The main reason is Steven's desire for how he wants his economy to look like. Destroying an item removes it from the economy, so it can't be traded down or sold or anything. Which puts pressure on crafters to keep making full items instead of just having mats for repairs, which in turn puts more pressure on mats, because you need the full amount of mats to craft rather than a fraction to repair (though both apply, so the pressure is twice as high).
I do agree that there are probably better ways of achieving the same thing, and I even proposed one a long time ago, but Steven gonna Steven
Well we don't know what they will be doing as there is 0 current information on it. Yes there is wiki and old quotes but until we see on paper or on voice currently what they are doing no one knows what changes will be made.
And why I'm tired of QA people asking the same questions or on rp levels and such and not about more features on the game we don't have new info on.
@Neurath You sure that isn't the gambling talking? I don't see any rp link between that and item destruction. Unless it is after the end of a big raid event and someone is walking up to a mountain and had 2 choices one enhance and risk your weapon being destroyed (aka get the one ring kind of thing). Or two obtain a item that will make your castle stronger for defense.
Well we don't know what they will be doing as there is 0 current information on it. Yes there is wiki and old quotes but until we see on paper or on voice currently what they are doing no one knows what changes will be made.
The freshest quote is from 5 months ago and directly states "they will be destroyed into mats" https://ashesofcreation.wiki/Enchanting
Over-enchanting beyond a certain threshold carries the risk of destroying the item and gaining resources back.[8][9][10]
Like I said, I'm almost sure that people like you will make Steven change this, but right now it's still "items get destroyed".
The main reason is Steven's desire for how he wants his economy to look like. Destroying an item removes it from the economy, so it can't be traded down or sold or anything. Which puts pressure on crafters to keep making full items instead of just having mats for repairs, which in turn puts more pressure on mats, because you need the full amount of mats to craft rather than a fraction to repair (though both apply, so the pressure is twice as high).
I do agree that there are probably better ways of achieving the same thing, and I even proposed one a long time ago, but Steven gonna Steven
I never thought about this!
The way as you describe it, with pressure. Fits well into a world with scarce resources as you will have to decide if you put the resources slowly back into the gear or you keep them to create a completely new one later.
With item destruction working like that, players hold on to the piece they are wearing, and get a second(and more sometimes) duplicate piece to upgrade. Never risking a day of bad luck causing them to lose strength.
I would also think when an item breaks, you dont get all of the resources back, just a portion. Leading to playstyles of craft a bunch of things, try a bunch of enchants, fail a bunch of times, craft a bunch more but not as many as last time, and repeat and so on, as a way to sink a lot of resources and fuel and money from the economy.
as a way to sink a lot of resources and fuel and money from the economy.
Precisely. This kind of approach puts even more strain on the economy, which means more pvp for locations, which means more gear decay, which means more repairs, which means more mat requirements. Great cycle of endless fun farming.
And if people decide to farm in weaker gear to reduce the decay of their better stuff - this just means that more people are able to fight upwards, which means that newer players would be more valuable in pvp, which makes the game more inviting to newbies.
It's all connected and should, in theory, work quite well.
as a way to sink a lot of resources and fuel and money from the economy.
Precisely. This kind of approach puts even more strain on the economy, which means more pvp for locations, which means more gear decay, which means more repairs, which means more mat requirements. Great cycle of endless fun farming.
And if people decide to farm in weaker gear to reduce the decay of their better stuff - this just means that more people are able to fight upwards, which means that newer players would be more valuable in pvp, which makes the game more inviting to newbies.
It's all connected and should, in theory, work quite well.
I think you will start to get bis resources quite low level if you can clear the lower boss levels of the combined dungeons.
I think you will start to get bis resources quite low level if you can clear the lower boss levels of the combined dungeons.
I expect to get BiS resources at lvl1, because I want the entire game's resource structure to be involved in crafting max lvl BiS stuff, just as was the case in L2
As for direct gear piece mats - I'd imagine they will only drop from the boss itself. I'd want them to drop from mobs in that general area as well, but I doubt it will, cause that's oooooh spooky GRIND
I think you will start to get bis resources quite low level if you can clear the lower boss levels of the combined dungeons.
I expect to get BiS resources at lvl1, because I want the entire game's resource structure to be involved in crafting max lvl BiS stuff, just as was the case in L2
As for direct gear piece mats - I'd imagine they will only drop from the boss itself. I'd want them to drop from mobs in that general area as well, but I doubt it will, cause that's oooooh spooky GRIND
Yeah once more I'm in agreement. Twinks will be an absolute pleasure.
With item destruction working like that, players hold on to the piece they are wearing, and get a second(and more sometimes) duplicate piece to upgrade. Never risking a day of bad luck causing them to lose strength.
I would also think when an item breaks, you dont get all of the resources back, just a portion. Leading to playstyles of craft a bunch of things, try a bunch of enchants, fail a bunch of times, craft a bunch more but not as many as last time, and repeat and so on, as a way to sink a lot of resources and fuel and money from the economy.
