Depraved wrote: » no but they arent the same item. you can trade stolen glint. you cant trade glint. you cant buy the same things with stolen glint than glint. so the player who dies loses glint, but the player who wins doesnt get glint.
JC31 wrote: » Caravans must remain relevant. A player gathered glint from various mobs in a node's zone of influence and carried that glint to another zone of influence and exchanged it for a commodity. -- your caravans and such may become obsolete, this is a problem. Consider a player thinks they are innocent and they are hunting away from their home node in another zone of influence. A player in the "another zone of influence" would perceive the other player as stealing from their zone. This is where the players would need to communicate a bit, else PvP would probably break out.
Enigmatic Sage wrote: » JC31 wrote: » Caravans must remain relevant. A player gathered glint from various mobs in a node's zone of influence and carried that glint to another zone of influence and exchanged it for a commodity. -- your caravans and such may become obsolete, this is a problem. Consider a player thinks they are innocent and they are hunting away from their home node in another zone of influence. A player in the "another zone of influence" would perceive the other player as stealing from their zone. This is where the players would need to communicate a bit, else PvP would probably break out. They are essentially the core part of day to day PvP Opt-in events. The game is essentially PvE driven with some PvP friction via events and intermittent open world encounters. Based on what we've currently seen so far... I would say the game is about 70/30 PvE to PvP ratio... maybe even 75/25. I say that because we're not really forced regularly to engage in PvP with how the flagging system works and the gated events through declarations and timed grace periods. You can only partake in a siege once one has been paid for and declared. Everything we essentially do to progress nodes, crafting, story arcs comes from the PvE part of the game mainly. If you come across a node siege or castle siege, it's the same as a caravan, sign up to be an attacker or defender.
JC31 wrote: » Enigmatic Sage wrote: » JC31 wrote: » Caravans must remain relevant. A player gathered glint from various mobs in a node's zone of influence and carried that glint to another zone of influence and exchanged it for a commodity. -- your caravans and such may become obsolete, this is a problem. Consider a player thinks they are innocent and they are hunting away from their home node in another zone of influence. A player in the "another zone of influence" would perceive the other player as stealing from their zone. This is where the players would need to communicate a bit, else PvP would probably break out. They are essentially the core part of day to day PvP Opt-in events. The game is essentially PvE driven with some PvP friction via events and intermittent open world encounters. Based on what we've currently seen so far... I would say the game is about 70/30 PvE to PvP ratio... maybe even 75/25. I say that because we're not really forced regularly to engage in PvP with how the flagging system works and the gated events through declarations and timed grace periods. You can only partake in a siege once one has been paid for and declared. Everything we essentially do to progress nodes, crafting, story arcs comes from the PvE part of the game mainly. If you come across a node siege or castle siege, it's the same as a caravan, sign up to be an attacker or defender. It's better to be friendly and make a trade perhaps than to have PvP break out. Although I would not complain if a little player collision were added to the game. You don't have to completely kill another player to let them know you are mad at them.. If you strike a woman they will completely kill you, but if you strike a man then they might forgive you for a shove. Just apologize instead of mass murder, lol.
