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Bidding is a terrible way to handle freeholds

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Comments

  • LudulluLudullu Member, Alpha Two
    Fantmx wrote: »
    Since when were freeholds literally always a guild thing?

    This is entirely new news to me. I have never had that impression. The last freehold discussion we had we were told it would be difficult to obtain a freehold but with time and persistence any player that wanted to get one could do so.

    I would add that none of the skins that have been on sale for years now ever hinted at needing a guild or to be a hardcore player in order to use what you spent you money on.
    Sry, didn't notice the message before.

    Obviously even a casual player can get their hands on a freehold. It'll just take them years of playing the game and not spending money on anything else. Just as it is the case with any other item in the game that has even a slightly limited or low amount.

    The "it's always a guild thing" comes from a, as it seems to me, a logical conclusion that guilds would want to buy freeholds, so your competition, as a solo player, would be whole guilds of people. At which point the time scale required for you to acquire a freehold becomes, in fact, monumental.
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    NiKr wrote: »
    Fantmx wrote: »
    Since when were freeholds literally always a guild thing?

    This is entirely new news to me. I have never had that impression. The last freehold discussion we had we were told it would be difficult to obtain a freehold but with time and persistence any player that wanted to get one could do so.

    I would add that none of the skins that have been on sale for years now ever hinted at needing a guild or to be a hardcore player in order to use what you spent you money on.
    Sry, didn't notice the message before.

    Obviously even a casual player can get their hands on a freehold. It'll just take them years of playing the game and not spending money on anything else. Just as it is the case with any other item in the game that has even a slightly limited or low amount.

    The "it's always a guild thing" comes from a, as it seems to me, a logical conclusion that guilds would want to buy freeholds, so your competition, as a solo player, would be whole guilds of people. At which point the time scale required for you to acquire a freehold becomes, in fact, monumental.

    This is not how this works though?

    Like, people have said in this very thread 'it's as if they didn't learn from FF14's mistakes'.

    This is absolutely not how this works in practice because it's saying 'you can get some stuff when the game starts to die/there is enough churn'.

    But the ones who stay from the beginning just keep winning.

    It comes back to Opportunity vs Necessity again. This works in EVE and similar games because those games are about 'being out in a truly huge near-unlimited space'. Fantasy MMORPGs on the other hand are a fail case for this design type.
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • FantmxFantmx Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Liniker wrote: »
    Fantmx wrote: »
    Since when were freeholds literally always a guild thing?

    This is entirely new news to me. I have never had that impression. The last freehold discussion we had we were told it would be difficult to obtain a freehold but with time and persistence any player that wanted to get one could do so.

    I would add that none of the skins that have been on sale for years now ever hinted at needing a guild or to be a hardcore player in order to use what you spent you money on.

    Imagine when people find out that there is zero chance they ever getting legendary loot that only the biggest guilds will be competing for... I mean, intrepid never said that, and they can say "there is a chance" but some things don't need to be said, its Obvious based on other games.

    Ashes took inspiration from EVE, Archeage, Lineage 2, yet... we have people in the community that hate all of those games because of PvP but thought it would be a good idea to back AoC

    This is an absurd comparison.
    q1nu38cjgq3j.png
  • LudulluLudullu Member, Alpha Two
    Fantmx wrote: »
    Where does he say limited?
    It's "said" in the description of what a freehold is. It's a non-instanced plot of physical in-game land. That land is not endless, hence the freehold space is limited.

    That space is then reduced even more by other features of freeholds. Their size (formerly 0.5acre). The required distance between the freeholds. The "no freeholds on roads, near POIs, right up to nodes".

    So it's only logical to conclude that the amount of freeholds is fairly limited (definitely nowhere near 50k). At which point we realize that the guilds that would want to buy up all of them would have the ability to do so, because they'll always have way more resources than a solo player.

    Any given player can always put in the effort of playing a lot or joining others or socializing or whatever else and get their freehold, but you'll still either need a MONUMENTAL amount of time as a solo player or just a bit of effort as a guildy.
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    NiKr wrote: »
    Fantmx wrote: »
    Where does he say limited?
    It's "said" in the description of what a freehold is. It's a non-instanced plot of physical in-game land. That land is not endless, hence the freehold space is limited.

