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A 4th player-combat-flagging-status

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Comments

  • LinikerLiniker Member, Alpha One, Alpha Two, Early Alpha Two
    edited August 2023
    @Dolyem After discussing about this with some people and reading through this thread, I am convinced I think your 4th flagged status is indeed a good idea, the main issue I would have with greens having to go purple would be the other purples friends of the red player, but if a green could maintain his state for everyone except the red, that would indeed be interesting,

    I will however double down on what I previously said, of wanting to test intrepid's system first, and see how it plays out, before making suggestions, but yours does seem like an interesting idea
    img]
    Recrutamento aberto - Nosso Site: Clique aqui
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Dolyem wrote: »
    Lore can change. We are discussing game mechanics here. Not what gods think.
    Everything is subject to change.

  • hleVhleV Member
    The 4th flag status is Bounty Hunter, and it's designed properly. Now temporarily apply bounty hunter rules (without extra advantages and rewards that dedicated BHs get) to the green that's attacking a red and we're golden.
  • DolyemDolyem Member, Alpha Two, Early Alpha Two
    Dygz wrote: »
    Dolyem wrote: »
    Lore can change. We are discussing game mechanics here. Not what gods think.
    Everything is subject to change.

    Are you trying to change the game?
    GJjUGHx.gif
  • Ayeveegaming1Ayeveegaming1 Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Dygz wrote: »
    Ravicus wrote: »
    Again, if carebears stayed in their lane it would be fine, but they want to play in pvp land and not get reprocussions. That is the root of it all.
    LMAO
    Because it's the Carebears asking for change here???
    Maybe it's the PvPers who need to stay in their lane...
    Steven is not a Carebear and he's the one who designed Corruption.


    With Ashes, it's very likely that the Carebears will be staying their lane.

    I am not the one constantly critisizing the game because you want to pick flowers and not eat cake. I disagree with the corruption as it is because it is flawed and I think it will ruin the game for many pvp players. Theoretically there are two sides in pvp, not good nor evil, but different sides. These sides are able to fight for nodes and resources, defending and attacking. Now the carebear can punish people for wanting to fight for nodes via corruption. Pvp should be based on who has the willpower to defend and attack. If you have the numbers to do so, and the skill to carry it through. If your side does not have the numbers to defend you then you probably need to rethink your strategy. But all that is out the window because flower pickers want to pick in peace. Throws a wrench in the whole thing. Griefing as stated above is still griefing and can be reported, without corruption. /rant over
    vmw4o7x2etm1.png
  • DepravedDepraved Member, Alpha Two
    Ravicus wrote: »
    Dygz wrote: »
    Ravicus wrote: »
    Again, if carebears stayed in their lane it would be fine, but they want to play in pvp land and not get reprocussions. That is the root of it all.
    LMAO
    Because it's the Carebears asking for change here???
    Maybe it's the PvPers who need to stay in their lane...
    Steven is not a Carebear and he's the one who designed Corruption.


    With Ashes, it's very likely that the Carebears will be staying their lane.

    I am not the one constantly critisizing the game because you want to pick flowers and not eat cake. I disagree with the corruption as it is because it is flawed and I think it will ruin the game for many pvp players. Theoretically there are two sides in pvp, not good nor evil, but different sides. These sides are able to fight for nodes and resources, defending and attacking. Now the carebear can punish people for wanting to fight for nodes via corruption. Pvp should be based on who has the willpower to defend and attack. If you have the numbers to do so, and the skill to carry it through. If your side does not have the numbers to defend you then you probably need to rethink your strategy. But all that is out the window because flower pickers want to pick in peace. Throws a wrench in the whole thing. Griefing as stated above is still griefing and can be reported, without corruption. /rant over

    there are no penalties, including corruption, during pvp events. feel free to kill as many as you want during node wars, sieges, caravans, destroyed node areas, guild wars, etc. the corruption system is mostly to prevent certain abuses that can happen in a ow non event pvp and these penalties when you are corrupted can easily be overcome by being in a party.
  • DolyemDolyem Member, Alpha Two, Early Alpha Two
    edited August 2023
    hleV wrote: »
    The 4th flag status is Bounty Hunter, and it's designed properly. Now temporarily apply bounty hunter rules (without extra advantages and rewards that dedicated BHs get) to the green that's attacking a red and we're golden.

    Sort of. I still feel like a green attacking shouldn't negate the corruption penalties a red player already has while bounty hunters do because they're in it for a bigger reward technically.
    But I'd be down to test it to see what feels better. I'm still very skeptical about the "no CC against greens" bit anyway
    GJjUGHx.gif
  • Ayeveegaming1Ayeveegaming1 Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Depraved wrote: »
    Ravicus wrote: »
    Dygz wrote: »
    Ravicus wrote: »
    Again, if carebears stayed in their lane it would be fine, but they want to play in pvp land and not get reprocussions. That is the root of it all.
    LMAO
    Because it's the Carebears asking for change here???
    Maybe it's the PvPers who need to stay in their lane...
    Steven is not a Carebear and he's the one who designed Corruption.


    With Ashes, it's very likely that the Carebears will be staying their lane.

    I am not the one constantly critisizing the game because you want to pick flowers and not eat cake. I disagree with the corruption as it is because it is flawed and I think it will ruin the game for many pvp players. Theoretically there are two sides in pvp, not good nor evil, but different sides. These sides are able to fight for nodes and resources, defending and attacking. Now the carebear can punish people for wanting to fight for nodes via corruption. Pvp should be based on who has the willpower to defend and attack. If you have the numbers to do so, and the skill to carry it through. If your side does not have the numbers to defend you then you probably need to rethink your strategy. But all that is out the window because flower pickers want to pick in peace. Throws a wrench in the whole thing. Griefing as stated above is still griefing and can be reported, without corruption. /rant over

    there are no penalties, including corruption, during pvp events. feel free to kill as many as you want during node wars, sieges, caravans, destroyed node areas, guild wars, etc. the corruption system is mostly to prevent certain abuses that can happen in a ow non event pvp and these penalties when you are corrupted can easily be overcome by being in a party.

    I understand those mechanics, but what about unclaimed nodes you are fighting for? You cant fight a carebear without severe penalties.
    vmw4o7x2etm1.png
  • MachadoDeCarvalhoMachadoDeCarvalho Member, Alpha Two
    edited August 2023
    Voeltz wrote: »
    I've also considered what a 4th status would look like, but I think there are better solutions to what you are describing. On paper, getting all the penalties for going corrupt seems excessive for one kill. I would like to see corruption start with the lower levels of penalties (xp debt, durability loss, resource loss) and advance into percentages of stat dampening and gear loss chance at higher levels, say 2-3 kills. Killing Bounty hunters that come after you will not increase your corruption, so that helps. Your allies can protect you and heal you since they only get the combatant status until they kill a green. So really it would take a group to take you out unless you're running solo. There's a lot of loopholes in the current system if you consider a majority of people will be playing this game with a group of their friends or guild mates, and they're not going to let their corrupt friends go down easily.