Depraved wrote: » Sathrago wrote: » Depraved wrote: » Veeshan wrote: » Glint = Gold income from mobs, mobs dont drop gold or thing to sell they drop glint instead, this is cause glint is a material so it gets dropped on death unlike gold which doesnt, you can then either convert this into gold or items to get more gold if u do another step which is the caravan run think of it as gambling to a degree double your money or loose it all :P caravans will still be used to transport materials aswell wood to the dessert for example long story short glint is basicly equivalent to mob dropping gold which can then be used on several other things or covnerted into gold at town glint is bound. i doubt it can be dropped on death Yes it can and will be dropping on death. Glint is the official name for monster certificates. from the wiki: https://ashesofcreation.wiki/Glint no, its not. stolen glint isnt the same as glint. they cant even be used on the same buildings. stolen glint can be redeemed for lesser value than glint at the black market. there is no indication that you can use it to "pay" for all the other things that you can buy with glint. it seems that you will just get some gold (less than if you sold glint directly)
Sathrago wrote: » Depraved wrote: » Veeshan wrote: » Glint = Gold income from mobs, mobs dont drop gold or thing to sell they drop glint instead, this is cause glint is a material so it gets dropped on death unlike gold which doesnt, you can then either convert this into gold or items to get more gold if u do another step which is the caravan run think of it as gambling to a degree double your money or loose it all :P caravans will still be used to transport materials aswell wood to the dessert for example long story short glint is basicly equivalent to mob dropping gold which can then be used on several other things or covnerted into gold at town glint is bound. i doubt it can be dropped on death Yes it can and will be dropping on death. Glint is the official name for monster certificates. from the wiki: https://ashesofcreation.wiki/Glint
Depraved wrote: » Veeshan wrote: » Glint = Gold income from mobs, mobs dont drop gold or thing to sell they drop glint instead, this is cause glint is a material so it gets dropped on death unlike gold which doesnt, you can then either convert this into gold or items to get more gold if u do another step which is the caravan run think of it as gambling to a degree double your money or loose it all :P caravans will still be used to transport materials aswell wood to the dessert for example long story short glint is basicly equivalent to mob dropping gold which can then be used on several other things or covnerted into gold at town glint is bound. i doubt it can be dropped on death
Veeshan wrote: » Glint = Gold income from mobs, mobs dont drop gold or thing to sell they drop glint instead, this is cause glint is a material so it gets dropped on death unlike gold which doesnt, you can then either convert this into gold or items to get more gold if u do another step which is the caravan run think of it as gambling to a degree double your money or loose it all :P caravans will still be used to transport materials aswell wood to the dessert for example long story short glint is basicly equivalent to mob dropping gold which can then be used on several other things or covnerted into gold at town
Enigmatic Sage wrote: » Depraved wrote: » no but they arent the same item. you can trade stolen glint. you cant trade glint. you cant buy the same things with stolen glint than glint. so the player who dies loses glint, but the player who wins doesnt get glint. It's literally on the wiki. We don't know exactly for sure what is for sale at the black market yet. Based on the wording and the use of the word redeem we can assume for less gold. But that could also imply that commodities could be available at a more expensive rate. Been discussed earlier in the thread.
Sathrago wrote: » Depraved wrote: » Sathrago wrote: » Depraved wrote: » Veeshan wrote: » Glint = Gold income from mobs, mobs dont drop gold or thing to sell they drop glint instead, this is cause glint is a material so it gets dropped on death unlike gold which doesnt, you can then either convert this into gold or items to get more gold if u do another step which is the caravan run think of it as gambling to a degree double your money or loose it all :P caravans will still be used to transport materials aswell wood to the dessert for example long story short glint is basicly equivalent to mob dropping gold which can then be used on several other things or covnerted into gold at town glint is bound. i doubt it can be dropped on death Yes it can and will be dropping on death. Glint is the official name for monster certificates. from the wiki: https://ashesofcreation.wiki/Glint no, its not. stolen glint isnt the same as glint. they cant even be used on the same buildings. stolen glint can be redeemed for lesser value than glint at the black market. there is no indication that you can use it to "pay" for all the other things that you can buy with glint. it seems that you will just get some gold (less than if you sold glint directly) Maybe im missing something? I was responding to your claim that glint does not drop and is bound.
Depraved wrote: » Enigmatic Sage wrote: » Depraved wrote: » no but they arent the same item. you can trade stolen glint. you cant trade glint. you cant buy the same things with stolen glint than glint. so the player who dies loses glint, but the player who wins doesnt get glint. It's literally on the wiki. We don't know exactly for sure what is for sale at the black market yet. Based on the wording and the use of the word redeem we can assume for less gold. But that could also imply that commodities could be available at a more expensive rate. Been discussed earlier in the thread. oh so now ur ok with the wiki/what steven said? yeah it also seems to me that you will only get gold for stolen glint. anyways. its not the same item. for example i cant farm glint and give it to my friend. you cant bot farm glint and give it to ur friend or sell it. you cant farm glint, and have ur friend pk u to bypass the bound item restrictions. if you did that, you would get less gold per glint than farming it yourself, because you are actually getting stolen glint. if anything, you could just sell the glint or use it for caravan runs and give/sell the gold, but it seems that you wont be able to buy other stuff you can buy with glint, so you cant farm for your friends.
Raven016 wrote: » Are we sure about this: ?Players drop glint as stolen glint on death based on applicable death penalties. Stolen glint is not bound to the character.[15][16][4][5][7][6] Those references are old and Steven did not explicitly said what happens with the glint when you die.
