Noaani wrote: » Is that really the definition you want to attribute to the term PvP?
Noaani wrote: » Should we all just argue for instanced PvP content in Ashes with leaderboards and call it PvP content?
Noaani wrote: » Depraved wrote: » we already discussed this in another thread. even if there are leaderboards, other players arent preventing me from completing the instance or stopping my progression Right, so now you are changing your definition of PvP from what you said earlier. Stop making pointless bullshit up in order to distract from the blatantly obvious point that it is poor game design that a competition over a resource or task is unable to be resolved within the sphere of that resource or task. We all know that is all you are doing. None of us here believe that you consider buying on a games auction house to be PvP.
Depraved wrote: » we already discussed this in another thread. even if there are leaderboards, other players arent preventing me from completing the instance or stopping my progression
NiKr wrote: » Noaani wrote: » Is that really the definition you want to attribute to the term PvP? I'd call it indirect pvp (and shoulda specified this in the previous comment). Or maybe competitive pvp, rather than combatative pvp. Noaani wrote: » Should we all just argue for instanced PvP content in Ashes with leaderboards and call it PvP content? Isn't that what arenas are? In L2 1v1 arenas had two modes: in-class and inter-class. In-class arenas meant that you only went up against your own class in the arena. Inter meant any opponent. The competition was only between the same class of players, because rewards were based on leaderboard placement within your own class. But points for that leaderboard could be attained through either mode of the arena, so majority of fights happened in the inter mode. So in that case a player in the inter arena would've been having an indirect competitive combatative pvp If Ashes pvp seasons have a similar design (or are at least calculated within class limits) - we might have the same situation. I'm fine with indirect instanced pvp, as long as it's the minority of pvp you have in the game. Same applies to different types of pve as well.
Depraved wrote: » that was a bit different because you had to fight an opposing player to climb the leaderboard. another player could directly prevent you from winning the game mode. in pve instances, opposing players cant prevent you from beating the game, since they arent even there to begin with, so not a competition. a leaderboard would just give you the illusion that you are competing with another player.
Depraved wrote: » huh i didnt say it wasnt T_T
Mag7spy wrote: » Anything can be competitive if players decide it to be. It doesn't mean we need to be finding loop holes to suddenly say its pvp. The essence of pvp is directly fighting other players that can't be twisted....
NiKr wrote: » Noaani wrote: » Is that really the definition you want to attribute to the term PvP? I'd call it indirect pvp (and shoulda specified this in the previous comment). Or maybe competitive pvp, rather than combatative pvp.
Noaani wrote: » Should we all just argue for instanced PvP content in Ashes with leaderboards and call it PvP content? Isn't that what arenas are?
Depraved wrote: » Noaani wrote: » Depraved wrote: » we already discussed this in another thread. even if there are leaderboards, other players arent preventing me from completing the instance or stopping my progression Right, so now you are changing your definition of PvP from what you said earlier. Stop making pointless bullshit up in order to distract from the blatantly obvious point that it is poor game design that a competition over a resource or task is unable to be resolved within the sphere of that resource or task. We all know that is all you are doing. None of us here believe that you consider buying on a games auction house to be PvP. how is that poor game design? if the goal is to have players make the choice between killing each other for the resource or allying and sharing, then the design is doing what its supposed to be doing...and if the goal is to create wars and alliances, then that should be the direction of the design, and it is going that way. you are just looking at it in isolation, forgetting the objective of the game, which Is make players decide wether to cooperate and share or fight each other. and yes, i consider anything that can slow down my progression coming from another player a form of PVP. I'm not trolling or anything. any form of competition is pvp. but ill concede that the majority of people refer to pvp as killing each other. i started talking about it because I'm curious if pve players just dont want competition or they want competition that doesn't involve killing each other. players would still be competing against one another and someone's progression will be affected, even if they arent fighting each other, so I'm not sure why they necessarily have an issue with fighting, but not other forms of competition.
i started talking about it because I'm curious if pve players just dont want competition or they want competition that doesn't involve killing each other.
Depraved wrote: » my point is that pvp isn't equal to fighting the other person and killing them.
Noaani wrote: » Stop making pointless bullshit up in order to distract from the blatantly obvious point that it is poor game design that a competition over a resource or task is unable to be resolved within the sphere of that resource or task. We all know that is all you are doing. None of us here believe that you consider buying on a games auction house to be PvP.
Noaani wrote: » It should have been instanced PvE. If you want to define PvP as being "in competition with another player", then a solo PvE instance with a leaderboard would be considered PvP. In fact, it would be considered mass PvP, as you are in competition with many players at once.
Dygz wrote: » I haven't been following this discussionclosely enough to know how broadly the term was typically being used in this specific thread but...
NiKr wrote: » So I'd definitely be ok with something similar in Ashes.
Noaani wrote: » But are you ok calling it PvP content? Because that is the argument being made.