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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
alts do have bonus when it comes to economy, since alts have have different profession you can effectivly do almost everything on the one account from my understanding . 1 character master mining, 1 masters smelting another master armor crafting and so on then you can do do basicly the whole line on crafting as a small example and im guessing u can have 8 characters so you can do alot craftig wise solo with the use of alts (might take awhile to get there) however it seems to be possible.
And, if someone chooses to spend 3 years of their life maxing those 8 separate artisan professions, then they'll get the benefits of it. I don't see it as a problem.
Over time, it kills the trade. I know how to mine metal, so I won't buy metal from someone else who has 1 character and won't be able to sell the metal to anyone. And he also needs to start making 2 alt characters to complete his production line.
1. It means your choices have real consequences, scam a guild and you can't just send all your loot into a new character with a different name
2. It means alts won't be there to fill in every processing/crafting gap you need, therefore encouraging growing relationships with others that have skills that you need
3. Reduces griefing (making characters at low level to grief or kill lowbies with no consequences to your main character)
https://ashesofcreation.wiki/Alts
I wonder what "comfortable" means.
I like the idea that small number of alts could make each player be more important for the guild or node.
But I think the limited number of freeholds will also achieve the goal of making the impact of a player relevant as a crafter upon the economy.
The goal Steven seems to prepare is: have many alts, buy cosmetics for them, enjoy fighting but if you want to be a crafter, fight harder.
Also, even if somehow that is not the case, the amount of people who'd be willing to level up several chars to a master level will be way smaller than the amount of people buying mats for crafting.
thats the problem right there...this game is about interacting with other players to get what you want. this alts removes that...with enough alts, you will be able to gather and craft everything, and process 2 things. so it reduces player interaction a lot.
yep eventually everyone will get to the stage where there doing craft by themself killing trade, some player may do it quicker than others but since there no decay on skill level for not doing an activity once somone maxed they can start progressing other complimentary crafts with alts, also as alts level up they can cut there costs on supplies and thing since they can cut out middle men and reduce there end craft prices undercutting people who have to cover material cost which eventualy kills markets for those players.
Some players want to have progression.
How do you keep them in game?
When Steven says everything is subject to change he is correct.
But, when I say the exact same thing, I am incorrect?
How does that work exactly?
It is also quite common for AAA MMORPGs to have officially designated RP servers that are not private servers.
You don't necessarily have to act like real life - rather you attempt to stay in character - and that character can be like a character in a novel.
Whether a character remains dead when they die often depends on how magic and miracles work in that specific setting.
They added PvP deep sea.
Maybe they'll make corruption penalties severe to attract more players.
Alpha 2 will not be only about finding bugs.
But there are very good arguments in this thread for why it wont be as important in AoC, and it goes without saying that if done globally it affects the people that doesn't commit as hard to a single character in quite severe ways.
Because when Steven says the exact same thing he is in the context of a specific showcase, like a class kit or a basic attack showcase context, in that context yes, everything is subject to change,
but when you said it, the original message you replied to was about people that hate PvP, you said people will continue to express their unsatisfaction with the design, and added the "everything is subject to change" in that context, so that is incorrect, as shown in the clip ashes design pillars like PVX will never change, I think thats important to point out,
Intrepid is being very clear on who the target audience is, and holding on the 'subject to change' might be very frustrating for some people in the long run, theres people that still hopes Intrepid makes PVE servers due to misunderstanding the "everything is subject to change" part, and they might even be buying cosmetic and supporting the game based on that.. so yea..
True, similarly, if you only allowed switching of active character every X amount of time, and X is cleverly chosen, you could get most of the benefits of limiting characters with far less of the downsides.
What isn't subject to change are the core pillars.
Actually, I was responding to a biased interpretation about a "vocal minority" who are sharing their perspectives of the game even if they have recently discovered they are not in the target audience.
And, what I said is that everything is subject to change - so...
Just as we recently learned something new that makes us think we aren't in the target audience, we might learn something new that places us back in the target audience.
Also... we haven't tested Alpha 2 yet. So it may be that once we play Alpha 2, we discover it provides enough of what we originally hoped to see in Ashes.
So... it's not that what I said is incorrect. Rather the context that Abarat setup is incorrect.
I said the exact same thing as Steven. In the same context as Steven.
I don't hate PvP. As far as I know, Noanni doesn't hate PvP.
I think most of people will have only one character whatever you can make 2 or 3. It is a quesion of time invested. If someone have more to time to invest, he must be able to create another char on the same server.
Having two characters on two different servers is kind of weird... You must have two guilds, separated friends and you cannot farm for another character.
And as in many MMO, there are always classes much better in PVE and classes better in PVP (even if everything is done to balance), so why not having another char to farm. We cannot take it away to players, it's unfair according to me.
Regarding the PvP reasons, it's possible to imagine some area where you cannot go in 30 seconds to kill the guy who killed your noob. Or a system for you cannot plug everywhere without being teleporter to a relay or something. I agree that I could be annoying if HLVL players plug into popular area to relog cleaning noobs and reconnect their second character.
This must be discussed in advance.
And... Steven wants both espionage and about as much PvP in the game as possible.
That's part of the Risk of allowing people to join your guild.
this would be the essence of the game, that you can't do everything with 1 character. But the solution to this is not to add + 2 characte?so the game will be solo and you won't have to interact with others.
espionage could also be a guild skill or character specialization could also be espionage. You wouldn't need + 1 character for that.
2 characters is not so dangerous, caste change and such, if you want a new character, don't fail everything you have collected so far.Problems: you own several professions, so you lose someone's job. You can be a guild of several sizes, you farm in a small guild with bonuses,big guild you go to dungeons with pvp.
if you have more characters, 3 or more. In 4-8 cities, I monitor the market almost like fast travel. You can choose a character who doesn't care about his reputation. Those who have a lot of characters will not actually get involved in the game or only for a very long time. And it will be that we are not looking for a missing caste, but someone just changes characters.
this is just 1 example: I make 1 character called Vaknarr, I use the same tools as yours and I kill your guildmates, then I run to the other side of the map, then I go back to my big character, I go back to kill 2-3 times a day
I'm not saying that all servers should be like this, only if there are enough people interested in it, there could be 1 such server, but they are very reluctant to start different types of servers.
10-12 were written, not a lot, but the other half wouldn't mind if the other half liked it, and only 1-2 people said no or it won't happen, I'd like it in vain
if there is no flexibility in the developers, then the broken servers will come. The more options there are in 1 game, the smaller the chance that it will start, I think, especially if it is a monthly fee.
thank you for the answer, I hope I will get some feedback on this as well.
(Sorry, I don't know English, but I hope it's understandable as I described it, I apologize in advance if something was translated strangely)