Your previous post stated that you thought that if you always had a reason to attack someone, there was no dissuasion happening. I pointed out that from the perspective of the attacker, there isn't always a good reason - even if from the perspective of the player running the content there is always likely to be someone with a good reason. Again, this is why I mentioned hyperbole - I'm sure you were being hyperbolic in your statement that there is always a reason to attack- but that hyperbole made your statement incorrect.
Otr wrote: » I agree with e-sports and I would agree with PvP too if you would give a good example where risk can be implemented without PvP and feel as good or even better.
Dygz wrote: » Otr wrote: » I agree with e-sports and I would agree with PvP too if you would give a good example where risk can be implemented without PvP and feel as good or even better. Feeling good/better is going to depend on how much challenge and adrenaline rush you want. Steven loves the adrenaline rush of PvP. So he wants that in all the games he plays. Similar for e-sports fans and competition. I play RPGs primarily for the narrative; not for the adrenaline. And I prefer adrenaline rush to be in small doses, rather than near-constant. I can tolerate PvP combat for about 1 hour out of an 8-hour play session. After that 1 hour, I need to be able to focus on PvE challenges without other gamers interrupting me because they want to PvP. Because in the 40+ years I've played RPGs that are not MMORPGs, I've only encountered PvP once. And Cooperative PvE RPG gameplay already feels excellent.
Ace1234 wrote: » Ah okay I see what you are saying. Well, from my perspective this would really depend on whether: "even if from the perspective of the player running the content there is always likely to be someone with a good reason." is true or not
bigepeen wrote: » It honestly sounds like FF14 or something like that is your ideal MMO.
Otr wrote: » I think nobody can have "near-constant" adrenaline. They take breaks from the game or in game to be ready for the next dose. But because you say you want primarily narrative and only small doses of adrenaline, it means there could be ways to have what you want while others to get their adrenaline too in whatever amount they want. The only constraint for the game is to place the narrative into low adrenaline areas. Maybe also to have an RP mode additional to the flagging system.
The notion of being during progression or late game isn't really worth discussing - 90%+ of all MMORPG play time is spent at the games current level cap. Ashes may be a little bit lower, but I would still wager it would be no lower than 85% after a few years (95% if the people not wanting a level cap increase got their way).
Imagine you and I both want to get hold of some flowers. We would both be wanting to find the same flower patches. Since resources don't always spawn in every node, it means people from several nodes would all be heading towards that one flower patch. This means the chances of there being more than one person in any given flower patch at any give time is high.
The thing that mostly drives PvE players away from PvP oriented games isn't being killed or losing items of minor value, it is being interrupted. To many of these players, if they have some leisure time to spend in a game, they want to participate in the activity in that game that they want to participate in, not in the activity the game tells them they really should participate in, or in an activity some other player forces them to participate in.
Noaani wrote: » Vargos wrote: » Noaani wrote: » Ashes isn't simply a PvP dominant game, it is just an outright PvP game. Yeah, a PvP game where you can't do anything without PvE, local events that are triggered through PvE, etc. There's a mismatch. Come back to this conversation when there is a way for people competing for a fishing spot to determin who gets it based on who is better at fishing rather than who is better at PvP.
Vargos wrote: » Noaani wrote: » Ashes isn't simply a PvP dominant game, it is just an outright PvP game. Yeah, a PvP game where you can't do anything without PvE, local events that are triggered through PvE, etc. There's a mismatch.
Noaani wrote: » Ashes isn't simply a PvP dominant game, it is just an outright PvP game.
Depraved wrote: » Noaani wrote: » Vargos wrote: » Noaani wrote: » Ashes isn't simply a PvP dominant game, it is just an outright PvP game. Yeah, a PvP game where you can't do anything without PvE, local events that are triggered through PvE, etc. There's a mismatch. Come back to this conversation when there is a way for people competing for a fishing spot to determin who gets it based on who is better at fishing rather than who is better at PvP. how would you compete against another player without that competition being pvp? or when you mean pvp do you mean combat? as in you would have to kill the other player?
Noaani wrote: » Depraved wrote: » Noaani wrote: » Vargos wrote: » Noaani wrote: » Ashes isn't simply a PvP dominant game, it is just an outright PvP game. Yeah, a PvP game where you can't do anything without PvE, local events that are triggered through PvE, etc. There's a mismatch. Come back to this conversation when there is a way for people competing for a fishing spot to determin who gets it based on who is better at fishing rather than who is better at PvP. how would you compete against another player without that competition being pvp? or when you mean pvp do you mean combat? as in you would have to kill the other player? In a game with open world PvP, you wouldn't. As has been said, in games like WoW, EQ etc, a conflict over fishing is won by the player with the best knowledge of fishing. A conflict over PvE content is won by a player best at PvE content. A conflict in a PvP area is won by the best player at PvP. In a game like Ashes, a conflict over fishing is won by the best player at PvP. A conflict over PvE content is won by the best player at PvP. A conflict in a PvP area is won by the best player at PvP. This is why games with open world PvP are inherently PvP games. I'm not saying that to change the game, im pointing it out to other posters that are making objectively incorrect arguments.
