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Why should I fight for my node?

1235»

Comments

  • KingDDDKingDDD Member, Alpha Two
    Noaani wrote: »
    KingDDD wrote: »
    People will most definitely be upset with others for doing what's best for themselves vs the node,

    Why?

    Not defending the node is in their best interest. You need to be a fairly unreasonable person to be upset at someone for doing what is in their best interest.

    A reasonable person that would like that player to assist in defending the node would find a way to make it worth that players time and effort to defend.

    Have you played MMOs? Loot drama, guild hopping, group kicks, etc all create drama and may or may not be in the best interest of the group or individual. People aren't reasonable, nodes governed by those individuals or guilds will likely fall. You chose to make a house in a place governed by assholes, play stupid games win stupid prizes.


    Isn't that the point of the system?
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    KingDDD wrote: »
    Noaani wrote: »
    KingDDD wrote: »
    People will most definitely be upset with others for doing what's best for themselves vs the node,

    Why?

    Not defending the node is in their best interest. You need to be a fairly unreasonable person to be upset at someone for doing what is in their best interest.

    A reasonable person that would like that player to assist in defending the node would find a way to make it worth that players time and effort to defend.

    Have you played MMOs? Loot drama, guild hopping, group kicks, etc all create drama and may or may not be in the best interest of the group or individual. People aren't reasonable, nodes governed by those individuals or guilds will likely fall. You chose to make a house in a place governed by assholes, play stupid games win stupid prizes.


    Isn't that the point of the system?

    The point of the system is to create a dynamic of change through pvp. However, right now most people are quite pvp adverse - we see that in the corruption system, the outcries about life skilling and the outcries about open sea pvp. There is little incentive to defend a node right now, little incentive to assist a node right now and little incentive to become a citizen right now.

    The node update this month will hopefully shed more light on these dynamics.
    2a3b8ichz0pd.gif
  • KingDDDKingDDD Member, Alpha Two
    edited July 2023
    Neurath wrote: »
    KingDDD wrote: »
    Noaani wrote: »
    KingDDD wrote: »
    People will most definitely be upset with others for doing what's best for themselves vs the node,

    Why?

    Not defending the node is in their best interest. You need to be a fairly unreasonable person to be upset at someone for doing what is in their best interest.

    A reasonable person that would like that player to assist in defending the node would find a way to make it worth that players time and effort to defend.

    Have you played MMOs? Loot drama, guild hopping, group kicks, etc all create drama and may or may not be in the best interest of the group or individual. People aren't reasonable, nodes governed by those individuals or guilds will likely fall. You chose to make a house in a place governed by assholes, play stupid games win stupid prizes.


    Isn't that the point of the system?

    The point of the system is to create a dynamic of change through pvp. However, right now most people are quite pvp adverse - we see that in the corruption system, the outcries about life skilling and the outcries about open sea pvp. There is little incentive to defend a node right now, little incentive to assist a node right now and little incentive to become a citizen right now.

    The node update this month will hopefully shed more light on these dynamics.

    The people here may be more adverse to pvp, but the half a million plus joining in the next 2+ years are not. The forums now are not representative in any way of the community that will eventually form.

    Creation and access to an AH, a central location for meetups, instant travel, religious buildings, better tax rate, protection, etc will all be reasons to join a node.

    The goal for Ashes, from my understanding, is to make a more regional game than something like wow due to travel times and the node system incentivizing staying in your home region. Only time will tell if it works and if it's fun.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    KingDDD wrote: »
    Neurath wrote: »
    KingDDD wrote: »
    Noaani wrote: »
    KingDDD wrote: »
    People will most definitely be upset with others for doing what's best for themselves vs the node,

    Why?

    Not defending the node is in their best interest. You need to be a fairly unreasonable person to be upset at someone for doing what is in their best interest.

    A reasonable person that would like that player to assist in defending the node would find a way to make it worth that players time and effort to defend.

    Have you played MMOs? Loot drama, guild hopping, group kicks, etc all create drama and may or may not be in the best interest of the group or individual. People aren't reasonable, nodes governed by those individuals or guilds will likely fall. You chose to make a house in a place governed by assholes, play stupid games win stupid prizes.


    Isn't that the point of the system?

    The point of the system is to create a dynamic of change through pvp. However, right now most people are quite pvp adverse - we see that in the corruption system, the outcries about life skilling and the outcries about open sea pvp. There is little incentive to defend a node right now, little incentive to assist a node right now and little incentive to become a citizen right now.

    The node update this month will hopefully shed more light on these dynamics.

    The people here may be more adverse to pvp, but the half a million plus joining in the next 2+ years are not. The forums now are not representative in any way of the community that will eventually form.

    Creation and access to an AH, a central location for meetups, instant travel, religious buildings, better tax rate, protection, etc will all be reasons to join a node.

    The goal for Ashes from my understanding, is to make a more regional game than something like wow due to travel times and the node system incentivizing staying in your home region. Only time will tell if it works and if it's fun.

    I'm not sure about the fast travel, the auction house, tax at all, and religions to be honest.