    That space is then reduced even more by other features of freeholds. Their size (formerly 0.5acre). The required distance between the freeholds. The "no freeholds on roads, near POIs, right up to nodes".

    So it's only logical to conclude that the amount of freeholds is fairly limited (definitely nowhere near 50k). At which point we realize that the guilds that would want to buy up all of them would have the ability to do so, because they'll always have way more resources than a solo player.

    Any given player can always put in the effort of playing a lot or joining others or socializing or whatever else and get their freehold, but you'll still either need a MONUMENTAL amount of time as a solo player or just a bit of effort as a guildy.

    No because you are supposed to scale it so that owning too much of things creates Necessity but not Opportunity so that people naturally hit a limit.

    This is basic Econ for every game of this type. Expansion hits its limit when the scale of opportunity diminishes but Necessity stays the same or rises. Or, the easier way for most designers is to explicitly find a way (usually unrealistic) to make Necessity scale while Opportunity stays the same (this is less effective).

    There are definitely players who don't think a lot about this sort of thing, they just 'assume a Dev can make something that works and is fun or they won't do it'.

    And then you get an Econ Designer who does just that; 'makes it fun or makes it go away'.

    The limitation aspect of this is among the least important. Learning how to manage 'there is a limited amount of X and multiple people want it' is the absolute baseline for MMO Econ design, if you don't manage that, you haven't even started yet.
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • LudulluLudullu Member, Alpha Two
    edited July 2023
    Azherae wrote: »
    The limitation aspect of this is among the least important. Learning how to manage 'there is a limited amount of X and multiple people want it' is the absolute baseline for MMO Econ design, if you don't manage that, you haven't even started yet.
    Or you are purposefully avoiding making that kind of design :)

    But as I said before, I'm near certain that Intrepid will walk this back within the next few months, if not weeks. And Bill will potentially be the one to push Steven towards doing so. The backlash is too great at this point.

    Did you see what I suggested? Would that work in your opinion?
    NiKr wrote: »
    And to also be clear, I was making a joke at Depraved's expense, because his math is shit.

    I do still think that assuming that everyone would have a freehold was foolish, but I'd prefer if Intrepid just split their freeholds into the building types they mentioned on the stream. This will obviously still fuck over a ton of cosmetics buyers, but they've done that already so alas.

    We have housing, processing, service. Make those 3 types of freeholds, with 3 different sizes (0.5acre(or even smaller) - 1.5acre), with 3 different acquisition methods, with 3 different amounts of slots for them.

    Have a hard quest and a nice plain cost for the house. Have a profession-based check/requirement for the processing. And have a bid-based party/family content of business freeholds.

    Anyone who wants can get a house, which takes up barely any space and has almost no distance limit between buildings. Hardcore processors have their first come first serve slots with "enough" space for several buildings related to their profession. And business dudes have predetermined high value locations in each node that guilds can fight over.

    I feel like that'd be the most fair, while being absolutely unfair to literally anyone who just so happened to get a business cosmetic skin. Those should be provided a refund, or ideally even a doubling of their embers.
    This thing
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    NiKr wrote: »
    Azherae wrote: »
    The limitation aspect of this is among the least important. Learning how to manage 'there is a limited amount of X and multiple people want it' is the absolute baseline for MMO Econ design, if you don't manage that, you haven't even started yet.
    Or you are purposefully avoiding making that kind of design :)

    But as I said before, I'm near certain that Intrepid will walk this back within the next few months, if not weeks. And Bill will potentially be the one to push Steven towards doing so. The backlash is too great at this point.

    Did you see what I suggested? Would that work in your opinion?
    NiKr wrote: »
    And to also be clear, I was making a joke at Depraved's expense, because his math is shit.

    I do still think that assuming that everyone would have a freehold was foolish, but I'd prefer if Intrepid just split their freeholds into the building types they mentioned on the stream. This will obviously still fuck over a ton of cosmetics buyers, but they've done that already so alas.

    We have housing, processing, service. Make those 3 types of freeholds, with 3 different sizes (0.5acre(or even smaller) - 1.5acre), with 3 different acquisition methods, with 3 different amounts of slots for them.

    Have a hard quest and a nice plain cost for the house. Have a profession-based check/requirement for the processing. And have a bid-based party/family content of business freeholds.