Depraved wrote: » Noaani wrote: » Depraved wrote: » Noaani wrote: » Vargos wrote: » Noaani wrote: » Ashes isn't simply a PvP dominant game, it is just an outright PvP game. Yeah, a PvP game where you can't do anything without PvE, local events that are triggered through PvE, etc. There's a mismatch. Come back to this conversation when there is a way for people competing for a fishing spot to determin who gets it based on who is better at fishing rather than who is better at PvP. how would you compete against another player without that competition being pvp? or when you mean pvp do you mean combat? as in you would have to kill the other player? In a game with open world PvP, you wouldn't. As has been said, in games like WoW, EQ etc, a conflict over fishing is won by the player with the best knowledge of fishing. A conflict over PvE content is won by a player best at PvE content. A conflict in a PvP area is won by the best player at PvP. In a game like Ashes, a conflict over fishing is won by the best player at PvP. A conflict over PvE content is won by the best player at PvP. A conflict in a PvP area is won by the best player at PvP. This is why games with open world PvP are inherently PvP games. I'm not saying that to change the game, im pointing it out to other posters that are making objectively incorrect arguments. I get that, but my point is that pvp isn't equal to fighting the other person and killing them. if we are playing a game, lets say eq or to with no open world PVP, and we are farming in the same area, and I'm able to kill the mobs faster than you, get the exp, get the loot, because maybe I can press my buttons faster, or o I have a better build, better rotation, whatever it is, that's PVP.
Noaani wrote: » Depraved wrote: » Noaani wrote: » Depraved wrote: » Noaani wrote: » Vargos wrote: » Noaani wrote: » Ashes isn't simply a PvP dominant game, it is just an outright PvP game. Yeah, a PvP game where you can't do anything without PvE, local events that are triggered through PvE, etc. There's a mismatch. Come back to this conversation when there is a way for people competing for a fishing spot to determin who gets it based on who is better at fishing rather than who is better at PvP. how would you compete against another player without that competition being pvp? or when you mean pvp do you mean combat? as in you would have to kill the other player? In a game with open world PvP, you wouldn't. As has been said, in games like WoW, EQ etc, a conflict over fishing is won by the player with the best knowledge of fishing. A conflict over PvE content is won by a player best at PvE content. A conflict in a PvP area is won by the best player at PvP. In a game like Ashes, a conflict over fishing is won by the best player at PvP. A conflict over PvE content is won by the best player at PvP. A conflict in a PvP area is won by the best player at PvP. This is why games with open world PvP are inherently PvP games. I'm not saying that to change the game, im pointing it out to other posters that are making objectively incorrect arguments. I get that, but my point is that pvp isn't equal to fighting the other person and killing them. if we are playing a game, lets say eq or to with no open world PVP, and we are farming in the same area, and I'm able to kill the mobs faster than you, get the exp, get the loot, because maybe I can press my buttons faster, or o I have a better build, better rotation, whatever it is, that's PVP. By this logic, buying and selling on the auction house is PvP. This makes the notion of talking about PvP impossible. We can all either agree that PvP refers to the act of fighting other players, or we can just not have any chance of discourse at all. Up to you.
Depraved wrote: » i suppose "pve" players just don't like it when winning that competition or pvp involves killing each other, ...
Depraved wrote: » Noaani wrote: » Depraved wrote: » Noaani wrote: » Depraved wrote: » Noaani wrote: » Vargos wrote: » Noaani wrote: » Ashes isn't simply a PvP dominant game, it is just an outright PvP game. Yeah, a PvP game where you can't do anything without PvE, local events that are triggered through PvE, etc. There's a mismatch. Come back to this conversation when there is a way for people competing for a fishing spot to determin who gets it based on who is better at fishing rather than who is better at PvP. how would you compete against another player without that competition being pvp? or when you mean pvp do you mean combat? as in you would have to kill the other player? In a game with open world PvP, you wouldn't. As has been said, in games like WoW, EQ etc, a conflict over fishing is won by the player with the best knowledge of fishing. A conflict over PvE content is won by a player best at PvE content. A conflict in a PvP area is won by the best player at PvP. In a game like Ashes, a conflict over fishing is won by the best player at PvP. A conflict over PvE content is won by the best player at PvP. A conflict in a PvP area is won by the best player at PvP. This is why games with open world PvP are inherently PvP games. I'm not saying that to change the game, im pointing it out to other posters that are making objectively incorrect arguments. I get that, but my point is that pvp isn't equal to fighting the other person and killing them. if we are playing a game, lets say eq or to with no open world PVP, and we are farming in the same area, and I'm able to kill the mobs faster than you, get the exp, get the loot, because maybe I can press my buttons faster, or o I have a better build, better rotation, whatever it is, that's PVP. By this logic, buying and selling on the auction house is PvP. This makes the notion of talking about PvP impossible. We can all either agree that PvP refers to the act of fighting other players, or we can just not have any chance of discourse at all. Up to you. an auction house is literally trying to win the auction against another player and buy the item... edit: to reinforce my point related to the market, look at companies irl. don't they compete against each other for customers and employees? they try to give better deals, better wages, etc. and that's why I wanted clarification. players complain about pvp or competition, but in reality, they don't mind competition, they just don't want to engage in physical combat against another character. there is always going to be competition unless you just play 24/7 in instances.
