Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
That's it. But it's not me that's making the game, so we'll see how Steven decides to design the pushes for community creation. Will it be global chat or will it be local communities.
There ideally could be a trading post board similar to group boards to find other players to work with discretely assuming they're not going to be the same posting board. This way you can dm and what not to set up your network.
the only real issue might be server performance. I assume intrepid will have their chat service on a different server though, as they should.
edit: wow we went from lfg to global chat xD
Node citizenship starts at rank 3 node though...that means you will group and make friends with others prior to rank 3. Which means, those players might not stay in the same node as you. Which means, you might have friends beyond your node who are not in your guild. I'm all for levelling and grouping with the guild of course, but, sometimes I like to chill with others too. What happens if I have 5 guild members and need 2 other players? I might not want to choose 2 randoms and might need old friends who have moved on.
Yeah but this isn't an argument FOR Global chat either.
You'd probably just know their names.
I don't know what this reaction's about either... did I say something specific to get it?
In an ideal scenario you'd make a Node Alliance with those you are trading with. That way your goods are secure in the allied lands. There seems to be no limit on Node Alliances right now, in theory you could build a corridor and move from one side of the continent to the other - or even go across the sea to an allied node. It is too soon to state the optimum policy for trade routes. I also don't agree with a trade chat channel - it would just become a global channel anyway. I'd rather just have global chat.
Yeah, I would know their names but what use is a Node Chat Channel at rank 3 is my point? Should not be restricted to citizens, should be a local channel for all those inside the node zoi.
the nodes are the black rings. the trading post draw distance allows the postings to be crossed with one another.
IE: all postings in the red circle are connected, all postings in the purple circle are connected and the same for yellow
The thing I don't want is the global chat with everyone on the server in it. The "random player A in the absolute north types something in global chat and random players B/C/D on the other 3 ends of the server see it".
Any connections that you've made with other players that got them on your friend list or PM list (I'd prefer if this was limited by being at least in a party together previously) would let you talk to each other no matter if you're on the opposite sides of the world.
The kicker is that yes there is no instanced dungeons so you can't just que up and get a group growing (though in game there is some natural group oriented stuff and also I'm not supporting instanced dungeons). Too add tot hat people seem to be against LFG type of things (half yes half ok/ meh) So all these things are piling up that are anti social in nature with a game that is about group content. It is pretty backwards the most important thing is a game that focuses on group content is giving people tools to communicate and form groups.
Which is baffling to me that people want to reduce the ability to communicate and form their groups, work together, etc. It should be as easy as possible to communicate with people around the world and find groups that mesh with you in game. Plus all the other elements of global chat so you know what is going on in some form and general fun banter.
If you are trading in those zoi all you'd have is local produce. Regional produce at best. The whole point to trading is to get resources not easily accessible. What happens if the Economic Node isn't in the vicinity and you want to sell your produce there?
I won't change my mind, yall won't change yours. And I got myself into this by starting this whole discussion. And because I try to pay proper attention to all sides of the dialogue (which have been a few at this point) and try to fully understand all points and sides, AND I'm a slow-as-fuck reader - I've spent the last SEVEN FUCKING HOURS (holy fuck I didn't notice that jfc) going in useless circles, while I could've been watching something.
It's of no one's fault but my own.
there is supposed to be like 20% instanced dungeons but you're correct, there is no queue up for it unless you go to the board and create a group for it. Certain dungeons and what not will become available from my understanding as nodes hit certain levels. So players will be aware they exist but you will still have to create a group for it or publicly post for one locally unless you made connections with people from other nodes and use DM's etc.
exactly, so you'll need to create a network for trade routes and it's up to the nodes to create networks for resources. It's why some node positions will be better than others. That's how economy's work lol.
If you have a large vassal network, you'll be able to create those supply chains easier.
Okay cool. You said previously you wanted distance restrictions on the party invites etc. I thought that was a standard but I'm very tired after countless hours lol. I have enjoyed the experience, even if i seem somewhat stubborn. I'm all for Global Chat on a toggle like other MMOs. I feel the server is more alive when the server can give banter, express ideas and discuss major events. Who wants a Server Wide PvP Season and have no connectivity with any of the server who participate due to local chats only?
