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I dont get the glint-system

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Comments

  • DepravedDepraved Member, Alpha Two
    edited November 2023
    no but they arent the same item. you can trade stolen glint. you cant trade glint. you cant buy the same things with stolen glint than glint.

    so the player who dies loses glint, but the player who wins doesnt get glint.
  • JC31JC31 Member
    edited November 2023
    Caravans must remain relevant. A player gathered glint from various mobs in a node's zone of influence and carried that glint to another zone of influence and exchanged it for a commodity. -- your caravans and such may become obsolete, this is a problem.

    Consider a player thinks they are innocent and they are hunting away from their home node in another zone of influence. A player in the "another zone of influence" would perceive the other player as stealing from their zone. This is where the players would need to communicate a bit, else PvP would probably break out.
  • edited November 2023
    Depraved wrote: »
    no but they arent the same item. you can trade stolen glint. you cant trade glint. you cant buy the same things with stolen glint than glint.

    so the player who dies loses glint, but the player who wins doesnt get glint.

    It's literally on the wiki.

    We don't know exactly for sure what is for sale at the black market yet. Based on the wording and the use of the word redeem we can assume for less gold. But that could also imply that commodities could be available at a more expensive rate.

    Been discussed earlier in the thread.
  • edited November 2023
    JC31 wrote: »
    Caravans must remain relevant. A player gathered glint from various mobs in a node's zone of influence and carried that glint to another zone of influence and exchanged it for a commodity. -- your caravans and such may become obsolete, this is a problem.

    Consider a player thinks they are innocent and they are hunting away from their home node in another zone of influence. A player in the "another zone of influence" would perceive the other player as stealing from their zone. This is where the players would need to communicate a bit, else PvP would probably break out.

    They are essentially the core part of day to day PvP Opt-in events. The game is essentially PvE driven with some PvP friction via events and intermittent open world encounters.

    Based on what we've currently seen so far... I would say the game is about 70/30 PvE to PvP ratio... maybe even 75/25.

    I say that because we're not really forced regularly to engage in PvP with how the flagging system works and the gated events through declarations and timed grace periods. You can only partake in a siege once one has been paid for and declared. Everything we essentially do to progress nodes, crafting, story arcs comes from the PvE part of the game mainly. If you come across a node siege or castle siege, it's the same as a caravan, sign up to be an attacker or defender.
  • JC31JC31 Member
    edited November 2023
    JC31 wrote: »
    Caravans must remain relevant. A player gathered glint from various mobs in a node's zone of influence and carried that glint to another zone of influence and exchanged it for a commodity. -- your caravans and such may become obsolete, this is a problem.

    Consider a player thinks they are innocent and they are hunting away from their home node in another zone of influence. A player in the "another zone of influence" would perceive the other player as stealing from their zone. This is where the players would need to communicate a bit, else PvP would probably break out.

    They are essentially the core part of day to day PvP Opt-in events. The game is essentially PvE driven with some PvP friction via events and intermittent open world encounters.

    Based on what we've currently seen so far... I would say the game is about 70/30 PvE to PvP ratio... maybe even 75/25.

    I say that because we're not really forced regularly to engage in PvP with how the flagging system works and the gated events through declarations and timed grace periods. You can only partake in a siege once one has been paid for and declared. Everything we essentially do to progress nodes, crafting, story arcs comes from the PvE part of the game mainly. If you come across a node siege or castle siege, it's the same as a caravan, sign up to be an attacker or defender.

    It's better to be friendly and make a trade perhaps than to have PvP break out. Although I would not complain if a little player collision were added to the game. You don't have to completely kill another player to let them know you are mad at them.. If you strike a woman they will completely kill you, but if you strike a man then they might forgive you for a shove. Just apologize instead of mass murder, lol.
  • JC31 wrote: »
    JC31 wrote: »
    Caravans must remain relevant. A player gathered glint from various mobs in a node's zone of influence and carried that glint to another zone of influence and exchanged it for a commodity. -- your caravans and such may become obsolete, this is a problem.

    Consider a player thinks they are innocent and they are hunting away from their home node in another zone of influence. A player in the "another zone of influence" would perceive the other player as stealing from their zone. This is where the players would need to communicate a bit, else PvP would probably break out.

    They are essentially the core part of day to day PvP Opt-in events. The game is essentially PvE driven with some PvP friction via events and intermittent open world encounters.

