Boneshatter wrote: » Sathrago wrote: » Do you think everyone should be able to do every artisan skill to max too? Perhaps the limit there is to give more value and something to achieve in the game that means more than a little flash of light and a "you did it!" at the bottom of your screen? Moving the goalposts a bit there, aren't we? Nobody has asked for the number of artisan skills a person has to be raised. People just want to be able to level whatever prof they want. Flower picking, potion making, sword making, sheep shagging, whatever- just let them pick what they want.
Sathrago wrote: » Do you think everyone should be able to do every artisan skill to max too? Perhaps the limit there is to give more value and something to achieve in the game that means more than a little flash of light and a "you did it!" at the bottom of your screen?
Boneshatter wrote: » I see what you're trying to say, but I don't feel that they are connected. Locking professions behind housing that most will never have is very different from changing a banking system. I'm seeing apples and oranges here.
Ravicus wrote: » Boneshatter wrote: » I see what you're trying to say, but I don't feel that they are connected. Locking professions behind housing that most will never have is very different from changing a banking system. I'm seeing apples and oranges here. I think the whole game is designed for scarcity. Limited nodes. Limited access to crafting tables. Limited castles. This is all to create conflict. The game is degned at the top end towards gaining these things. If you do not have access you fight for access. You have options to try to join that node or to try to overthrow it. This is the basic game premise. If you are a solo player you might have some difficulty.
Dhaiwon wrote: » @Sathrago Buying the gear only works if you craft only to get the gear. For someone whom the crafting-aspect is the main-draw of the game, that is not going to work.
Sathrago wrote: » Dhaiwon wrote: » @Sathrago Buying the gear only works if you craft only to get the gear. For someone whom the crafting-aspect is the main-draw of the game, that is not going to work. I feel like people are getting processing with crafting confused here. im looking at the wiki and as far as I can tell, you dont need to have a freehold to be a max level crafter. Its only for processing, and they probably let you put the crafting benches down just for ease of access. Feel free to prove me wrong with any links or quotes though.
Dhaiwon wrote: » Sathrago wrote: » Dhaiwon wrote: » @Sathrago Buying the gear only works if you craft only to get the gear. For someone whom the crafting-aspect is the main-draw of the game, that is not going to work. I feel like people are getting processing with crafting confused here. im looking at the wiki and as far as I can tell, you dont need to have a freehold to be a max level crafter. Its only for processing, and they probably let you put the crafting benches down just for ease of access. Feel free to prove me wrong with any links or quotes though. Well true, in a theory any processor or gatherer will be forced to buy or trade for their gear, even if it in practice is often going to be trading favours. My point was mostly that for someone whom the gameplay loop itself is the drawing point, husbandry and farming are probably likely suspects here for processing, the actual output might not be the interesting part, but rather the process of getting there. Think of it like this. Either you create something to use or sell it, or you create it because you enjoy creating it and being able to sell or use it just helps making it more meaningful to spend your time creating it. For the first player, as long as they can get gold somewhere else, buying it is just as OK. For the second player, there is no alternative way for them to get their "fix".
Sathrago wrote: »
DrDefault wrote: » Depraved wrote: » the gamer dad with 5 wives isnt gonna get most things in games where there is competition Translation: I don’t have a full time job, a significant other, nor a higher education I’m pursuing. I sit at home all day and do nothing.
Depraved wrote: » the gamer dad with 5 wives isnt gonna get most things in games where there is competition
Fantmx wrote: » It is not exactly clear what the difference between tier three and master/grandmaster processing is. Can tier 3 processors make things that are still wanted at max levels? Do they make things that are used in master and grandmaster recipes? Are master and grandmasters just improving quantity and quality or do they get special recipes as well? I think we can make assumptions but we really don't know yet. If processing and by extension crafting is done well then you will most certainly still want to be a processor because it should still be able to turn a good profit even at a tier 3 level. If processing and crafting offer nothing to the game world unless they are grandmaster level in my opinion that is a terrible design.