    The best scenario is to be in a guild, have the guild fulfil the gathering, processing and crafting requirements, also have the guild take a castle and also raid with the guild are more than enough reasons to shun the node system.

    Sure, by all means join a node and find a larger pool of 'protection' but I'd rather fight alongside the known than the unknown. a node is little more than a massive pickup group. Some guilds will be focussed around nodes for sure but some guilds will be spread between various nodes. I feel I can get by with no citizenship at all unless I'm forced to get citizenship by my guild.

    In SWG player owned shops often held the best items and we can have player stalls in Ashes. Of course, you might have to be a citizen to have a player stall but again, if the guild can supply everything what's the need?
    2a3b8ichz0pd.gif
  • BlackBronyBlackBrony Member, Alpha Two
    KingDDD wrote: »
    BlackBrony wrote: »
    KingDDD wrote: »
    BlackBrony wrote: »
    KingDDD wrote: »
    BlackBrony wrote: »
    KingDDD wrote: »
    All this BS about needing motivation to play a game is hilarious. You'll want to defend your node because it's fun.

    Yes, you can defend node because it's fun. Of course it's fun. But it's also fun to see it destroyed and be able to get more rewards if that happens.
    That's why I am asking why should I defend it.

    If you are attacking you cannot get rewards if the siege is defensed successfully likewise, the inverse is true. You will want to defend/attack for a variety of selfish/communal benefits based off a swath of motivations. In addition, sieges are just fun. Folks will be lining up to join or leave nodes to participate in sieges simply for that.

    Not from the war itself, but you can benefit by having potential access to bid on a house or freehold. Plus the more nodes are destroyed, the more money the large guilds are spending

    What is not from the war itself?

    Static housing and freeholds are lost when node is destroyed.
    Tons of materials are lost when a node is destroyed.
    Those things create opportunities for selling goods, materials and many things.
    Even carrying shit around will be a service. Someone could pay you to transfer max inventory of materials. Yes, you could die, but would only lose X% if you fight back.

    So those are all incentives to fight for your node, no? You could be a rebel and fight against hoping to move up the social/housing ladder, which leads to one of the complex social relationships ashes is looking to be built around.

    I guess I just don't get what the issue is for you.

    On the contrary, those are incentives to NOT fight. I can potentially make more gold by letting the node be destroyed.
    Casual players will seldom get access to Freeholds or static housing. That's prime real estate, a rando won't get it.
    Static housing is also very limited. I am asking why more than half the population of a node would defend such node. If I own no property, why defend it? And "I" in this case, it's like 50% of the server.

  • pyrealpyreal Member, Warrior of Old, Alpha Two, Early Alpha Two
    BlackBrony wrote: »
    KingDDD wrote: »
    BlackBrony wrote: »
    KingDDD wrote: »
    BlackBrony wrote: »
    KingDDD wrote: »
    BlackBrony wrote: »
    KingDDD wrote: »
    All this BS about needing motivation to play a game is hilarious. You'll want to defend your node because it's fun.

    Yes, you can defend node because it's fun. Of course it's fun. But it's also fun to see it destroyed and be able to get more rewards if that happens.
    That's why I am asking why should I defend it.

    If you are attacking you cannot get rewards if the siege is defensed successfully likewise, the inverse is true. You will want to defend/attack for a variety of selfish/communal benefits based off a swath of motivations. In addition, sieges are just fun. Folks will be lining up to join or leave nodes to participate in sieges simply for that.

    Not from the war itself, but you can benefit by having potential access to bid on a house or freehold. Plus the more nodes are destroyed, the more money the large guilds are spending

    What is not from the war itself?

    Static housing and freeholds are lost when node is destroyed.
    Tons of materials are lost when a node is destroyed.
    Those things create opportunities for selling goods, materials and many things.
    Even carrying shit around will be a service. Someone could pay you to transfer max inventory of materials. Yes, you could die, but would only lose X% if you fight back.

    So those are all incentives to fight for your node, no? You could be a rebel and fight against hoping to move up the social/housing ladder, which leads to one of the complex social relationships ashes is looking to be built around.

    I guess I just don't get what the issue is for you.

    On the contrary, those are incentives to NOT fight. I can potentially make more gold by letting the node be destroyed.
    Casual players will seldom get access to Freeholds or static housing. That's prime real estate, a rando won't get it.
    Static housing is also very limited. I am asking why more than half the population of a node would defend such node. If I own no property, why defend it? And "I" in this case, it's like 50% of the server.

    Agree 100%.
    If you don't have ownership of anything in the node, why care? I'll go skin rabbits while the city is razed.

    The problem is a lack of ownership for the majority of players.

    If all nodes were basically Guild Halls, then we would be talking about serious motivations.

    Other than that, its just a random 'town'. Let the tryhards fight over it.
  • KingDDDKingDDD Member, Alpha Two
    Neurath wrote: »
    KingDDD wrote: »
    Neurath wrote: »
    KingDDD wrote: »
    Noaani wrote: »
    KingDDD wrote: »
    People will most definitely be upset with others for doing what's best for themselves vs the node,

    Why?