    Anyone who wants can get a house, which takes up barely any space and has almost no distance limit between buildings. Hardcore processors have their first come first serve slots with "enough" space for several buildings related to their profession. And business dudes have predetermined high value locations in each node that guilds can fight over.

    I feel like that'd be the most fair, while being absolutely unfair to literally anyone who just so happened to get a business cosmetic skin. Those should be provided a refund, or ideally even a doubling of their embers.
    This thing

    I don't see any of this as necessary but as noted in the other thread at this point I'm basically just 'insulting Steven's design sense' I feel.

    And that's a sign that it's time to pack it up.
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • FantmxFantmx Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    NiKr wrote: »
    Fantmx wrote: »
    Where does he say limited?
    It's "said" in the description of what a freehold is. It's a non-instanced plot of physical in-game land. That land is not endless, hence the freehold space is limited.

    That space is then reduced even more by other features of freeholds. Their size (formerly 0.5acre). The required distance between the freeholds. The "no freeholds on roads, near POIs, right up to nodes".

    So it's only logical to conclude that the amount of freeholds is fairly limited (definitely nowhere near 50k). At which point we realize that the guilds that would want to buy up all of them would have the ability to do so, because they'll always have way more resources than a solo player.

    Any given player can always put in the effort of playing a lot or joining others or socializing or whatever else and get their freehold, but you'll still either need a MONUMENTAL amount of time as a solo player or just a bit of effort as a guildy.

    Do you see where saying something is limited but saying everyone can get one that wants one does not line up?

    And I still don't see the use of the world limited in regards to having a freehold. They can adjust the world size to hit target numbers. Steven in fact mentions doing that in another Livestream question and answer with the new map reveal.
    q1nu38cjgq3j.png
  • LudulluLudullu Member, Alpha Two
    Azherae wrote: »
    I don't see any of this as necessary but as noted in the other thread at this point I'm basically just 'insulting Steven's design sense' I feel.

    And that's a sign that it's time to pack it up.
    I mean, I'm one of the biggest proponents of his designs on this forum, but even I can see when he goes against the generally accepted norms and preferences of the genre (even if I disagree with those). Fwiw I don't think what you wrote there was offensive. I saw it as a matter-of-fact state of the design, in the context of other games in the genre that attempted these features.
  • DepravedDepraved Member, Alpha Two
    edited July 2023
    NiKr wrote: »
    Depraved wrote: »
    let's say you need 10 gold to buy a freehold and u can get 1 gold an hour. it will take you 10 hours to get the freehold. so with time and effort, you can get it.

    a guild with 10 players can have all 10 players farm gold for 1 hour, and now they can get 1 freehold in one hour. but guess what? now they have 0 gold. you didn't get freehold A but you can get freehold B.

    if the guild wants to buy a freehold for all 10 players, they would need to spend 100 hours farming gold, you only need 10, so individual players still have an opportunity.
    That math doesn't quite add up :)

    oops I meant 10 hours for all 10 players, not 100 xDDD lemme edit that.
    also, to clarify, the guild still needs 100 hours of players farming, they can just do it in 10 hours...10 players for 10 hours.so you also have to consider that not all players will be available all the time to farm gold
  • DepravedDepraved Member, Alpha Two
    Fantmx wrote: »
    Depraved wrote: »
    it was also said that they will be limited. what people mean by a guild thing is this.

    "If a player wants to achieve a freehold, they can achieve the freehold. However the amount of effort, resources and time that's required to achieve that freehold is a large amount. It is something that is a monumental achievement for you to get that freehold.

    Anybody who puts the effort in should be able to achieve a freehold, but it is going to be a major achievement."

    https://youtube.com/shorts/GJ5nXHIHQKs?feature=share

    Where does he say limited? And I keep hearing the use of the word player, not guild.

    any player has the opportunity to get a freehold. that doesn't mean every player will because there isn't enough freeholds for everybody
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Even the freehold in the livestream was Bucky's Freehold, not a collective freehold per description.
    2a3b8ichz0pd.gif
  • DepravedDepraved Member, Alpha Two
    also, not every player in the guild will want to give all his gold so someone else gets a freehold...
  • FantmxFantmx Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Depraved wrote: »
    Fantmx wrote: »
    Depraved wrote: »
    it was also said that they will be limited. what people mean by a guild thing is this.

