Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
Well we don't know what they will be doing as there is 0 current information on it. Yes there is wiki and old quotes but until we see on paper or on voice currently what they are doing no one knows what changes will be made.
And why I'm tired of QA people asking the same questions or on rp levels and such and not about more features on the game we don't have new info on.
@Neurath You sure that isn't the gambling talking? I don't see any rp link between that and item destruction. Unless it is after the end of a big raid event and someone is walking up to a mountain and had 2 choices one enhance and risk your weapon being destroyed (aka get the one ring kind of thing). Or two obtain a item that will make your castle stronger for defense.
https://ashesofcreation.wiki/Enchanting
Over-enchanting beyond a certain threshold carries the risk of destroying the item and gaining resources back.[8][9][10]
Like I said, I'm almost sure that people like you will make Steven change this, but right now it's still "items get destroyed".
I never thought about this!
The way as you describe it, with pressure. Fits well into a world with scarce resources as you will have to decide if you put the resources slowly back into the gear or you keep them to create a completely new one later.
I would also think when an item breaks, you dont get all of the resources back, just a portion. Leading to playstyles of craft a bunch of things, try a bunch of enchants, fail a bunch of times, craft a bunch more but not as many as last time, and repeat and so on, as a way to sink a lot of resources and fuel and money from the economy.
And if people decide to farm in weaker gear to reduce the decay of their better stuff - this just means that more people are able to fight upwards, which means that newer players would be more valuable in pvp, which makes the game more inviting to newbies.
It's all connected and should, in theory, work quite well.
I think you will start to get bis resources quite low level if you can clear the lower boss levels of the combined dungeons.
As for direct gear piece mats - I'd imagine they will only drop from the boss itself. I'd want them to drop from mobs in that general area as well, but I doubt it will, cause that's oooooh spooky GRIND
Yeah once more I'm in agreement. Twinks will be an absolute pleasure.
it is 100% gambling I've played enough of these games to know already and seen the effects more than most people.
This is not true for most players, you are talking about a perfect world where people do things perfectly. You are not account for human emotion and interaction.
People will 100% risk power to get stronger.
I can't explain further. Its gambling if you are clueless.
Otherwise its a sure investment, where you know the low end of the cost (best chance) to high end of cost. It just takes time and money. BDO shows this pretty good, anyone can get any level of enchantment, they just pay the cost of time and money.
bruh my friend from my cp, in a x1 old chronicles server (before interlude) upgraded to +7 our only c grade weapon. we all contributed to buy it and he would use a scroll every day till the homun got to +7. we kept telling him to stop every day lmao. i hated him but he got lucky and we owned everyone lmao.
It is 100% gambling you don't need to be clueless. The issue is you are looking from your own perspective on what you think is right and not the reality of most players.
It doesn't matter how "safe" you think you are. Bad rng is still bad rng and using resources that will be rare, you are gambling. You can be safe, someone else can not be safe and get it, while you are spending the month to 6 month failing.
Having a your method to reduce loses doesn't mean it is not gambling, that is complete headcanon.
*edit
It is like going to a casino and they give you 500$ to start, and you saying you aren't gambling cause it isn't your money.
he is actually a really good player and a pvp god. but fker likes to gamble ahhaha
If you guess wrong without preparing you're stupid, if you guess right without preparing you were taking a calculated risk, and if you prepare and then guess right and win instantly you are godlike and clearly the most skilled player.
Ofc if you prepare but don't prepare enough, i.e. not as much as the generally unlucky people, and still fail, then obviously you're a noob, and if you complain about the RNG of it then you're a loser too.
I think that's how it goes...
Edit. Sorted.
edit: steven talked about the possibility of a 100% enchant scroll that would be really hard to get. so maybe get couple of weapons to get 1 to +6 - +8 and use the 100% scrolls for the rest of the weapons
What a relief. So have I. I'm pleased the knowledge is out and no leak from me
That's why i said 'It's only gambling if you are clueless' lol.
And the "desire to push" only exists if the game tells you "you gonna lose in 1 hit if you don't OE to a certain point". And iirc that's exactly what BDO tells its players.
Could just buy the top enchanted gear like in BDO lol.
I'm talking about before you made enough money to buy it or it even being listed.