    Based on what we've currently seen so far... I would say the game is about 70/30 PvE to PvP ratio... maybe even 75/25.

    I say that because we're not really forced regularly to engage in PvP with how the flagging system works and the gated events through declarations and timed grace periods. You can only partake in a siege once one has been paid for and declared. Everything we essentially do to progress nodes, crafting, story arcs comes from the PvE part of the game mainly. If you come across a node siege or castle siege, it's the same as a caravan, sign up to be an attacker or defender.

    It's better to be friendly and make a trade perhaps than to have PvP break out. Although I would not complain if a little player collision were added to the game. You don't have to completely kill another player to let them know you are mad at them.. If you strike a woman they will completely kill you, but if you strike a man then they might forgive you for a shove. Just apologize instead of mass murder, lol.

    Oh I just meant the PvP doesn't really have much weight compared to the PvE. You can literally get all the same things through the PvE side of the game without ever having to participate in PvP events.

    If you like attacking or defending caravans to be efficient with trading resources... that's essentially the core of the game. Wont really be logging on every day to defend your node lol. It's a low risk medium reward kind of game.
  • SathragoSathrago Member, Alpha Two
    Depraved wrote: »
    Sathrago wrote: »
    Depraved wrote: »
    Veeshan wrote: »
    Glint = Gold income from mobs, mobs dont drop gold or thing to sell they drop glint instead, this is cause glint is a material so it gets dropped on death unlike gold which doesnt, you can then either convert this into gold or items to get more gold if u do another step which is the caravan run think of it as gambling to a degree double your money or loose it all :P

    caravans will still be used to transport materials aswell wood to the dessert for example

    long story short glint is basicly equivalent to mob dropping gold which can then be used on several other things or covnerted into gold at town

    glint is bound. i doubt it can be dropped on death

    Yes it can and will be dropping on death. Glint is the official name for monster certificates.

    from the wiki: https://ashesofcreation.wiki/Glint

    fb9d1oprz7ut.png

    no, its not.
    stolen glint isnt the same as glint. they cant even be used on the same buildings. stolen glint can be redeemed for lesser value than glint at the black market. there is no indication that you can use it to "pay" for all the other things that you can buy with glint. it seems that you will just get some gold (less than if you sold glint directly)

    Maybe im missing something? I was responding to your claim that glint does not drop and is bound.
    8vf24h7y7lio.jpg
    Commissioned at https://fiverr.com/ravenjuu
  • Are we sure about this: ?
    Players drop glint as stolen glint on death based on applicable death penalties. Stolen glint is not bound to the character.[15][16][4][5][7][6]

    Those references are old and Steven did not explicitly said what happens with the glint when you die.
  • DepravedDepraved Member, Alpha Two
    Depraved wrote: »
    no but they arent the same item. you can trade stolen glint. you cant trade glint. you cant buy the same things with stolen glint than glint.

    so the player who dies loses glint, but the player who wins doesnt get glint.

    It's literally on the wiki.

    We don't know exactly for sure what is for sale at the black market yet. Based on the wording and the use of the word redeem we can assume for less gold. But that could also imply that commodities could be available at a more expensive rate.

    Been discussed earlier in the thread.

    oh so now ur ok with the wiki/what steven said?

    yeah it also seems to me that you will only get gold for stolen glint.

    anyways. its not the same item. for example i cant farm glint and give it to my friend. you cant bot farm glint and give it to ur friend or sell it.
    you cant farm glint, and have ur friend pk u to bypass the bound item restrictions. if you did that, you would get less gold per glint than farming it yourself, because you are actually getting stolen glint.
    if anything, you could just sell the glint or use it for caravan runs and give/sell the gold, but it seems that you wont be able to buy other stuff you can buy with glint, so you cant farm for your friends.
  • DepravedDepraved Member, Alpha Two
    Sathrago wrote: »
    Depraved wrote: »
    Sathrago wrote: »
    Depraved wrote: »
    Veeshan wrote: »
    Glint = Gold income from mobs, mobs dont drop gold or thing to sell they drop glint instead, this is cause glint is a material so it gets dropped on death unlike gold which doesnt, you can then either convert this into gold or items to get more gold if u do another step which is the caravan run think of it as gambling to a degree double your money or loose it all :P

    caravans will still be used to transport materials aswell wood to the dessert for example

    long story short glint is basicly equivalent to mob dropping gold which can then be used on several other things or covnerted into gold at town

    glint is bound. i doubt it can be dropped on death

    Yes it can and will be dropping on death. Glint is the official name for monster certificates.

