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Having LFG would be fine

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Comments

  • LudulluLudullu Member, Alpha Two
    Neurath wrote: »
    I find the issue hilarious. You want to exclude non citizens from Node Chat (The most predominant chat other than the social organisation chat channels to you) and then want to push people to use /Shout or /Normal or Bulletin Boards to form parties. How often will you be running back to the bulletin boards exactly? Gotta run somewhere because there's no TP. How close will people be to use /Shout or /Normal exactly? Only applicable inside the node/tavern where the bulletin board is? Global Chat unites players at all hours. In off peak times it is perfectly acceptable to wait 20 minutes for a group to form - the group often lasts all night.
    Ok, I'll just give it as straight as I can, I don't care about how people will find groups outside of node citizenship or guilds, because I want them to be in either or both of those.

    That's it. But it's not me that's making the game, so we'll see how Steven decides to design the pushes for community creation. Will it be global chat or will it be local communities.
  • @Neurath there may be some feature for chat that connects distance drawn trading with the vassals to some degree. This will encourage players to travel and trade from one node to another unless they doing some sort of secrecy over the discord etc. Considering caravans can relatively be easily raided, it's probably better to create shorter trade routes locally which is why global trading chat would ideally be not only detrimental for the player but you're going to have to travel through all these nodes.

    There ideally could be a trading post board similar to group boards to find other players to work with discretely assuming they're not going to be the same posting board. This way you can dm and what not to set up your network.
  • DepravedDepraved Member, Alpha Two
    edited October 2023
    the issues with global chat aren't really issues and they can be solved individually by minimizing the chat or blocking people.

    the only real issue might be server performance. I assume intrepid will have their chat service on a different server though, as they should.

    edit: wow we went from lfg to global chat xD
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    NiKr wrote: »
    Neurath wrote: »
    I find the issue hilarious. You want to exclude non citizens from Node Chat (The most predominant chat other than the social organisation chat channels to you) and then want to push people to use /Shout or /Normal or Bulletin Boards to form parties. How often will you be running back to the bulletin boards exactly? Gotta run somewhere because there's no TP. How close will people be to use /Shout or /Normal exactly? Only applicable inside the node/tavern where the bulletin board is? Global Chat unites players at all hours. In off peak times it is perfectly acceptable to wait 20 minutes for a group to form - the group often lasts all night.
    Ok, I'll just give it as straight as I can, I don't care about how people will find groups outside of node citizenship or guilds, because I want them to be in either or both of those.

    That's it. But it's not me that's making the game, so we'll see how Steven decides to design the pushes for community creation. Will it be global chat or will it be local communities.

    Node citizenship starts at rank 3 node though...that means you will group and make friends with others prior to rank 3. Which means, those players might not stay in the same node as you. Which means, you might have friends beyond your node who are not in your guild. I'm all for levelling and grouping with the guild of course, but, sometimes I like to chill with others too. What happens if I have 5 guild members and need 2 other players? I might not want to choose 2 randoms and might need old friends who have moved on.
    2a3b8ichz0pd.gif
  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    Neurath wrote: »
    NiKr wrote: »
    Neurath wrote: »
    I find the issue hilarious. You want to exclude non citizens from Node Chat (The most predominant chat other than the social organisation chat channels to you) and then want to push people to use /Shout or /Normal or Bulletin Boards to form parties. How often will you be running back to the bulletin boards exactly? Gotta run somewhere because there's no TP. How close will people be to use /Shout or /Normal exactly? Only applicable inside the node/tavern where the bulletin board is? Global Chat unites players at all hours. In off peak times it is perfectly acceptable to wait 20 minutes for a group to form - the group often lasts all night.
    Ok, I'll just give it as straight as I can, I don't care about how people will find groups outside of node citizenship or guilds, because I want them to be in either or both of those.

    That's it. But it's not me that's making the game, so we'll see how Steven decides to design the pushes for community creation. Will it be global chat or will it be local communities.