NiKr wrote: » Korela wrote: » Correct me if I am wrong, but ~2k freeholds ("low thousands") * 9 players (family system) = ~18k players. Is it not enough? Or literally every carebear should own a freehold, dragon, castle and all BIS items? A big chunk of those will be controlled by guilds where a single family would control several FHs. It's not like all families will just have a single FH amongst them and that's that.
Korela wrote: » Correct me if I am wrong, but ~2k freeholds ("low thousands") * 9 players (family system) = ~18k players. Is it not enough? Or literally every carebear should own a freehold, dragon, castle and all BIS items?
NiKr wrote: » Veeshan wrote: » Guild will tend to wanna live around 1 node not all over the place so all the freehold they own will most likly be tied to that one node or possibly the neighbouring node however if a single guild takes all freeholds they reduce the amount of players invested in the node which in term leads to less defenders for that node if it gets attacked. You wil most likly see a couple guilds try allying up to claim a node and surrounding freeholds more than anything tbh. Nodes will be close to each other, so the guild could still live in one general location but occupy several nodes. Also, there'd be a few dozen of freeholds per node at most. How would that put even a dent in the overall amount of citizens of a node (which will be up to hundreds, if not thousands even)? Also also, with majority of FHs getting bought up by guilds (just in general) the casuals would have nowhere to go, so in the end they wouldn't care that FHs are a guild thing. Intrepid would have to design proper benefits for all players in a node to keep them living in that node and care about its safety. George_Black wrote: » Lineage 2 and others being the proof that you dont have to consider people complaining about all the dust they bite. L2's casuals could still max out their crafters/spoilers and provide their services to others. And this is what's people are complaining about. Obviously even in L2 it was super hard to even get your hands on mats and recipes at the top lvls, but you could ultimately do it because they were, in theory, unlimited in their amount (given time). And iirc even back in Interlude there were ways for solos to get those recipes and mats. FHs and metro citizenship will be limited to only guild members and most likely only members of the strong guilds. So in that way Ashes is even more restricted than L2 was.
Veeshan wrote: » Guild will tend to wanna live around 1 node not all over the place so all the freehold they own will most likly be tied to that one node or possibly the neighbouring node however if a single guild takes all freeholds they reduce the amount of players invested in the node which in term leads to less defenders for that node if it gets attacked. You wil most likly see a couple guilds try allying up to claim a node and surrounding freeholds more than anything tbh.
George_Black wrote: » Lineage 2 and others being the proof that you dont have to consider people complaining about all the dust they bite.
Depraved wrote: » DrDefault wrote: » Depraved wrote: » the gamer dad with 5 wives isnt gonna get most things in games where there is competition Translation: I don’t have a full time job, a significant other, nor a higher education I’m pursuing. I sit at home all day and do nothing. Translation: im a whiner with victim mentality who needs daddy to fix my life for me and other people to adapt me and my whims. i actually have all those things, but i can play at work. in fact, im working right now i cant play 10-15 hours everyday like i could before at some point, i can play maybe 3 hours a day with the rest of the time playing semi afk at work, and and maybe i can play a little bit more on some days and you never see me complaining here that casuals wont get to the top or that i wont get a fh, etc. stop crying
Boneshatter wrote: » Sathrago wrote: » [ Do you think everyone should be able to do every artisan skill to max too? Perhaps the limit there is to give more value and something to achieve in the game that means more than a little flash of light and a "you did it!" at the bottom of your screen? Moving the goalposts a bit there, aren't we? Nobody has asked for the number of artisan skills a person has to be raised. People just want to be able to level whatever prof they want. Flower picking, potion making, sword making, sheep shagging, whatever- just let them pick what they want.
Sathrago wrote: » [ Do you think everyone should be able to do every artisan skill to max too? Perhaps the limit there is to give more value and something to achieve in the game that means more than a little flash of light and a "you did it!" at the bottom of your screen?
Liniker wrote: » I'll keep saying it: Palia is the game you guys are looking for, not AoC avoid future frustration because soon you will find out that high tier crafting is even more limited, you will find out open world bosses and legendary bosses will be best-guild-only content, and you will find out that ashes is not for everyone this is the reality: if you never played L2, AA, EVE, or you don't like those games, there is a gigantic chance that you don't know what to expect from AoC and you probably won't enjoy it