    "If a player wants to achieve a freehold, they can achieve the freehold. However the amount of effort, resources and time that's required to achieve that freehold is a large amount. It is something that is a monumental achievement for you to get that freehold.

    Anybody who puts the effort in should be able to achieve a freehold, but it is going to be a major achievement."

    https://youtube.com/shorts/GJ5nXHIHQKs?feature=share

    Where does he say limited? And I keep hearing the use of the word player, not guild.

    any player has the opportunity to get a freehold. that doesn't mean every player will because there isn't enough freeholds for everybody

    That's your quote, not Steven's.He specifically said 12 months ago every player who puts in the time and effort will get a freehold.
    q1nu38cjgq3j.png
  • LinikerLiniker Member, Alpha One, Alpha Two, Early Alpha Two
    edited July 2023
    Fantmx wrote: »
    That's your quote, not Steven's.He specifically said 12 months ago every player who puts in the time and effort will get a freehold.

    That is still the case. Please rewatch the live stream, they made a change that allows players to resell freehold, eventually, after a lot of time and effort, also taxes will make sure that there will always be freehold available for sale/bid. If you farm enough gold, you can get a freehold, as simple as that. You are the one that assumed "monumental effort" didn't meant farming a tremendous amount of gold.

    They never said you would get it at day 1, or month 1, or year 1, they said everyone could get it with time and effort, how did that change?
    img]
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  • DepravedDepraved Member, Alpha Two
    Fantmx wrote: »
    Depraved wrote: »
    Fantmx wrote: »
    Depraved wrote: »
    it was also said that they will be limited. what people mean by a guild thing is this.

    "If a player wants to achieve a freehold, they can achieve the freehold. However the amount of effort, resources and time that's required to achieve that freehold is a large amount. It is something that is a monumental achievement for you to get that freehold.

    Anybody who puts the effort in should be able to achieve a freehold, but it is going to be a major achievement."

    https://youtube.com/shorts/GJ5nXHIHQKs?feature=share

    Where does he say limited? And I keep hearing the use of the word player, not guild.

    any player has the opportunity to get a freehold. that doesn't mean every player will because there isn't enough freeholds for everybody

    That's your quote, not Steven's.He specifically said 12 months ago every player who puts in the time and effort will get a freehold.

    you quoted him saying ANY player, now you are saying he said EVERY player? which one is it?
    there is a difference between any and every...

    its like saying anybody can be part of the 1% but not everybody will be (not at the same time).
  • FantmxFantmx Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Depraved wrote: »
    Fantmx wrote: »
    Depraved wrote: »
    Fantmx wrote: »
    Depraved wrote: »
    it was also said that they will be limited. what people mean by a guild thing is this.

    "If a player wants to achieve a freehold, they can achieve the freehold. However the amount of effort, resources and time that's required to achieve that freehold is a large amount. It is something that is a monumental achievement for you to get that freehold.

    Anybody who puts the effort in should be able to achieve a freehold, but it is going to be a major achievement."

    https://youtube.com/shorts/GJ5nXHIHQKs?feature=share

    Where does he say limited? And I keep hearing the use of the word player, not guild.

    any player has the opportunity to get a freehold. that doesn't mean every player will because there isn't enough freeholds for everybody

    That's your quote, not Steven's.He specifically said 12 months ago every player who puts in the time and effort will get a freehold.

    you quoted him saying ANY player, now you are saying he said EVERY player? which one is it?
    there is a difference between any and every...

    its like saying anybody can be part of the 1% but not everybody will be (not at the same time).

    "If a player wants to achieve a freehold, they can achieve the freehold. However the amount of effort, resources and time that's required to achieve that freehold is a large amount. It is something that is a monumental achievement for you to get that freehold.

    Anybody who puts the effort in should be able to achieve a freehold, but it is going to be a major achievement."

    Spin it however you feel it needs to be spun bud.
    q1nu38cjgq3j.png
  • DepravedDepraved Member, Alpha Two
    Fantmx wrote: »
    Depraved wrote: »
    Fantmx wrote: »
    Depraved wrote: »
    Fantmx wrote: »
    Depraved wrote: »
    it was also said that they will be limited. what people mean by a guild thing is this.

    "If a player wants to achieve a freehold, they can achieve the freehold. However the amount of effort, resources and time that's required to achieve that freehold is a large amount. It is something that is a monumental achievement for you to get that freehold.

