Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
I will however double down on what I previously said, of wanting to test intrepid's system first, and see how it plays out, before making suggestions, but yours does seem like an interesting idea
Are you trying to change the game?
I am not the one constantly critisizing the game because you want to pick flowers and not eat cake. I disagree with the corruption as it is because it is flawed and I think it will ruin the game for many pvp players. Theoretically there are two sides in pvp, not good nor evil, but different sides. These sides are able to fight for nodes and resources, defending and attacking. Now the carebear can punish people for wanting to fight for nodes via corruption. Pvp should be based on who has the willpower to defend and attack. If you have the numbers to do so, and the skill to carry it through. If your side does not have the numbers to defend you then you probably need to rethink your strategy. But all that is out the window because flower pickers want to pick in peace. Throws a wrench in the whole thing. Griefing as stated above is still griefing and can be reported, without corruption. /rant over
there are no penalties, including corruption, during pvp events. feel free to kill as many as you want during node wars, sieges, caravans, destroyed node areas, guild wars, etc. the corruption system is mostly to prevent certain abuses that can happen in a ow non event pvp and these penalties when you are corrupted can easily be overcome by being in a party.
Sort of. I still feel like a green attacking shouldn't negate the corruption penalties a red player already has while bounty hunters do because they're in it for a bigger reward technically.
But I'd be down to test it to see what feels better. I'm still very skeptical about the "no CC against greens" bit anyway
I understand those mechanics, but what about unclaimed nodes you are fighting for? You cant fight a carebear without severe penalties.
I like the idea of scaling corruption.
I agree with OP that it seems a bit excessive gaining more corruption levels for just defending yourself. Maybe they can cut red's increase of corruption if a green player starts the fight, without necessarily having to create a 4th status (they just maintain their current one).
Now another, maybe impopular, thought: I feel like green/purple players that decide to directly assist a red player (healing/buffing) should also be flagged red and gain corruption. Maybe a lighter tier, slower scaling, but they should - as they are definitely being a part of that, even though they are not delivering the killing blows.
Anyway, we still have a long period of testing ahead
Same. I'm not against any of your ideas Dolyem. On the contrary, some of them sound potentially good. The main thing I'd worry about is what might turn into an overly complicated system. But only one way to find out, test them. I'd be down to test them if Intrepid wants to try them.
For now, I'm just waiting to test out Intrepid's current system. I think it can be done right. If you ask an L2 player, there's no maybe in it, it can be done right because it has been done right.
But one thing, and this isn't directed at anyone or anything in regards to this thread. The corruption system is supposed to do more than just deter griefing. It adds an extra layer of meaningfulness and risk vs reward to open world pvp, which I am very in favor of. Keeps the game from becoming a gankbox. You don't just kill people as a matter of course, you make calculated decisions about who to kill, when to kill them, and WHY you're killing them.
The mere existence of the corruption system, even a lenient one, will obliterate most pvp griefing imo. So then it's just tuning it to allow and encourage true open world pvx in a pvx game (what a concept), while keeping it from becoming an outright 24/7 gankbox.
what do u mean? o-o you fight for the node you are citizen of, or your allies, dont you?
Well I guess I am assuming there will be wilderness areas that are not freeholds or such. If there is not and everything will be claimed by someone then that is another thing I guess. I tried researching it on the wiki and its vague. Here is one exerpt: Gathering within a node's Zone of influence (ZOI) will contribute to its experience growth.[4]
By saying gathering in a zone of influence implies there will be gathering outside a nodes zone of influence, or thats how I understand it at least. So if there is gathering outside of nodes, or freeholds, then its open world gathering. I could be mistaken. And if there is open world gathering then one could fight in the wilderness over resources without loyalty to freeholds, or citizenry of one.
I don't think you can claim a node xD. if you do things near a node, that node gains exp and levels up until it reaches its level cap. anybody can contribute to its experience. you get benefits from that node if you become a citizen (1 citizenship per account), but it's the same as being a citizen from another node of the same type and level. if you are a citizen of a node, then you can participate in node wars when that node is at war.
pvping near another node doesn't really do anything special to the node
What’a the point of fighting a carebear? Context good sir please and thank you.
I guess the point was you really cannot fight the carebear, not that anyone would want to, but yet, they are here in a pvp game. I know most peope define pvp in different ways. I define it as player vs player. So if you are interecting with another human, and have hostility, its pvp. You might once or twice to try to get rid of him defending your farming area. But in the end, it will all be non flagged greens out there gathering, for the most part anyways. So yes, I guess the context should have been: Carebears win this fight as the corruption will deter most all efforts to deter gathering, there will be no contested areas (except for high seas, (*for now. Feature creap is a slow unrelenting step*)) Unless the node is at war with another node, then I think it will flag all citizens. (I think).
Eh. PvP Corruption/ Karma/ Law mechanics are a good thing when they’re fleshed out well.
You don’t want people quitting the game and you don’t want the systems abused. Achieving that is key.
I guess we will see. I appreciate your optimism. I wish I could share it. In all the years that games have attempted to control human behavior it has always been flawed. Hopefully this time it will work. I look forward to A2
Well thing of corruption as a system to structure the world rather than control people.
It does not matter how you look at it, it is what it is. Putting lipstick on a pig still makes it a pig lol.
The game design is perfect for Steven's playstyle.
We shall see, but...
I think the Lineage II players will tell you that there were still contested areas with Karma.
ya, I never played that game.
I will try to change the game.
You cannot stop me.
I want some peaceful players on the server too, not only PvPers.
Its PvX. PvP is required just as much as PvE. And sure I can stop you, by continuing to prove that your suggestions call for a PvE MMO and not a PVX one.
Sure if you think systems don’t structure a game. I suppose the environmental team controls player behavior too, by having something for our toons to walk on.
Well that is for sure. We can all agree that we all want a good game. I do believe that there are deterents that will help curb detremental beheavior. I just do not think this is the way for it. In my opinion I can see things going sour for pvp. If you want to look at analogies you can compare corruption to a flagging toggle but we can call it "flagging lite". It dangles a carrot in front of the pvp person saying you can attack this person, but incentivises against it. Full advantage to the green whom can make a decision to attack back or not, where full disadvantage goes to the person whom is wanting pvp. I thinki the analogy is: "Give them just enough rope to hang themselves with", which will temp the pvp person to attack, but will regret it. Much easier and better version in my book to just have a flagging system. Just my opinion. Will save everyone being pissed off. Make some of the high level gathering areas auto flag areas. This will make the carebears happy, and prevent the pvp people that play the game from trying it and quiting after they find out it sucks.
Well, as stated before the system needs fleshed out, there will be problems it creates and not alleviates.
Time will tell.
ugh please no toggled flagging system. thats really really bad T_T its not aobut keeping everyone happy, its about keeping the target audience happy :P
also, carebears will complain they cant gather in peace in the pvp areas hahaha.
just try l2, you wont be pvping 24/7
Tbf I forget about this
What makes it hard to measure?
If it’s not negative, and harassing, and repetitive then it’s not griefing by AoC standards. I feel like the negative and harassing part of it may be subjective but the repetitive part makes it fairly easy to measure.
Really not trying to be argumentative, it just appears very clear cut from my perspective.
I support the idea of being able to manually flag as a combatant. I think that it is reasonable to want to receive lesser death penalties, and better loot drop chance for the trade off of telling everyone that comes across you that “you won’t get corruption if you attack me and win”. I also feel like this promotes a healthier owpvp environment where you are more likely to know what people will be down for some pvp and which ones may not be feeling it.
What I do not support is greens being immune to PvP. As soon as that happens there might as well not be OWPvP.