Enigmatic Sage wrote: » Depraved wrote: » Enigmatic Sage wrote: » Depraved wrote: » no but they arent the same item. you can trade stolen glint. you cant trade glint. you cant buy the same things with stolen glint than glint. so the player who dies loses glint, but the player who wins doesnt get glint. It's literally on the wiki. We don't know exactly for sure what is for sale at the black market yet. Based on the wording and the use of the word redeem we can assume for less gold. But that could also imply that commodities could be available at a more expensive rate. Been discussed earlier in the thread. oh so now ur ok with the wiki/what steven said? yeah it also seems to me that you will only get gold for stolen glint. anyways. its not the same item. for example i cant farm glint and give it to my friend. you cant bot farm glint and give it to ur friend or sell it. you cant farm glint, and have ur friend pk u to bypass the bound item restrictions. if you did that, you would get less gold per glint than farming it yourself, because you are actually getting stolen glint. if anything, you could just sell the glint or use it for caravan runs and give/sell the gold, but it seems that you wont be able to buy other stuff you can buy with glint, so you cant farm for your friends. huh? lol Glint is a certificate. One is bound which is self explanatory which comes in different tiers or quality. The corrupted glint also known as stolen glint is obtained through different methods as it clearly states on the wiki.https://ashesofcreation.wiki/Glinthttps://ashesofcreation.wiki/Stolen_glinthttps://ashesofcreation.wiki/Black_markets All I said about the black market is we only know that we can redeem currently which COULD (hence the word COULD) imply that commodities COULD be available at a more expensive rate be Stolen Glint has less of a value than non-stolen glint. If you think about what black markets are... we can sort of figure out what we COULD obtain based on current information provided.
Depraved wrote: » Enigmatic Sage wrote: » Depraved wrote: » Enigmatic Sage wrote: » Depraved wrote: » no but they arent the same item. you can trade stolen glint. you cant trade glint. you cant buy the same things with stolen glint than glint. so the player who dies loses glint, but the player who wins doesnt get glint. It's literally on the wiki. We don't know exactly for sure what is for sale at the black market yet. Based on the wording and the use of the word redeem we can assume for less gold. But that could also imply that commodities could be available at a more expensive rate. Been discussed earlier in the thread. oh so now ur ok with the wiki/what steven said? yeah it also seems to me that you will only get gold for stolen glint. anyways. its not the same item. for example i cant farm glint and give it to my friend. you cant bot farm glint and give it to ur friend or sell it. you cant farm glint, and have ur friend pk u to bypass the bound item restrictions. if you did that, you would get less gold per glint than farming it yourself, because you are actually getting stolen glint. if anything, you could just sell the glint or use it for caravan runs and give/sell the gold, but it seems that you wont be able to buy other stuff you can buy with glint, so you cant farm for your friends. huh? lol Glint is a certificate. One is bound which is self explanatory which comes in different tiers or quality. The corrupted glint also known as stolen glint is obtained through different methods as it clearly states on the wiki.https://ashesofcreation.wiki/Glinthttps://ashesofcreation.wiki/Stolen_glinthttps://ashesofcreation.wiki/Black_markets All I said about the black market is we only know that we can redeem currently which COULD (hence the word COULD) imply that commodities COULD be available at a more expensive rate be Stolen Glint has less of a value than non-stolen glint. If you think about what black markets are... we can sort of figure out what we COULD obtain based on current information provided. you are still not getting it. stolen glint is a different item than glint. technically glint isnt dropped on dead, it is removed from the player inventory and a completely different item is dropped / spawned instead
Depraved wrote: » you are still not getting it. stolen glint is a different item than glint. technically glint isnt dropped on dead, it is removed from the player inventory and a completely different item is dropped / spawned instead
NiKr wrote: » Depraved wrote: » you are still not getting it. stolen glint is a different item than glint. technically glint isnt dropped on dead, it is removed from the player inventory and a completely different item is dropped / spawned instead I feel like you're just talking about different perspectives The dead guy drops glint, the killer guy lots stolen glint. So glint is dropped on death, but not picked up from corpses.
Enigmatic Sage wrote: » Perspectives isn't the word I would have used there lol
NiKr wrote: » Enigmatic Sage wrote: » Perspectives isn't the word I would have used there lol Depraved is thinking about what he'll be able to loot, while you're talking about what you're gonna drop. Those are different perspectives on the same situation