    I like the idea of scaling corruption.

    I agree with OP that it seems a bit excessive gaining more corruption levels for just defending yourself. Maybe they can cut red's increase of corruption if a green player starts the fight, without necessarily having to create a 4th status (they just maintain their current one).

    Now another, maybe impopular, thought: I feel like green/purple players that decide to directly assist a red player (healing/buffing) should also be flagged red and gain corruption. Maybe a lighter tier, slower scaling, but they should - as they are definitely being a part of that, even though they are not delivering the killing blows.

    Anyway, we still have a long period of testing ahead :)
  • OkeydokeOkeydoke Member, Alpha One, Alpha Two, Early Alpha Two
    Liniker wrote: »
    @Dolyem After discussing about this with some people and reading through this thread, I am convinced I think your 4th flagged status is indeed a good idea, the main issue I would have with greens having to go purple would be the other purples friends of the red player, but if a green could maintain his state for everyone except the red, that would indeed be interesting,

    I will however double down on what I previously said, of wanting to test intrepid's system first, and see how it plays out, before making suggestions, but yours does seem like an interesting idea

    Same. I'm not against any of your ideas Dolyem. On the contrary, some of them sound potentially good. The main thing I'd worry about is what might turn into an overly complicated system. But only one way to find out, test them. I'd be down to test them if Intrepid wants to try them.

    For now, I'm just waiting to test out Intrepid's current system. I think it can be done right. If you ask an L2 player, there's no maybe in it, it can be done right because it has been done right.

    But one thing, and this isn't directed at anyone or anything in regards to this thread. The corruption system is supposed to do more than just deter griefing. It adds an extra layer of meaningfulness and risk vs reward to open world pvp, which I am very in favor of. Keeps the game from becoming a gankbox. You don't just kill people as a matter of course, you make calculated decisions about who to kill, when to kill them, and WHY you're killing them.

    The mere existence of the corruption system, even a lenient one, will obliterate most pvp griefing imo. So then it's just tuning it to allow and encourage true open world pvx in a pvx game (what a concept), while keeping it from becoming an outright 24/7 gankbox.
  • DepravedDepraved Member, Alpha Two
    Ravicus wrote: »
    Depraved wrote: »
    Ravicus wrote: »
    Dygz wrote: »
    Ravicus wrote: »
    Again, if carebears stayed in their lane it would be fine, but they want to play in pvp land and not get reprocussions. That is the root of it all.
    LMAO
    Because it's the Carebears asking for change here???
    Maybe it's the PvPers who need to stay in their lane...
    Steven is not a Carebear and he's the one who designed Corruption.


    With Ashes, it's very likely that the Carebears will be staying their lane.

    I am not the one constantly critisizing the game because you want to pick flowers and not eat cake. I disagree with the corruption as it is because it is flawed and I think it will ruin the game for many pvp players. Theoretically there are two sides in pvp, not good nor evil, but different sides. These sides are able to fight for nodes and resources, defending and attacking. Now the carebear can punish people for wanting to fight for nodes via corruption. Pvp should be based on who has the willpower to defend and attack. If you have the numbers to do so, and the skill to carry it through. If your side does not have the numbers to defend you then you probably need to rethink your strategy. But all that is out the window because flower pickers want to pick in peace. Throws a wrench in the whole thing. Griefing as stated above is still griefing and can be reported, without corruption. /rant over

    there are no penalties, including corruption, during pvp events. feel free to kill as many as you want during node wars, sieges, caravans, destroyed node areas, guild wars, etc. the corruption system is mostly to prevent certain abuses that can happen in a ow non event pvp and these penalties when you are corrupted can easily be overcome by being in a party.

    I understand those mechanics, but what about unclaimed nodes you are fighting for? You cant fight a carebear without severe penalties.

    what do u mean? o-o you fight for the node you are citizen of, or your allies, dont you?
  • Ayeveegaming1Ayeveegaming1 Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Depraved wrote: »
    Ravicus wrote: »
    Depraved wrote: »
    Ravicus wrote: »
    Dygz wrote: »
    Ravicus wrote: »
    Again, if carebears stayed in their lane it would be fine, but they want to play in pvp land and not get reprocussions. That is the root of it all.
    LMAO
    Because it's the Carebears asking for change here???
    Maybe it's the PvPers who need to stay in their lane...
    Steven is not a Carebear and he's the one who designed Corruption.


    With Ashes, it's very likely that the Carebears will be staying their lane.

    I am not the one constantly critisizing the game because you want to pick flowers and not eat cake. I disagree with the corruption as it is because it is flawed and I think it will ruin the game for many pvp players. Theoretically there are two sides in pvp, not good nor evil, but different sides. These sides are able to fight for nodes and resources, defending and attacking. Now the carebear can punish people for wanting to fight for nodes via corruption. Pvp should be based on who has the willpower to defend and attack. If you have the numbers to do so, and the skill to carry it through. If your side does not have the numbers to defend you then you probably need to rethink your strategy. But all that is out the window because flower pickers want to pick in peace. Throws a wrench in the whole thing. Griefing as stated above is still griefing and can be reported, without corruption. /rant over

    there are no penalties, including corruption, during pvp events. feel free to kill as many as you want during node wars, sieges, caravans, destroyed node areas, guild wars, etc. the corruption system is mostly to prevent certain abuses that can happen in a ow non event pvp and these penalties when you are corrupted can easily be overcome by being in a party.

    I understand those mechanics, but what about unclaimed nodes you are fighting for? You cant fight a carebear without severe penalties.

    what do u mean? o-o you fight for the node you are citizen of, or your allies, dont you?

    Well I guess I am assuming there will be wilderness areas that are not freeholds or such. If there is not and everything will be claimed by someone then that is another thing I guess. I tried researching it on the wiki and its vague. Here is one exerpt: Gathering within a node's Zone of influence (ZOI) will contribute to its experience growth.[4]
    By saying gathering in a zone of influence implies there will be gathering outside a nodes zone of influence, or thats how I understand it at least. So if there is gathering outside of nodes, or freeholds, then its open world gathering. I could be mistaken. And if there is open world gathering then one could fight in the wilderness over resources without loyalty to freeholds, or citizenry of one.
    vmw4o7x2etm1.png
  • DepravedDepraved Member, Alpha Two
    Ravicus wrote: »
    Depraved wrote: »
    Ravicus wrote: »
    Depraved wrote: »
    Ravicus wrote: »
    Dygz wrote: »
    Ravicus wrote: »
    Again, if carebears stayed in their lane it would be fine, but they want to play in pvp land and not get reprocussions. That is the root of it all.
    LMAO
    Because it's the Carebears asking for change here???
    Maybe it's the PvPers who need to stay in their lane...
    Steven is not a Carebear and he's the one who designed Corruption.