    Node citizenship starts at rank 3 node though...that means you will group and make friends with others prior to rank 3. Which means, those players might not stay in the same node as you. Which means, you might have friends beyond your node who are not in your guild. I'm all for levelling and grouping with the guild of course, but, sometimes I like to chill with others too. What happens if I have 5 guild members and need 2 other players? I might not want to choose 2 randoms and might need old friends who have moved on.

    Yeah but this isn't an argument FOR Global chat either.

    You'd probably just know their names.
    NiKr wrote: »
    Like I said before, I see no point in global chat. If you believe it will save the game from inevitable peril - I hope Steven hears your prayers and answers them.

    I don't know what this reaction's about either... did I say something specific to get it?
    ♪ One Gummy Fish, two Gummy Fish, Red Gummy Fish, Blue Gummy Fish
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    @Neurath there may be some feature for chat that connects distance drawn trading with the vassals to some degree. This will encourage players to travel and trade from one node to another unless they doing some sort of secrecy over the discord etc. Considering caravans can relatively be easily raided, it's probably better to create shorter trade routes locally which is why global trading chat would ideally be not only detrimental for the player but you're going to have to travel through all these nodes.

    There ideally could be a trading post board similar to group boards to find other players to work with discretely assuming they're not going to be the same posting board. This way you can dm and what not to set up your network.

    In an ideal scenario you'd make a Node Alliance with those you are trading with. That way your goods are secure in the allied lands. There seems to be no limit on Node Alliances right now, in theory you could build a corridor and move from one side of the continent to the other - or even go across the sea to an allied node. It is too soon to state the optimum policy for trade routes. I also don't agree with a trade chat channel - it would just become a global channel anyway. I'd rather just have global chat.
    2a3b8ichz0pd.gif
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Azherae wrote: »
    Neurath wrote: »
    NiKr wrote: »
    Neurath wrote: »
    I find the issue hilarious. You want to exclude non citizens from Node Chat (The most predominant chat other than the social organisation chat channels to you) and then want to push people to use /Shout or /Normal or Bulletin Boards to form parties. How often will you be running back to the bulletin boards exactly? Gotta run somewhere because there's no TP. How close will people be to use /Shout or /Normal exactly? Only applicable inside the node/tavern where the bulletin board is? Global Chat unites players at all hours. In off peak times it is perfectly acceptable to wait 20 minutes for a group to form - the group often lasts all night.
    Ok, I'll just give it as straight as I can, I don't care about how people will find groups outside of node citizenship or guilds, because I want them to be in either or both of those.

    That's it. But it's not me that's making the game, so we'll see how Steven decides to design the pushes for community creation. Will it be global chat or will it be local communities.

    Node citizenship starts at rank 3 node though...that means you will group and make friends with others prior to rank 3. Which means, those players might not stay in the same node as you. Which means, you might have friends beyond your node who are not in your guild. I'm all for levelling and grouping with the guild of course, but, sometimes I like to chill with others too. What happens if I have 5 guild members and need 2 other players? I might not want to choose 2 randoms and might need old friends who have moved on.

    Yeah but this isn't an argument FOR Global chat either.

    You'd probably just know their names.
    NiKr wrote: »
    Like I said before, I see no point in global chat. If you believe it will save the game from inevitable peril - I hope Steven hears your prayers and answers them.

    I don't know what this reaction's about either... did I say something specific to get it?

    Yeah, I would know their names but what use is a Node Chat Channel at rank 3 is my point? Should not be restricted to citizens, should be a local channel for all those inside the node zoi.
    2a3b8ichz0pd.gif
  • edited October 2023
    detqwrrbwhl2.png
    the nodes are the black rings. the trading post draw distance allows the postings to be crossed with one another.

    IE: all postings in the red circle are connected, all postings in the purple circle are connected and the same for yellow
  • LudulluLudullu Member, Alpha Two
    Neurath wrote: »
    Which means, you might have friends beyond your node who are not in your guild. I'm all for levelling and grouping with the guild of course, but, sometimes I like to chill with others too. What happens if I have 5 guild members and need 2 other players? I might not want to choose 2 randoms and might need old friends who have moved on.
    I feel like there's been some miscommunication in my words. Friend/guild/party/alliance/PM-chats all work regardless of your location. Or, that is how I see them working.

