Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
So yeah, no. As I have said in my post before this, which you refused to address yourself, that Global Chat in a game like AoC wouldn't make sense. Also you don't need spam when you have enough people talking at the same time, your cooldown would have to be significant which can cause fustration.
This boils down to your own preference and assumptions on what you think spam is and wanting to force it on other players. So pretty much you are just making a selfish point.
When met with solutions you say suddenly people are frustrated trying to play both sides in order to convince yourself you are right. Global chat is not meant to be talked in 24/7, there is no frustration on limits, you are just blowing smoke up my ass. Local chats and global chats both can exist and be used.
i liked l2 ! chat. it was the 2nd best thing after pvp.
people saying where are you? im comign back to kill you !@#$%
people agreeing to meet again at a farming spot and have a group pvp.
people yelling pk at X pk at X
people flaming each other about who is the biggest noob in pvp
people just having normal conversations and bonding.
people yelling this dude is a scammer
people trying to locate the owner of a certain dwarf shop to try to buy an item for a discount
people trying to locate a certain person for whatever reason
and when i wasnt in the mood for it, id just turn it off.
So we obviously want completely different types of games so I am just going to ask you both a question I want you to answer and not ignore.
Given the size of the world, what is the point of Global Chat if Fast Travel won't exist? Also Node chat can do everything in the above post by @Depraved
And then on top of that we'll have node citizen chat, that would go even further than your location, but would be targeted at people who'll supposedly be more friendly towards you.
And shout is exactly what I want, because it's local, it's immediate to your and others' actions within that location and it's about direct player to player interactions.
some servers made the shout chat a global chat
the trade chat was also global too i think?
also those things applied to hero chat as well xd
Nodes will have 100+ people for majority of people. And with the game being designed around primetime gaming, those 100+ people will most likely be online when you are.
But even outside of node citizen chat, the location-based shout would work just as it did in L2. You'll have a dungeon filled with people (potentially hundreds of them) that are within a minute or two of running from each other, so you posting something in shout chat would have way more weight than just using the global chat.
The only way I'd see global chat working in Ashes is if each and every node has enough content for all of its citizens across all of their levels, because at that point there'd be no point in leaving your node and seeing other people.
But somehow I highly doubt that's gonna be the case, so all the strong guilds will intermingle and learn of each other through dungeon/boss farming and will be able to make connections even w/o global chat.
But we've discussed this for way too much, so I ain't continuing this again.
I never said local chat doesn't lead to server wide connections. I said having citizen only chat be the umbrella chat was a dumb as fuck move.
bruhhh.. ok node chat. imagine if you are in valley of saint spawn and you use node chat. only people who are in the spawn and near punishments will hear you. nodes are little in aoc. thats like half of windsward in nw.
if node chat included parnts and children nodes, then sure. if it only includes your node, thats literally half of valley of saint. so half the players will talk to 10 other people? lol
Like I said, I expect shout function to work the same way as L2's did, so it'd be a location chat, which means the same hundreds of people that L2's locations had.
No one is saying not to have such functions. We are saying to keep Global Chat alongside those functions.
Hold on. I'm confused now.
Let's say I'm a citizen of a level 3 node, and you are a citizen of its level 4 parent node. We aren't citizens of the same node. if I type in node citizenship chat, should you be able to read me yes or no?
if your answer is no, then what I explained earlier stands.
Nik has said previously that the citizen chat would span the zoi, So, the citizen chats of local nodes would have to merge once a metro is present. However, i still don't like the idea of it being the umbrella form of communication. I see citizen chat to be an extra boon much like Alliance Chat (Not known if it will exist) or Religion Chat (Not known if it will exist).
If a location takes up several nodes-worth of land of simply has pieces of several nodes in it (if it's right on their borders) - a shout chat should in theory work across all those nodes, because that chat wouldn't care about the node affiliations or ZOIs. In L2 terms, you coming to first floor of TOI and !ing "hey everyone" should be seen all the way up at Baium and in the general vicinity of TOI (and iirc this was the case in L2).
There'll also be social org and religion chats supposedly, and those will potentially work on a global scale. I don't really know how I feel about them right now, cause they're both limited in member numbers and unlimited in range (in theory).
I think you're referencing what I'd prefer to be in the game, not what is currently planned. Or maybe I didn't get my point across properly back then.
I would prefer a node-based system, where your character's location within the vassal chain matters, so if you're in the metro - you'd "hear" all the citizens of the chain, as long as you're a member of one of the vassals. But if you go into one of the lowest vassals - you're in a village, separate from all the mass information flows.
I'm not sure how the devs will implement the Node Citizen Chat. In my mind, it does no good to have the chats linked and it does no good to have the chats as umbrellas. Global Chat should link all these systems together and can be avoided by those who do not like Global Chat. What would be the point in having communication inside a Node Citizen Chat have other people in a different node in it? How would you prepare to fight other nodes or a subvert parent node if the parent node can see whats being discussed in a vassal node?
ok so people will be split into 85 citizen chats
Having the auto group queue and teleport you in and out and everything else LFG does, no thanks.
I expect Alpha 2 to demonstrate Ashes doesn't need Global Chat.
Do you post that you want X for a dungeon or quest and wait and hope someone will go to the board and accept it or is it accessible via your UI?
I can't believe you have used Clan Chat (Equivalent to Guild Chat) to try and shore up your argument for closed societies. We have Guild Chat already, possibly even will have Alliance chat already. We will have Node Citizen Chat which is a given but we should also have Global Chat. Right now I see no reason not to have Global Chat. You still wouldn't leak information in Node Citizen Chat. Everything that applies to Global Chat would still apply to Node Citizen Chat and vice versa. They are two social tools for different purposes. What's the point in real time Global Announcements if you don't have real time Global Communication?
Edit: By Global I mean Regional Chat like A1. I used to call the chat General Chat which we will have but General Chat seems to be an amalgamation of all chats. I am happy with the planned Regional Chats.
I mean Global Chat from a1 - a continuation of that. Its called Global Chat but its a Regional Chat. So to be more specific I mean a Regional Chat (Probably better to rename Global Chat to Regional Chat if Steven reads this lol).
Yeah, that's why the devs called it Global Chat. Because it could work across it all. But, its a regional chat because it only covered a region. So, a replication of 'Global Chat' for multiple regions of the map. By that, I mean you would talk with different people dependant on your location. I'm not sure how Regional Chat would work in the ocean but otherwise I do want to converse with others in the region. However, there are micro regions and macro regions. So, continent chat is not requested or two factions will form. I'd still want to talk to people in the north of a region from the south of a region and vice versa.