This is not true for most players, you are talking about a perfect world where people do things perfectly. You are not account for human emotion and interaction.
Its only gambling if you are clueless and gamble your gear your wearing.
Otherwise its a sure investment, where you know the low end of the cost (best chance) to high end of cost. It just takes time and money. BDO shows this pretty good, anyone can get any level of enchantment, they just pay the cost of time and money.
ppl in l2 tried to overupgrade their only weapon xD sometimes it worked sometimes it didnt. not everybody farmed 10 pieces of gear to upgrade one.
Stupid people will always be stupid
bruh my friend from my cp, in a x1 old chronicles server (before interlude) upgraded to +7 our only c grade weapon. we all contributed to buy it and he would use a scroll every day till the homun got to +7. we kept telling him to stop every day lmao. i hated him but he got lucky and we owned everyone lmao.
bruh my friend from my cp, in a x1 old chronicles server (before interlude) upgraded to +7 our only c grade weapon. we all contributed to buy it and he would use a scroll every day till the homun got to +7. we kept telling him to stop every day lmao. i hated him but he got lucky and we owned everyone lmao.
Yeah, sadly stupidity is often rewarded. Countless such cases.
No it's not the gamble talking because of stuff I can't disclose. Guild secrets.
it is 100% gambling I've played enough of these games to know already and seen the effects more than most people.
I can't explain further. Its gambling if you are clueless.
It is 100% gambling you don't need to be clueless. The issue is you are looking from your own perspective on what you think is right and not the reality of most players.
It doesn't matter how "safe" you think you are. Bad rng is still bad rng and using resources that will be rare, you are gambling. You can be safe, someone else can not be safe and get it, while you are spending the month to 6 month failing.
Having a your method to reduce loses doesn't mean it is not gambling, that is complete headcanon.
*edit
It is like going to a casino and they give you 500$ to start, and you saying you aren't gambling cause it isn't your money.
bruh my friend from my cp, in a x1 old chronicles server (before interlude) upgraded to +7 our only c grade weapon. we all contributed to buy it and he would use a scroll every day till the homun got to +7. we kept telling him to stop every day lmao. i hated him but he got lucky and we owned everyone lmao.
Yeah, sadly stupidity is often rewarded. Countless such cases.
he is actually a really good player and a pvp god. but fker likes to gamble ahhaha
bruh my friend from my cp, in a x1 old chronicles server (before interlude) upgraded to +7 our only c grade weapon. we all contributed to buy it and he would use a scroll every day till the homun got to +7. we kept telling him to stop every day lmao. i hated him but he got lucky and we owned everyone lmao.
Yeah, sadly stupidity is often rewarded. Countless such cases.
If you guess wrong without preparing you're stupid, if you guess right without preparing you were taking a calculated risk, and if you prepare and then guess right and win instantly you are godlike and clearly the most skilled player.
Ofc if you prepare but don't prepare enough, i.e. not as much as the generally unlucky people, and still fail, then obviously you're a noob, and if you complain about the RNG of it then you're a loser too.
No it's not the gamble talking because of stuff I can't disclose. Guild secrets.
it is 100% gambling I've played enough of these games to know already and seen the effects more than most people.
I can't explain further. Its gambling if you are clueless.
It is 100% gambling you don't need to be clueless. The issue is you are looking from your own perspective on what you think is right and not the reality of most players.
It doesn't matter how "safe" you think you are. Bad rng is still bad rng and using resources that will be rare, you are gambling. You can be safe, someone lese can not be safe and get it, while you are spending the month to 6 month failing.
Having a your method to reduce loses doesn't mean it is not gambling, that is complete headcanon.
*edit
It is like going to a casino and they give you 500$ to start, and you saying you aren't gambling cause it isn't your money.
overenchanting in l2 isnt the same as in bdo. theres no preparation or anything, other than get more weapons and more scrolls. chance doesnt increase with each failure. if you gonna blow 10 weapons to enchant one, you might as well just buy an already enchanted weapon. it would be cheaper ;3
edit: steven talked about the possibility of a 100% enchant scroll that would be really hard to get. so maybe get couple of weapons to get 1 to +6 - +8 and use the 100% scrolls for the rest of the weapons
overenchanting in l2 isnt the same as in bdo. theres no preparation or anything, other than get more weapons and more scrolls. chance doesnt increase with each failure. if you gonna blow 10 weapons to enchant one, you might as well just buy an already enchanted weapon. it would be cheaper ;3
But either of those options IS the preparation. This is how you OE safely. My friends and I have always OEd our stuff this way.
overenchanting in l2 isnt the same as in bdo. theres no preparation or anything, other than get more weapons and more scrolls. chance doesnt increase with each failure. if you gonna blow 10 weapons to enchant one, you might as well just buy an already enchanted weapon. it would be cheaper ;3
But either of those options IS the preparation. This is how you OE safely. My friends and I have always OEd our stuff this way.
What a relief. So have I. I'm pleased the knowledge is out and no leak from me
I think you guys need to play OG BDO and understand the levels of gambling and desire to push to make gains as you gamble hundreds of hours of your time.
