reason, than things will change. The more rare the gear the less availability there should be.
  • DiamahtDiamaht Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
    Garrtok wrote: »
    Liniker wrote: »
    Garrtok wrote: »
    Why? How?

    I always thought freeholds were going to be extremely limited and guilds would be the first to acquire the majority of them, I've been saying this for years, whoever thought casual players would be playing their farmville fantasy being a Master farmer/breeder just don't understand the game.

    There are 3 types of Housing, only 1 out of 3 is being made as extremely rare and group focused, how is that bad?

    The argument for P2W is also one of the worst an most ridiculous arguments I've been reading, because we will have LEGENDARY UNIQUE items that only 1 per server exist on an open economy with free trading.

    How is RMT around freeholds an "issue" but not RMT around literal gear = Power lol people are just trying to find random reasons to complain.

    In regards to the bidding system, whoever thought a casual player had Any chances to get a freehold, housing, BiS gear or anything at all in AoC before the biggest guilds never played EVE, L2, Archeage, or pretty much any MMO that Ashes takes inspiration from.

    You need to be level 50 to unlock the freehold, so zero chance any casual will get there before the tryhards, and if gold is involved zero chance to get any large amount of gold before the tryhards.

    So the 90% would already be left out in pretty much every scenario, however, they can still save up gold and buy one, someday.

    Or they can accept what Steven has been saying for years that "not everyone will be a winner" and be happy with the other 2 types of housing.

    Flying mounts, castles, legendary gear, world bosses, there are many things out of reach for players that do not want to be part of those large guilds, not only freeholds. Just like in every MMO that AoC takes inspiration from.

    What a rubbish response. Its like youre not saying what specifically is good about the bidding decision, youre just justifying it. That other MMOs do it also doesnt mean its good.

    What's good about it is the expanded opportunity it provides.

    If it's first come, first serve, then a far smaller segment of the population will ever have a chance to get one.

    With an auction a larger group can do the grinding needed. Some of us have jobs, lives etc don't forget.

    First come first serve means a small fraction of the player base will ever have the opportunity, with an auction a larger fraction of the population gets a shot. However still only a fraction.

    That may not strictly benefit you personally, however it serves are larger proportion of the community.
  • Mag7spyMag7spy Member, Alpha Two
    Taerrik wrote: »
    Achievable vs Impossible

    Developers put things in game that are hard to achieve for a reason. You see someone walking through town with something rare or hard to get and you like it, and then that becomes your goal.

    Casuals like to have long term grindy to achieve goals that they can work a bit on at a time.


    If housing is totally unavailable to them forever, it will be a big turn away from the game. This goes for any aspect of the game. They might not be able to get the best stuff the hardcore crowd gets, but they need access to the same/similar content or they quit and we start the spiral towards a dead game, the same story of MMOs since the genre began, and its silly to pretend this game or any other game will be different "just because"

    You dont want them thinking 'why bother working months towards this' because they know its simply not possible to get. They will just start quitting the game. Which no one wants, especially the more hardcore crowd.

    Goals need to be achievable by those willing to work for something over a long time period.
    The hardcore crowd can put the time in upfront and always have the max best of everything. Casuals see this and say "Cooool, how do I get it."

    If the answer is, "To flipping bad you will never not once get to touch this content"
    /goodbye to a large segment of the games population.

    The goal needs to be realizable, even if its not the top tier freeholds, but some lower tier property somewhere else.

    Everyone should be property and housing in some form. It is mainly the freehold thing that is limited that is the current complaints. Freehold is pretty much legendary-ish status, though they can all be destroyed at the same time.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Mag7spy wrote: »
    Neurath wrote: »
    Mag7spy wrote: »
    Neurath wrote: »
    Mag7spy wrote: »
    Neurath wrote: »
    Mag7spy wrote: »
    Neurath wrote: »
    The issue is not whether everyone has one or not, the issue is the amount required for end game processing. Processing isn't instant and processing isn't guaranteed thanks to the changes to the siege loot mechanics. Thus, 50,000 people needing repairs, armour made and weapons made need more than a few hundred Grandmaster Processors or the prices will be really high.

    We will see how the game pans out, i don't believe most people will be needing a freehold for repairs. Between progression and time not everyone will be at end game needing the best thing to repair. Let alone how do you even know you will need that to repair most gear it is made on assumptions.