    With Ashes, it's very likely that the Carebears will be staying their lane.

    I am not the one constantly critisizing the game because you want to pick flowers and not eat cake. I disagree with the corruption as it is because it is flawed and I think it will ruin the game for many pvp players. Theoretically there are two sides in pvp, not good nor evil, but different sides. These sides are able to fight for nodes and resources, defending and attacking. Now the carebear can punish people for wanting to fight for nodes via corruption. Pvp should be based on who has the willpower to defend and attack. If you have the numbers to do so, and the skill to carry it through. If your side does not have the numbers to defend you then you probably need to rethink your strategy. But all that is out the window because flower pickers want to pick in peace. Throws a wrench in the whole thing. Griefing as stated above is still griefing and can be reported, without corruption. /rant over

    there are no penalties, including corruption, during pvp events. feel free to kill as many as you want during node wars, sieges, caravans, destroyed node areas, guild wars, etc. the corruption system is mostly to prevent certain abuses that can happen in a ow non event pvp and these penalties when you are corrupted can easily be overcome by being in a party.

    I understand those mechanics, but what about unclaimed nodes you are fighting for? You cant fight a carebear without severe penalties.

    what do u mean? o-o you fight for the node you are citizen of, or your allies, dont you?

    Well I guess I am assuming there will be wilderness areas that are not freeholds or such. If there is not and everything will be claimed by someone then that is another thing I guess. I tried researching it on the wiki and its vague. Here is one exerpt: Gathering within a node's Zone of influence (ZOI) will contribute to its experience growth.[4]
    By saying gathering in a zone of influence implies there will be gathering outside a nodes zone of influence, or thats how I understand it at least. So if there is gathering outside of nodes, or freeholds, then its open world gathering. I could be mistaken. And if there is open world gathering then one could fight in the wilderness over resources without loyalty to freeholds, or citizenry of one.

    I don't think you can claim a node xD. if you do things near a node, that node gains exp and levels up until it reaches its level cap. anybody can contribute to its experience. you get benefits from that node if you become a citizen (1 citizenship per account), but it's the same as being a citizen from another node of the same type and level. if you are a citizen of a node, then you can participate in node wars when that node is at war.

    pvping near another node doesn't really do anything special to the node
  • SolvrynSolvryn Member, Alpha One, Alpha Two, Early Alpha Two
    Ravicus wrote: »
    Depraved wrote: »
    Ravicus wrote: »
    Dygz wrote: »
    Ravicus wrote: »
    Again, if carebears stayed in their lane it would be fine, but they want to play in pvp land and not get reprocussions. That is the root of it all.
    LMAO
    Because it's the Carebears asking for change here???
    Maybe it's the PvPers who need to stay in their lane...
    Steven is not a Carebear and he's the one who designed Corruption.


    With Ashes, it's very likely that the Carebears will be staying their lane.

    I am not the one constantly critisizing the game because you want to pick flowers and not eat cake. I disagree with the corruption as it is because it is flawed and I think it will ruin the game for many pvp players. Theoretically there are two sides in pvp, not good nor evil, but different sides. These sides are able to fight for nodes and resources, defending and attacking. Now the carebear can punish people for wanting to fight for nodes via corruption. Pvp should be based on who has the willpower to defend and attack. If you have the numbers to do so, and the skill to carry it through. If your side does not have the numbers to defend you then you probably need to rethink your strategy. But all that is out the window because flower pickers want to pick in peace. Throws a wrench in the whole thing. Griefing as stated above is still griefing and can be reported, without corruption. /rant over

    there are no penalties, including corruption, during pvp events. feel free to kill as many as you want during node wars, sieges, caravans, destroyed node areas, guild wars, etc. the corruption system is mostly to prevent certain abuses that can happen in a ow non event pvp and these penalties when you are corrupted can easily be overcome by being in a party.

    I understand those mechanics, but what about unclaimed nodes you are fighting for? You cant fight a carebear without severe penalties.

    What’a the point of fighting a carebear? Context good sir please and thank you.
  • Ayeveegaming1Ayeveegaming1 Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Solvryn wrote: »
    Ravicus wrote: »
    Depraved wrote: »
    Ravicus wrote: »
    Dygz wrote: »
    Ravicus wrote: »
    Again, if carebears stayed in their lane it would be fine, but they want to play in pvp land and not get reprocussions. That is the root of it all.
    LMAO
    Because it's the Carebears asking for change here???
    Maybe it's the PvPers who need to stay in their lane...
    Steven is not a Carebear and he's the one who designed Corruption.


    With Ashes, it's very likely that the Carebears will be staying their lane.

    I am not the one constantly critisizing the game because you want to pick flowers and not eat cake. I disagree with the corruption as it is because it is flawed and I think it will ruin the game for many pvp players. Theoretically there are two sides in pvp, not good nor evil, but different sides. These sides are able to fight for nodes and resources, defending and attacking. Now the carebear can punish people for wanting to fight for nodes via corruption. Pvp should be based on who has the willpower to defend and attack. If you have the numbers to do so, and the skill to carry it through. If your side does not have the numbers to defend you then you probably need to rethink your strategy. But all that is out the window because flower pickers want to pick in peace. Throws a wrench in the whole thing. Griefing as stated above is still griefing and can be reported, without corruption. /rant over

    there are no penalties, including corruption, during pvp events. feel free to kill as many as you want during node wars, sieges, caravans, destroyed node areas, guild wars, etc. the corruption system is mostly to prevent certain abuses that can happen in a ow non event pvp and these penalties when you are corrupted can easily be overcome by being in a party.

    I understand those mechanics, but what about unclaimed nodes you are fighting for? You cant fight a carebear without severe penalties.

    What’a the point of fighting a carebear? Context good sir please and thank you.

    I guess the point was you really cannot fight the carebear, not that anyone would want to, but yet, they are here in a pvp game. I know most peope define pvp in different ways. I define it as player vs player. So if you are interecting with another human, and have hostility, its pvp. You might once or twice to try to get rid of him defending your farming area. But in the end, it will all be non flagged greens out there gathering, for the most part anyways. So yes, I guess the context should have been: Carebears win this fight as the corruption will deter most all efforts to deter gathering, there will be no contested areas (except for high seas, (*for now. Feature creap is a slow unrelenting step*)) Unless the node is at war with another node, then I think it will flag all citizens. (I think).
    vmw4o7x2etm1.png
  • SolvrynSolvryn Member, Alpha One, Alpha Two, Early Alpha Two
    Ravicus wrote: »
    Solvryn wrote: »
    Ravicus wrote: »
    Depraved wrote: »
    Ravicus wrote: »
    Dygz wrote: »
    Ravicus wrote: »
    Again, if carebears stayed in their lane it would be fine, but they want to play in pvp land and not get reprocussions. That is the root of it all.
    LMAO
    Because it's the Carebears asking for change here???
    Maybe it's the PvPers who need to stay in their lane...
    Steven is not a Carebear and he's the one who designed Corruption.