    Not defending the node is in their best interest. You need to be a fairly unreasonable person to be upset at someone for doing what is in their best interest.

    A reasonable person that would like that player to assist in defending the node would find a way to make it worth that players time and effort to defend.

    Have you played MMOs? Loot drama, guild hopping, group kicks, etc all create drama and may or may not be in the best interest of the group or individual. People aren't reasonable, nodes governed by those individuals or guilds will likely fall. You chose to make a house in a place governed by assholes, play stupid games win stupid prizes.


    Isn't that the point of the system?

    The point of the system is to create a dynamic of change through pvp. However, right now most people are quite pvp adverse - we see that in the corruption system, the outcries about life skilling and the outcries about open sea pvp. There is little incentive to defend a node right now, little incentive to assist a node right now and little incentive to become a citizen right now.

    The node update this month will hopefully shed more light on these dynamics.

    The people here may be more adverse to pvp, but the half a million plus joining in the next 2+ years are not. The forums now are not representative in any way of the community that will eventually form.

    Creation and access to an AH, a central location for meetups, instant travel, religious buildings, better tax rate, protection, etc will all be reasons to join a node.

    The goal for Ashes from my understanding, is to make a more regional game than something like wow due to travel times and the node system incentivizing staying in your home region. Only time will tell if it works and if it's fun.

    I'm not sure about the fast travel, the auction house, tax at all, and religions to be honest.

    The best scenario is to be in a guild, have the guild fulfil the gathering, processing and crafting requirements, also have the guild take a castle and also raid with the guild are more than enough reasons to shun the node system.

    Sure, by all means join a node and find a larger pool of 'protection' but I'd rather fight alongside the known than the unknown. a node is little more than a massive pickup group. Some guilds will be focussed around nodes for sure but some guilds will be spread between various nodes. I feel I can get by with no citizenship at all unless I'm forced to get citizenship by my guild.

    In SWG player owned shops often held the best items and we can have player stalls in Ashes. Of course, you might have to be a citizen to have a player stall but again, if the guild can supply everything what's the need?
    Neurath wrote: »
    KingDDD wrote: »
    Neurath wrote: »
    KingDDD wrote: »
    Noaani wrote: »
    KingDDD wrote: »
    People will most definitely be upset with others for doing what's best for themselves vs the node,

    Why?

    Not defending the node is in their best interest. You need to be a fairly unreasonable person to be upset at someone for doing what is in their best interest.

    A reasonable person that would like that player to assist in defending the node would find a way to make it worth that players time and effort to defend.

    Have you played MMOs? Loot drama, guild hopping, group kicks, etc all create drama and may or may not be in the best interest of the group or individual. People aren't reasonable, nodes governed by those individuals or guilds will likely fall. You chose to make a house in a place governed by assholes, play stupid games win stupid prizes.


    Isn't that the point of the system?

    The point of the system is to create a dynamic of change through pvp. However, right now most people are quite pvp adverse - we see that in the corruption system, the outcries about life skilling and the outcries about open sea pvp. There is little incentive to defend a node right now, little incentive to assist a node right now and little incentive to become a citizen right now.

    The node update this month will hopefully shed more light on these dynamics.

    The people here may be more adverse to pvp, but the half a million plus joining in the next 2+ years are not. The forums now are not representative in any way of the community that will eventually form.

    Creation and access to an AH, a central location for meetups, instant travel, religious buildings, better tax rate, protection, etc will all be reasons to join a node.

    The goal for Ashes from my understanding, is to make a more regional game than something like wow due to travel times and the node system incentivizing staying in your home region. Only time will tell if it works and if it's fun.

    I'm not sure about the fast travel, the auction house, tax at all, and religions to be honest.

    The best scenario is to be in a guild, have the guild fulfil the gathering, processing and crafting requirements, also have the guild take a castle and also raid with the guild are more than enough reasons to shun the node system.

    Sure, by all means join a node and find a larger pool of 'protection' but I'd rather fight alongside the known than the unknown. a node is little more than a massive pickup group. Some guilds will be focussed around nodes for sure but some guilds will be spread between various nodes. I feel I can get by with no citizenship at all unless I'm forced to get citizenship by my guild.

    In SWG player owned shops often held the best items and we can have player stalls in Ashes. Of course, you might have to be a citizen to have a player stall but again, if the guild can supply everything what's the need?
    Neurath wrote: »
    KingDDD wrote: »
    Neurath wrote: »
    KingDDD wrote: »
    Noaani wrote: »
    KingDDD wrote: »
    People will most definitely be upset with others for doing what's best for themselves vs the node,

    Why?

    Not defending the node is in their best interest. You need to be a fairly unreasonable person to be upset at someone for doing what is in their best interest.

    A reasonable person that would like that player to assist in defending the node would find a way to make it worth that players time and effort to defend.

    Have you played MMOs? Loot drama, guild hopping, group kicks, etc all create drama and may or may not be in the best interest of the group or individual. People aren't reasonable, nodes governed by those individuals or guilds will likely fall. You chose to make a house in a place governed by assholes, play stupid games win stupid prizes.


    Isn't that the point of the system?