    I don't doubt the prices may be high based on demand and control. It could be cheat at start and spike later on based on the amount of players reaching towards end game and based on what they need. If there is too much demand and not enough supply, i suspect they will adjust things.

    I feel a lot of these views are looking at it like everyone is suddenly at end game at the start,, needing and wanting all the best stuff. Only through time we will see how it works as far as demand. As well as you can siege and target freeholds so you can bid on them in the future.

    You can't get a freehold until level 3 node and level 50 toon. I'm not looking at the end game at the start at all. I'm looking at end game. Furthermore, if we can get the materials for epic gear from a journeyman processor then I won't have an issue but with 5 tiers of gear and epic being tier 4 i doubt a mid range processer will be able to do tier 4 weapons let alone tier 5.

    I don't think its going to effect the normal player for a good bit where they will get even more data at that point. It will most likely be a harder cap on tryhards rushing the game (like me). There is so little we know about crafting I don't want to make any assumptions on it on what we will need and won't and level of exact demand or if most players will be crippled. If there is a hard contrast and we can't function without the mats and can not get the mats I'd say there would be a problem.

    Though it be a fair question to ask on the effect freeholds will have on end game crafting and the devs intentions. Pretty big question though with all the elements at play. Though with the live stream coming up, good chance to start asking questions.

    Normally I'd agree with your stance. I would normally be gun-hoe about the crafted gear, however, the world boss dropped completed items and we'll have to repair said dropped items one way or another.

    If it is a world boss item that is special id expect high end crafting for that. I also don't expect most people to be using them for everything potential if it is expensive to repair, nor that to be the norm weapon for people to be using.

    Not being the normal type of weapon most are using and it being special, would mean doing special things to have the mats to repair it which is fair and makes sense. So i don't see a reason why things need to change for that type of gear.

    So you wouldn't repair a unique legendary?

    Its not about i wouldn't repair it, its about if you are talking about the pinnacle of gear (if you are saying unique legendary) you are going to have to have to be able to get the mats to repair it regardless of cost. Getting the gear would have required teamwork as well more than likely.

    It is still a outlier compared tot he norm. Most people won't have the gear and won't need to worry about the challenges of obtaining or upkeep. So if you won't have to worry needing t5 mats to repair / craft as that is not the gear like 90% of people will be using (though if we really are talking about unique legendary gear over 99% of people won't be using it).

    As i said before though mats should be available on the market based on demand, not having a freehold does not mean you can't buy the mats off the market, or talk to someone and get the mats processed.

    My logic will always be based on demand and availability. So like i said before if they do this and there is almost no availability for a reason, than things will change. The more rare the gear the less availability there should be.

    That's where we differ. If crafting was reversed and the unique legendaries were crafted and all other items were dropped I would agree. However, 50,000 people need to be armed and maintained. The squeeze will be on the crafters who won't be able to get decent prices due to the repairs and those who must buy gear will have to pay even higher rates due to the resource cost.

    In my opinion the sinks have become extreme.
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  • TaerrikTaerrik Member, Alpha One, Alpha Two, Early Alpha Two
    Mag7spy wrote: »

    Everyone should be property and housing in some form. It is mainly the freehold thing that is limited that is the current complaints. Freehold is pretty much legendary-ish status, though they can all be destroyed at the same time.

    Which is great.

    My understanding is that, apartments are relatively cheap and easy to get for anyone. Freeholds are mega hard and will take a guild to get.

    The thing is, instanced apartment housing is boring, and more specifically, its not in the open world. Will folks use it when they have no other option.. YES, but the point is. . .

    The other housing (the middle tier) in the open world, is where I am trying to say that, the bid system may not be the best, because it can lock out the casual crowd from ever having something in the open world, property to plant their flag.



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  • DepravedDepraved Member, Alpha Two
    so from all the things you can do in the game, the biggest deterrent is that you cant have a house and decorate it, really? the one thing that has no gameplay implications (other than farming the furniture, etc).

    what if they were no housing, would people not play? lol
  • Mag7spyMag7spy Member, Alpha Two
    Depraved wrote: »
    so from all the things you can do in the game, the biggest deterrent is that you cant have a house and decorate it, really? the one thing that has no gameplay implications (other than farming the furniture, etc).

    what if they were no housing, would people not play? lol

    This is 2023, we need our houses with cat girls come on get with the times. It is mandatory for gameplay.
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Mag7spy wrote: »
    Depraved wrote: »
    so from all the things you can do in the game, the biggest deterrent is that you cant have a house and decorate it, really? the one thing that has no gameplay implications (other than farming the furniture, etc).

    what if they were no housing, would people not play? lol

    This is 2023, we need our houses with cat girls come on get with the times. It is mandatory for gameplay.