    With Ashes, it's very likely that the Carebears will be staying their lane.

    I am not the one constantly critisizing the game because you want to pick flowers and not eat cake. I disagree with the corruption as it is because it is flawed and I think it will ruin the game for many pvp players. Theoretically there are two sides in pvp, not good nor evil, but different sides. These sides are able to fight for nodes and resources, defending and attacking. Now the carebear can punish people for wanting to fight for nodes via corruption. Pvp should be based on who has the willpower to defend and attack. If you have the numbers to do so, and the skill to carry it through. If your side does not have the numbers to defend you then you probably need to rethink your strategy. But all that is out the window because flower pickers want to pick in peace. Throws a wrench in the whole thing. Griefing as stated above is still griefing and can be reported, without corruption. /rant over

    there are no penalties, including corruption, during pvp events. feel free to kill as many as you want during node wars, sieges, caravans, destroyed node areas, guild wars, etc. the corruption system is mostly to prevent certain abuses that can happen in a ow non event pvp and these penalties when you are corrupted can easily be overcome by being in a party.

    I understand those mechanics, but what about unclaimed nodes you are fighting for? You cant fight a carebear without severe penalties.

    What’a the point of fighting a carebear? Context good sir please and thank you.

    I guess the point was you really cannot fight the carebear, not that anyone would want to, but yet, they are here in a pvp game. I know most peope define pvp in different ways. I define it as player vs player. So if you are interecting with another human, and have hostility, its pvp. You might once or twice to try to get rid of him defending your farming area. But in the end, it will all be non flagged greens out there gathering, for the most part anyways. So yes, I guess the context should have been: Carebears win this fight as the corruption will deter most all efforts to deter gathering, there will be no contested areas (except for high seas, (*for now. Feature creap is a slow unrelenting step*)) Unless the node is at war with another node, then I think it will flag all citizens. (I think).

    Eh. PvP Corruption/ Karma/ Law mechanics are a good thing when they’re fleshed out well.


    You don’t want people quitting the game and you don’t want the systems abused. Achieving that is key.
  • Ayeveegaming1Ayeveegaming1 Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Solvryn wrote: »
    Ravicus wrote: »
    Solvryn wrote: »
    Ravicus wrote: »
    Depraved wrote: »
    Ravicus wrote: »
    Dygz wrote: »
    Ravicus wrote: »
    Again, if carebears stayed in their lane it would be fine, but they want to play in pvp land and not get reprocussions. That is the root of it all.
    LMAO
    Because it's the Carebears asking for change here???
    Maybe it's the PvPers who need to stay in their lane...
    Steven is not a Carebear and he's the one who designed Corruption.


    With Ashes, it's very likely that the Carebears will be staying their lane.

    I am not the one constantly critisizing the game because you want to pick flowers and not eat cake. I disagree with the corruption as it is because it is flawed and I think it will ruin the game for many pvp players. Theoretically there are two sides in pvp, not good nor evil, but different sides. These sides are able to fight for nodes and resources, defending and attacking. Now the carebear can punish people for wanting to fight for nodes via corruption. Pvp should be based on who has the willpower to defend and attack. If you have the numbers to do so, and the skill to carry it through. If your side does not have the numbers to defend you then you probably need to rethink your strategy. But all that is out the window because flower pickers want to pick in peace. Throws a wrench in the whole thing. Griefing as stated above is still griefing and can be reported, without corruption. /rant over

    there are no penalties, including corruption, during pvp events. feel free to kill as many as you want during node wars, sieges, caravans, destroyed node areas, guild wars, etc. the corruption system is mostly to prevent certain abuses that can happen in a ow non event pvp and these penalties when you are corrupted can easily be overcome by being in a party.

    I understand those mechanics, but what about unclaimed nodes you are fighting for? You cant fight a carebear without severe penalties.

    What’a the point of fighting a carebear? Context good sir please and thank you.

    I guess the point was you really cannot fight the carebear, not that anyone would want to, but yet, they are here in a pvp game. I know most peope define pvp in different ways. I define it as player vs player. So if you are interecting with another human, and have hostility, its pvp. You might once or twice to try to get rid of him defending your farming area. But in the end, it will all be non flagged greens out there gathering, for the most part anyways. So yes, I guess the context should have been: Carebears win this fight as the corruption will deter most all efforts to deter gathering, there will be no contested areas (except for high seas, (*for now. Feature creap is a slow unrelenting step*)) Unless the node is at war with another node, then I think it will flag all citizens. (I think).

    Eh. PvP Corruption/ Karma/ Law mechanics are a good thing when they’re fleshed out well.


    You don’t want people quitting the game and you don’t want the systems abused. Achieving that is key.

    I guess we will see. I appreciate your optimism. I wish I could share it. In all the years that games have attempted to control human behavior it has always been flawed. Hopefully this time it will work. I look forward to A2 :smile:
    vmw4o7x2etm1.png
  • SolvrynSolvryn Member, Alpha One, Alpha Two, Early Alpha Two
    Ravicus wrote: »
    Solvryn wrote: »
    Ravicus wrote: »
    Solvryn wrote: »
    Ravicus wrote: »
    Depraved wrote: »
    Ravicus wrote: »
    Dygz wrote: »
    Ravicus wrote: »
    Again, if carebears stayed in their lane it would be fine, but they want to play in pvp land and not get reprocussions. That is the root of it all.
    LMAO
    Because it's the Carebears asking for change here???
    Maybe it's the PvPers who need to stay in their lane...
    Steven is not a Carebear and he's the one who designed Corruption.


    With Ashes, it's very likely that the Carebears will be staying their lane.

    I am not the one constantly critisizing the game because you want to pick flowers and not eat cake. I disagree with the corruption as it is because it is flawed and I think it will ruin the game for many pvp players. Theoretically there are two sides in pvp, not good nor evil, but different sides. These sides are able to fight for nodes and resources, defending and attacking. Now the carebear can punish people for wanting to fight for nodes via corruption. Pvp should be based on who has the willpower to defend and attack. If you have the numbers to do so, and the skill to carry it through. If your side does not have the numbers to defend you then you probably need to rethink your strategy. But all that is out the window because flower pickers want to pick in peace. Throws a wrench in the whole thing. Griefing as stated above is still griefing and can be reported, without corruption. /rant over

    there are no penalties, including corruption, during pvp events. feel free to kill as many as you want during node wars, sieges, caravans, destroyed node areas, guild wars, etc. the corruption system is mostly to prevent certain abuses that can happen in a ow non event pvp and these penalties when you are corrupted can easily be overcome by being in a party.

    I understand those mechanics, but what about unclaimed nodes you are fighting for? You cant fight a carebear without severe penalties.

    What’a the point of fighting a carebear? Context good sir please and thank you.