NiKr wrote: » I wish players would use more detailed terms for all of this stuff, like "combat pve/p", "economic pvp", "non-combative pve", etc. But obviously no one will do that, so pve is anything from talking to 2 npcs in a single time and getting a quest reward for it, to killing the hardest boss in the game. While pvp is "punching another player's face". But yes, imo, as soon as you decide that you're "competing" with another person - you've entered pvp. So speedruns are inherently a pvp activity. You can always play the game w/o any intention to compete (the Dygz way), but as soon as you start consciously doing something that puts you above other players - you're a pvper.
Noaani wrote: » Depraved wrote: » Noaani wrote: » Depraved wrote: » Noaani wrote: » Depraved wrote: » Noaani wrote: » Vargos wrote: » Noaani wrote: » Ashes isn't simply a PvP dominant game, it is just an outright PvP game. Yeah, a PvP game where you can't do anything without PvE, local events that are triggered through PvE, etc. There's a mismatch. Come back to this conversation when there is a way for people competing for a fishing spot to determin who gets it based on who is better at fishing rather than who is better at PvP. how would you compete against another player without that competition being pvp? or when you mean pvp do you mean combat? as in you would have to kill the other player? In a game with open world PvP, you wouldn't. As has been said, in games like WoW, EQ etc, a conflict over fishing is won by the player with the best knowledge of fishing. A conflict over PvE content is won by a player best at PvE content. A conflict in a PvP area is won by the best player at PvP. In a game like Ashes, a conflict over fishing is won by the best player at PvP. A conflict over PvE content is won by the best player at PvP. A conflict in a PvP area is won by the best player at PvP. This is why games with open world PvP are inherently PvP games. I'm not saying that to change the game, im pointing it out to other posters that are making objectively incorrect arguments. I get that, but my point is that pvp isn't equal to fighting the other person and killing them. if we are playing a game, lets say eq or to with no open world PVP, and we are farming in the same area, and I'm able to kill the mobs faster than you, get the exp, get the loot, because maybe I can press my buttons faster, or o I have a better build, better rotation, whatever it is, that's PVP. By this logic, buying and selling on the auction house is PvP. This makes the notion of talking about PvP impossible. We can all either agree that PvP refers to the act of fighting other players, or we can just not have any chance of discourse at all. Up to you. an auction house is literally trying to win the auction against another player and buy the item... edit: to reinforce my point related to the market, look at companies irl. don't they compete against each other for customers and employees? they try to give better deals, better wages, etc. and that's why I wanted clarification. players complain about pvp or competition, but in reality, they don't mind competition, they just don't want to engage in physical combat against another character. there is always going to be competition unless you just play 24/7 in instances. There is competition in instances. Leaderboards and speed running are a thing. You always have another player to try and beat, or other players to try and stay ahead of. Therefore, by your own definition, instanced PvE is still PvP content. This is why you (and everyone) should simply work on the understanding that when talking about PvP in relation to MMORPG's, we are talking about fighting other players in combat. Sure, sometimes we may talk about competition with ither players in relation to the economy or some such, and in those cases that can be specified. However, when talking about combat PvP, shortening it to just PvP shouldn't cause you any issues in understanding. Any issues in understanding you are currently talking about are simply ones you have fabricated to derail the discussion from the point made above. The number of times you have talked about just PvP on these forums gives away the fact that you know exactly what is being said - you yourself use thw term PvP to refer specificslly to players fighting each other all the time. If you really like, I can restate the point I made above replacing every occurrence if the term "PvP" with "combat to the death against other player characters", but at the end if the day you already understand what was being said and so there is no point in the needless extrapolation.
Depraved wrote: » we already discussed this in another thread. even if there are leaderboards, other players arent preventing me from completing the instance or stopping my progression