    The point of the system is to create a dynamic of change through pvp. However, right now most people are quite pvp adverse - we see that in the corruption system, the outcries about life skilling and the outcries about open sea pvp. There is little incentive to defend a node right now, little incentive to assist a node right now and little incentive to become a citizen right now.

    The node update this month will hopefully shed more light on these dynamics.

    The people here may be more adverse to pvp, but the half a million plus joining in the next 2+ years are not. The forums now are not representative in any way of the community that will eventually form.

    Creation and access to an AH, a central location for meetups, instant travel, religious buildings, better tax rate, protection, etc will all be reasons to join a node.

    The goal for Ashes from my understanding, is to make a more regional game than something like wow due to travel times and the node system incentivizing staying in your home region. Only time will tell if it works and if it's fun.

    I'm not sure about the fast travel, the auction house, tax at all, and religions to be honest.

    The best scenario is to be in a guild, have the guild fulfil the gathering, processing and crafting requirements, also have the guild take a castle and also raid with the guild are more than enough reasons to shun the node system.

    Sure, by all means join a node and find a larger pool of 'protection' but I'd rather fight alongside the known than the unknown. a node is little more than a massive pickup group. Some guilds will be focussed around nodes for sure but some guilds will be spread between various nodes. I feel I can get by with no citizenship at all unless I'm forced to get citizenship by my guild.

    In SWG player owned shops often held the best items and we can have player stalls in Ashes. Of course, you might have to be a citizen to have a player stall but again, if the guild can supply everything what's the need?

    The amount of alliances-and by association guilds-with access to everything will be miniscule compared to those who must rely on others. My guess would be under 30 guilds total per server which will equate to 20-35% of the server pop. That group will be playing a completely different game than the other bucket of player populations.

    Seeing how Crowfall developed (or didn't) made me see how important it is to have a game progression loop for folks outside the super organized guild. You may just not be the intended audience for aspects of this feature.

  • Mag7spyMag7spy Member, Alpha Two
  • Mag7spyMag7spy Member, Alpha Two
    If you aren't really using the node and are just kind of there and have 0 attachment. It doesn't really matter to you if the node is destroyed or not. Though i don't see where else players are going to be storing al their gear and mats lol.
  • KingDDDKingDDD Member, Alpha Two
    BlackBrony wrote: »
    KingDDD wrote: »
    BlackBrony wrote: »
    KingDDD wrote: »
    BlackBrony wrote: »
    KingDDD wrote: »
    BlackBrony wrote: »
    KingDDD wrote: »
    All this BS about needing motivation to play a game is hilarious. You'll want to defend your node because it's fun.

    Yes, you can defend node because it's fun. Of course it's fun. But it's also fun to see it destroyed and be able to get more rewards if that happens.
    That's why I am asking why should I defend it.

    If you are attacking you cannot get rewards if the siege is defensed successfully likewise, the inverse is true. You will want to defend/attack for a variety of selfish/communal benefits based off a swath of motivations. In addition, sieges are just fun. Folks will be lining up to join or leave nodes to participate in sieges simply for that.

    Not from the war itself, but you can benefit by having potential access to bid on a house or freehold. Plus the more nodes are destroyed, the more money the large guilds are spending

    What is not from the war itself?

    Static housing and freeholds are lost when node is destroyed.
    Tons of materials are lost when a node is destroyed.
    Those things create opportunities for selling goods, materials and many things.
    Even carrying shit around will be a service. Someone could pay you to transfer max inventory of materials. Yes, you could die, but would only lose X% if you fight back.

    So those are all incentives to fight for your node, no? You could be a rebel and fight against hoping to move up the social/housing ladder, which leads to one of the complex social relationships ashes is looking to be built around.

    I guess I just don't get what the issue is for you.

    On the contrary, those are incentives to NOT fight. I can potentially make more gold by letting the node be destroyed.
    Casual players will seldom get access to Freeholds or static housing. That's prime real estate, a rando won't get it.
    Static housing is also very limited. I am asking why more than half the population of a node would defend such node. If I own no property, why defend it? And "I" in this case, it's like 50% of the server.

    Owning property is only one aspect. Do you like the place you live? Is the social power structure fair?

    Part of the metagame for nodes will be attracting and keeping citizens. If the people in charge of a node fail to do this because they're ineffective, assholes or both, they will reap what they sow.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    edited July 2023
    KingDDD wrote: »
    Neurath wrote: »
    KingDDD wrote: »
    Neurath wrote: »
    KingDDD wrote: »
    Noaani wrote: »
    KingDDD wrote: »
    People will most definitely be upset with others for doing what's best for themselves vs the node,

    Why?

    Not defending the node is in their best interest. You need to be a fairly unreasonable person to be upset at someone for doing what is in their best interest.

    A reasonable person that would like that player to assist in defending the node would find a way to make it worth that players time and effort to defend.

    Have you played MMOs? Loot drama, guild hopping, group kicks, etc all create drama and may or may not be in the best interest of the group or individual. People aren't reasonable, nodes governed by those individuals or guilds will likely fall. You chose to make a house in a place governed by assholes, play stupid games win stupid prizes.


