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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
so the player who dies loses glint, but the player who wins doesnt get glint.
Consider a player thinks they are innocent and they are hunting away from their home node in another zone of influence. A player in the "another zone of influence" would perceive the other player as stealing from their zone. This is where the players would need to communicate a bit, else PvP would probably break out.
It's literally on the wiki.
We don't know exactly for sure what is for sale at the black market yet. Based on the wording and the use of the word redeem we can assume for less gold. But that could also imply that commodities could be available at a more expensive rate.
Been discussed earlier in the thread.
They are essentially the core part of day to day PvP Opt-in events. The game is essentially PvE driven with some PvP friction via events and intermittent open world encounters.
Based on what we've currently seen so far... I would say the game is about 70/30 PvE to PvP ratio... maybe even 75/25.
I say that because we're not really forced regularly to engage in PvP with how the flagging system works and the gated events through declarations and timed grace periods. You can only partake in a siege once one has been paid for and declared. Everything we essentially do to progress nodes, crafting, story arcs comes from the PvE part of the game mainly. If you come across a node siege or castle siege, it's the same as a caravan, sign up to be an attacker or defender.
It's better to be friendly and make a trade perhaps than to have PvP break out. Although I would not complain if a little player collision were added to the game. You don't have to completely kill another player to let them know you are mad at them.. If you strike a woman they will completely kill you, but if you strike a man then they might forgive you for a shove. Just apologize instead of mass murder, lol.
Oh I just meant the PvP doesn't really have much weight compared to the PvE. You can literally get all the same things through the PvE side of the game without ever having to participate in PvP events.
If you like attacking or defending caravans to be efficient with trading resources... that's essentially the core of the game. Wont really be logging on every day to defend your node lol. It's a low risk medium reward kind of game.
Maybe im missing something? I was responding to your claim that glint does not drop and is bound.
Players drop glint as stolen glint on death based on applicable death penalties. Stolen glint is not bound to the character.[15][16][4][5][7][6]
Those references are old and Steven did not explicitly said what happens with the glint when you die.
oh so now ur ok with the wiki/what steven said?
yeah it also seems to me that you will only get gold for stolen glint.
anyways. its not the same item. for example i cant farm glint and give it to my friend. you cant bot farm glint and give it to ur friend or sell it.
you cant farm glint, and have ur friend pk u to bypass the bound item restrictions. if you did that, you would get less gold per glint than farming it yourself, because you are actually getting stolen glint.
if anything, you could just sell the glint or use it for caravan runs and give/sell the gold, but it seems that you wont be able to buy other stuff you can buy with glint, so you cant farm for your friends.
its okay
huh? lol
Glint is a certificate. One is bound which is self explanatory which comes in different tiers or quality. The corrupted glint also known as stolen glint is obtained through different methods as it clearly states on the wiki.
https://ashesofcreation.wiki/Glint
https://ashesofcreation.wiki/Stolen_glint
https://ashesofcreation.wiki/Black_markets
All I said about the black market is we only know that we can redeem currently which COULD (hence the word COULD) imply that commodities COULD be available at a more expensive rate be Stolen Glint has less of a value than non-stolen glint.
If you think about what black markets are... we can sort of figure out what we COULD obtain based on current information provided.
Nope, you essentially got it especially with the link and image clip provided If you loot something that doesn't belong to you in the game it essentially becomes stolen or corrupted and will need to be redeemed through the black market as it's stolen goods. There's a chance to drop glint upon death that can be looted and will be flagged as stolen just the same as looting a caravan wreckage.
There's a few ways to look at it from looting players:
1: You're taking the players essence in the form of glint as all life forms drop glint regardless if you killed them or not with a first come first serve.
2: You have a chance to drop one of the glint in your inventory and that is what is looted first come first serve
3: both depending on if you have glint in your inventory or not
4. the quality of glint that drops is based on variables like flagging, level, gear score etc.
It's a physical form of the beast or players essence. Players are essentially punished for immoral choices which is why it gets flagged as stolen and has reduced value if taken from a players corpse or caravan wreckage. Looting a player is essentially immoral and you can take their essence. Just like how the corruption system is based on immoral actions with penalties.
you are still not getting it. stolen glint is a different item than glint. technically glint isnt dropped on dead, it is removed from the player inventory and a completely different item is dropped / spawned instead
oh no I get it, you're just not convinced I do....
Perspectives isn't the word I would have used there lol
Those are different perspectives on the same situation
No, they're trying to explain to me that the physical objects in your inventory of glint and stolen glint are different which I'm telling them they are but they're not putting it together. You can clearly see a stack of stolen glint in the presentation video for caravans.. lol. I was explaining the drop/loot situation. They even didn't understand the purpose of a black market and the wording for potential redeemable through such services.
id say lost on death, but not dropped xd
Although you bring one interesting point. Do they change when someone else loots your corpse or immediately on death. Cause picking up your own loot and it's now "stolen" would be the funniest shit ever
I'd imagine it's the former, so you WOULD be dropping glint. It's just that it would be turned into stolen version if anyone else picked it up.
p.s. what about party/guild/alliance members too. Would they "steal"? I'd assume so, because otherwise we have tradeable glint and that's supposedly bad.
Stolen is stolen.
I'm not saying I'm against it or for it, but it's just a bit silly to me. And it once again simply stems from the change to have a glint currency.
i knew it was going to be a controversal discussion on the forums when i saw the video. If you didnt earn it through legit means and you essentially loot it from a player or caravan, you stole it. As mentioned before, caravans crafter seals could have more depth to that system. Maybe they just expect you to not take it and get a new caravan or cut your losses.
This seems all too familiar.. lol.
If it is so, then these are side effects sneaked into the game now.
Let's say you farm mobs and another player helps them kill you. He loots your ashes and keeps farming the mobs.
You come back and you defeat him to take your farming spot back but the resources and glint he took from you are now corrupted. And you get progression on a dark path if you trade them in the node.
You can also sell stolen glint directly to players who don't care about any additional system that are related to it.
The moment they looted it they became stolen through their actions and became their possession.
Maybe you can transfer it to an alt
There is one good side effect though.
If a group holds a farming spot, one player can let himself killed, respawn with half of resources and glint at a spawning point, deliver them to the storage and until he runs back the others could save what he left in the ashes. If the glint and resources become corrupted maybe this teleportation thing will be prevented.
Also random players killed by NPCs might have higher chance retrieving their resources.
The game becomes suddenly less chaotic than I expected.
I assume it will not be possible to progress on both darker side and also be a bounty hunter at the same time, on same character.
Steven's wording does make it sound like it's transformed upon death immediately, however.
It obviously also means you can't have your friends loot your corpse for you and keep the glint in the original form, like you can often do in other games. Unless they keep the original owners name on each glint it and transforms back when given back. I really doubt they'll do that, but it's technically possible I suppose.