    Anybody who puts the effort in should be able to achieve a freehold, but it is going to be a major achievement."

    https://youtube.com/shorts/GJ5nXHIHQKs?feature=share

    Where does he say limited? And I keep hearing the use of the word player, not guild.

    any player has the opportunity to get a freehold. that doesn't mean every player will because there isn't enough freeholds for everybody

    That's your quote, not Steven's.He specifically said 12 months ago every player who puts in the time and effort will get a freehold.

    you quoted him saying ANY player, now you are saying he said EVERY player? which one is it?
    there is a difference between any and every...

    its like saying anybody can be part of the 1% but not everybody will be (not at the same time).

    "If a player wants to achieve a freehold, they can achieve the freehold. However the amount of effort, resources and time that's required to achieve that freehold is a large amount. It is something that is a monumental achievement for you to get that freehold.

    Anybody who puts the effort in should be able to achieve a freehold, but it is going to be a major achievement."

    Spin it however you feel it needs to be spun bud.


    "Anybody who puts the effort in should be able to achieve a freehold, but it is going to be a major achievement."

    "Everybody who puts the effort in should be able to achieve a freehold, but it is going to be a major achievement."

    do you see it now?
  • LudulluLudullu Member, Alpha Two
    Fantmx wrote: »
    Spin it however you feel it needs to be spun bud.
    The only spin required is "that effort might include joining a guild". That's it. Is there a quote where Steven says "any solo player will be able to get a freehold completely on their own"?
  • Mag7spyMag7spy Member, Alpha Two
    NiKr wrote: »
    Garrtok wrote: »
    What alternatives do we have?
    • A fixed price - first come first serve
    • drop in pvx
    • a questchain
    • a certain contribution to the "node XP" in general
    Just to make sure, you do realize that literally all of those will be dominated by the very guilds that would be able to outbid anyone in the current system, right?

    The guilds would be the ones who can come first. The guild will be the ones farming anyone and anything in pvx. The guilds will be the first ones to do questchains (PKing others, if they have to). Guilds are the ones contributing the most.

    Like Liniker said, freeholds were literally always a guild thing (or at the very least a party one). People were god damn delusional if they thought that they'd be able to get a freehold solo. The "a ton of effort" that Steven kept saying in reference to freeholds pretty much meant "you'll need to be a hardcore player who'd be high on the guild ladder". But of course people didn't think about that because they thought they were a precious special and unique flower who'll be able to get anything and everything they want.

    I'm glad iI wasn't the only one that had a sense of understanding his wording plus how it was going to be int he game world lol. If it exist and not instanced it is going to be difficult for most people to get one. I felt that was pretty obvious.
  • TaerrikTaerrik Member, Alpha One, Alpha Two, Early Alpha Two
    This is my concern with freeholds as they are.

    For perspective, I am a pretty hardcore player in games, I tend to do most of the content I find engaging, which is raiding, pvp, and massing huge amounts of money thru crafting or trade or something.

    I am going to be grinding pretty hard most of the time, and I will be a part of one of those large guilds where I contribute to its resources and hope to have some things sent my way also over time. (Or I will be finding a new large guild to be a part of, there has to be give and take ya know)

    My worry about freeholds, is that player housing is a very sensitive subject in every game I have ever played for decades.

    Its totally fine to me that max crafting is limited to the top housing, that forces me to interact in some way with others that have what I need, which creates economic need, supply and demand. I expect the large guild I join will have access to a freehold or ten to provide access to what I need.

    But, I can tell you that if every player in the game cannot get a house or "plot of land" with reasonable effort (I vaguely write reasonable) to call a spot their own and do whatever with it, the casuals will quit, and the game will die a slow death from lack of player interest.

    And by housing I dont mean "Here is your inn room, this counts as housing". Folks want a plot of land.

    It is totally reasonable that the best stuff goes to groups that pool their resources, but casuals will need to be able to have some skin in the game with being able to buy, decorate, rp, do whatever they want with some basic housing that exists in the world, that is not a inn room.

    And keep in mind that no land ownership is permanent, with node control changing hands, players may lose their homes. The process of them moving and getting a new home (and hopefully saving their hundreds of hours of decoration work) needs to be less painful than it would be for large guilds rebuilding freeholds.