    The thing I don't want is the global chat with everyone on the server in it. The "random player A in the absolute north types something in global chat and random players B/C/D on the other 3 ends of the server see it".

    Any connections that you've made with other players that got them on your friend list or PM list (I'd prefer if this was limited by being at least in a party together previously) would let you talk to each other no matter if you're on the opposite sides of the world.
  • Mag7spyMag7spy Member, Alpha Two
    syldon wrote: »
    My take is that the automatic join tools in Wow and FFxiv are bad for keeping a community in the game. People sign join and leave, mostly without saying a single word. They make the game feel dead.

    The other option I see here are bulletin boards. They are far too slow. People tend to post then ignore them.
    Neurath wrote: »
    BDO 'All Servers' chat requires a Cash Shop item.

    I am not a fan of this. First this is a subs based game so you cannot realistically charge people to use a feature. The other option would be to make it resource based. Having to collect stuff just to use the channel would annoy the life out of me. Having a resource build up over time would just mean that alt accounts would be use to accrue that resource.

    @Mag7spy I agree, without communication games become dead very quickly. Using a discord is not an answer to in game chat. A lot don't like using mics

    The best I have seen is a LFG in game channel. This makes the community interact with each other. Bad players are called out, good players use it to make cash. Not everyone likes the channel option, but then you don't have to be in it. So long as people have the option to leave the channel, then it is not spam. Not everyone is a fan of this option. My opinion is make a few options available and players will be attracted to the most used option.





    The kicker is that yes there is no instanced dungeons so you can't just que up and get a group growing (though in game there is some natural group oriented stuff and also I'm not supporting instanced dungeons). Too add tot hat people seem to be against LFG type of things (half yes half ok/ meh) So all these things are piling up that are anti social in nature with a game that is about group content. It is pretty backwards the most important thing is a game that focuses on group content is giving people tools to communicate and form groups.

    Which is baffling to me that people want to reduce the ability to communicate and form their groups, work together, etc. It should be as easy as possible to communicate with people around the world and find groups that mesh with you in game. Plus all the other elements of global chat so you know what is going on in some form and general fun banter.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    the nodes are the black rings. the trading post draw distance allows the postings to be crossed with one another.

    IE: all postings in the red circle are connected, all postings in the purple circle are connected and the same for yellow

    If you are trading in those zoi all you'd have is local produce. Regional produce at best. The whole point to trading is to get resources not easily accessible. What happens if the Economic Node isn't in the vicinity and you want to sell your produce there?
    2a3b8ichz0pd.gif
  • LudulluLudullu Member, Alpha Two
    Azherae wrote: »
    I don't know what this reaction's about either... did I say something specific to get it?
    Nah, it's purely my own frustration at myself for having wasted both yalls and my time with this entire conversation that went nowhere.

    I won't change my mind, yall won't change yours. And I got myself into this by starting this whole discussion. And because I try to pay proper attention to all sides of the dialogue (which have been a few at this point) and try to fully understand all points and sides, AND I'm a slow-as-fuck reader - I've spent the last SEVEN FUCKING HOURS (holy fuck I didn't notice that jfc) going in useless circles, while I could've been watching something.

    It's of no one's fault but my own.
  • Mag7spy wrote: »
    syldon wrote: »
    My take is that the automatic join tools in Wow and FFxiv are bad for keeping a community in the game. People sign join and leave, mostly without saying a single word. They make the game feel dead.

    The other option I see here are bulletin boards. They are far too slow. People tend to post then ignore them.
    Neurath wrote: »
    BDO 'All Servers' chat requires a Cash Shop item.

    I am not a fan of this. First this is a subs based game so you cannot realistically charge people to use a feature. The other option would be to make it resource based. Having to collect stuff just to use the channel would annoy the life out of me. Having a resource build up over time would just mean that alt accounts would be use to accrue that resource.

