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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
I dont get the glint-system
Garrtok
Member, Alpha Two
Hi guys,
to be honest, I don't get the glint system.
So we have glint (why? For what? Benefits?) , with that we can buy commodities (which is basically some undifinied random recourse) and these commodities we transport with caravans to any other node to sell it to npcs?
I thought the purpose of caravans is to transport gatherables and crafting materials that actual players and other nodes need. Am I right that these commodities are just something you always get money for without any need of real players?
to be honest, I don't get the glint system.
So we have glint (why? For what? Benefits?) , with that we can buy commodities (which is basically some undifinied random recourse) and these commodities we transport with caravans to any other node to sell it to npcs?
I thought the purpose of caravans is to transport gatherables and crafting materials that actual players and other nodes need. Am I right that these commodities are just something you always get money for without any need of real players?
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Comments
You are correct about that.
It is probably necessary for two reasons, firstly to make it possible for players who want to engage with the economy without having to constantly track the market fluctuations, and secondly to increase and improve the incentives for caravan based gameplay.
Thank you. And from what / where do we get glint?
We get glint by killing mobs. I believe the latest quote implies it drops from all mobs and is universal. The rate of drop is not known (and probably is very subject to balance, so probably not worth speculating about).
Commodities are for gold and world building.
You will still have to caravan materials.
caravans will still be used to transport materials aswell wood to the dessert for example
long story short glint is basicly equivalent to mob dropping gold which can then be used on several other things or covnerted into gold at town
It is much more efficient to deal with glint than with hundreds of different mob related items like wolf pelts, boar tusks, boar ears, deer meat, etc.
I just really hope that Glint doesn't end up warping the use/need of physical materials and player goods in favor of the glint commodities.
Cargoes are materials that have been bundled for transport, and can be sold to or bought from NPCs.
There is also a soul and node bound currency shown in the Mayoral stream that is generally only used for transactions with NPCs in the origin node (but exceptions can be made for refugees).
Gold is not soul bound, can be received from NPCs but not used for purchases from or payments to NPCs, and is primarily used for player-to-player exchange.
This is all very preliminary, and probably very wrong.
While I understand that all these soul bound currencies act as a barrier to RMT, and probably to discourage twinking, I fear they might cause enough friction to grind the economy to a halt, especially when it comes to gathering materials for anyone outside your guild alliance.
Yes, everyone is now forced to grind mobs, so that they can be citizens. Grinding mobs will pit people against each other, which means more pvp (and potentially PKing). And it's quite possible that there might be no citizens who are not in a guild, because it's gonna be difficult to contest grinding locations against everyone who is in a guild.
But there’s a variable exchange rate for glint to gold. So, essentially we have an abstract currency with a gold standard.
I wonder if we can have an arbitrageur profession?😬
Because Glint is supposed to replace hunting certificates, I thought it possible that the further away you sell your glint from where it dropped, the more valuable it is, just as I understood hunting certificates were.
But as materials become more valuable the further they are transported (as cargo), that might just be redundant.
Because of the currency conversions, it may be the case that materials only really increase in value based on distance if they are turned into cargo, and that smuggling rare materials directly to a distant node might literally be a fool's errand.
Can even get Glint from Quests and Achievements.
Wiki says Glint is tied to Economic Areas but Economic Areas are most of the map.
Yeah. Yet, universal is only universal to the economic areas.
That's a good way of looking at it. I hadn't thought of it quite like that.
like a glint currency bar or separate inventory tab solely for glint?
I had a feeling people would not want it as a physical inventory item over a currency. Just one of those predictable QoL things.
In other words, right now this system just seems like a huge pain in the ass.
Will be small intakes unless the guild is together with a few caravans. Cargo boxes would be required.
Just yet another potential fault in the system.