    Focus, you two.

    Just because someone leaves the whole 'Master Processing Station' and 'our only current guarantee of being able to raise animals' out of their post doesn't mean you have to go here, does it?
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • Mag7spyMag7spy Member, Alpha Two
    Azherae wrote: »
    Mag7spy wrote: »
    Depraved wrote: »
    so from all the things you can do in the game, the biggest deterrent is that you cant have a house and decorate it, really? the one thing that has no gameplay implications (other than farming the furniture, etc).

    what if they were no housing, would people not play? lol

    This is 2023, we need our houses with cat girls come on get with the times. It is mandatory for gameplay.

    Focus, you two.

    Just because someone leaves the whole 'Master Processing Station' and 'our only current guarantee of being able to raise animals' out of their post doesn't mean you have to go here, does it?

    Its too early with the anima raising part, for all we know its just gives you a few extra bonuses, but all the animal stuff can be done in towns and such.

    Unless they say in the future you can't breed animals anywhere else but on strongholds sure. But we have so little information on that I'm not going to stress about it. I also don't take everything the wiki says like it is coming from the bible, everything is under testing and to change as active development. Processing included which they could easily adjust it so its better on a freehold and processing else wear gives you less than half the amount.

    I'm just not going to be gloomy on things, what they showed is cool, there is plenty more that needs to be shown so we can have a better understanding of how things will work together and the difficulties of access. When we see all of crafting, how processing works, animal husbandry I'm down to be more critical on things. But I need to see the bigger picture so i can make judgements based on that.
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Mag7spy wrote: »
    Azherae wrote: »
    Mag7spy wrote: »
    Depraved wrote: »
    so from all the things you can do in the game, the biggest deterrent is that you cant have a house and decorate it, really? the one thing that has no gameplay implications (other than farming the furniture, etc).

    what if they were no housing, would people not play? lol

    This is 2023, we need our houses with cat girls come on get with the times. It is mandatory for gameplay.

    Focus, you two.

    Just because someone leaves the whole 'Master Processing Station' and 'our only current guarantee of being able to raise animals' out of their post doesn't mean you have to go here, does it?

    Its too early with the anima raising part, for all we know its just gives you a few extra bonuses, but all the animal stuff can be done in towns and such.

    Unless they say in the future you can't breed animals anywhere else but on strongholds sure. But we have so little information on that I'm not going to stress about it. I also don't take everything the wiki says like it is coming from the bible, everything is under testing and to change as active development. Processing included which they could easily adjust it so its better on a freehold and processing else wear gives you less than half the amount.

    I'm just not going to be gloomy on things, what they showed is cool, there is plenty more that needs to be shown so we can have a better understanding of how things will work together and the difficulties of access. When we see all of crafting, how processing works, animal husbandry I'm down to be more critical on things. But I need to see the bigger picture so i can make judgements based on that.

    I only meant that you don't need to go to the point of mocking people who have more concerns than you do, but I mean, that was basically just a shot in the dark, and probably pretty self-righteous or preachy or whatever too.

    So that's my bad, especially since I said 'carry on' before.
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • Mag7spyMag7spy Member, Alpha Two
    Azherae wrote: »
    Mag7spy wrote: »
    Azherae wrote: »
    Mag7spy wrote: »
    Depraved wrote: »
    so from all the things you can do in the game, the biggest deterrent is that you cant have a house and decorate it, really? the one thing that has no gameplay implications (other than farming the furniture, etc).

    what if they were no housing, would people not play? lol

    This is 2023, we need our houses with cat girls come on get with the times. It is mandatory for gameplay.

    Focus, you two.

    Just because someone leaves the whole 'Master Processing Station' and 'our only current guarantee of being able to raise animals' out of their post doesn't mean you have to go here, does it?

    Its too early with the anima raising part, for all we know its just gives you a few extra bonuses, but all the animal stuff can be done in towns and such.

    Unless they say in the future you can't breed animals anywhere else but on strongholds sure. But we have so little information on that I'm not going to stress about it. I also don't take everything the wiki says like it is coming from the bible, everything is under testing and to change as active development. Processing included which they could easily adjust it so its better on a freehold and processing else wear gives you less than half the amount.