I think you guys need to play OG BDO and understand the levels of gambling and desire to push to make gains as you gamble hundreds of hours of your time.
Again, there's no gamble if you willingly prepared yourself to spend those hours to assure that you don't fall below a certain threshold.
And the "desire to push" only exists if the game tells you "you gonna lose in 1 hit if you don't OE to a certain point". And iirc that's exactly what BDO tells its players.
I think you guys need to play OG BDO and understand the levels of gambling and desire to push to make gains as you gamble hundreds of hours of your time.
Could just buy the top enchanted gear like in BDO lol.
I think you guys need to play OG BDO and understand the levels of gambling and desire to push to make gains as you gamble hundreds of hours of your time.
Could just buy the top enchanted gear like in BDO lol.
I'm talking about before you made enough money to buy it or it even being listed.
Comments
Well we don't know what they will be doing as there is 0 current information on it. Yes there is wiki and old quotes but until we see on paper or on voice currently what they are doing no one knows what changes will be made.
And why I'm tired of QA people asking the same questions or on rp levels and such and not about more features on the game we don't have new info on.
@Neurath You sure that isn't the gambling talking? I don't see any rp link between that and item destruction. Unless it is after the end of a big raid event and someone is walking up to a mountain and had 2 choices one enhance and risk your weapon being destroyed (aka get the one ring kind of thing). Or two obtain a item that will make your castle stronger for defense.
https://ashesofcreation.wiki/Enchanting
Over-enchanting beyond a certain threshold carries the risk of destroying the item and gaining resources back.[8][9][10]
Like I said, I'm almost sure that people like you will make Steven change this, but right now it's still "items get destroyed".
I never thought about this!
The way as you describe it, with pressure. Fits well into a world with scarce resources as you will have to decide if you put the resources slowly back into the gear or you keep them to create a completely new one later.
I would also think when an item breaks, you dont get all of the resources back, just a portion. Leading to playstyles of craft a bunch of things, try a bunch of enchants, fail a bunch of times, craft a bunch more but not as many as last time, and repeat and so on, as a way to sink a lot of resources and fuel and money from the economy.
And if people decide to farm in weaker gear to reduce the decay of their better stuff - this just means that more people are able to fight upwards, which means that newer players would be more valuable in pvp, which makes the game more inviting to newbies.
It's all connected and should, in theory, work quite well.
I think you will start to get bis resources quite low level if you can clear the lower boss levels of the combined dungeons.
As for direct gear piece mats - I'd imagine they will only drop from the boss itself. I'd want them to drop from mobs in that general area as well, but I doubt it will, cause that's oooooh spooky GRIND
Yeah once more I'm in agreement. Twinks will be an absolute pleasure.
it is 100% gambling I've played enough of these games to know already and seen the effects more than most people.
This is not true for most players, you are talking about a perfect world where people do things perfectly. You are not account for human emotion and interaction.
People will 100% risk power to get stronger.
I can't explain further. Its gambling if you are clueless.
Otherwise its a sure investment, where you know the low end of the cost (best chance) to high end of cost. It just takes time and money. BDO shows this pretty good, anyone can get any level of enchantment, they just pay the cost of time and money.
bruh my friend from my cp, in a x1 old chronicles server (before interlude) upgraded to +7 our only c grade weapon. we all contributed to buy it and he would use a scroll every day till the homun got to +7. we kept telling him to stop every day lmao. i hated him but he got lucky and we owned everyone lmao.
It is 100% gambling you don't need to be clueless. The issue is you are looking from your own perspective on what you think is right and not the reality of most players.
It doesn't matter how "safe" you think you are. Bad rng is still bad rng and using resources that will be rare, you are gambling. You can be safe, someone else can not be safe and get it, while you are spending the month to 6 month failing.
Having a your method to reduce loses doesn't mean it is not gambling, that is complete headcanon.
*edit
It is like going to a casino and they give you 500$ to start, and you saying you aren't gambling cause it isn't your money.
he is actually a really good player and a pvp god. but fker likes to gamble ahhaha
If you guess wrong without preparing you're stupid, if you guess right without preparing you were taking a calculated risk, and if you prepare and then guess right and win instantly you are godlike and clearly the most skilled player.
Ofc if you prepare but don't prepare enough, i.e. not as much as the generally unlucky people, and still fail, then obviously you're a noob, and if you complain about the RNG of it then you're a loser too.
I think that's how it goes...
Edit. Sorted.
edit: steven talked about the possibility of a 100% enchant scroll that would be really hard to get. so maybe get couple of weapons to get 1 to +6 - +8 and use the 100% scrolls for the rest of the weapons
What a relief. So have I. I'm pleased the knowledge is out and no leak from me
That's why i said 'It's only gambling if you are clueless' lol.
And the "desire to push" only exists if the game tells you "you gonna lose in 1 hit if you don't OE to a certain point". And iirc that's exactly what BDO tells its players.
Could just buy the top enchanted gear like in BDO lol.
I'm talking about before you made enough money to buy it or it even being listed.