Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
And then you won't have a game to play because there won't be enough subs.
How do you define casual?
What is this?
Do you think you are Socrates or smthg?
Are you asking an mmo player what his definition of casuals is?
This is a lower level question than the ones you do on your program.
I get what you're saying dude, but this game, and MMOs in general, won't survive without some casual players. It will need people to fill out the servers or the servers will die. If intrepid doesn't give somethings for that portion of the player base to enjoy, then they will stop showing up and the game will die. I mean, I guess they will condense it all down to one server first to try and get it to keep going, but still that won't maintain a revenue to keep the lights on.
Freeholds were something that a portion of players that aren't big into what you like were looking forward to. There are players in MMOs that enjoy treating it like Farmville and just enjoy the crafting and economic activities, and freeholds were what they were looking forward to... And they pretty much got told they weren't for them.
I think it'll hurt the game overall to make an aspect of the game inaccessible to a major portion of players. Especially the players that would see that as their favorite part of the game.
I mean, I don't care because it's not really something I want be using... But I can see why people are upset about it.
I am trying to understand who you think should be excluded and why. That would help me better understand what you are trying say and why and I'm interested in why you have to say what you say. I have been told I am actually a hardcore player, so I was also curious how I would fit your definition.
But if you equate this question as on the level of Socrates then I don't expct you to provde an answr and that is ok.
🙏
I wont answer your question. I find it silly that you ask somebody what "they" define as a casual.
I will ask you a question in return. If you dont find it worthy, feel free to reject it.
Do you see any comparisons with Stevens vision of his mmo and ESO or ff14?
I kinda want to know too.
Is it because you don't know what the word means and you are trying to hide it? Because you are clearly using it wrong in this thread. Casual doesn't mean solo by any proper definition out there.
There's time-casual, like Fantmx, where they only have a couple of hours a day to play, and there's approach-casual, where they approach the game in a way such that they just log in and do whatever fancies them without thinking about optimizing what they do or the time they spend doing it, but just sort of go with the flow. The latter casual type can play 10 hours a day and still be a casual player. You could call them time-hardcore and approach-casual and it would be correct too. Fantmx would be in the time-casual and approach-hardcore category.
Harden up dude.
I answered this question recently when asked - why can't you?
Next time someone asks you what's 1+1, you "toughen up" and "prove that you know the answer" like a good kid and tell him "it's 2 mister! It's 2!!!"
Or you can act like adults and ignore that irrelevant nonsense. I am here to talk about the dangers of megaguilds, owning up everything.
I have explained in another thread that bound currencies wont stop mega guilds from cornering FH.
Stop talking about the casual needs in every thread and try to give relative feedback for AoCs systems based on it's community the game is made for.
If freeholds work as I expect them to, with processing stations that work in serial and not in parallel, so you have to wait for other players to finish their processing run before you can run yours, I think mega-guilds will try to snatch up as many freeholds as they can.
Guild size maximums do work against the mega-guilds, fortunately. Anytime you force mega-guilds to divide up into sub-guilds, the odds of friction increases a lot. One guild might get preferential treatment, and the others resent that, so they revolt and much drama ensues for the good of the rest of the server.
Indirectly, this is something that already helps the issue a little bit, but I also think more is needed.
If you are going to make suggest that an aspect of the game isnt for casuals, but then have a warped view of what a casual player is, people asking you to define what you are talking about when you say "casual" isnt irrelevant nonsense, it is relative sense.
It's funny, you are talking about the dangers of mega guilds owning up everything, yet I have been talking about that since the day freeholds were discussed. Somehow you think you are doing a good thing, yet I am giving irrelevant feedback seemingly based on a segment of the population the game isnt made for - despite Dteven having said the majority of players in Ashes will be casual.
Something isnt quite right in everything you are saying here...
Love and world peace...
How do you explain EVE Online's 20 years of success being way more hardcore AoC will ever be?
Sure, Fantm is my co-host. I wonder who else counts as my friends.
Is NiKr Casual?
Is it just anyone who talks about Casual needs gets dismissed for being my friend??
Solo player casual
group player casual
Multi account solo casual
RP Casual
PK casual
Hours per week casual
It hard to quantify the term casual as it means different things to different people.
WoW doesn't have housing, GW2, plenty of games, housing is not something that can make or break a game.
Never in history of humanity a good MMO failed because of not having housing / having bad housing or anything housing related.
And if we start talking about OPEN WORLD Land / Housing 99% of games don't even have it.
and BTW, Ashes WILL have instanced and node housing for everyone - it's just the freeholds.
I'm sorry guys y'all are absolutely out of touch with reality if you think enough people care about this for limited freeholds even be an issue for the game.
It's just getting to a point it's annoying to read the same things being repeated again, if freeholds is the hill you want to die one that's fine, just go play Palia, I can guarantee 100% Ashes will be fine, because there are enough people that want Meaningful, limited systems in an MMO.
Here Dygz. Here is the trivial and pedantic substance that people like you dig.
Now, post for the 20th time your bartle score. That way you will have covered all the front page threads with it.
I mostly solo when adventuring/questing, but...
I'd be helping Fantm with his farming, so...
2098983 casuals?
Right lol. One point would be whatever you are trying present as casual someone is going to argue lol
Why did people spend money purchasing Freehold skins if they won't be able to use them?
Because the cosmetics shop did not indicate that Freehold skins were just for guilds.
You mean that people on this planet ALWAYS make sense?
Like, you, following an owpvp game?
I wonder why they do what they do.
But hey. Let's change our projects to accomodate these people that rush ahead blindfolded.
The skins I have came with the kickstart pledge