bloodprophet wrote: » To many doomsayers trying to find a less then 1% whataboutthis...
bloodprophet wrote: » Various node types will also have various benefits available only to it's citizens.https://ashesofcreation.wiki/Nodes#Citizenship_benefits If you have an economic metro and lie the auction house being there would you seek to protect it? The science metro with it's limited teleport and air ship? What if some of these things require you to be a citizen to use or pay a toll to get on the air ship?
BlackBrony wrote: » Considering numbers given, freeholds or housing will be limited to select few. Being that the case, what is the motivation to fight for my node? If having my node destroyed gives the small chance to get a Freehold or static housing, why would I fight for my node? The potential gains seem to be so much higher than having some mats destroyed that I store in my instanced housing. Am I missing something here? Please correct me if I'm mistaken about something.
pgt1027 wrote: » BlackBrony wrote: » Considering numbers given, freeholds or housing will be limited to select few. Being that the case, what is the motivation to fight for my node? If having my node destroyed gives the small chance to get a Freehold or static housing, why would I fight for my node? The potential gains seem to be so much higher than having some mats destroyed that I store in my instanced housing. Am I missing something here? Please correct me if I'm mistaken about something. I think the answer is that you shouldn't join a node if you can't get a housing or freehold in it. I think that's what they're going for. Players start populating a node looking for housing and freeholds until it either fills up or getting them becomes unfeasible, and the remaining players move on to greener pastures elsewhere.
pgt1027 wrote: » So, the answer is that you fight for your node because that's where your home and all your stuff is.
NiKr wrote: » Apartments will still be a thing. Housing will potentially bring several benefits of its own and changing houses every time your node gets destroyed would be very costly for casual players. In other words - it's convenience. You want your game to be as easy-going as possible? Defend your node.
NiKr wrote: » In other words - it's convenience. You want your game to be as easy-going as possible? Defend your node.
BlackBrony wrote: » Let me rephrase my question. Would you be willing to lose 1000 dollars if that means you might get 1 million? I see "defending my node" as that. If I only have a instanced house, what am I really losing? Is this convenience you talk about THAT important compared to the chance of belonging to that 15% of players who own a static house or freehold?
Neurath wrote: » Its not too convenient though. You could be on the opposite continent and have to cart your day's haul all the way back to your house. Or you could just use the local banks, find an auction house or sell the stuff in the local merchant shops. In a PvX game, travel should only be undertaken when travel is unavoidable. If I owned a house, I'd have to travel one way and then travel back again lol.
Neurath wrote: » pgt1027 wrote: » So, the answer is that you fight for your node because that's where your home and all your stuff is. What stuff are you referring to? There are central banks in each node. I would store armour for the various local dungeons in the local banks. No point carting stuff across the entire map. The rest of the 'stuff' isn't really too serious, perhaps furniture for a home I don't own or perhaps resources which will be sold immediately or stored in local banks for repairs later on. I don't see the rest of the 'stuff' you refer to.
BlackBrony wrote: » NiKr wrote: » Apartments will still be a thing. Housing will potentially bring several benefits of its own and changing houses every time your node gets destroyed would be very costly for casual players. In other words - it's convenience. You want your game to be as easy-going as possible? Defend your node. Let me rephrase my question. Would you be willing to lose 1000 dollars if that means you might get 1 million? I see "defending my node" as that. If I only have a instanced house, what am I really losing? Is this convenience you talk about THAT important compared to the chance of belonging to that 15% of players who own a static house or freehold?
pgt1027 wrote: » Neurath wrote: » pgt1027 wrote: » So, the answer is that you fight for your node because that's where your home and all your stuff is. What stuff are you referring to? There are central banks in each node. I would store armour for the various local dungeons in the local banks. No point carting stuff across the entire map. The rest of the 'stuff' isn't really too serious, perhaps furniture for a home I don't own or perhaps resources which will be sold immediately or stored in local banks for repairs later on. I don't see the rest of the 'stuff' you refer to. I'm saying you wouldn't become a citizen of a node you can't get housing in. So you would have either a house, apartment or freehold in the node you became a citizen in. You fight for your node because if your node is destroyed, your house, apartment or freehold will be destroyed with it. There are a few other benefits to becoming a citizen of a node beyond housing, but access to housing seems to be by far the most compelling reason to become a citizen and that's what you're fighting for when you defend your node.
NiKr wrote: » If you have the money for it and you know FOR SURE that you have more than any given guild within a reasonable radius of the node - yeah, it'd be better to try and buy it after the node gets destroyed. But if you have access to that kind of money - why da hell are you not on a freehold already?
BlackBrony wrote: » Well, you might be able to acquire an instanced house at cheaper price, since that is tied to the number of citizens the node has. Also when a node is destroyed it goes back to zero. Maybe it won't be "hot property" anymore, because it requires lots of work before the node grows and provides benefits. Maybe prices will go down after destruction. It's not the same to buy a house in a node 4 than on a node 1.
Neurath wrote: » pgt1027 wrote: » Neurath wrote: » pgt1027 wrote: » So, the answer is that you fight for your node because that's where your home and all your stuff is. What stuff are you referring to? There are central banks in each node. I would store armour for the various local dungeons in the local banks. No point carting stuff across the entire map. The rest of the 'stuff' isn't really too serious, perhaps furniture for a home I don't own or perhaps resources which will be sold immediately or stored in local banks for repairs later on. I don't see the rest of the 'stuff' you refer to. I'm saying you wouldn't become a citizen of a node you can't get housing in. So you would have either a house, apartment or freehold in the node you became a citizen in. You fight for your node because if your node is destroyed, your house, apartment or freehold will be destroyed with it. There are a few other benefits to becoming a citizen of a node beyond housing, but access to housing seems to be by far the most compelling reason to become a citizen and that's what you're fighting for when you defend your node. I've come from MMOs without housing systems as well as MMOs with housing systems. I just don't see the appeal of a house. A freehold I mulled over because my Alt would be a Processer but that wasn't for the home aspect, it was a business choice. I don't see homes/housing as an integral part of an MMO experience. If I want to build a home I'll play The Sims. If we go corrupted we can't access a lot of stuff anyway so I guess I'd be a roamer like a corrupted player with the freedom to go corrupted if required.
pgt1027 wrote: » BlackBrony wrote: » NiKr wrote: » Apartments will still be a thing. Housing will potentially bring several benefits of its own and changing houses every time your node gets destroyed would be very costly for casual players. In other words - it's convenience. You want your game to be as easy-going as possible? Defend your node. Let me rephrase my question. Would you be willing to lose 1000 dollars if that means you might get 1 million? I see "defending my node" as that. If I only have a instanced house, what am I really losing? Is this convenience you talk about THAT important compared to the chance of belonging to that 15% of players who own a static house or freehold? Are static houses actually superior to apartments beyond the "cool factor" of having your housing be a part of the open world?
NiKr wrote: » BlackBrony wrote: » Well, you might be able to acquire an instanced house at cheaper price, since that is tied to the number of citizens the node has. Also when a node is destroyed it goes back to zero. Maybe it won't be "hot property" anymore, because it requires lots of work before the node grows and provides benefits. Maybe prices will go down after destruction. It's not the same to buy a house in a node 4 than on a node 1. It is for a freehold though. Freehold is a freehold and for any guild that's gonna be an investment. If anything, there's a high chance that guilds will siege the nodes where they haven't bought up all the freeholds just to do exactly that.