    Isn't that the point of the system?

    The point of the system is to create a dynamic of change through pvp. However, right now most people are quite pvp adverse - we see that in the corruption system, the outcries about life skilling and the outcries about open sea pvp. There is little incentive to defend a node right now, little incentive to assist a node right now and little incentive to become a citizen right now.

    The node update this month will hopefully shed more light on these dynamics.

    The people here may be more adverse to pvp, but the half a million plus joining in the next 2+ years are not. The forums now are not representative in any way of the community that will eventually form.

    Creation and access to an AH, a central location for meetups, instant travel, religious buildings, better tax rate, protection, etc will all be reasons to join a node.

    The goal for Ashes from my understanding, is to make a more regional game than something like wow due to travel times and the node system incentivizing staying in your home region. Only time will tell if it works and if it's fun.

    I'm not sure about the fast travel, the auction house, tax at all, and religions to be honest.

    The best scenario is to be in a guild, have the guild fulfil the gathering, processing and crafting requirements, also have the guild take a castle and also raid with the guild are more than enough reasons to shun the node system.

    Sure, by all means join a node and find a larger pool of 'protection' but I'd rather fight alongside the known than the unknown. a node is little more than a massive pickup group. Some guilds will be focussed around nodes for sure but some guilds will be spread between various nodes. I feel I can get by with no citizenship at all unless I'm forced to get citizenship by my guild.

    In SWG player owned shops often held the best items and we can have player stalls in Ashes. Of course, you might have to be a citizen to have a player stall but again, if the guild can supply everything what's the need?
    Neurath wrote: »
    KingDDD wrote: »
    Neurath wrote: »
    KingDDD wrote: »
    Noaani wrote: »
    KingDDD wrote: »
    People will most definitely be upset with others for doing what's best for themselves vs the node,

    Why?

    Not defending the node is in their best interest. You need to be a fairly unreasonable person to be upset at someone for doing what is in their best interest.

    A reasonable person that would like that player to assist in defending the node would find a way to make it worth that players time and effort to defend.

    Have you played MMOs? Loot drama, guild hopping, group kicks, etc all create drama and may or may not be in the best interest of the group or individual. People aren't reasonable, nodes governed by those individuals or guilds will likely fall. You chose to make a house in a place governed by assholes, play stupid games win stupid prizes.


    Isn't that the point of the system?

    The point of the system is to create a dynamic of change through pvp. However, right now most people are quite pvp adverse - we see that in the corruption system, the outcries about life skilling and the outcries about open sea pvp. There is little incentive to defend a node right now, little incentive to assist a node right now and little incentive to become a citizen right now.

    The node update this month will hopefully shed more light on these dynamics.

    The people here may be more adverse to pvp, but the half a million plus joining in the next 2+ years are not. The forums now are not representative in any way of the community that will eventually form.

    Creation and access to an AH, a central location for meetups, instant travel, religious buildings, better tax rate, protection, etc will all be reasons to join a node.

    The goal for Ashes from my understanding, is to make a more regional game than something like wow due to travel times and the node system incentivizing staying in your home region. Only time will tell if it works and if it's fun.

    I'm not sure about the fast travel, the auction house, tax at all, and religions to be honest.

    The best scenario is to be in a guild, have the guild fulfil the gathering, processing and crafting requirements, also have the guild take a castle and also raid with the guild are more than enough reasons to shun the node system.

    Sure, by all means join a node and find a larger pool of 'protection' but I'd rather fight alongside the known than the unknown. a node is little more than a massive pickup group. Some guilds will be focussed around nodes for sure but some guilds will be spread between various nodes. I feel I can get by with no citizenship at all unless I'm forced to get citizenship by my guild.

    In SWG player owned shops often held the best items and we can have player stalls in Ashes. Of course, you might have to be a citizen to have a player stall but again, if the guild can supply everything what's the need?
    Neurath wrote: »
    KingDDD wrote: »
    Neurath wrote: »
    KingDDD wrote: »
    Noaani wrote: »
    KingDDD wrote: »
    People will most definitely be upset with others for doing what's best for themselves vs the node,

    Why?

    Not defending the node is in their best interest. You need to be a fairly unreasonable person to be upset at someone for doing what is in their best interest.

    A reasonable person that would like that player to assist in defending the node would find a way to make it worth that players time and effort to defend.

    Have you played MMOs? Loot drama, guild hopping, group kicks, etc all create drama and may or may not be in the best interest of the group or individual. People aren't reasonable, nodes governed by those individuals or guilds will likely fall. You chose to make a house in a place governed by assholes, play stupid games win stupid prizes.


    Isn't that the point of the system?

    The point of the system is to create a dynamic of change through pvp. However, right now most people are quite pvp adverse - we see that in the corruption system, the outcries about life skilling and the outcries about open sea pvp. There is little incentive to defend a node right now, little incentive to assist a node right now and little incentive to become a citizen right now.

    The node update this month will hopefully shed more light on these dynamics.

    The people here may be more adverse to pvp, but the half a million plus joining in the next 2+ years are not. The forums now are not representative in any way of the community that will eventually form.

