Aszkalon wrote: » unknownsystemerror wrote: » You shot your shot, you got a response, it wasn't what you wanted, now evolve or die. Ouch 😂 you made it sound brutal AND funny at the same time. 🤣 I personally would appreciate if one of the Developers answers me directly here in the Forum. I think i got once(?) a Reply from one of the Admins here ? Personally i am more confused. " xmix's Concern " is that the Servers "might become broken" or so ?? How so ? How could Servers get in trouble by not being a 1-Character-only-type of Server ? 🤔
unknownsystemerror wrote: » You shot your shot, you got a response, it wasn't what you wanted, now evolve or die.
xmix wrote: » So the number of players is not increasing, but professions and castes are constantly increasing because of altos.
Noaani wrote: » xmix wrote: » It's hard to have a meaningful conversation with blinded fans. This is true - but is also not what you are doing. At least, not in relation to me. I'm probably the most critical person on these forums- possibly the most critical person of Ashes full stop. However, critical of the game as I am, if Steven says no alternate ruleset servers, then your question is answered. It *reall* doesnt matter if someone thinks alts are pay to win, fast travel, breaking the economy, what ever. The simple fact is, "No alternate ruleset servers". As such, there simply isnt a discussion to have here. This is why you are having trouble getting one going - there is nothing at all to talk about. Now, if Intrepid came out and said they are open to having a number of alternate ruleset servers, then the discussion on whether a no alt server should be one of them is worth having. However, until Intrepid make that statement, again, there isnt any discussion to be had past you askinguspostersabout it,and us telling you what Steven has said. Your last paragraph confuses me. Why would anyone care how many views or comments a thread had?
xmix wrote: » It's hard to have a meaningful conversation with blinded fans.
xmix wrote: » You wouldn't have reacted to it if the post wasn't always prioritized because comments are written on a daily basis. I'm so naive if enough comments and complaints received when someone reads it and reacts to it. On a larger level.
Aszkalon wrote: » xmix wrote: » So the number of players is not increasing, but professions and castes are constantly increasing because of altos. Ahhh !! 💡 Thanks for explaining. It finally clicked inside my Head. But won't there be so many People on One Server alone that "Grandmasters" of every Profession will more or less always be available anyway ? Of Course i could be wrong, but People said there will be like 3000 People on One Server. Others even said there will be up to like 9000. And if every Player can truly be a Grandmaster in Two Professions and if there are like +20 Artisan/Professions in the Game ... ... I just can't see how they will not be around in Abundance.
Noaani wrote: » xmix wrote: » You wouldn't have reacted to it if the post wasn't always prioritized because comments are written on a daily basis. I'm so naive if enough comments and complaints received when someone reads it and reacts to it. On a larger level. It's the part where you said it's only a positive for you that has me confused. You want more people seeing the bad take you have here? Seeing you desperately trying to come up with any argument at all to support your foundation less original point? How is that only a positive thing for you? No one in any MMORPG has presented any issue at all that could be fixed by having 1 in 10 servers offer a specific ruleset. If it is an issue, that issue is still present on the remaining servers and so needs to be patched regardless. This is, of course, assuming we were talking about an actual issue, which we are not.
xmix wrote: » the positive effect is that they keep writing, even if it's negative. 80-90% of people don't read what's in the reactions, they only react to the main title.
Could interpret what the problems are, which I think are problems.
Noaani wrote: » xmix wrote: » the positive effect is that they keep writing, even if it's negative. 80-90% of people don't read what's in the reactions, they only react to the main title. If someone is only reading the title and not the posts within a thread, it is because they do not care about the subject the title tells them the thread is about. Could interpret what the problems are, which I think are problems. Ive seen you say what you think the problems are,but I've not seen you offer up anything to suggest they will be actual problems. You cant take examples from a game like ESO (that never places much focus in the economy), and assume the same thing will be true in a game that does focus on its economy. Fact is, of the very small number of MMO's that have put real focus on the economy, none of the issues you have talked about have happened. Thus,none of the things you have talked about can be considered problems at all.
xmix wrote: » ESO I didn't really experience that there was much trade there, but maybe I didn't immerse myself enough in the game( Elder Scrolls Online?)