    I guess the point was you really cannot fight the carebear, not that anyone would want to, but yet, they are here in a pvp game. I know most peope define pvp in different ways. I define it as player vs player. So if you are interecting with another human, and have hostility, its pvp. You might once or twice to try to get rid of him defending your farming area. But in the end, it will all be non flagged greens out there gathering, for the most part anyways. So yes, I guess the context should have been: Carebears win this fight as the corruption will deter most all efforts to deter gathering, there will be no contested areas (except for high seas, (*for now. Feature creap is a slow unrelenting step*)) Unless the node is at war with another node, then I think it will flag all citizens. (I think).

    Eh. PvP Corruption/ Karma/ Law mechanics are a good thing when they’re fleshed out well.


    You don’t want people quitting the game and you don’t want the systems abused. Achieving that is key.

    I guess we will see. I appreciate your optimism. I wish I could share it. In all the years that games have attempted to control human behavior it has always been flawed. Hopefully this time it will work. I look forward to A2 :smile:

    Well thing of corruption as a system to structure the world rather than control people.
  • Ayeveegaming1Ayeveegaming1 Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Solvryn wrote: »
    Ravicus wrote: »
    Solvryn wrote: »
    Ravicus wrote: »
    Solvryn wrote: »
    Ravicus wrote: »
    Depraved wrote: »
    Ravicus wrote: »
    Dygz wrote: »
    Ravicus wrote: »
    Again, if carebears stayed in their lane it would be fine, but they want to play in pvp land and not get reprocussions. That is the root of it all.
    LMAO
    Because it's the Carebears asking for change here???
    Maybe it's the PvPers who need to stay in their lane...
    Steven is not a Carebear and he's the one who designed Corruption.


    With Ashes, it's very likely that the Carebears will be staying their lane.

    I am not the one constantly critisizing the game because you want to pick flowers and not eat cake. I disagree with the corruption as it is because it is flawed and I think it will ruin the game for many pvp players. Theoretically there are two sides in pvp, not good nor evil, but different sides. These sides are able to fight for nodes and resources, defending and attacking. Now the carebear can punish people for wanting to fight for nodes via corruption. Pvp should be based on who has the willpower to defend and attack. If you have the numbers to do so, and the skill to carry it through. If your side does not have the numbers to defend you then you probably need to rethink your strategy. But all that is out the window because flower pickers want to pick in peace. Throws a wrench in the whole thing. Griefing as stated above is still griefing and can be reported, without corruption. /rant over

    there are no penalties, including corruption, during pvp events. feel free to kill as many as you want during node wars, sieges, caravans, destroyed node areas, guild wars, etc. the corruption system is mostly to prevent certain abuses that can happen in a ow non event pvp and these penalties when you are corrupted can easily be overcome by being in a party.

    I understand those mechanics, but what about unclaimed nodes you are fighting for? You cant fight a carebear without severe penalties.

    What’a the point of fighting a carebear? Context good sir please and thank you.

    I guess the point was you really cannot fight the carebear, not that anyone would want to, but yet, they are here in a pvp game. I know most peope define pvp in different ways. I define it as player vs player. So if you are interecting with another human, and have hostility, its pvp. You might once or twice to try to get rid of him defending your farming area. But in the end, it will all be non flagged greens out there gathering, for the most part anyways. So yes, I guess the context should have been: Carebears win this fight as the corruption will deter most all efforts to deter gathering, there will be no contested areas (except for high seas, (*for now. Feature creap is a slow unrelenting step*)) Unless the node is at war with another node, then I think it will flag all citizens. (I think).

    Eh. PvP Corruption/ Karma/ Law mechanics are a good thing when they’re fleshed out well.


    You don’t want people quitting the game and you don’t want the systems abused. Achieving that is key.

    I guess we will see. I appreciate your optimism. I wish I could share it. In all the years that games have attempted to control human behavior it has always been flawed. Hopefully this time it will work. I look forward to A2 :smile:

    Well thing of corruption as a system to structure the world rather than control people.

    It does not matter how you look at it, it is what it is. Putting lipstick on a pig still makes it a pig lol.
    vmw4o7x2etm1.png
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Dolyem wrote: »
    Are you trying to change the game?
    I'm repeating what Steven always says.

  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Ravicus wrote: »
    I am not the one constantly critisizing the game because you want to pick flowers and not eat cake.
    I'm not critisizing the game.
    The game design is perfect for Steven's playstyle.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Ravicus wrote: »
    Carebears win this fight as the corruption will deter most all efforts to deter gathering, there will be no contested areas (except for high seas, (*for now. Feature creep is a slow unrelenting step*)) Unless the node is at war with another node, then I think it will flag all citizens. (I think).
    Haha!
    We shall see, but...
    I think the Lineage II players will tell you that there were still contested areas with Karma.
  • Ayeveegaming1Ayeveegaming1 Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Dygz wrote: »
    Ravicus wrote: »
    Carebears win this fight as the corruption will deter most all efforts to deter gathering, there will be no contested areas (except for high seas, (*for now. Feature creep is a slow unrelenting step*)) Unless the node is at war with another node, then I think it will flag all citizens. (I think).
    Haha!
    We shall see, but...
    I think the Lineage II players will tell you that there were still contested areas with Karma.

    ya, I never played that game.
    vmw4o7x2etm1.png
  • Dolyem wrote: »
    Dygz wrote: »
    Dolyem wrote: »
    Lore can change. We are discussing game mechanics here. Not what gods think.
    Everything is subject to change.

    Are you trying to change the game?

    I will try to change the game.
    You cannot stop me.
    I want some peaceful players on the server too, not only PvPers.
  • DolyemDolyem Member, Alpha Two, Early Alpha Two
    Raven016 wrote: »
    Dolyem wrote: »
    Dygz wrote: »
    Dolyem wrote: »
    Lore can change. We are discussing game mechanics here. Not what gods think.
    Everything is subject to change.

    Are you trying to change the game?

    I will try to change the game.
    You cannot stop me.
    I want some peaceful players on the server too, not only PvPers.

    Its PvX. PvP is required just as much as PvE. And sure I can stop you, by continuing to prove that your suggestions call for a PvE MMO and not a PVX one.


    nzbapm5usia0.gif
    GJjUGHx.gif
  • SolvrynSolvryn Member, Alpha One, Alpha Two, Early Alpha Two
    Ravicus wrote: »
    Solvryn wrote: »
    Ravicus wrote: »
    Solvryn wrote: »
    Ravicus wrote: »
    Solvryn wrote: »
    Ravicus wrote: »
    Depraved wrote: »
    Ravicus wrote: »
    Dygz wrote: »
    Ravicus wrote: »
    Again, if carebears stayed in their lane it would be fine, but they want to play in pvp land and not get reprocussions. That is the root of it all.
    LMAO
    Because it's the Carebears asking for change here???
    Maybe it's the PvPers who need to stay in their lane...
    Steven is not a Carebear and he's the one who designed Corruption.


