Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
I love, love, love PvP, but I am not a fan of E-Sports for that reason.
___________________________
Having said that, I think it would be amazing to have a gladiator type system that has strict rules for each fight in a series of progressive fights towards the championship.
For example, anyone can enter, but the first batch of fights has the rule of "level vs level". In this set of fights, fighters are matched by their total level into multiple teams. One team could be a single high-level player (say lvl 20), the second team is twenty low-level players (all lvl 1), and the third team is composed of varied-level players (say a 5, 6, 8, and 9). How level progression balance plays into this would obviously be interesting, and maybe there would need to be some sort of weighting system, but you get the point.
Then the second batch of fights has the rule of "players vs mobs" and is a sort of zombie-ish type combat where each team fights a progressively hard set of npcs, and the teams that last the longest move on to the next round.
Then a free for all round where the last three standing move on, even if they were previously in a team.
Things like that. Anything other than "3v3 over and over and over and over and over again".
_____________________________
Then maybe have a voting system in the stands to create engagement with the viewers.
As an example, during the fights, viewers can vote on certain areas of the map to cause some sort of explosion or trap to happen, potentially damaging one team to (un)balance the fight.
Maybe have a thumbs up / down vote where the spectators can disqualify a player/team that prevents them from moving to the next round, or "resurrects" them to continue even if they did not qualify by the rules of that round otherwise.
Well 1v1, 3v3, 5v5 is what’s confirmed at the moment
For anyone who has played other types of ranked game modes
It is very daunting trying to organise 5 people let alone 8 to all jump on at the same time and coordinating that size can be kind of chaotic
Battlegrounds have never been in e-sport
It was always the AWC, Arena World Championship for 3v3…
Keep the Arena system in place with a competitive Ranked system
- 1v1
- 3v3
- 5v5
(just make it Team Deathmatch *last man standing* instead of respawn objectives)
Now we add a SEPERATE system called Battlegrounds with the different game modes
***These modes can have seperate rewards to the Arena system***
That’s where people that have been talking about
- 8v8
- 20v20
- Capture the Flag
- Destroy Towers
- Objective based PvP
E-Sports being a seperate thing 100% should be in as there will be teams competing for this game ***3v3 Arena being the only one that can facilitate this as it’s the most balanced and most entertaining to watch as seen in nearly every other games Worlds tournaments***
And they can have on Twitch an Ashes Worlds Tournament to see which Team from different regions of the World makes its way to the Grand-Final.
That being said;
Imagine you have castles run by however many teams on their own server. Game ends when one team successfully survives sieges laid by other teams, through alliances and eliminating other teams themselves.
It makes the caravan aspect, the social aspect, the open world, all relevant to the game, whether played professionally or otherwise.
When have we ever had an esport where you could ally yourself with competitors to take down another team, and imagine the betrayal, the different stories all happening simultaneously. It could take a month for the esport team who would finally come out on top to beat out all the others, and so you would have a whole month of the year where everyone is getting on twitch to tune in and see some game of thrones style antics and drama.
I imagine they would start from scratch, and acquire gear and resources to defend themselves and stay in the game. Maybe one team gets knocked out early, maybe you have some global super power team held at bay by a 4 way alliance.
I think it would be really cool.
Already confirmed, it’s called end game PvP content
Another type of mini-game type would be Teams vs Monsters. Monsters that are undefeatable and the goal is to bring them down to the lowest health that the team can before they are wiped. Monsters such as Dragons, Giants, etc.
Such as:
3 vs Dragon (elite)
5 vs Dragon (elite+)
10 vs Dragon (elite++)
3 vs Giant (elite)
5 vs Giant (elite+)
10 vs Giant (elite++)
Etc.
The colosseum based mini-game would run in 3 month seasons crowning the top teams of each bracket with only Titles, Tabards, and the all important Clout. After the season is over tweaks are made to the monsters abilities and the season is reopened.
The "e-sport" part of this mini-game would be largely content creator driven. A guild might advertise when they plan to make attempts and stream them. Or not to protect their strategies.
So clearly it is the vibe
Just because it isn’t your cup of tea doesn’t mean it isn’t other peoples, I know a lot of people who are excited for this type of fast paced Arena style combat
Okay we get it you agree with arena being in the game and you've made your point. The forum needs less derpy spam.
People are just posting without reading any of it champ
Im sure there are aspects about this game you are looking forward to as well, otherwise you wouldn’t be here
Why don’t we have both?
Yours truly was a big fan of hosting player-events in games such as SWG and SWTOR. While SWG was the far-earlier game, it oddly offered *far* more options for player-run events such as races, safe-spaces empty of NPCs, crowd-accommodation, and event-related player-placeable NPCs. SWTOR took a giant leap backwards, in that PvP matches had no physical location (you queue'd to go to non-physical zones), and ALL vehicles/mounts had the same speed-potential. Even the difference in "tiers" of speed in SWG could be used to make events unique.
Hunting-based events were also possible in SWG, but not in SWTOR. I'd hosted two events based on an ever-spawn of banthas in SWG, in which teams hunted a VERY fast respawn, and a timer was set. At the end? The teams would pool the hide they collected from the large spawn, and the one with the most was declared the winner. I even made special outfits, for the event, as we had a collection of guild-outfits you earned by participating in the events. Winners and the outfit collection were prominently displayed in the guild hall. SWTOR offered NONE of this.
I think that AOC combat should be more focused on large scale group battle PVP. 1v1, 3v3, etc can still exist and be organized by players for tournaments and such, but players should be out in the world contributing to economy, growth, and challenges rather than stuck in queue and in one area in a ladder bracket loop.
You posted without reading what I typed man. I didn't just re-suggest arena, I proposed a tournament server with un-instanced combat that could potentially last months not minutes/hours.
Please drop any notion of Intrepid run e-sport tournaments at first. Create and support a framework for player-run tournaments and if those take off and become wildly popular, then, and only then, should you, Intrepid, put on any esports goggles.
Please focus on making the core game first. E-sports is not a core feature in any MMORPG, nor a wildly popular one in any of them that have it. Get combat done really well for the core gameplay loops, and then maybe there is a chance down the line the player run tournaments can turn into an actual recognised e-sport.
the argument that the game is not balanced on 1v1 not valid, game is also not balanced on 3v3 so we shouldnt have those even tho mos players that likes arena want that? its simple, if they make 1v1, 3v3 and 8v8 ranked arenas, you can simply not queue 1v1 if you don't like it, theres no rewards to get that are based per queue type, rewards are tied to the pvp season system you don't even need to join ranked arenas, if players don't like 1v1 just don't queue up,
well, you have the Option to not play that mode
Aren't we all sinners?
In regards to E-Sports later on down the track, has to be 3v3 as that is the most popular and imo the most fun/intense
Not all heroes wear capes 🙌🏻