So the number of players is not increasing, but professions and castes are constantly increasing because of altos.
over time professions will have less value if everyone has a profession by alt character.
by placing alt characters in different cities and changing 1 character, you can travel about fast and take part in events that you wouldn't be able to get there.
you can make alt troll characters called Nooani and I could hunt your guild members and there are no consequences because there is only 1 alt character
You can register for events that you won't participate in afterwards and it doesn't matter because you're an alt character, so I don't care what your reputation
everyone will have a priest and a tank character and they don't look for people to go fight, they just change characters and there is already 1 priest in the team and you don't have to look for them or recruit the guild
I think these can worsen the quality of the server,
but these can also be just assumptions, it will not be possible to do any of them, only I see horrors
Noaani wrote: » xmix wrote: » ESO I didn't really experience that there was much trade there, but maybe I didn't immerse myself enough in the game( Elder Scrolls Online?) No, there wasn't. That is kind of the point. Developers make the game based on the decisions they have already made about the game. If Intrepid want to have a solid economy with a lot of trading required for crafters to do their thing, then the developer of the game will make sure that is something that is required, even with alts taken in to account. On the other hand, in other games where that isn't the goal, they won't bother making sure of that. Thus, the entire premise of your OP is rendered moot. Now on to the random straws you have since grasped at. So the number of players is not increasing, but professions and castes are constantly increasing because of altos. Why would this be the case? As older players leave the game, their characters cease to be available to provide work. There is a fairly stagnant percentage of players that are willing to spend any real time crafting in an MMORPG (10 - 15%), so if the population is not increasing, the number of characters with professions is not increasing. over time professions will have less value if everyone has a profession by alt character. But not everyone will. Everyone having a profession is something that happens in games with a lack of content (WoW, for example). It is not something that would happen in a game like Ashes, assuming Ashes is developed competently. by placing alt characters in different cities and changing 1 character, you can travel about fast and take part in events that you wouldn't be able to get there. I mean, this isn't fast travel. The main reason for no fast travel in Ashes is in relation to raw materials, not in relation to the ability for players to participate in content. The fact that alts increase the likelihood of players being able to participate in content is a boon for alts, not a con. you can make alt troll characters called Nooani and I could hunt your guild members and there are no consequences because there is only 1 alt character So? You can register for events that you won't participate in afterwards and it doesn't matter because you're an alt character, so I don't care what your reputation So? For both of these two points, espionage is supposed to be a part of the game. Working out how to deal with these things is literally intended gameplay. everyone will have a priest and a tank character and they don't look for people to go fight, they just change characters and there is already 1 priest in the team and you don't have to look for them or recruit the guild Yeah, people can play with their friends more often, how is that a bad thing? I think these can worsen the quality of the server, You think people being able to play with their friends more easily, able to more easily participate in event based content, being able to participate in espionage based gameplay are things that make a server worse? That is a really interesting take. An incorrect take, but an interesting one. but these can also be just assumptions, it will not be possible to do any of them, only I see horrors Yeah, they are assumptions. Making assumptions is fine, just have a foundation for them - your assumptions here are literally baseless. They are just assumptions you have made because you simply want a one character server, and so are assuming all of the above in an effort to argue the point.
xmix wrote: » They would take away opportunities from people and they should compensate for this with the community.
Noaani wrote: » xmix wrote: » They would take away opportunities from people and they should compensate for this with the community. What makes you think they won't do this? Not allowing people to have alts (even on just one server) is not the only way to maintain a system where players need each other in order to craft at the higher end. If Intrepid develop a system where alts are included in the design (as both EVE and Archeage have done, among others), yet there is still a need to work together, a server where alts are not allowed would be quite broken. Your issue is that you don't actually want to solve any real issues, you just want the thing you want and are fabricating "issues" in order to continue to make an argument.
xmix wrote: » The fact that you have 1 character and you have 1 other alt character in 1 other city doesn't this count as fast travel on some level? Can you take part in events that, if you had 1 character, you wouldn't get there or the journey would be 2 hours and you wouldn't bother with it.when you have 8 characters, you can be present on the entire map.
Dygz wrote: » xmix wrote: » The fact that you have 1 character and you have 1 other alt character in 1 other city doesn't this count as fast travel on some level? Can you take part in events that, if you had 1 character, you wouldn't get there or the journey would be 2 hours and you wouldn't bother with it.when you have 8 characters, you can be present on the entire map. No... It's not fast travel on some level because RPGs are about the player Character; not about the player. Alts have different abilities, strengths and weaknesses and interests than the main... and even the player. My alt, Briarthorn, attending an event would be a signifcantly different experience than my main, Dygz, attending an event. In EQ2, my main was a Ratonga who was a slave of my Kerran alt. Completely different personalities and interests. And completely different group interactions... especially since the Ratonga had the restriction of only wearing starting rags and a gear score provided by weapon and Jewelry Crafted by her master.
xmix wrote: » You can become a master of 1 profession with 1 character
Aszkalon wrote: » xmix wrote: » You can become a master of 1 profession with 1 character Wait. Did i confound that somehow ?? Are we talking about Grandmaster or Master ?* Goes to watch the Wiki and YouTube again *