    With Ashes, it's very likely that the Carebears will be staying their lane.

    I am not the one constantly critisizing the game because you want to pick flowers and not eat cake. I disagree with the corruption as it is because it is flawed and I think it will ruin the game for many pvp players. Theoretically there are two sides in pvp, not good nor evil, but different sides. These sides are able to fight for nodes and resources, defending and attacking. Now the carebear can punish people for wanting to fight for nodes via corruption. Pvp should be based on who has the willpower to defend and attack. If you have the numbers to do so, and the skill to carry it through. If your side does not have the numbers to defend you then you probably need to rethink your strategy. But all that is out the window because flower pickers want to pick in peace. Throws a wrench in the whole thing. Griefing as stated above is still griefing and can be reported, without corruption. /rant over

    there are no penalties, including corruption, during pvp events. feel free to kill as many as you want during node wars, sieges, caravans, destroyed node areas, guild wars, etc. the corruption system is mostly to prevent certain abuses that can happen in a ow non event pvp and these penalties when you are corrupted can easily be overcome by being in a party.

    I understand those mechanics, but what about unclaimed nodes you are fighting for? You cant fight a carebear without severe penalties.

    What’a the point of fighting a carebear? Context good sir please and thank you.

    I guess the point was you really cannot fight the carebear, not that anyone would want to, but yet, they are here in a pvp game. I know most peope define pvp in different ways. I define it as player vs player. So if you are interecting with another human, and have hostility, its pvp. You might once or twice to try to get rid of him defending your farming area. But in the end, it will all be non flagged greens out there gathering, for the most part anyways. So yes, I guess the context should have been: Carebears win this fight as the corruption will deter most all efforts to deter gathering, there will be no contested areas (except for high seas, (*for now. Feature creap is a slow unrelenting step*)) Unless the node is at war with another node, then I think it will flag all citizens. (I think).

    Eh. PvP Corruption/ Karma/ Law mechanics are a good thing when they’re fleshed out well.


    You don’t want people quitting the game and you don’t want the systems abused. Achieving that is key.

    I guess we will see. I appreciate your optimism. I wish I could share it. In all the years that games have attempted to control human behavior it has always been flawed. Hopefully this time it will work. I look forward to A2 :smile:

    Well thing of corruption as a system to structure the world rather than control people.

    It does not matter how you look at it, it is what it is. Putting lipstick on a pig still makes it a pig lol.

    Sure if you think systems don’t structure a game. I suppose the environmental team controls player behavior too, by having something for our toons to walk on.
  • Ayeveegaming1Ayeveegaming1 Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    Solvryn wrote: »
    Ravicus wrote: »
    Solvryn wrote: »
    Ravicus wrote: »
    Solvryn wrote: »
    Ravicus wrote: »
    Solvryn wrote: »
    Ravicus wrote: »
    Depraved wrote: »
    Ravicus wrote: »
    Dygz wrote: »
    Ravicus wrote: »
    Again, if carebears stayed in their lane it would be fine, but they want to play in pvp land and not get reprocussions. That is the root of it all.
    LMAO
    Because it's the Carebears asking for change here???
    Maybe it's the PvPers who need to stay in their lane...
    Steven is not a Carebear and he's the one who designed Corruption.


    With Ashes, it's very likely that the Carebears will be staying their lane.

    I am not the one constantly critisizing the game because you want to pick flowers and not eat cake. I disagree with the corruption as it is because it is flawed and I think it will ruin the game for many pvp players. Theoretically there are two sides in pvp, not good nor evil, but different sides. These sides are able to fight for nodes and resources, defending and attacking. Now the carebear can punish people for wanting to fight for nodes via corruption. Pvp should be based on who has the willpower to defend and attack. If you have the numbers to do so, and the skill to carry it through. If your side does not have the numbers to defend you then you probably need to rethink your strategy. But all that is out the window because flower pickers want to pick in peace. Throws a wrench in the whole thing. Griefing as stated above is still griefing and can be reported, without corruption. /rant over

    there are no penalties, including corruption, during pvp events. feel free to kill as many as you want during node wars, sieges, caravans, destroyed node areas, guild wars, etc. the corruption system is mostly to prevent certain abuses that can happen in a ow non event pvp and these penalties when you are corrupted can easily be overcome by being in a party.

    I understand those mechanics, but what about unclaimed nodes you are fighting for? You cant fight a carebear without severe penalties.

    What’a the point of fighting a carebear? Context good sir please and thank you.

    I guess the point was you really cannot fight the carebear, not that anyone would want to, but yet, they are here in a pvp game. I know most peope define pvp in different ways. I define it as player vs player. So if you are interecting with another human, and have hostility, its pvp. You might once or twice to try to get rid of him defending your farming area. But in the end, it will all be non flagged greens out there gathering, for the most part anyways. So yes, I guess the context should have been: Carebears win this fight as the corruption will deter most all efforts to deter gathering, there will be no contested areas (except for high seas, (*for now. Feature creap is a slow unrelenting step*)) Unless the node is at war with another node, then I think it will flag all citizens. (I think).

    Eh. PvP Corruption/ Karma/ Law mechanics are a good thing when they’re fleshed out well.


    You don’t want people quitting the game and you don’t want the systems abused. Achieving that is key.

    I guess we will see. I appreciate your optimism. I wish I could share it. In all the years that games have attempted to control human behavior it has always been flawed. Hopefully this time it will work. I look forward to A2 :smile:

    Well thing of corruption as a system to structure the world rather than control people.

    It does not matter how you look at it, it is what it is. Putting lipstick on a pig still makes it a pig lol.

    Sure if you think systems don’t structure a game. I suppose the environmental team controls player behavior too, by having something for our toons to walk on.

    Well that is for sure. We can all agree that we all want a good game. I do believe that there are deterents that will help curb detremental beheavior. I just do not think this is the way for it. In my opinion I can see things going sour for pvp. If you want to look at analogies you can compare corruption to a flagging toggle but we can call it "flagging lite". It dangles a carrot in front of the pvp person saying you can attack this person, but incentivises against it. Full advantage to the green whom can make a decision to attack back or not, where full disadvantage goes to the person whom is wanting pvp. I thinki the analogy is: "Give them just enough rope to hang themselves with", which will temp the pvp person to attack, but will regret it. Much easier and better version in my book to just have a flagging system. Just my opinion. Will save everyone being pissed off. Make some of the high level gathering areas auto flag areas. This will make the carebears happy, and prevent the pvp people that play the game from trying it and quiting after they find out it sucks.
    vmw4o7x2etm1.png
  • SolvrynSolvryn Member, Alpha One, Alpha Two, Early Alpha Two
    edited August 2023
    Ravicus wrote: »
    Solvryn wrote: »
    Ravicus wrote: »
    Solvryn wrote: »
    Ravicus wrote: »
    Solvryn wrote: »
    Ravicus wrote: »
    Solvryn wrote: »
    Ravicus wrote: »
    Depraved wrote: »
    Ravicus wrote: »
    Dygz wrote: »
    Ravicus wrote: »
    Again, if carebears stayed in their lane it would be fine, but they want to play in pvp land and not get reprocussions. That is the root of it all.
    LMAO
    Because it's the Carebears asking for change here???
    Maybe it's the PvPers who need to stay in their lane...
    Steven is not a Carebear and he's the one who designed Corruption.