    TLDR, I want to know more about the other tiers of housing still. If the casual playerbase is driven away, the game is doomed. See Wildstar (best game ever) for more details
    ptZBAr9.png
  • DepravedDepraved Member, Alpha Two
    Taerrik wrote: »
    This is my concern with freeholds as they are.

    For perspective, I am a pretty hardcore player in games, I tend to do most of the content I find engaging, which is raiding, pvp, and massing huge amounts of money thru crafting or trade or something.

    I am going to be grinding pretty hard most of the time, and I will be a part of one of those large guilds where I contribute to its resources and hope to have some things sent my way also over time. (Or I will be finding a new large guild to be a part of, there has to be give and take ya know)

    My worry about freeholds, is that player housing is a very sensitive subject in every game I have ever played for decades.

    Its totally fine to me that max crafting is limited to the top housing, that forces me to interact in some way with others that have what I need, which creates economic need, supply and demand. I expect the large guild I join will have access to a freehold or ten to provide access to what I need.

    But, I can tell you that if every player in the game cannot get a house or "plot of land" with reasonable effort (I vaguely write reasonable) to call a spot their own and do whatever with it, the casuals will quit, and the game will die a slow death from lack of player interest.

    And by housing I dont mean "Here is your inn room, this counts as housing". Folks want a plot of land.

    It is totally reasonable that the best stuff goes to groups that pool their resources, but casuals will need to be able to have some skin in the game with being able to buy, decorate, rp, do whatever they want with some basic housing that exists in the world, that is not a inn room.

    And keep in mind that no land ownership is permanent, with node control changing hands, players may lose their homes. The process of them moving and getting a new home (and hopefully saving their hundreds of hours of decoration work) needs to be less painful than it would be for large guilds rebuilding freeholds.


    TLDR, I want to know more about the other tiers of housing still. If the casual playerbase is driven away, the game is doomed. See Wildstar (best game ever) for more details

    what if there was no housing, does that means casuals wont play?

    also, casuals don't contribute too much for the game economy. a server wont die because there are no casuals not contributing with items lol. this is a different game. it can happen in other games though.
  • NiKr wrote: »
    Fantmx wrote: »
    Spin it however you feel it needs to be spun bud.
    The only spin required is "that effort might include joining a guild". That's it. Is there a quote where Steven says "any solo player will be able to get a freehold completely on their own"?

    It might be hard for some players to join a guild.
    Can somebody explain why?
    Is there an advantage of playing solo?
  • ItsFayneItsFayne Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Bad take, flawed logic.
    Garrtok wrote: »
    Hi,

    in my opinion bidding is and will be a horrible way to handle things.

    It's an easy solution, and I get that Steven thinks "wouldn't it be cool if you can bid and trade these things etc.".

    But it's a game, an MMO and you have to think about the implications.
    Even in nodes etc. it's already clear that in most cases they will be ruled by large guilds. Also open pvp dungeons, fortresses etc.

    Now we will have another aspect of the game that is highly locked for non super hardcore players. They (the guilds) will just collect money from their members and will win every single auction in a node and potentially sell these things.

    And especially since the highest crafting tiers are locked behind freeholds, they will even get richer over time, because these guilds have the monopoly on top tier crafting.

    I know that a node cannot be owned by a guild, but of course a guild can place their leader as a major. Instead of locking out other node citizens by keeping top tier crafting in freeholds, the big groups should contribute to the node itself and make the node special, good for other players and a desirable place. Top tier crafting should be shifted to node cities again!


    New players will never ever have a chance to get access to such freeholds if the mechanic is handled this way.
    Honestly I am thinking how intrepid can seriously think, that this is the way to go, i can barely think of a worse way to handle it.

    It's okay that it's a big achievement, and you have to do something, but just putting a big price label on it feels so cheap.

    What alternatives do we have?
    • A fixed price - first come first serve
    • drop in pvx
    • a questchain
    • a certain contribution to the "node XP" in general

    I really hope that they will change this system.

    7l7hsjx.png
  • Mag7spyMag7spy Member, Alpha Two
    Fantmx wrote: »
    Depraved wrote: »
    Fantmx wrote: »
    Depraved wrote: »
    Fantmx wrote: »
    Depraved wrote: »
    it was also said that they will be limited. what people mean by a guild thing is this.

