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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
Several different approaches and changes have been proposed in the past, but I doubt Steven will go for any of them. I think he'll just tune the current system in a way where even risking corruption is too much for the absolute majority of players.
Not necessarily.
It's just a numerical value that accumulates based on if target is flagged or not. More damage you do, the more that value increases and contributed to corruption status. Pretty similar to how corruption tiers increase based off kill shots vs direct attacks to flagged targets over all.
But you're right. He probably would just make it more severe. I've mentioned it myself in other threads. It will snowball into more severe penalisations to create a "safer" experience.
Cause asap approach removes pvping or requires a full rework. And the other approach wouldn't stop parties, because they'll simply have designated attackers, who'll be ready for any PK-related punishments (what I already expect to happen in the current system).
Flagging system is basically same as L2's (which worked great) except it has many fail-safes (L2's system didn't have any).
@ OP, stop posting and go back to your PvE MMO
Oh my bad.
- Think of it like a meter.
- Every time the meter fills from doing "x" amount damage to non-combatants, it triggers a corruption tier.
- Does not matter if it's the same target or a different one
- This way regardless if you kill the target, you could still acquire corruption over time if not resolved via death
or quests.
- You can still go high tier corruption if you wanted.
- kill shots would fill the meter in bigger chunks opposed to little nibbles from damage output accumulation
No I wouldn't want an instant flagging for corruption. I'm more a no-flagging kind of player but I'm just enjoying the hypothetical theory crafting of the system.
Green players killed by mobs (the mob deals the killing blow) do not flag attacking players as corrupt, but since the exact health of another player is not known (outside of the same party, raid, alliance, or guild), attackers run the risk of killing the player and becoming corrupt.[79]
If Steven changes it, then the game could become even more PvE friendly on land, by making the corruption penalties stronger.
Your failure to at least try makes me sad. Depressing really, this thread has zero entertainment value.
I don’t actually believe this, I think PvPers are looking for a game to sink their teeth into and wherever they look there’s some PvE asshat going out of their way to fuck it up.
I bet you there’s a large demographic of PvPers looking for a game called home and it’s much larger than anyone thinks.
There's literally like a million players still playing L2 private servers. That's just old L2 players like me. Then there's the ton of people completely fed up with the current trash MMOs in the market.
It's always funny to me when a carebear like OP who is obviously bored to death from playing his whatever trash MMO comes here to try to change this PvP MMO into another version of his carebear MMO that he currently hates. It's so ironic. Classic.
Aren't we all sinners?
PK alts should be OK. "Dishonour" should be tied to individual characters; not player accounts.
But... we'll see what happens as we test Corruption.
This would address the pvp and pve community to a certain extent is a few selected areas. just a thought.
It's been this way for decades to be honest. Not as severe as it used to be in terms of the gap currently but it's true.
PvE MMORPG's are much more common and have a majority of the mmorpg player base.
PvP MMORPG'S are less which directly relates to them being more niche.
If you want to get technical with the word niche depending on the many definitions it can refer, almost any game and its genre can be considered a niche.
The market is just more saturated than it used to be but many PvE MMORPG'S (especially mainstream ones) are the go to for many.
I suggest learning about this game and the combat system before commenting on how it will not be effective. A lot of your concerns are laid out in the wiki.
Also, Steven has said at launch there are roughly 100,000 people ready to play this game...the one without a toggle system for pvp that is already years in development. There are a lot of people interested in this type of game even if you are not.
If you don't like this idea for a system perhaps you shouldn't play it and try something else that's more fun for you.
I thought we had covered this but there's 2 posts on here and 1 on reddit all discussing the same thing, so maybe! It's good to make sure people know what they're getting into for the game.
You should make a post about caravan class based abilities, from your stream with Vlahdus, and potentially other aspects of the mmo that classes can inject a bit of unique class flavour beyond normal combat.
Dont try to inform ppl about owpvp. It's like trying to "cure stupid'.
Player fluctuations, steady projections and trends.
Expectations vs Reality
Nuances of risk with severity
Design for playstyle encouragement with intermittent friction of core philosophy.
Choices
Well now I just feel stupid. Anywho, I don't mind some ganking on my way up. Especially when there are bounty hunter heroes to protect me. I like to suffer a little then get a chance to turn the tides. It's like "One day I'll have my revenge." Maybe I'm just conditioned for abuse.
haha just laughing with the last part.
Bounty hunting should be an interesting.