    from the wiki: https://ashesofcreation.wiki/Glint

    fb9d1oprz7ut.png

    no, its not.
    stolen glint isnt the same as glint. they cant even be used on the same buildings. stolen glint can be redeemed for lesser value than glint at the black market. there is no indication that you can use it to "pay" for all the other things that you can buy with glint. it seems that you will just get some gold (less than if you sold glint directly)

    Maybe im missing something? I was responding to your claim that glint does not drop and is bound.

    its okay :3
  • edited November 2023
    Depraved wrote: »
    Depraved wrote: »
    no but they arent the same item. you can trade stolen glint. you cant trade glint. you cant buy the same things with stolen glint than glint.

    so the player who dies loses glint, but the player who wins doesnt get glint.

    It's literally on the wiki.

    We don't know exactly for sure what is for sale at the black market yet. Based on the wording and the use of the word redeem we can assume for less gold. But that could also imply that commodities could be available at a more expensive rate.

    Been discussed earlier in the thread.

    oh so now ur ok with the wiki/what steven said?

    yeah it also seems to me that you will only get gold for stolen glint.

    anyways. its not the same item. for example i cant farm glint and give it to my friend. you cant bot farm glint and give it to ur friend or sell it.
    you cant farm glint, and have ur friend pk u to bypass the bound item restrictions. if you did that, you would get less gold per glint than farming it yourself, because you are actually getting stolen glint.
    if anything, you could just sell the glint or use it for caravan runs and give/sell the gold, but it seems that you wont be able to buy other stuff you can buy with glint, so you cant farm for your friends.

    huh? lol

    Glint is a certificate. One is bound which is self explanatory which comes in different tiers or quality. The corrupted glint also known as stolen glint is obtained through different methods as it clearly states on the wiki.
    https://ashesofcreation.wiki/Glint
    https://ashesofcreation.wiki/Stolen_glint
    https://ashesofcreation.wiki/Black_markets

    All I said about the black market is we only know that we can redeem currently which COULD (hence the word COULD) imply that commodities COULD be available at a more expensive rate be Stolen Glint has less of a value than non-stolen glint.

    If you think about what black markets are... we can sort of figure out what we COULD obtain based on current information provided.
  • edited November 2023
    Sathrago wrote: »
    Depraved wrote: »
    Sathrago wrote: »
    Depraved wrote: »
    Veeshan wrote: »
    Glint = Gold income from mobs, mobs dont drop gold or thing to sell they drop glint instead, this is cause glint is a material so it gets dropped on death unlike gold which doesnt, you can then either convert this into gold or items to get more gold if u do another step which is the caravan run think of it as gambling to a degree double your money or loose it all :P

    caravans will still be used to transport materials aswell wood to the dessert for example

    long story short glint is basicly equivalent to mob dropping gold which can then be used on several other things or covnerted into gold at town

    glint is bound. i doubt it can be dropped on death

    Yes it can and will be dropping on death. Glint is the official name for monster certificates.

    from the wiki: https://ashesofcreation.wiki/Glint

    fb9d1oprz7ut.png

    no, its not.
    stolen glint isnt the same as glint. they cant even be used on the same buildings. stolen glint can be redeemed for lesser value than glint at the black market. there is no indication that you can use it to "pay" for all the other things that you can buy with glint. it seems that you will just get some gold (less than if you sold glint directly)

    Maybe im missing something? I was responding to your claim that glint does not drop and is bound.

    Nope, you essentially got it especially with the link and image clip provided :smile: If you loot something that doesn't belong to you in the game it essentially becomes stolen or corrupted and will need to be redeemed through the black market as it's stolen goods. There's a chance to drop glint upon death that can be looted and will be flagged as stolen just the same as looting a caravan wreckage.

    There's a few ways to look at it from looting players:

    1: You're taking the players essence in the form of glint as all life forms drop glint regardless if you killed them or not with a first come first serve.