    Creation and access to an AH, a central location for meetups, instant travel, religious buildings, better tax rate, protection, etc will all be reasons to join a node.

    The goal for Ashes from my understanding, is to make a more regional game than something like wow due to travel times and the node system incentivizing staying in your home region. Only time will tell if it works and if it's fun.

    I'm not sure about the fast travel, the auction house, tax at all, and religions to be honest.

    The best scenario is to be in a guild, have the guild fulfil the gathering, processing and crafting requirements, also have the guild take a castle and also raid with the guild are more than enough reasons to shun the node system.

    Sure, by all means join a node and find a larger pool of 'protection' but I'd rather fight alongside the known than the unknown. a node is little more than a massive pickup group. Some guilds will be focussed around nodes for sure but some guilds will be spread between various nodes. I feel I can get by with no citizenship at all unless I'm forced to get citizenship by my guild.

    In SWG player owned shops often held the best items and we can have player stalls in Ashes. Of course, you might have to be a citizen to have a player stall but again, if the guild can supply everything what's the need?

    The amount of alliances-and by association guilds-with access to everything will be miniscule compared to those who must rely on others. My guess would be under 30 guilds total per server which will equate to 20-35% of the server pop. That group will be playing a completely different game than the other bucket of player populations.

    Seeing how Crowfall developed (or didn't) made me see how important it is to have a game progression loop for folks outside the super organized guild. You may just not be the intended audience for aspects of this feature.

    I don't think you grasp the situation at all. The only stumbling block is processing right now. The rest are simple to master. The contestation is what matters most which is where I thrive.

    There is nothing the nodes have to offer. I can sell access to my wares and my skills. So can the guild. We can make alliances and we can make non Aggression pacts. We can also undertake total war.

    Most of the pvp is sanctioned pvp where death duties won't apply. The other facets are dungeons, raids and bosses which can be overcome with dedication, discipline and dominance. You can't fast travel with resources and can only use AH in economic lands.

    To be fair, family summons is also fast travel though. You only need one freehold to maintain fighting effectiveness. You would need two freeholds to ensure fighting dominance.

    It's not clear if Steven will change the concepts but right now the concepts are perfect for guild application. You don't even need to worry about a node because node wars can't be declared against guilds. Guilds however can join node sieges if wanted.
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  • FantmxFantmx Member, Phoenix Initiative, Royalty, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Nodes and freeholds are designed to be temporary. It's time to start thinking of them that way.
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  • KingDDDKingDDD Member, Alpha Two
    edited July 2023
    Neurath wrote: »
    KingDDD wrote: »
    Neurath wrote: »
    KingDDD wrote: »
    Neurath wrote: »
    KingDDD wrote: »
    Noaani wrote: »
    KingDDD wrote: »
    People will most definitely be upset with others for doing what's best for themselves vs the node,

    Why?

    Not defending the node is in their best interest. You need to be a fairly unreasonable person to be upset at someone for doing what is in their best interest.

    A reasonable person that would like that player to assist in defending the node would find a way to make it worth that players time and effort to defend.

    Have you played MMOs? Loot drama, guild hopping, group kicks, etc all create drama and may or may not be in the best interest of the group or individual. People aren't reasonable, nodes governed by those individuals or guilds will likely fall. You chose to make a house in a place governed by assholes, play stupid games win stupid prizes.


    Isn't that the point of the system?

    The point of the system is to create a dynamic of change through pvp. However, right now most people are quite pvp adverse - we see that in the corruption system, the outcries about life skilling and the outcries about open sea pvp. There is little incentive to defend a node right now, little incentive to assist a node right now and little incentive to become a citizen right now.

    The node update this month will hopefully shed more light on these dynamics.

    The people here may be more adverse to pvp, but the half a million plus joining in the next 2+ years are not. The forums now are not representative in any way of the community that will eventually form.

    Creation and access to an AH, a central location for meetups, instant travel, religious buildings, better tax rate, protection, etc will all be reasons to join a node.

    The goal for Ashes from my understanding, is to make a more regional game than something like wow due to travel times and the node system incentivizing staying in your home region. Only time will tell if it works and if it's fun.

    I'm not sure about the fast travel, the auction house, tax at all, and religions to be honest.

    The best scenario is to be in a guild, have the guild fulfil the gathering, processing and crafting requirements, also have the guild take a castle and also raid with the guild are more than enough reasons to shun the node system.

    Sure, by all means join a node and find a larger pool of 'protection' but I'd rather fight alongside the known than the unknown. a node is little more than a massive pickup group. Some guilds will be focussed around nodes for sure but some guilds will be spread between various nodes. I feel I can get by with no citizenship at all unless I'm forced to get citizenship by my guild.

    In SWG player owned shops often held the best items and we can have player stalls in Ashes. Of course, you might have to be a citizen to have a player stall but again, if the guild can supply everything what's the need?
    Neurath wrote: »
    KingDDD wrote: »
    Neurath wrote: »
    KingDDD wrote: »
    Noaani wrote: »
    KingDDD wrote: »
    People will most definitely be upset with others for doing what's best for themselves vs the node,

    Why?