So, in your example the zoi are all close together. How will trading across the sea work? Because I might want to sail from a harbour in the eastern eastward side to the western westward side for maximum profit. Also, fighting all the pirates on route with my guild would be epic.
Having a server wide global chat even on toggle would be detrimental in my opinion. It doesn't fix or resolve anything. it would just diminish the social dynamic by creating a method of bypassing it. The games design is to create communities and encourage players to travel and explore. A server wide global would allow you to communicate with more people but it would reduce the social immersion for the games design if that makes any sense to you. Players wouldn't need to travel to other nodes to discover things as much if at all if the information is posted globally and freely.
travel, explore, play the game. make connections. who knows, maybe it's part of the vassal network too.
Me too, even if I'm angry at myself for having gotten myself and alls yalls into this 7-hour long circular saw discussion.
Me because to me the first end of the season would show who the best players are and I'd go look for them, if I didn't know them before.
but is it okay that player a from a guild types something in one corner of the map and player b from the same guild (o ally) sees it when he is on the other corner of the map?
I think you don't understand the issue. Everything will be known anyway. Its no reason to force players to have third party programs open just to communicate in real time. Global doesn't detract from the social bonds, its strengthens the social bonds. You want to create local trade routes on one hand and go exploring on the opposite side. Which is it? Because striking up a conversation in global and being challenged to a duel, or striking up a conversation in global and being invited to partake in an event is epic. For example, if I have to travel to Arena and no one is there, I could tell people to come to arena in global. No local chat will enable that.
Also, I don't remember if you've talked about it here. What was your experience with L2's chat system. You're on the side of globalists, so I assume you disliked L2's chat. Is there a certain reason or just a general dislike of it all?
No I understand. I'm just explaining it from the games design perspective. No it doesn't strengthen it as I explained with bypassing game design. Turning the game into an amazon delivery service over travelling to other cities to see what's available from their supply chain and network is what the social dynamic is aiming for.
If players and guilds make friends and communicate through dm's or discord, that's going to happen regardless because they made those connections for their supply chains. Truthfully, you're probably only going to want to caravan to relatively close nodes. further you venture from your main city/supply/warehouse, the more risk you have.
If you want to set up a long trade route with friends, that's part of the games risk vs reward. If the guilds want to create a silk road, it's part of the game.
Why should I have to travel across the world simply to add them to a custom chat channel?
My point is, put everything players need to connect -IN GAME-, rather than making us use a discord.
As far as whats important to me on close players vs far players. Both!
No one will seriously expect things to be happening all day everyday, in every node on the server. If I get home and want see nothing happening in the chats in my local area, but folks I know farther away want to run some stuff, I want to be able to have those custom channels to chat in with friends I make.
The argument was made, that there are the players that like to fight against strong players, and there are the stevens that are the mega guilds.
I can tell you right now that the strong mega guilds, will have all communication done outside the game in discord.
So why then, should others be disadvantaged on the communication side. PvP is one thing, but simple LFG is another too. Unless the server comes together to build that discord, the mega guild is the only way to go really for playstyle like mine.
We should expect, in a MMO, a game at its core, based on being social with other gamers, the ability to talk to other gamers, easily, with no barrier to doing so. If the game doesn't give it to us, discord will, and I think that is a poor bandaid when we can just have basic chat in game.
I feel keen for global chat because its been in 21 of my 23 MMOs. I enjoy the banter on a wide scale. I love how wars can occur from actions on global, how spies have been identified by people from global, how the way you can have a conversation with one person and suddenly find yourself with more group invites than you can physically accept. Same with New Player Help channel. I've made a lot of contacts just chatting with others. I'm in roleplay mode in local chat, I'm in disconnected mode in global chat. I guess the proposed local chat channels will be spammed by role-players in ashes.
Do you think that you discussing stuff in global chat, that everyone can see, will not disadvantage you?
I am not discussing global chat, some others are. Global chat is often spammy. It is useful for LFG, but I was talking about the
"user created chat channels' that is described in the wiki. I did link to it in earlier post.
Also, in both a user created chat channel that spans players across the world and several guilds, as well as global chat.
Yes, I expect players will see and come pvp me. Bring it, I could use the extra loot.