    I'm just not going to be gloomy on things, what they showed is cool, there is plenty more that needs to be shown so we can have a better understanding of how things will work together and the difficulties of access. When we see all of crafting, how processing works, animal husbandry I'm down to be more critical on things. But I need to see the bigger picture so i can make judgements based on that.

    I only meant that you don't need to go to the point of mocking people who have more concerns than you do, but I mean, that was basically just a shot in the dark, and probably pretty self-righteous or preachy or whatever too.

    So that's my bad, especially since I said 'carry on' before.

    You need to lighten up lol, not everything needs to be serious 24/7 with 0 fun.
  • I think the bidding on Freeholds is fine. It will be a large, guild competition part of the game. As long as the Apartment and Static Housing are affordable, static prices that also offer great progression for Processing players I don't feel like there's too big of an issue here. Guilds are going to buy freehold for their most dedicated processing players, solo processing players and others not going for top-tier progression are relegated to static housing with good processing options, and people that want to show off cool cosmetics can invite people over to their apartments and try and get some weird bragging rights out of it. I see nothing wrong here.
    As far as the cosmetics, it would suck if the pre-order packs buildings are exclusive to Freeholds and won't allow people to change the skins on their static housing options. If static housing is readily available for most of the playerbase and allows for the use of the pre-order cosmetics then I see zero issues here at all. But I do think it would have behoved Intrepid to address the static player housing before the freehold to clarify to the playerbase what they are and aren't limited to.

    tl;dr: I think a lot of the people complaining about Freeholds being bidding-based are not the people that will be at the top end of processing to utilize Freeholds to their potential. Also, make sure static housing can use cosmetics so people don't have a reason to cry about it.
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    Professional Skeptic, Entertainer, and Animal Enthusiast
  • GarrtokGarrtok Member, Alpha Two
    Depraved wrote: »
    also, not every player in the guild will want to give all his gold so someone else gets a freehold...

    It's not about all the gold. But of course you can get some from everyone and the freehold is highly beneficial for the entire guild
  • GarrtokGarrtok Member, Alpha Two
    Mag7spy wrote: »
    Still trying to figure out in what world does people think every players will own land in the game. That is one of the most unrealistic takes I've seen.

    Everyone shown be able to own a house though, and id go as far as saying your cosmetic house skins and such should be able to influence that so people get use out of it atleast.

    The point of the thread is about the bidding system. Of course space is limited
  • GarrtokGarrtok Member, Alpha Two
    I think the bidding on Freeholds is fine. It will be a large, guild competition part of the game. As long as the Apartment and Static Housing are affordable, static prices that also offer great progression for Processing players I don't feel like there's too big of an issue here. Guilds are going to buy freehold for their most dedicated processing players, solo processing players and others not going for top-tier progression are relegated to static housing with good processing options, and people that want to show off cool cosmetics can invite people over to their apartments and try and get some weird bragging rights out of it. I see nothing wrong here.
    As far as the cosmetics, it would suck if the pre-order packs buildings are exclusive to Freeholds and won't allow people to change the skins on their static housing options. If static housing is readily available for most of the playerbase and allows for the use of the pre-order cosmetics then I see zero issues here at all. But I do think it would have behoved Intrepid to address the static player housing before the freehold to clarify to the playerbase what they are and aren't limited to.

    tl;dr: I think a lot of the people complaining about Freeholds being bidding-based are not the people that will be at the top end of processing to utilize Freeholds to their potential. Also, make sure static housing can use cosmetics so people don't have a reason to cry about it.

    They don't have to be at the top end to collect eggs and harvest corn.
  • DepravedDepraved Member, Alpha Two
    edited July 2023
    Garrtok wrote: »
    Depraved wrote: »
    also, not every player in the guild will want to give all his gold so someone else gets a freehold...

    It's not about all the gold. But of course you can get some from everyone and the freehold is highly beneficial for the entire guild

    no its not. how many people gave their gold in nw for the first territory?xD

    since processing up to t3 can be done in cities by any1, you arent getting an immediate benefit by giving your gold to someone else. you have to wait for that person to get processing to t5, and also the type of processing you need, and also that person needs to be online when you are online, and also he cant be working on processing something else while you need your stuff and it also can be taken away by your enemies.

    any other system that you can think of for freehold acquisition, will still favor larger guilds over solo players anyways. just throwing that out there as an extra.
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