    @Mag7spy I agree, without communication games become dead very quickly. Using a discord is not an answer to in game chat. A lot don't like using mics

    The best I have seen is a LFG in game channel. This makes the community interact with each other. Bad players are called out, good players use it to make cash. Not everyone likes the channel option, but then you don't have to be in it. So long as people have the option to leave the channel, then it is not spam. Not everyone is a fan of this option. My opinion is make a few options available and players will be attracted to the most used option.





    The kicker is that yes there is no instanced dungeons so you can't just que up and get a group growing (though in game there is some natural group oriented stuff and also I'm not supporting instanced dungeons). Too add tot hat people seem to be against LFG type of things (half yes half ok/ meh) So all these things are piling up that are anti social in nature with a game that is about group content. It is pretty backwards the most important thing is a game that focuses on group content is giving people tools to communicate and form groups.

    Which is baffling to me that people want to reduce the ability to communicate and form their groups, work together, etc. It should be as easy as possible to communicate with people around the world and find groups that mesh with you in game. Plus all the other elements of global chat so you know what is going on in some form and general fun banter.

    there is supposed to be like 20% instanced dungeons but you're correct, there is no queue up for it unless you go to the board and create a group for it. Certain dungeons and what not will become available from my understanding as nodes hit certain levels. So players will be aware they exist but you will still have to create a group for it or publicly post for one locally unless you made connections with people from other nodes and use DM's etc.
  • edited October 2023
    Neurath wrote: »
    the nodes are the black rings. the trading post draw distance allows the postings to be crossed with one another.

    IE: all postings in the red circle are connected, all postings in the purple circle are connected and the same for yellow

    If you are trading in those zoi all you'd have is local produce. Regional produce at best. The whole point to trading is to get resources not easily accessible. What happens if the Economic Node isn't in the vicinity and you want to sell your produce there?

    exactly, so you'll need to create a network for trade routes and it's up to the nodes to create networks for resources. It's why some node positions will be better than others. That's how economy's work lol.

    If you have a large vassal network, you'll be able to create those supply chains easier.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    NiKr wrote: »
    Neurath wrote: »
    Which means, you might have friends beyond your node who are not in your guild. I'm all for levelling and grouping with the guild of course, but, sometimes I like to chill with others too. What happens if I have 5 guild members and need 2 other players? I might not want to choose 2 randoms and might need old friends who have moved on.
    I feel like there's been some miscommunication in my words. Friend/guild/party/alliance/PM-chats all work regardless of your location. Or, that is how I see them working.

    The thing I don't want is the global chat with everyone on the server in it. The "random player A in the absolute north types something in global chat and random players B/C/D on the other 3 ends of the server see it".

    Any connections that you've made with other players that got them on your friend list or PM list (I'd prefer if this was limited by being at least in a party together previously) would let you talk to each other no matter if you're on the opposite sides of the world.

    Okay cool. You said previously you wanted distance restrictions on the party invites etc. I thought that was a standard but I'm very tired after countless hours lol. I have enjoyed the experience, even if i seem somewhat stubborn. I'm all for Global Chat on a toggle like other MMOs. I feel the server is more alive when the server can give banter, express ideas and discuss major events. Who wants a Server Wide PvP Season and have no connectivity with any of the server who participate due to local chats only?
    2a3b8ichz0pd.gif
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Neurath wrote: »
    the nodes are the black rings. the trading post draw distance allows the postings to be crossed with one another.

    IE: all postings in the red circle are connected, all postings in the purple circle are connected and the same for yellow

    If you are trading in those zoi all you'd have is local produce. Regional produce at best. The whole point to trading is to get resources not easily accessible. What happens if the Economic Node isn't in the vicinity and you want to sell your produce there?

    exactly, so you'll need to create a network for trade routes and it's up to the nodes to create networks for resources. It's why some node positions will be better than others. That's how economy's work lol.

    If you have a large vassal network, you'll be able to create those supply chains easier.