    Not defending the node is in their best interest. You need to be a fairly unreasonable person to be upset at someone for doing what is in their best interest.

    A reasonable person that would like that player to assist in defending the node would find a way to make it worth that players time and effort to defend.

    Have you played MMOs? Loot drama, guild hopping, group kicks, etc all create drama and may or may not be in the best interest of the group or individual. People aren't reasonable, nodes governed by those individuals or guilds will likely fall. You chose to make a house in a place governed by assholes, play stupid games win stupid prizes.


    Isn't that the point of the system?

    The point of the system is to create a dynamic of change through pvp. However, right now most people are quite pvp adverse - we see that in the corruption system, the outcries about life skilling and the outcries about open sea pvp. There is little incentive to defend a node right now, little incentive to assist a node right now and little incentive to become a citizen right now.

    The node update this month will hopefully shed more light on these dynamics.

    The people here may be more adverse to pvp, but the half a million plus joining in the next 2+ years are not. The forums now are not representative in any way of the community that will eventually form.

    Creation and access to an AH, a central location for meetups, instant travel, religious buildings, better tax rate, protection, etc will all be reasons to join a node.

    The goal for Ashes from my understanding, is to make a more regional game than something like wow due to travel times and the node system incentivizing staying in your home region. Only time will tell if it works and if it's fun.

    I'm not sure about the fast travel, the auction house, tax at all, and religions to be honest.

    The best scenario is to be in a guild, have the guild fulfil the gathering, processing and crafting requirements, also have the guild take a castle and also raid with the guild are more than enough reasons to shun the node system.

    Sure, by all means join a node and find a larger pool of 'protection' but I'd rather fight alongside the known than the unknown. a node is little more than a massive pickup group. Some guilds will be focussed around nodes for sure but some guilds will be spread between various nodes. I feel I can get by with no citizenship at all unless I'm forced to get citizenship by my guild.

    In SWG player owned shops often held the best items and we can have player stalls in Ashes. Of course, you might have to be a citizen to have a player stall but again, if the guild can supply everything what's the need?
    Neurath wrote: »
    KingDDD wrote: »
    Neurath wrote: »
    KingDDD wrote: »
    Noaani wrote: »
    KingDDD wrote: »
    People will most definitely be upset with others for doing what's best for themselves vs the node,

    Why?

    Not defending the node is in their best interest. You need to be a fairly unreasonable person to be upset at someone for doing what is in their best interest.

    A reasonable person that would like that player to assist in defending the node would find a way to make it worth that players time and effort to defend.

    Have you played MMOs? Loot drama, guild hopping, group kicks, etc all create drama and may or may not be in the best interest of the group or individual. People aren't reasonable, nodes governed by those individuals or guilds will likely fall. You chose to make a house in a place governed by assholes, play stupid games win stupid prizes.


    Isn't that the point of the system?

    The point of the system is to create a dynamic of change through pvp. However, right now most people are quite pvp adverse - we see that in the corruption system, the outcries about life skilling and the outcries about open sea pvp. There is little incentive to defend a node right now, little incentive to assist a node right now and little incentive to become a citizen right now.

    The node update this month will hopefully shed more light on these dynamics.

    The people here may be more adverse to pvp, but the half a million plus joining in the next 2+ years are not. The forums now are not representative in any way of the community that will eventually form.

    Creation and access to an AH, a central location for meetups, instant travel, religious buildings, better tax rate, protection, etc will all be reasons to join a node.

    The goal for Ashes from my understanding, is to make a more regional game than something like wow due to travel times and the node system incentivizing staying in your home region. Only time will tell if it works and if it's fun.

    I'm not sure about the fast travel, the auction house, tax at all, and religions to be honest.

    The best scenario is to be in a guild, have the guild fulfil the gathering, processing and crafting requirements, also have the guild take a castle and also raid with the guild are more than enough reasons to shun the node system.

    Sure, by all means join a node and find a larger pool of 'protection' but I'd rather fight alongside the known than the unknown. a node is little more than a massive pickup group. Some guilds will be focussed around nodes for sure but some guilds will be spread between various nodes. I feel I can get by with no citizenship at all unless I'm forced to get citizenship by my guild.

    In SWG player owned shops often held the best items and we can have player stalls in Ashes. Of course, you might have to be a citizen to have a player stall but again, if the guild can supply everything what's the need?

    The amount of alliances-and by association guilds-with access to everything will be miniscule compared to those who must rely on others. My guess would be under 30 guilds total per server which will equate to 20-35% of the server pop. That group will be playing a completely different game than the other bucket of player populations.

    Seeing how Crowfall developed (or didn't) made me see how important it is to have a game progression loop for folks outside the super organized guild. You may just not be the intended audience for aspects of this feature.

    I don't think you grasp the situation at all. The only stumbling block is processing right now. The rest are simple to master. The contestation is what matters most which is where I thrive.

    There is nothing the nodes have to offer. I can sell access to my wares and my skills. So can the guild. We can make alliances and we can make non Aggression pacts. We can also undertake total war.

