Vaknar wrote: » So your concerns are mostly that of alts taking away from some experiences? From my own experience, I've usually kept most of my playtime to one or two characters on a server, just because that's what my time allows. I know friends who have had many alts, but they also generally had more time to invest!
Veeshan wrote: » Vaknar wrote: » So your concerns are mostly that of alts taking away from some experiences? From my own experience, I've usually kept most of my playtime to one or two characters on a server, just because that's what my time allows. I know friends who have had many alts, but they also generally had more time to invest! alts do have bonus when it comes to economy, since alts have have different profession you can effectivly do almost everything on the one account from my understanding . 1 character master mining, 1 masters smelting another master armor crafting and so on then you can do do basicly the whole line on crafting as a small example and im guessing u can have 8 characters so you can do alot craftig wise solo with the use of alts (might take awhile to get there) however it seems to be possible.
daveywavey wrote: » Veeshan wrote: » Vaknar wrote: » So your concerns are mostly that of alts taking away from some experiences? From my own experience, I've usually kept most of my playtime to one or two characters on a server, just because that's what my time allows. I know friends who have had many alts, but they also generally had more time to invest! alts do have bonus when it comes to economy, since alts have have different profession you can effectivly do almost everything on the one account from my understanding . 1 character master mining, 1 masters smelting another master armor crafting and so on then you can do do basicly the whole line on crafting as a small example and im guessing u can have 8 characters so you can do alot craftig wise solo with the use of alts (might take awhile to get there) however it seems to be possible. And, if someone chooses to spend 3 years of their life maxing those 8 separate artisan professions, then they'll get the benefits of it. I don't see it as a problem.
xmix wrote: » Over time, it kills the trade. I know how to mine metal, so I won't buy metal from someone else who has 1 character and won't be able to sell the metal to anyone. And he also needs to start making 2 alt characters to complete his production line.
xmix wrote: » daveywavey wrote: » Veeshan wrote: » Vaknar wrote: » So your concerns are mostly that of alts taking away from some experiences? From my own experience, I've usually kept most of my playtime to one or two characters on a server, just because that's what my time allows. I know friends who have had many alts, but they also generally had more time to invest! alts do have bonus when it comes to economy, since alts have have different profession you can effectivly do almost everything on the one account from my understanding . 1 character master mining, 1 masters smelting another master armor crafting and so on then you can do do basicly the whole line on crafting as a small example and im guessing u can have 8 characters so you can do alot craftig wise solo with the use of alts (might take awhile to get there) however it seems to be possible. And, if someone chooses to spend 3 years of their life maxing those 8 separate artisan professions, then they'll get the benefits of it. I don't see it as a problem. Over time, it kills the trade. I know how to mine metal, so I won't buy metal from someone else who has 1 character and won't be able to sell the metal to anyone. And he also needs to start making 2 alt characters to complete his production line.
Veeshan wrote: » xmix wrote: » daveywavey wrote: » Veeshan wrote: » Vaknar wrote: » So your concerns are mostly that of alts taking away from some experiences? From my own experience, I've usually kept most of my playtime to one or two characters on a server, just because that's what my time allows. I know friends who have had many alts, but they also generally had more time to invest! alts do have bonus when it comes to economy, since alts have have different profession you can effectivly do almost everything on the one account from my understanding . 1 character master mining, 1 masters smelting another master armor crafting and so on then you can do do basicly the whole line on crafting as a small example and im guessing u can have 8 characters so you can do alot craftig wise solo with the use of alts (might take awhile to get there) however it seems to be possible. And, if someone chooses to spend 3 years of their life maxing those 8 separate artisan professions, then they'll get the benefits of it. I don't see it as a problem. Over time, it kills the trade. I know how to mine metal, so I won't buy metal from someone else who has 1 character and won't be able to sell the metal to anyone. And he also needs to start making 2 alt characters to complete his production line. yep eventually everyone will get to the stage where there doing craft by themself killing trade, some player may do it quicker than others but since there no decay on skill level for not doing an activity once somone maxed they can start progressing other complimentary crafts with alts, also as alts level up they can cut there costs on supplies and thing since they can cut out middle men and reduce there end craft prices undercutting people who have to cover material cost which eventualy kills markets for those players.
Liniker wrote: » this is incorrect, not everything is subject to change as steven explains in this clip when he uses the "everything is subject to change" he is talking about a specific showcase, the visuals, skills, etc
xmix wrote: » RP, is usually done on a private server and is supervised by the players.and displays and things are displayed with mods.RP: RolePlay - Roleplay reflects so much, you have to act like you do in real life.How would I react to a 20-meter dragon or a 3-meter spider?panic panic. If you die, you cannot live again .
Dygz wrote: » LMFAO When Steven says everything is subject to change he is correct. But, when I say the exact same thing, I am incorrect? How does that work exactly?
Raven016 wrote: » A way to have more characters and to still lower the impact onto economy could be to have to do some quest o switch between them. They could add some lore for it.
Liniker wrote: » [W]hen Steven says the exact same thing he is in the context of a specific showcase, like a class kit or a basic attack showcase context, in that context yes, everything is subject to change.
Liniker wrote: » but when you said it, the original message you replied to was about people that hate PvP, you said people will continue to express their unsatisfaction with the design, and added the "everything is subject to change" in that context, so that is incorrect, as shown in the clip ashes design pillars like PVX will never change, I think thats important to point out.
xmix wrote: » This is 1 request and 1 question. The majority likes that several characters can be used on 1 server, I don't want this to change on every server, just make 1-2 exceptions if there is a need for it.if you can have more than one character on 1 server, my personal problems with it: time-consuming, pvp with your non-main character with minimal negative impact,event with multiple characters,it does not look for a missing main character, but instead switches to it,more characters you can learn more professions, this also reduces the interaction with the others Clearing dungeons multiple times,your alt character is in a small guild, your character is big in a big guild. if you only have 1 character, the classes and the character itself are more important and pvp is less. thank you in advance for your feedback. (if something is weird, it's because I translated it with a translator, but I hope you can understand roughly what I'm writing)