    So, in your example the zoi are all close together. How will trading across the sea work? Because I might want to sail from a harbour in the eastern eastward side to the western westward side for maximum profit. Also, fighting all the pirates on route with my guild would be epic.
    2a3b8ichz0pd.gif
  • Neurath wrote: »
    NiKr wrote: »
    Neurath wrote: »
    Which means, you might have friends beyond your node who are not in your guild. I'm all for levelling and grouping with the guild of course, but, sometimes I like to chill with others too. What happens if I have 5 guild members and need 2 other players? I might not want to choose 2 randoms and might need old friends who have moved on.
    I feel like there's been some miscommunication in my words. Friend/guild/party/alliance/PM-chats all work regardless of your location. Or, that is how I see them working.

    The thing I don't want is the global chat with everyone on the server in it. The "random player A in the absolute north types something in global chat and random players B/C/D on the other 3 ends of the server see it".

    Any connections that you've made with other players that got them on your friend list or PM list (I'd prefer if this was limited by being at least in a party together previously) would let you talk to each other no matter if you're on the opposite sides of the world.

    Okay cool. You said previously you wanted distance restrictions on the party invites etc. I thought that was a standard but I'm very tired after countless hours lol. I have enjoyed the experience, even if i seem somewhat stubborn. I'm all for Global Chat on a toggle like other MMOs. I feel the server is more alive when the server can give banter, express ideas and discuss major events. Who wants a Server Wide PvP Season and have no connectivity with any of the server who participate due to local chats only?

    Having a server wide global chat even on toggle would be detrimental in my opinion. It doesn't fix or resolve anything. it would just diminish the social dynamic by creating a method of bypassing it. The games design is to create communities and encourage players to travel and explore. A server wide global would allow you to communicate with more people but it would reduce the social immersion for the games design if that makes any sense to you. Players wouldn't need to travel to other nodes to discover things as much if at all if the information is posted globally and freely.

  • edited October 2023
    Neurath wrote: »
    Neurath wrote: »
    the nodes are the black rings. the trading post draw distance allows the postings to be crossed with one another.

    IE: all postings in the red circle are connected, all postings in the purple circle are connected and the same for yellow

    If you are trading in those zoi all you'd have is local produce. Regional produce at best. The whole point to trading is to get resources not easily accessible. What happens if the Economic Node isn't in the vicinity and you want to sell your produce there?

    exactly, so you'll need to create a network for trade routes and it's up to the nodes to create networks for resources. It's why some node positions will be better than others. That's how economy's work lol.

    If you have a large vassal network, you'll be able to create those supply chains easier.

    So, in your example the zoi are all close together. How will trading across the sea work? Because I might want to sail from a harbour in the eastern eastward side to the western westward side for maximum profit. Also, fighting all the pirates on route with my guild would be epic.

    travel, explore, play the game. make connections. who knows, maybe it's part of the vassal network too.
  • LudulluLudullu Member, Alpha Two
    Neurath wrote: »
    Okay cool. You said previously you wanted distance restrictions on the party invites etc. I thought that was a standard but I'm very tired after countless hours lol.
    I do want a requirement of "you gotta see the character in front of you (or within targetable distance) to invite them", yes :) But I know that people will most definitely not have that in this day and age.
    Neurath wrote: »
    I have enjoyed the experience, even if i seem somewhat stubborn.
    Me too, even if I'm angry at myself for having gotten myself and alls yalls into this 7-hour long circular saw discussion.
    Neurath wrote: »
    Who wants a Server Wide PvP Season and have no connectivity with any of the server who participate due to local chats only?
    Me :) because to me the first end of the season would show who the best players are and I'd go look for them, if I didn't know them before.
  • DepravedDepraved Member, Alpha Two
    NiKr wrote: »
    Neurath wrote: »
    Which means, you might have friends beyond your node who are not in your guild. I'm all for levelling and grouping with the guild of course, but, sometimes I like to chill with others too. What happens if I have 5 guild members and need 2 other players? I might not want to choose 2 randoms and might need old friends who have moved on.
    I feel like there's been some miscommunication in my words. Friend/guild/party/alliance/PM-chats all work regardless of your location. Or, that is how I see them working.

