Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Having LFG would be fine
TeemEmurica
Member, Alpha Two
I saw a video put out by LoreForged, link at bottom, about why LFG's would be bad for the game and normally I would agree, at least with how Jibbs puts it. He basically just talks about WoW and FF14's version of LFG which is bad for what AoC is doing and that is 100% correct, but, that doesn't mean LFG can't be re-imagined in a way that is fitting for this game. I would think having a regional board for looking for parties that can be posted up by anybody. Maybe even have aesthetic changed depending on number of postings. There is no teleporting or anything like that but somewhere in a central location a lot of people would be anyway like around a marketplace in a node city. From there everyone would meetup and adventure out from town together. I just think this would clear up much of the clutter in chat for people looking for parties or raids but also add an immersive setting for people to naturally meet and hopefully make friends. Tell me what you guys think?
P.S. Jibbs, Sunny, and Kash of LoreForged have been doing a great job, everyone should check them out. Here is the link for reference : https://youtube.com/watch?v=jOPbuD6_grU&ab_channel=LoreForged
P.S. Jibbs, Sunny, and Kash of LoreForged have been doing a great job, everyone should check them out. Here is the link for reference : https://youtube.com/watch?v=jOPbuD6_grU&ab_channel=LoreForged
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Comments
What people don't want is a game system where you click join, and it auto pairs you into a party and sends you into a dungeon.
Making parties/joining parties should involve some sort of interaction with the other players.
I don't really want to see a auto join queue feature to send the character into a instanced dungeon of daily repeatable content. Stuff like this is where the long term negatives in MMOs begin, starting with toxicity to players not performing well enough to someones expectations of wanting fast runs every day.
Of course, one could also Yell 'LFG' for those in range of your voice or you could park your butt at a dungeon entrance and be available there.
In other words, just like the game plans now.
I DO NOT want some lfg channel, regional board or ANYTHING that artificially erodes the feel that our characters are living in the world of Verra. Verra does not include walkie-talkies or AM/FM radios; allow us to live in this fantasy world even if it means we must talk to each other.
10-4
Parser applied.
Original video does actually discuss specifically 'Auto-Queue for random instanced content'.
Decent soundbite content from new creator focused on (and I'm being entirely serious here) 1 hour Podcasts and Five Minute Opinions (this is their term, not mine).
"YouTubish".
So, you don't want to be able to talk in guild chat either then?
Would anyone like a Linkpearl?
The Verra equivalent yes, lol
We WILL be able to use custom channels. Yours truly doesn't see anything wrong with this, as it's something players can OPT to use, rather than being a built-in game mechanic. Remember the rule about gaming that Jeffrey Bard had once quoted us: If a game doesn't include a specific function, then players will figure out a way to emulate it. Discords are a good example of this, though there will be built-in guild voice-chats, in AoC.
It's really no different than standing in a tavern and shouting about "LFG for this-or-that dungeon", as it's still group self-building, rather than a queue-system.
It basicly just put a LFG tag next to your name plate and you could do /who LFG and it pop up all players with LFG tag up (This can be done at bulletin board where it displays everyone who has LFG tag on within x distance of the node
Just because I might prefer finding groups in taverns does not mean that everyone should be forced into that model.
Thanks, TT
No general chat also aids in less toxicity from the general player populace, emphasizes more regional relationships, and shuts down mass spamming solicitations.
Wrong Diablo 4 says hi. Ruined any sense of community with the game and forced all interactions on discord.
It is always a weak point when people say toxicity which is opinion based should ensure people can't talk to each other. MMorpgs are about communities and people interacting, anyone trying to suppress that will fail and doesn't understand with all good there is bad, all bad there is good. Some bad shouldn't be a reason to stop people from communicating.
End of the day people that dislike certain chats should have full ability to turn them off and allow people that want to use it to do so. But as usual everyone is selfish wanting their desires forced on others, being ignorant of the damage it would cause on a larger scope with a game that is heavily about working in groups.
Leading to 1 of two things, peoples frustrations of lack of communication and finding a group that works well for them in game leading them to stop playing (this effects the casual audience a lot more cutting at the numbers and growing frustration and louder voices. Leading to people wanting automatic group findings, instances content, less pvp, more solo content, etc.).
2. Discord servers with people controlling them and ruining the experience for certain people or whole guild, using advantage of discords for power, zerg guilds and strong guilds always being in power without competition, Everyone forced to use discord to communicate making in game chat a ghost town no one cares about.
No global chat doesn't make people work together even more that is the biggest joke of a statement. Having more chats and more access to more people means more people to talk and do content with, means people working together doing more content, meaning people are working together more.
You without variations of chat (access to more people) ,you are easy pickings for pk players, no one will hear your cries for help. Submit or be destroyed. Moment people feel helpless and frustrated, it leads to people quitting.
Naa you roasted a guild now no one can get global chat for any game ever no more talking. If you roast a human irl we going to take your phone away as well and social media, no more talking to people.
edit*
Actual logic of people, same types that are like 50 and proud about not using social media and talking to people and think social media is devil's work.
I got a guild shut down because they called their guild by a low number and we said that was their average age. I had two toons - an evil toon and an honourable toon. You can always trust a PvP RPer to make roasts in the funniest terms. Its not offensive roasts but imaginative roasts with in game lore.
There's a BH profession for a reason (if it still exists). They're meant to be the ones to go out and look for PKers - not the entire fucking server.
Not having the help of the global chat would also push people to guilds, which is better for the game in the long run.
In other words, global chat is a solommo crutch that's been popularized by the very games that lead us to fucking solommos.
Chat channels don't make solo games, lack of chat channels make solo games. BDO has a General Chat but it only goes to local players. You can call a chat anything you want but its the functional application that matters. I prefer server wide chat so I can talk to Mr Jenkins in North Point Harbour from South Point Harbour.
Edit: For example, if we get Cross Server Arena or other Cross Server Game Modes, server wide chat would be a massive boon because its server vs server.
BDO Console Global chat goes to everyone on the 'shard' you are on. It costs Energy to talk in Global Chat, so spamming literally costs you something you could be using for something else and then you run out of it eventually.
BDO 'All Servers' chat requires a Cash Shop item.
If you wanna recruit (or annoy everyone in the entire game at once) you have to pay.
just mute whoever you dont want to read.
let everybody communicate.
dont force people to play with a limited group of people. let them communicate with whoever they want and party with whoever they want.
Mag, are you okay?
Serious question.
Anyways I absolutely cannot believe that Ashes will have Global Chat enabled. Literally everything about this game relies on the fact that there is no Global Chat. The monumental error that would be 'launching with Global Chat Option' would definitely be caught by somebody.
Are you sure about that, casual players might end up quitting and not caring if you think about it. Or like i said in my post start advocating for much stronger changes. IF you want to protect casual players them (have them play the game and not quit) communicating is one of the most important things.
The system promotes solo play because no one wants to pay to broadcast rubbish. For example, you just get random guild invites running around the game. Furthermore, I would never use a cash shop item just to chat. I prefer General Chats because of the immersion. 'Server Wide' and 'Console Global' sounds so artificial its not even funny. Hence why I don't use those channels.