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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
The point the OP was making was this:
- They wanted a Freehold
- They missed out on getting a Freehold, either because they were too slow or just got outbid at auction
- They still want a Freehold
- The node is going to be sieged, which if successful, will open up the opportunity to get a Freehold again once the node has levelled up to Village
Their options are:
- Defend the node and lose the opportunity of getting that Freehold
- Completely ignore the siege (or even sign up as a Defender and just do nothing), and gain that chance to get the new set of Freeholds at Village level
For someone who simply wanted to own a Freehold in that area to do their artisan-work, waiting for the siege to be successful, or even helping the siege to be successful by sabotaging the defence effort, is the obvious choice.
I mean, this is the case right now, but how is one supposed to craft items for the defense of the node?
Further, since a player with no node citizenship is going to spread their resources around many nodes, losing one shouldn't be the biggest issue.
As a final point, node mayors are given a heads up before a node is declared. They are notified if their node is named on a siege scroll before that scroll is used. Even if that mayor doesn't outright tell everyone, it should be fairly obvious that the mayor is getting ready for a siege (perhaps by emptying their own storage).
Decent point, but I don't think "group of friends" will own any nodes. Only large guilds will do it. If you can bid, someone can outbid, and guilds have the power to do that. No one can go against a corporation, that's the idea.
Yes, you might have stuff store in the node, and you might lose it. Now... is losing that stuff really that damaging? If the node is destroyed, albeit small, you have a chance to claim a freehold. A destroyed node will bring more business because guilds will move materials to make it grow fast, and when freeholds unlock, they might have less money due to investment in the node, or maybe you get lucky.
Isn't that chance worth some measly mats you might have in your node?
Yes!!!! This is EXACTLY my point! Why fight when I have NOTHING to lose? Just let it go, make people spend more gold, and maybe I can get a chance for a freehold or house.
YEP. I'm trying to find reasons why people who don't own property should care about defending a node. Suddenly a node with 2k citizens it's not that strong if only 10% of those 2k have property.
Is it another friction point? Maybe. Maybe you have to pay me so I can fight in defense of your node, because sure as hell I'm not getting that much benefit from it.
Maybe I'm just a peasant and my lords need to incentivize me to fight for them. I am all for it, but with the current information that I have, I can't find reasons.
How is the mayor of such node going to do it? Are they gonna individually trade 1k players?
i understand the point he is making, and all im saying is if you boycott the siege to get a chance to have a fh, there are consequences for that, plus it not guaranteed that you get it anwyays. so yeah, enjoy your fh for a month until you lose it. probs wont even have time to max out the buildings.
are large guilds formed by groups of friends? also remember, when 2 large guilds are bidding for a fh, you and your family can be bidding for another fh...
there will be more families than guilds.
That's not really an argument though. I am asking WHY should I defend the node. Give me a reason that's not some arbitrary buff or just "because it's fun". I can't find really hard reasons that make sense to defend it.
When I have a Freehold, for sure I will defend it, but before, why?
Guilds will be formed by families, that's a given. The family will be use to distribute access to the guild members, I think that was pretty clear.
A guild won't give you a freehold so you can let it use for free by other members who don't belong to the guild.
well, how many people can participate in the war? is it everybody in the node or just 250 vs 250?
also afaik, everybody who is a citizen will be auto flagged against the attackers, even when the war objectives arent up, so you might have to fight or just die...or leave the node. you might even contribute to the defense without wanting to by just defending yourself.
people are looking at the system in isolation. remember that all these systems tie into one another. we dont have all the information on everything about the game, so we have to wait and see. plus there are social consequences for not helping your allies.
I mean, you can always NOT login, or just log into an alt, or while everyone is fighting go far away to farm.
Node wars afaik don't have limits, it's only guild wars that do, for the castles. Node wars is for everyone who wants to join.
That is a good point, you might want to have the same services always and so you defend your node. Maybe you want to keep that and your instanced house, I guess.
if you arent a citizen of a node, and no one you know lives on that node. its just a random far away node, probs no reason to defend it.
otherwise, i have already explained why people would like to defend a node.
People failing to relise how population desinty gonna be in AoC i garantee about 70% of the server population will end up within relativly close vacinity to the metro nodes that form the further you go out the less demand for freehold will be so this OP might be bale to get a freehold if he goes to a R3 node out in the middle of no where and enjoy a rather quite life farming
Also less pvp you have to watch out for the further away from the node u are, due to lack of fast travel most players will pick a node and stay relativly close to it and generaly player will congerate around higher rank node so im pretty certain there be a bnunch of quite corners where freehold wont be taken with R3 nodes
No there aren't.
I fail to see how you could think there are.
You cant be upset at someone for doing what is best for them. If the best thing for them to do is to let the node get sieges in order to have a shot at getting a freehold, then obviously that person wasnt a good friend of yours.
If they were a good friend, they would have access to your freehold. If they are just a friend but not a good friend, you would assist them in getting access to another freehold.
If you have done neither of these things, expect nothing from the player.
Well, they talk about 50k players in a server with 10k concurrent. The map is huge, but not that huge.
Depends on how large guilds are, since you need to be level 50 to claim a freehold it means only those really hardcore will get it in maybe 40 days or less, there's always an exploit to be found or some trick to level super fast.
So if the hardcore guilds are really that many then they will fight to max level and start spreading. Once all the freeholds are taken, it doesn't really matter where you go.
17 days to level 50 at 16 hours a day. Of course, it might take longer due to node development speeds.
Does the higher level content unlocked as the node progressed gets locked back if a node fall? If so, that would be an even greater motivation to defend the place you're currently leveling or dungeoning.
It does, but as long as there is content of the appropriate level somewhere on the server, it's all good.
I dont think anyone is saying you wont potentially need to move, just that there is no inherent reason to want a node to survive a siege.
I assume Intrepid are looking in to this to try and create something. A reason for players to want to become a citizen AND a reason for players to want to protect their node.
So those are all incentives to fight for your node, no? You could be a rebel and fight against hoping to move up the social/housing ladder, which leads to one of the complex social relationships ashes is looking to be built around.
I guess I just don't get what the issue is for you.
"Erm, Boss - I need an extended leave of absence."
"Erm, Kids - I'll see you in 3 weeks."
"Erm, Darling - I can spare you 20mins at about 03:30 tonight?"
That's based on solo levelling. Not sure how fast a group can do it.
People will most definitely be upset with others for doing what's best for themselves vs the node, and people will most definitely do what's best for themselves over the node. Isn't the whole point of the game choices and social interaction wrapped in fun gameplay?
I just made a long post in another thread on why you might not want to fight for your node...or your freehold.
Why?
Not defending the node is in their best interest. You need to be a fairly unreasonable person to be upset at someone for doing what is in their best interest.
A reasonable person that would like that player to assist in defending the node would find a way to make it worth that players time and effort to defend.