    The thing I don't want is the global chat with everyone on the server in it. The "random player A in the absolute north types something in global chat and random players B/C/D on the other 3 ends of the server see it".

    Any connections that you've made with other players that got them on your friend list or PM list (I'd prefer if this was limited by being at least in a party together previously) would let you talk to each other no matter if you're on the opposite sides of the world.

    but is it okay that player a from a guild types something in one corner of the map and player b from the same guild (o ally) sees it when he is on the other corner of the map?
  • Mag7spyMag7spy Member, Alpha Two
    @Neurath it may be circles but we made some pretty valid points on things that I feel are important to get across. Cause normally the same people telling no global chat or communication and no discussion to show each other who's points and reasoning is stronger.
  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Neurath wrote: »
    NiKr wrote: »
    Neurath wrote: »
    Which means, you might have friends beyond your node who are not in your guild. I'm all for levelling and grouping with the guild of course, but, sometimes I like to chill with others too. What happens if I have 5 guild members and need 2 other players? I might not want to choose 2 randoms and might need old friends who have moved on.
    I feel like there's been some miscommunication in my words. Friend/guild/party/alliance/PM-chats all work regardless of your location. Or, that is how I see them working.

    The thing I don't want is the global chat with everyone on the server in it. The "random player A in the absolute north types something in global chat and random players B/C/D on the other 3 ends of the server see it".

    Any connections that you've made with other players that got them on your friend list or PM list (I'd prefer if this was limited by being at least in a party together previously) would let you talk to each other no matter if you're on the opposite sides of the world.

    Okay cool. You said previously you wanted distance restrictions on the party invites etc. I thought that was a standard but I'm very tired after countless hours lol. I have enjoyed the experience, even if i seem somewhat stubborn. I'm all for Global Chat on a toggle like other MMOs. I feel the server is more alive when the server can give banter, express ideas and discuss major events. Who wants a Server Wide PvP Season and have no connectivity with any of the server who participate due to local chats only?

    Having a server wide global chat even on toggle would be detrimental in my opinion. It doesn't fix or resolve anything. it would just diminish the social dynamic by creating a method of bypassing it. The games design is to create communities and encourage players to travel and explore. A server wide global would allow you to communicate with more people but it would reduce the social immersion for the games design if that makes any sense to you. Players wouldn't need to travel to other nodes to discover things as much if at all if the information is posted globally and freely.

    I think you don't understand the issue. Everything will be known anyway. Its no reason to force players to have third party programs open just to communicate in real time. Global doesn't detract from the social bonds, its strengthens the social bonds. You want to create local trade routes on one hand and go exploring on the opposite side. Which is it? Because striking up a conversation in global and being challenged to a duel, or striking up a conversation in global and being invited to partake in an event is epic. For example, if I have to travel to Arena and no one is there, I could tell people to come to arena in global. No local chat will enable that.
    2a3b8ichz0pd.gif
  • LudulluLudullu Member, Alpha Two
    Depraved wrote: »
    but is it okay that player a from a guild types something in one corner of the map and player b from the same guild (o ally) sees it when he is on the other corner of the map?
    To me yes, because those players have met or at the very least have met a liaison that invited them both. Though again, to me this works only if the invite process if personal and not a chat command across the world.

    Also, I don't remember if you've talked about it here. What was your experience with L2's chat system. You're on the side of globalists, so I assume you disliked L2's chat. Is there a certain reason or just a general dislike of it all?
  • Neurath wrote: »
    Neurath wrote: »
    NiKr wrote: »
    Neurath wrote: »
    Which means, you might have friends beyond your node who are not in your guild. I'm all for levelling and grouping with the guild of course, but, sometimes I like to chill with others too. What happens if I have 5 guild members and need 2 other players? I might not want to choose 2 randoms and might need old friends who have moved on.
    I feel like there's been some miscommunication in my words. Friend/guild/party/alliance/PM-chats all work regardless of your location. Or, that is how I see them working.