    With Ashes, it's very likely that the Carebears will be staying their lane.

    I am not the one constantly critisizing the game because you want to pick flowers and not eat cake. I disagree with the corruption as it is because it is flawed and I think it will ruin the game for many pvp players. Theoretically there are two sides in pvp, not good nor evil, but different sides. These sides are able to fight for nodes and resources, defending and attacking. Now the carebear can punish people for wanting to fight for nodes via corruption. Pvp should be based on who has the willpower to defend and attack. If you have the numbers to do so, and the skill to carry it through. If your side does not have the numbers to defend you then you probably need to rethink your strategy. But all that is out the window because flower pickers want to pick in peace. Throws a wrench in the whole thing. Griefing as stated above is still griefing and can be reported, without corruption. /rant over

    there are no penalties, including corruption, during pvp events. feel free to kill as many as you want during node wars, sieges, caravans, destroyed node areas, guild wars, etc. the corruption system is mostly to prevent certain abuses that can happen in a ow non event pvp and these penalties when you are corrupted can easily be overcome by being in a party.

    I understand those mechanics, but what about unclaimed nodes you are fighting for? You cant fight a carebear without severe penalties.

    What’a the point of fighting a carebear? Context good sir please and thank you.

    I guess the point was you really cannot fight the carebear, not that anyone would want to, but yet, they are here in a pvp game. I know most peope define pvp in different ways. I define it as player vs player. So if you are interecting with another human, and have hostility, its pvp. You might once or twice to try to get rid of him defending your farming area. But in the end, it will all be non flagged greens out there gathering, for the most part anyways. So yes, I guess the context should have been: Carebears win this fight as the corruption will deter most all efforts to deter gathering, there will be no contested areas (except for high seas, (*for now. Feature creap is a slow unrelenting step*)) Unless the node is at war with another node, then I think it will flag all citizens. (I think).

    Eh. PvP Corruption/ Karma/ Law mechanics are a good thing when they’re fleshed out well.


    You don’t want people quitting the game and you don’t want the systems abused. Achieving that is key.

    I guess we will see. I appreciate your optimism. I wish I could share it. In all the years that games have attempted to control human behavior it has always been flawed. Hopefully this time it will work. I look forward to A2 :smile:

    Well thing of corruption as a system to structure the world rather than control people.

    It does not matter how you look at it, it is what it is. Putting lipstick on a pig still makes it a pig lol.

    Sure if you think systems don’t structure a game. I suppose the environmental team controls player behavior too, by having something for our toons to walk on.

    Well that is for sure. We can all agree that we all want a good game. I do believe that there are deterents that will help curb detremental beheavior. I just do not think this is the way for it. In my opinion I can see things going sour for pvp. If you want to look at analogies you can compare corruption to a flagging toggle but we can call it "flagging lite". It dangles a carrot in front of the pvp person saying you can attack this person, but incentivises against it. Full advantage to the green whom can make a decision to attack back or not, where full disadvantage goes to the person whom is wanting pvp. I thinki the analogy is: "Give them just enough rope to hang themselves with", which will temp the pvp person to attack, but will regret it. Much easier and better version in my book to just have a flagging system. Just my opinion. Will save everyone being pissed off. Make some of the high level gathering areas auto flag areas. This will make the carebears happy, and prevent the pvp people that play the game from trying it and quiting after they find out it sucks.

    Well, as stated before the system needs fleshed out, there will be problems it creates and not alleviates.

    Time will tell.
  • DepravedDepraved Member, Alpha Two
    edited August 2023
    Ravicus wrote: »
    Solvryn wrote: »
    Ravicus wrote: »
    Solvryn wrote: »
    Ravicus wrote: »
    Solvryn wrote: »
    Ravicus wrote: »
    Solvryn wrote: »
    Ravicus wrote: »
    Depraved wrote: »
    Ravicus wrote: »
    Dygz wrote: »
    Ravicus wrote: »
    Again, if carebears stayed in their lane it would be fine, but they want to play in pvp land and not get reprocussions. That is the root of it all.
    LMAO
    Because it's the Carebears asking for change here???
    Maybe it's the PvPers who need to stay in their lane...
    Steven is not a Carebear and he's the one who designed Corruption.


    With Ashes, it's very likely that the Carebears will be staying their lane.

    I am not the one constantly critisizing the game because you want to pick flowers and not eat cake. I disagree with the corruption as it is because it is flawed and I think it will ruin the game for many pvp players. Theoretically there are two sides in pvp, not good nor evil, but different sides. These sides are able to fight for nodes and resources, defending and attacking. Now the carebear can punish people for wanting to fight for nodes via corruption. Pvp should be based on who has the willpower to defend and attack. If you have the numbers to do so, and the skill to carry it through. If your side does not have the numbers to defend you then you probably need to rethink your strategy. But all that is out the window because flower pickers want to pick in peace. Throws a wrench in the whole thing. Griefing as stated above is still griefing and can be reported, without corruption. /rant over

    there are no penalties, including corruption, during pvp events. feel free to kill as many as you want during node wars, sieges, caravans, destroyed node areas, guild wars, etc. the corruption system is mostly to prevent certain abuses that can happen in a ow non event pvp and these penalties when you are corrupted can easily be overcome by being in a party.

    I understand those mechanics, but what about unclaimed nodes you are fighting for? You cant fight a carebear without severe penalties.

    What’a the point of fighting a carebear? Context good sir please and thank you.

    I guess the point was you really cannot fight the carebear, not that anyone would want to, but yet, they are here in a pvp game. I know most peope define pvp in different ways. I define it as player vs player. So if you are interecting with another human, and have hostility, its pvp. You might once or twice to try to get rid of him defending your farming area. But in the end, it will all be non flagged greens out there gathering, for the most part anyways. So yes, I guess the context should have been: Carebears win this fight as the corruption will deter most all efforts to deter gathering, there will be no contested areas (except for high seas, (*for now. Feature creap is a slow unrelenting step*)) Unless the node is at war with another node, then I think it will flag all citizens. (I think).

    Eh. PvP Corruption/ Karma/ Law mechanics are a good thing when they’re fleshed out well.


    You don’t want people quitting the game and you don’t want the systems abused. Achieving that is key.