    2: You have a chance to drop one of the glint in your inventory and that is what is looted first come first serve

    3: both depending on if you have glint in your inventory or not

    4. the quality of glint that drops is based on variables like flagging, level, gear score etc.
  • Raven016 wrote: »
    Are we sure about this: ?
    Players drop glint as stolen glint on death based on applicable death penalties. Stolen glint is not bound to the character.[15][16][4][5][7][6]

    Those references are old and Steven did not explicitly said what happens with the glint when you die.

    t07fsjntxh5w.png

    It's a physical form of the beast or players essence. Players are essentially punished for immoral choices which is why it gets flagged as stolen and has reduced value if taken from a players corpse or caravan wreckage. Looting a player is essentially immoral and you can take their essence. Just like how the corruption system is based on immoral actions with penalties.
  • DepravedDepraved Member, Alpha Two
    Depraved wrote: »
    Depraved wrote: »
    no but they arent the same item. you can trade stolen glint. you cant trade glint. you cant buy the same things with stolen glint than glint.

    so the player who dies loses glint, but the player who wins doesnt get glint.

    It's literally on the wiki.

    We don't know exactly for sure what is for sale at the black market yet. Based on the wording and the use of the word redeem we can assume for less gold. But that could also imply that commodities could be available at a more expensive rate.

    Been discussed earlier in the thread.

    oh so now ur ok with the wiki/what steven said?

    yeah it also seems to me that you will only get gold for stolen glint.

    anyways. its not the same item. for example i cant farm glint and give it to my friend. you cant bot farm glint and give it to ur friend or sell it.
    you cant farm glint, and have ur friend pk u to bypass the bound item restrictions. if you did that, you would get less gold per glint than farming it yourself, because you are actually getting stolen glint.
    if anything, you could just sell the glint or use it for caravan runs and give/sell the gold, but it seems that you wont be able to buy other stuff you can buy with glint, so you cant farm for your friends.

    huh? lol

    Glint is a certificate. One is bound which is self explanatory which comes in different tiers or quality. The corrupted glint also known as stolen glint is obtained through different methods as it clearly states on the wiki.
    https://ashesofcreation.wiki/Glint
    https://ashesofcreation.wiki/Stolen_glint
    https://ashesofcreation.wiki/Black_markets

    All I said about the black market is we only know that we can redeem currently which COULD (hence the word COULD) imply that commodities COULD be available at a more expensive rate be Stolen Glint has less of a value than non-stolen glint.

    If you think about what black markets are... we can sort of figure out what we COULD obtain based on current information provided.

    you are still not getting it. stolen glint is a different item than glint. technically glint isnt dropped on dead, it is removed from the player inventory and a completely different item is dropped / spawned instead
  • Depraved wrote: »
    Depraved wrote: »
    Depraved wrote: »
    no but they arent the same item. you can trade stolen glint. you cant trade glint. you cant buy the same things with stolen glint than glint.

    so the player who dies loses glint, but the player who wins doesnt get glint.

    It's literally on the wiki.

    We don't know exactly for sure what is for sale at the black market yet. Based on the wording and the use of the word redeem we can assume for less gold. But that could also imply that commodities could be available at a more expensive rate.

    Been discussed earlier in the thread.

    oh so now ur ok with the wiki/what steven said?

    yeah it also seems to me that you will only get gold for stolen glint.

    anyways. its not the same item. for example i cant farm glint and give it to my friend. you cant bot farm glint and give it to ur friend or sell it.
    you cant farm glint, and have ur friend pk u to bypass the bound item restrictions. if you did that, you would get less gold per glint than farming it yourself, because you are actually getting stolen glint.
    if anything, you could just sell the glint or use it for caravan runs and give/sell the gold, but it seems that you wont be able to buy other stuff you can buy with glint, so you cant farm for your friends.

    huh? lol

    Glint is a certificate. One is bound which is self explanatory which comes in different tiers or quality. The corrupted glint also known as stolen glint is obtained through different methods as it clearly states on the wiki.
    https://ashesofcreation.wiki/Glint
    https://ashesofcreation.wiki/Stolen_glint
    https://ashesofcreation.wiki/Black_markets

    All I said about the black market is we only know that we can redeem currently which COULD (hence the word COULD) imply that commodities COULD be available at a more expensive rate be Stolen Glint has less of a value than non-stolen glint.