    The thing I don't want is the global chat with everyone on the server in it. The "random player A in the absolute north types something in global chat and random players B/C/D on the other 3 ends of the server see it".

    Any connections that you've made with other players that got them on your friend list or PM list (I'd prefer if this was limited by being at least in a party together previously) would let you talk to each other no matter if you're on the opposite sides of the world.

    Okay cool. You said previously you wanted distance restrictions on the party invites etc. I thought that was a standard but I'm very tired after countless hours lol. I have enjoyed the experience, even if i seem somewhat stubborn. I'm all for Global Chat on a toggle like other MMOs. I feel the server is more alive when the server can give banter, express ideas and discuss major events. Who wants a Server Wide PvP Season and have no connectivity with any of the server who participate due to local chats only?

    Having a server wide global chat even on toggle would be detrimental in my opinion. It doesn't fix or resolve anything. it would just diminish the social dynamic by creating a method of bypassing it. The games design is to create communities and encourage players to travel and explore. A server wide global would allow you to communicate with more people but it would reduce the social immersion for the games design if that makes any sense to you. Players wouldn't need to travel to other nodes to discover things as much if at all if the information is posted globally and freely.

    I think you don't understand the issue. Everything will be known anyway. Its no reason to force players to have third party programs open just to communicate in real time. Global doesn't detract from the social bonds, its strengthens the social bonds. You want to create local trade routes on one hand and go exploring on the opposite side. Which is it? Because striking up a conversation in global and being challenged to a duel, or striking up a conversation in global and being invited to partake in an event is epic. For example, if I have to travel to Arena and no one is there, I could tell people to come to arena in global. No local chat will enable that.

    No I understand. I'm just explaining it from the games design perspective. No it doesn't strengthen it as I explained with bypassing game design. Turning the game into an amazon delivery service over travelling to other cities to see what's available from their supply chain and network is what the social dynamic is aiming for.

    If players and guilds make friends and communicate through dm's or discord, that's going to happen regardless because they made those connections for their supply chains. Truthfully, you're probably only going to want to caravan to relatively close nodes. further you venture from your main city/supply/warehouse, the more risk you have.

    If you want to set up a long trade route with friends, that's part of the games risk vs reward. If the guilds want to create a silk road, it's part of the game.
  • RuerikRuerik Member, Alpha One, Alpha Two, Early Alpha Two
    NiKr wrote: »
    Taerrik wrote: »
    There is a very, very vague statement about 'User Created Chat Channels'. As a player that likes to run things a lot. My hope is that I will be able to grow a very large friend list, and create chat channels for my, and my friends own use. (aka FF14 linkshells, or GW2 extra guilds to join)
    Make those friends and create those channels. My point is that you would have to meet them and befriend them to do that, rather than writing in global "looking for a friend, add me".
    Taerrik wrote: »
    I don't play games as much as I did when I was younger, so the value of being able to reach out on a scale beyond just my immediate node is huge to me now as compared to long before when I could just play all day, and waiting on something like a bulletin board wouldn't be an issue to me then.
    So what's more valuable to you then, great connections with a lot of people in your direct vicinity, where you can almost immediately go do smth if they are doing smth, or ability to communicate with everybody who's most likely way further away from you, so instead of playing you'll be running? And even if you'll run to them, there's a chance that they'll find someone else before you get there.

    Because I've seen that latter situation happen in a game with TPs and lfg menus. I can't even imagine how often this shit would happen in a game w/ no fast travel but a global chat.

    Oh right, there's also the option of going through 20 replies from said global chat and trying to figure out who's the closest to you. Would probably take a few minutes as well.

    Why should I have to travel across the world simply to add them to a custom chat channel?

    My point is, put everything players need to connect -IN GAME-, rather than making us use a discord.

    As far as whats important to me on close players vs far players. Both!
    No one will seriously expect things to be happening all day everyday, in every node on the server. If I get home and want see nothing happening in the chats in my local area, but folks I know farther away want to run some stuff, I want to be able to have those custom channels to chat in with friends I make.