    I guess we will see. I appreciate your optimism. I wish I could share it. In all the years that games have attempted to control human behavior it has always been flawed. Hopefully this time it will work. I look forward to A2 :smile:

    Well thing of corruption as a system to structure the world rather than control people.

    It does not matter how you look at it, it is what it is. Putting lipstick on a pig still makes it a pig lol.

    Sure if you think systems don’t structure a game. I suppose the environmental team controls player behavior too, by having something for our toons to walk on.

    Well that is for sure. We can all agree that we all want a good game. I do believe that there are deterents that will help curb detremental beheavior. I just do not think this is the way for it. In my opinion I can see things going sour for pvp. If you want to look at analogies you can compare corruption to a flagging toggle but we can call it "flagging lite". It dangles a carrot in front of the pvp person saying you can attack this person, but incentivises against it. Full advantage to the green whom can make a decision to attack back or not, where full disadvantage goes to the person whom is wanting pvp. I thinki the analogy is: "Give them just enough rope to hang themselves with", which will temp the pvp person to attack, but will regret it. Much easier and better version in my book to just have a flagging system. Just my opinion. Will save everyone being pissed off. Make some of the high level gathering areas auto flag areas. This will make the carebears happy, and prevent the pvp people that play the game from trying it and quiting after they find out it sucks.

    ugh please no toggled flagging system. thats really really bad T_T its not aobut keeping everyone happy, its about keeping the target audience happy :P
    also, carebears will complain they cant gather in peace in the pvp areas hahaha.

    just try l2, you wont be pvping 24/7
  • HumblePuffinHumblePuffin Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    NiKr wrote: »
    Dolyem wrote: »
    A quest may be utilized to reduce the player kill (PK) count of a corrupt player in order for them to accumulate less corruption score in the future.[7][4]
    This is a design shift from a religious quest being used to directly reduce the corruption score.


    So a completely separate quest from working off your corruption is needed to reduce your PK score. I can't wait to set this one ablaze in testing.
    I feel like you really didn't read up on the system before making the OP :D

    Yet, again this is exactly how it was in L2 and it worked.

    Tbf I forget about this
    Solvryn wrote: »
    Dolyem wrote: »
    Dygz wrote: »
    If you become Corrupted, you consent to being treated like a monster until the Corruption is worked off.
    Doesn't really matter if you think you were just doing some "honor PK".

    Only way to grief me is non-consensual PvP.
    But... I'm aware there are gamers who have the view they can be griefed via PvE.

    By Steven's definition, you can only be griefed if the action was intended to harass the player. So defending one's node does not fit this definition. What you or I think griefing is defined as is irrelevant at this point.

    And it's hard to measure that.

    What makes it hard to measure?
    Griefing in Ashes of Creation is defined as impacting another player's gameplay in a negative and harassing and repetitive manner. It is something that is outside of the expectation of the gameplay behavior that is communicated in the design philosophy.[1]

    If it’s not negative, and harassing, and repetitive then it’s not griefing by AoC standards. I feel like the negative and harassing part of it may be subjective but the repetitive part makes it fairly easy to measure.

    Really not trying to be argumentative, it just appears very clear cut from my perspective.
    Ravicus wrote: »
    Solvryn wrote: »
    Ravicus wrote: »
    Solvryn wrote: »
    Ravicus wrote: »
    Solvryn wrote: »
    Ravicus wrote: »
    Solvryn wrote: »
    Ravicus wrote: »
    Depraved wrote: »
    Ravicus wrote: »
    Dygz wrote: »
    Ravicus wrote: »
    Again, if carebears stayed in their lane it would be fine, but they want to play in pvp land and not get reprocussions. That is the root of it all.
    LMAO
    Because it's the Carebears asking for change here???
    Maybe it's the PvPers who need to stay in their lane...
    Steven is not a Carebear and he's the one who designed Corruption.


    With Ashes, it's very likely that the Carebears will be staying their lane.

    I am not the one constantly critisizing the game because you want to pick flowers and not eat cake. I disagree with the corruption as it is because it is flawed and I think it will ruin the game for many pvp players. Theoretically there are two sides in pvp, not good nor evil, but different sides. These sides are able to fight for nodes and resources, defending and attacking. Now the carebear can punish people for wanting to fight for nodes via corruption. Pvp should be based on who has the willpower to defend and attack. If you have the numbers to do so, and the skill to carry it through. If your side does not have the numbers to defend you then you probably need to rethink your strategy. But all that is out the window because flower pickers want to pick in peace. Throws a wrench in the whole thing. Griefing as stated above is still griefing and can be reported, without corruption. /rant over

    there are no penalties, including corruption, during pvp events. feel free to kill as many as you want during node wars, sieges, caravans, destroyed node areas, guild wars, etc. the corruption system is mostly to prevent certain abuses that can happen in a ow non event pvp and these penalties when you are corrupted can easily be overcome by being in a party.

    I understand those mechanics, but what about unclaimed nodes you are fighting for? You cant fight a carebear without severe penalties.

    What’a the point of fighting a carebear? Context good sir please and thank you.

    I guess the point was you really cannot fight the carebear, not that anyone would want to, but yet, they are here in a pvp game. I know most peope define pvp in different ways. I define it as player vs player. So if you are interecting with another human, and have hostility, its pvp. You might once or twice to try to get rid of him defending your farming area. But in the end, it will all be non flagged greens out there gathering, for the most part anyways. So yes, I guess the context should have been: Carebears win this fight as the corruption will deter most all efforts to deter gathering, there will be no contested areas (except for high seas, (*for now. Feature creap is a slow unrelenting step*)) Unless the node is at war with another node, then I think it will flag all citizens. (I think).

    Eh. PvP Corruption/ Karma/ Law mechanics are a good thing when they’re fleshed out well.


    You don’t want people quitting the game and you don’t want the systems abused. Achieving that is key.

    I guess we will see. I appreciate your optimism. I wish I could share it. In all the years that games have attempted to control human behavior it has always been flawed. Hopefully this time it will work. I look forward to A2 :smile:

    Well thing of corruption as a system to structure the world rather than control people.

    It does not matter how you look at it, it is what it is. Putting lipstick on a pig still makes it a pig lol.

    Sure if you think systems don’t structure a game. I suppose the environmental team controls player behavior too, by having something for our toons to walk on.
    Much easier and better version in my book to just have a flagging system. Just my opinion. Will save everyone being pissed off. Make some of the high level gathering areas auto flag areas. This will make the carebears happy, and prevent the pvp people that play the game from trying it and quiting after they find out it sucks.

    I support the idea of being able to manually flag as a combatant. I think that it is reasonable to want to receive lesser death penalties, and better loot drop chance for the trade off of telling everyone that comes across you that “you won’t get corruption if you attack me and win”. I also feel like this promotes a healthier owpvp environment where you are more likely to know what people will be down for some pvp and which ones may not be feeling it.

    What I do not support is greens being immune to PvP. As soon as that happens there might as well not be OWPvP.
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