    Most of the pvp is sanctioned pvp where death duties won't apply. The other facets are dungeons, raids and bosses which can be overcome with dedication, discipline and dominance. You can't fast travel with resources and can only use AH in economic lands.

    To be fair, family summons is also fast travel though. You only need one freehold to maintain fighting effectiveness. You would need two freeholds to ensure fighting dominance.

    It's not clear if Steven will change the concepts but right now the concepts are perfect for guild application. You don't even need to worry about a node because node wars can't be declared against guilds. Guilds however can join node sieges if wanted.

    Yes organized guilds don't need to worry. That player base is completely different both in content needs and population numbers than those who the node system will attract/appeal too. Both groups (in addition to others) need content loops with a variety of progression systems.
  • daveywaveydaveywavey Member, Alpha Two
    Neurath wrote: »
    daveywavey wrote: »
    Neurath wrote: »
    17 days to level 50 at 16 hours a day. Of course, it might take longer due to node development speeds.

    "Erm, Boss - I need an extended leave of absence."

    "Erm, Kids - I'll see you in 3 weeks."

    "Erm, Darling - I can spare you 20mins at about 03:30 tonight?"

    That's based on solo levelling. Not sure how fast a group can do it.

    A group would need longer than 20mins, for sure.
    This link may help you: https://ashesofcreation.wiki/


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  • NoaaniNoaani Member, Intrepid Pack, Alpha Two
    KingDDD wrote: »
    Creation and access to an AH, a central location for meetups, instant travel, religious buildings, better tax rate, protection, etc will all be reasons to join a node.
    You realize that only religion here requires you to be a citizen, right?

    If a node has an auction house or market, it is available to everyone. If it has fast travel, that is available to everyone. Everyone is able to go in to any node and meet up with people.
    KingDDD wrote: »
    Noaani wrote: »
    KingDDD wrote: »
    People will most definitely be upset with others for doing what's best for themselves vs the node,

    Why?

    Not defending the node is in their best interest. You need to be a fairly unreasonable person to be upset at someone for doing what is in their best interest.

    A reasonable person that would like that player to assist in defending the node would find a way to make it worth that players time and effort to defend.

    Have you played MMOs? Loot drama, guild hopping, group kicks, etc all create drama and may or may not be in the best interest of the group or individual. People aren't reasonable, nodes governed by those individuals or guilds will likely fall. You chose to make a house in a place governed by assholes, play stupid games win stupid prizes.


    Isn't that the point of the system?

    No, none of that makes any sense at all in this discussion.

    Also, none of them are issues I deal with at all. They are all issues for - no offense - players that are a tier or two lower than myself.
  • volshvolsh Member, Alpha Two
    If a node is taken over in a war do you lose your plot and everything you built on it?
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    edited July 2023
    volsh wrote: »
    If a node is taken over in a war do you lose your plot and everything you built on it?

    Yes but not if a new t3 zoi overtakes the land. You do a quest then to keep freehold.
    2a3b8ichz0pd.gif
  • BlackBronyBlackBrony Member, Alpha Two
    volsh wrote: »
    If a node is taken over in a war do you lose your plot and everything you built on it?

    Yes that's the whole idea. I also have troubles with identity. Guilds give identity, you fight for your guild. What nodes give? It's like saying I care about people in my city. Unless the city is really small, if you have 500 citizen you won't care about them. Without emotional attachment, why would you care about a node if you don't own property?
    Maybe node wars and such it's really for casuals, while freeholds and guild castles it's for really hardcore people.
  • KingDDDKingDDD Member, Alpha Two
    edited July 2023
    Noaani wrote: »
    KingDDD wrote: »
    Creation and access to an AH, a central location for meetups, instant travel, religious buildings, better tax rate, protection, etc will all be reasons to join a node.
    You realize that only religion here requires you to be a citizen, right?

    If a node has an auction house or market, it is available to everyone. If it has fast travel, that is available to everyone. Everyone is able to go in to any node and meet up with people.
    KingDDD wrote: »
    Noaani wrote: »
    KingDDD wrote: »
    People will most definitely be upset with others for doing what's best for themselves vs the node,

    Why?

    Not defending the node is in their best interest. You need to be a fairly unreasonable person to be upset at someone for doing what is in their best interest.

    A reasonable person that would like that player to assist in defending the node would find a way to make it worth that players time and effort to defend.

    Have you played MMOs? Loot drama, guild hopping, group kicks, etc all create drama and may or may not be in the best interest of the group or individual. People aren't reasonable, nodes governed by those individuals or guilds will likely fall. You chose to make a house in a place governed by assholes, play stupid games win stupid prizes.


    Isn't that the point of the system?

    No, none of that makes any sense at all in this discussion.

    Also, none of them are issues I deal with at all. They are all issues for - no offense - players that are a tier or two lower than myself.

    It may be available to everyone but there are also taxes, inflation sinks, and privileges associated with those. AH fees, fast travel fees, various checks to give access to religious buildings for blessings, abilities, stat enhancements, etc.

    The players that are a lower tier than you need content loops and some handholding to get them into the game. Nodes are the equivalent of high security in eve.
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