    The argument was made, that there are the players that like to fight against strong players, and there are the stevens that are the mega guilds.

    I can tell you right now that the strong mega guilds, will have all communication done outside the game in discord.

    So why then, should others be disadvantaged on the communication side. PvP is one thing, but simple LFG is another too. Unless the server comes together to build that discord, the mega guild is the only way to go really for playstyle like mine.

    We should expect, in a MMO, a game at its core, based on being social with other gamers, the ability to talk to other gamers, easily, with no barrier to doing so. If the game doesn't give it to us, discord will, and I think that is a poor bandaid when we can just have basic chat in game.
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  • SongcallerSongcaller Member, Alpha One, Alpha Two, Early Alpha Two
    Mag7spy wrote: »
    @Neurath it may be circles but we made some pretty valid points on things that I feel are important to get across. Cause normally the same people telling no global chat or communication and no discussion to show each other who's points and reasoning is stronger.

    I feel keen for global chat because its been in 21 of my 23 MMOs. I enjoy the banter on a wide scale. I love how wars can occur from actions on global, how spies have been identified by people from global, how the way you can have a conversation with one person and suddenly find yourself with more group invites than you can physically accept. Same with New Player Help channel. I've made a lot of contacts just chatting with others. I'm in roleplay mode in local chat, I'm in disconnected mode in global chat. I guess the proposed local chat channels will be spammed by role-players in ashes.
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  • @Neurath chances are if you head to a larger node such as a metropolis, chances are their communicative network and social dynamic will be very opportunistic for exactly what you're trying to suggest.
  • LudulluLudullu Member, Alpha Two
    Taerrik wrote: »
    Why should I have to travel across the world simply to add them to a custom chat channel?

    I want to be able to have those custom channels to chat in with friends I make.
    I meant that you've met those players in the game already, so you can simply add them to the chat group. Not that you need to find them in order to add them to the group.

    Taerrik wrote: »
    I can tell you right now that the strong mega guilds, will have all communication done outside the game in discord.

    So why then, should others be disadvantaged on the communication side.
    Do you think that you discussing stuff in global chat, that everyone can see, will not disadvantage you?
  • Raven016Raven016 Member
    edited October 2023
    Taerrik wrote: »
    NiKr wrote: »
    Taerrik wrote: »
    There is a very, very vague statement about 'User Created Chat Channels'. As a player that likes to run things a lot. My hope is that I will be able to grow a very large friend list, and create chat channels for my, and my friends own use. (aka FF14 linkshells, or GW2 extra guilds to join)
    Make those friends and create those channels. My point is that you would have to meet them and befriend them to do that, rather than writing in global "looking for a friend, add me".
    Taerrik wrote: »
    I don't play games as much as I did when I was younger, so the value of being able to reach out on a scale beyond just my immediate node is huge to me now as compared to long before when I could just play all day, and waiting on something like a bulletin board wouldn't be an issue to me then.
    So what's more valuable to you then, great connections with a lot of people in your direct vicinity, where you can almost immediately go do smth if they are doing smth, or ability to communicate with everybody who's most likely way further away from you, so instead of playing you'll be running? And even if you'll run to them, there's a chance that they'll find someone else before you get there.

    Because I've seen that latter situation happen in a game with TPs and lfg menus. I can't even imagine how often this shit would happen in a game w/ no fast travel but a global chat.

    Oh right, there's also the option of going through 20 replies from said global chat and trying to figure out who's the closest to you. Would probably take a few minutes as well.

    Why should I have to travel across the world simply to add them to a custom chat channel?
    How else would the pigeons learn the route? :smile:
  • RuerikRuerik Member, Alpha One, Alpha Two, Early Alpha Two
    @NiKr
    I am not discussing global chat, some others are. Global chat is often spammy. It is useful for LFG, but I was talking about the
    "user created chat channels' that is described in the wiki. I did link to it in earlier post.

    Also, in both a user created chat channel that spans players across the world and several guilds, as well as global chat.

    Yes, I expect players will see and come pvp me. Bring it, I could use the extra loot.
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