    If you think about what black markets are... we can sort of figure out what we COULD obtain based on current information provided.

    you are still not getting it. stolen glint is a different item than glint. technically glint isnt dropped on dead, it is removed from the player inventory and a completely different item is dropped / spawned instead

    oh no I get it, you're just not convinced I do....
  • LudulluLudullu Member, Alpha Two
    Depraved wrote: »
    you are still not getting it. stolen glint is a different item than glint. technically glint isnt dropped on dead, it is removed from the player inventory and a completely different item is dropped / spawned instead
    I feel like you're just talking about different perspectives :) The dead guy drops glint, the killer guy lots stolen glint. So glint is dropped on death, but not picked up from corpses.
  • NiKr wrote: »
    Depraved wrote: »
    you are still not getting it. stolen glint is a different item than glint. technically glint isnt dropped on dead, it is removed from the player inventory and a completely different item is dropped / spawned instead
    I feel like you're just talking about different perspectives :) The dead guy drops glint, the killer guy lots stolen glint. So glint is dropped on death, but not picked up from corpses.

    Perspectives isn't the word I would have used there lol
  • LudulluLudullu Member, Alpha Two
    Perspectives isn't the word I would have used there lol
    Depraved is thinking about what he'll be able to loot, while you're talking about what you're gonna drop.

    Those are different perspectives on the same situation :)
  • NiKr wrote: »
    Perspectives isn't the word I would have used there lol
    Depraved is thinking about what he'll be able to loot, while you're talking about what you're gonna drop.

    Those are different perspectives on the same situation :)

    No, they're trying to explain to me that the physical objects in your inventory of glint and stolen glint are different which I'm telling them they are but they're not putting it together. You can clearly see a stack of stolen glint in the presentation video for caravans.. lol. I was explaining the drop/loot situation. They even didn't understand the purpose of a black market and the wording for potential redeemable through such services.

    :smile:
  • DepravedDepraved Member, Alpha Two
    NiKr wrote: »
    Depraved wrote: »
    you are still not getting it. stolen glint is a different item than glint. technically glint isnt dropped on dead, it is removed from the player inventory and a completely different item is dropped / spawned instead
    I feel like you're just talking about different perspectives :) The dead guy drops glint, the killer guy lots stolen glint. So glint is dropped on death, but not picked up from corpses.

    id say lost on death, but not dropped xd
  • LudulluLudullu Member, Alpha Two
    edited November 2023
    Depraved wrote: »
    id say lost on death, but not dropped xd
    Potehto potahto.

    Although you bring one interesting point. Do they change when someone else loots your corpse or immediately on death. Cause picking up your own loot and it's now "stolen" would be the funniest shit ever :D

    I'd imagine it's the former, so you WOULD be dropping glint. It's just that it would be turned into stolen version if anyone else picked it up.

    p.s. what about party/guild/alliance members too. Would they "steal"? I'd assume so, because otherwise we have tradeable glint and that's supposedly bad.
  • NiKr wrote: »
    Depraved wrote: »
    id say lost on death, but not dropped xd
    Potehto potahto.

    Although you bring one interesting point. Do they change when someone else loots your corpse or immediately on death. Cause picking up your own loot and it's now "stolen" would be the funniest shit ever :D

    I'd imagine it's the former, so you WOULD be dropping glint. It's just that it would be turned into stolen version if anyone else picked it up.

    p.s. what about party/guild/alliance members too. Would they "steal"? I'd assume so, because otherwise we have tradeable glint and that's supposedly bad.

    Stolen is stolen.
  • LudulluLudullu Member, Alpha Two
    Stolen is stolen.
    Again, it's about the perspective. How would a friend "steal" from me if I asked him to pick it up for me? A black and white solution for a gray situation.

    I'm not saying I'm against it or for it, but it's just a bit silly to me. And it once again simply stems from the change to have a glint currency.
  • edited November 2023
    NiKr wrote: »
    Stolen is stolen.
    Again, it's about the perspective. How would a friend "steal" from me if I asked him to pick it up for me? A black and white solution for a gray situation.