    "If a player wants to achieve a freehold, they can achieve the freehold. However the amount of effort, resources and time that's required to achieve that freehold is a large amount. It is something that is a monumental achievement for you to get that freehold.

    Anybody who puts the effort in should be able to achieve a freehold, but it is going to be a major achievement."

    https://youtube.com/shorts/GJ5nXHIHQKs?feature=share

    Where does he say limited? And I keep hearing the use of the word player, not guild.

    any player has the opportunity to get a freehold. that doesn't mean every player will because there isn't enough freeholds for everybody

    That's your quote, not Steven's.He specifically said 12 months ago every player who puts in the time and effort will get a freehold.

    you quoted him saying ANY player, now you are saying he said EVERY player? which one is it?
    there is a difference between any and every...

    its like saying anybody can be part of the 1% but not everybody will be (not at the same time).

    "If a player wants to achieve a freehold, they can achieve the freehold. However the amount of effort, resources and time that's required to achieve that freehold is a large amount. It is something that is a monumental achievement for you to get that freehold.

    Anybody who puts the effort in should be able to achieve a freehold, but it is going to be a major achievement."

    Spin it however you feel it needs to be spun bud.

    Is the game stopping you from bidding and obtaining the land if one is available? If the answer is no than everyone has a chance to get it.

    You are trying to spin the statement as if he meant everyone will get one which is not the case since it was clear being limited spaces in the world. Effectively you are arguing semantics, if his words were not clear enough for you before now you understand the weight of meaning on what was said.

    So it would seem if you were to obtain a freehold it truly would be a monumental achievement.

  • CROW3CROW3 Member, Alpha Two
    Ashes is tilted toward guilds in almost every aspect. I just wonder how quickly the initial player base will grasp, accept, & enjoy that premise.

    Depending on their goals, I think strict solo players are going to struggle in Ashes.
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  • Mag7spyMag7spy Member, Alpha Two
    Still trying to figure out in what world does people think every players will own land in the game. That is one of the most unrealistic takes I've seen.

    Everyone shown be able to own a house though, and id go as far as saying your cosmetic house skins and such should be able to influence that so people get use out of it atleast.
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Mag7spy wrote: »
    Still trying to figure out in what world does people think every players will own land in the game. That is one of the most unrealistic takes I've seen.

    Everyone shown be able to own a house though, and id go as far as saying your cosmetic house skins and such should be able to influence that so people get use out of it atleast.

    The point is not to make it so that every player can own land.

    The point would be to make it that not every player wants to own land, and then tie people's desire to own land to 'how available land is'.

    i.e. when a big guild buys up 6 plots, that they find themselves going 'damn, no one wants these for high prices, and it's not a benefit to us to hold onto them, we probably have to sell them for cheap'.
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • DepravedDepraved Member, Alpha Two
    Azherae wrote: »
    Mag7spy wrote: »
    Still trying to figure out in what world does people think every players will own land in the game. That is one of the most unrealistic takes I've seen.

    Everyone shown be able to own a house though, and id go as far as saying your cosmetic house skins and such should be able to influence that so people get use out of it atleast.

    The point is not to make it so that every player can own land.

    The point would be to make it that not every player wants to own land, and then tie people's desire to own land to 'how available land is'.

    i.e. when a big guild buys up 6 plots, that they find themselves going 'damn, no one wants these for high prices, and it's not a benefit to us to hold onto them, we probably have to sell them for cheap'.

    you are right, but hey if I really don't want a freehold, I wont get it, even if It means fking up the competition. ill just let someone else in my guild get it and fk up the competition.
  • Mag7spyMag7spy Member, Alpha Two
    Azherae wrote: »
    Mag7spy wrote: »
    Still trying to figure out in what world does people think every players will own land in the game. That is one of the most unrealistic takes I've seen.

    Everyone shown be able to own a house though, and id go as far as saying your cosmetic house skins and such should be able to influence that so people get use out of it atleast.

    The point is not to make it so that every player can own land.

    The point would be to make it that not every player wants to own land, and then tie people's desire to own land to 'how available land is'.

    i.e. when a big guild buys up 6 plots, that they find themselves going 'damn, no one wants these for high prices, and it's not a benefit to us to hold onto them, we probably have to sell them for cheap'.

    And how do they make people not want to buy land? What would be strong enough to stop them from overcrowding the world to begin with.
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