    I'm not saying I'm against it or for it, but it's just a bit silly to me. And it once again simply stems from the change to have a glint currency.

    i knew it was going to be a controversal discussion on the forums when i saw the video. If you didnt earn it through legit means and you essentially loot it from a player or caravan, you stole it. As mentioned before, caravans crafter seals could have more depth to that system. Maybe they just expect you to not take it and get a new caravan or cut your losses.
    This seems all too familiar.. lol.
  • Raven016 wrote: »
    Are we sure about this: ?
    Players drop glint as stolen glint on death based on applicable death penalties. Stolen glint is not bound to the character.[15][16][4][5][7][6]

    Those references are old and Steven did not explicitly said what happens with the glint when you die.

    t07fsjntxh5w.png

    It's a physical form of the beast or players essence. Players are essentially punished for immoral choices which is why it gets flagged as stolen and has reduced value if taken from a players corpse or caravan wreckage. Looting a player is essentially immoral and you can take their essence. Just like how the corruption system is based on immoral actions with penalties.

    If it is so, then these are side effects sneaked into the game now.
    Let's say you farm mobs and another player helps them kill you. He loots your ashes and keeps farming the mobs.
    You come back and you defeat him to take your farming spot back but the resources and glint he took from you are now corrupted. And you get progression on a dark path if you trade them in the node.
  • LudulluLudullu Member, Alpha Two
    Raven016 wrote: »
    You come back and you defeat him to take your farming spot back but the resources and glint he took from you are now corrupted. And you get progression on a dark path if you trade them in the node.
    You took the spot back though, right? So just farm your stuff back and more.

    You can also sell stolen glint directly to players who don't care about any additional system that are related to it.
  • Raven016 wrote: »
    Raven016 wrote: »
    Are we sure about this: ?
    Players drop glint as stolen glint on death based on applicable death penalties. Stolen glint is not bound to the character.[15][16][4][5][7][6]

    Those references are old and Steven did not explicitly said what happens with the glint when you die.

    t07fsjntxh5w.png

    It's a physical form of the beast or players essence. Players are essentially punished for immoral choices which is why it gets flagged as stolen and has reduced value if taken from a players corpse or caravan wreckage. Looting a player is essentially immoral and you can take their essence. Just like how the corruption system is based on immoral actions with penalties.

    If it is so, then these are side effects sneaked into the game now.
    Let's say you farm mobs and another player helps them kill you. He loots your ashes and keeps farming the mobs.
    You come back and you defeat him to take your farming spot back but the resources and glint he took from you are now corrupted. And you get progression on a dark path if you trade them in the node.

    The moment they looted it they became stolen through their actions and became their possession.
  • NiKr wrote: »
    Raven016 wrote: »
    You come back and you defeat him to take your farming spot back but the resources and glint he took from you are now corrupted. And you get progression on a dark path if you trade them in the node.
    You took the spot back though, right? So just farm your stuff back and more.

    You can also sell stolen glint directly to players who don't care about any additional system that are related to it.

    Maybe you can transfer it to an alt :)
    NiKr wrote: »
    Stolen is stolen.
    Again, it's about the perspective. How would a friend "steal" from me if I asked him to pick it up for me? A black and white solution for a gray situation.

    I'm not saying I'm against it or for it, but it's just a bit silly to me. And it once again simply stems from the change to have a glint currency.

    There is one good side effect though.
    If a group holds a farming spot, one player can let himself killed, respawn with half of resources and glint at a spawning point, deliver them to the storage and until he runs back the others could save what he left in the ashes. If the glint and resources become corrupted maybe this teleportation thing will be prevented.
    Also random players killed by NPCs might have higher chance retrieving their resources.
    The game becomes suddenly less chaotic than I expected.
    I assume it will not be possible to progress on both darker side and also be a bounty hunter at the same time, on same character.
  • NerrorNerror Member, Alpha One, Alpha Two, Early Alpha Two
    I think it's silly if you aren't able to pick the glint you dropped up from your own corpse/ash pile. My preference is the non-corrupted glint stays on the corpse until picked up, and only changes if it's not the player doing it.

    Steven's wording does make it sound like it's transformed upon death immediately, however.

    It obviously also means you can't have your friends loot your corpse for you and keep the glint in the original form, like you can often do in other games. Unless they keep the original owners name on each glint it and transforms back when given back. I really doubt they'll do that, but it's technically possible I suppose.
  • LudulluLudullu Member, Alpha Two
    Nerror wrote: »
    It obviously also means you can't have your friends loot your corpse for you and keep the glint in the original form, like you can often do in other games. Unless they keep the original owners name on each glint it and transforms back when given back. I really doubt they'll do that, but it's technically possible I suppose.
    Really hope they do, cause that would tie directly to my suggestion for making the BH system deeper and would make social situations way more interesting.
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