OceanSunwind wrote: » I still like the idea of Adrenaline. mitigation through adrenaline is more warrior/fighter archtype than healing. If a fighter wants to have healing they could just have necromancer, cleric, bard, etc as the secondary archtype and keep the fighter a pure fighter.
Mag7spy wrote: » I'll say it again if u don't like the skill don't invest into it.
OceanSunwind wrote: » Hey! I loved just about everything that the team has done with the fighter archetype but one thing. Since when has the mmo community agreed that fighters are also vampires? Why is it that blood heals a fighter/warrior/beserker?
daveywavey wrote: » I think they mean that there are usually meta skills that need to be used in order to be effective within a given class. If you're not using those particular skills, then you're not playing efficiently and are at a disadvantage. If this happens to be one of those, then simply not investing into it isn't really much of an option.
OceanSunwind wrote: » Hey! I loved just about everything that the team has done with the fighter archetype but one thing. Since when has the mmo community agreed that fighters are also vampires? Why is it that blood heals a fighter/warrior/beserker? Solution 1: Instead of healing with blood (vampirism) how about incorporating "Adrenaline". Adrenaline could be the ability to replace the vampiric ability. Instead of healing for a smaller portion, the fighter could mitigate damage (pain) for a short period of time and that mitigation could be equal to the healing of the vampiric ability. Solution 2: Why not just increase the HP pool size of a fighter so that it doesn’t affect the class fantasy? Is a fighter healing really a good choice? Again, just make their HP pool bigger equivalent to the guesstimated amount of healing done from vampiric blood drinking or whatever. So if the fighter were to heal for 400hp, why not just increase the fighter's hp by around that much? The fighter wouldn't be a tank, it would still be a fighter but slightly more beefy. Thanks for reading this. The animations look smooth and sick. The leap a bit cheesy, but cool. The exert ability and stances are amazing concepts. Love just about everything except what was mentioned above.
daveywavey wrote: » If I'm going to be bleeding whenever I move, I'd quite like a huge big red glowy warning to make me stop! Hahaha
Songcaller wrote: » daveywavey wrote: » If I'm going to be bleeding whenever I move, I'd quite like a huge big red glowy warning to make me stop! Hahaha Yeah, rupture might not be so useful in pve unless you are kiting.
Sathrago wrote: » Songcaller wrote: » daveywavey wrote: » If I'm going to be bleeding whenever I move, I'd quite like a huge big red glowy warning to make me stop! Hahaha Yeah, rupture might not be so useful in pve unless you are kiting. combo it with the slow and you have a really good tool for dealing damage while avoiding damage and waiting for cooldowns. sounds great for pve.
Mag7spy wrote: » OceanSunwind wrote: » Mag7spy wrote: » OceanSunwind wrote: » koltovince wrote: » OceanSunwind wrote: » It's a self healing fighter that bugs me. I know many mmo's before this one has used vampirism as a warrior trope, but this mmorpg is an "ambitious project". This mmo is taking bits and pieces from other mmos to be it's own thing. it's own spin and unique quality. Would you instead accept if Ashes made a Form of Recovery? Have it stop momentum generation and heal the fighter based on how much momentum they have saved up. It would fit more with the current fighter aesthetic and still have some healing. A note for class fantasy is everyone is technically a mage and using mana. Ashes isn't the typical warrior archetype when it comes to warriors, so higher magic abilities are in their grasp. I'm learning this from the community. That everyone is a mage to some degree, or a spirit warrior so to speak. I still like the idea of Adrenaline. mitigation through adrenaline is more warrior/fighter archtype than healing. If a fighter wants to have healing they could just have necromancer, cleric, bard, etc as the secondary archtype and keep the fighter a pure fighter. Don't spec a skill you don't want??? MMO's don't work like that. We all know this, unless you're new. There will be a required spells and abilities for pve and pvp for a class to function. You are giving me the vibe that you are new, mmorpgs literally work like this you don't' get all skills... Even if we go by the worse mmorpg example being new world you still don't have access to all skills. You complaining about one move isn't really warranted for you to tell them to change the class they are making when you can pick other skills. Not every single part of a class is going to be something you like everyone has their own taste. I still don't know how you can see a skill tree and think you don't have choice in your build. I'll say it again if u don't like the skill don't invest into it.
OceanSunwind wrote: » Mag7spy wrote: » OceanSunwind wrote: » koltovince wrote: » OceanSunwind wrote: » It's a self healing fighter that bugs me. I know many mmo's before this one has used vampirism as a warrior trope, but this mmorpg is an "ambitious project". This mmo is taking bits and pieces from other mmos to be it's own thing. it's own spin and unique quality. Would you instead accept if Ashes made a Form of Recovery? Have it stop momentum generation and heal the fighter based on how much momentum they have saved up. It would fit more with the current fighter aesthetic and still have some healing. A note for class fantasy is everyone is technically a mage and using mana. Ashes isn't the typical warrior archetype when it comes to warriors, so higher magic abilities are in their grasp. I'm learning this from the community. That everyone is a mage to some degree, or a spirit warrior so to speak. I still like the idea of Adrenaline. mitigation through adrenaline is more warrior/fighter archtype than healing. If a fighter wants to have healing they could just have necromancer, cleric, bard, etc as the secondary archtype and keep the fighter a pure fighter. Don't spec a skill you don't want??? MMO's don't work like that. We all know this, unless you're new. There will be a required spells and abilities for pve and pvp for a class to function.
Mag7spy wrote: » OceanSunwind wrote: » koltovince wrote: » OceanSunwind wrote: » It's a self healing fighter that bugs me. I know many mmo's before this one has used vampirism as a warrior trope, but this mmorpg is an "ambitious project". This mmo is taking bits and pieces from other mmos to be it's own thing. it's own spin and unique quality. Would you instead accept if Ashes made a Form of Recovery? Have it stop momentum generation and heal the fighter based on how much momentum they have saved up. It would fit more with the current fighter aesthetic and still have some healing. A note for class fantasy is everyone is technically a mage and using mana. Ashes isn't the typical warrior archetype when it comes to warriors, so higher magic abilities are in their grasp. I'm learning this from the community. That everyone is a mage to some degree, or a spirit warrior so to speak. I still like the idea of Adrenaline. mitigation through adrenaline is more warrior/fighter archtype than healing. If a fighter wants to have healing they could just have necromancer, cleric, bard, etc as the secondary archtype and keep the fighter a pure fighter. Don't spec a skill you don't want???
OceanSunwind wrote: » koltovince wrote: » OceanSunwind wrote: » It's a self healing fighter that bugs me. I know many mmo's before this one has used vampirism as a warrior trope, but this mmorpg is an "ambitious project". This mmo is taking bits and pieces from other mmos to be it's own thing. it's own spin and unique quality. Would you instead accept if Ashes made a Form of Recovery? Have it stop momentum generation and heal the fighter based on how much momentum they have saved up. It would fit more with the current fighter aesthetic and still have some healing. A note for class fantasy is everyone is technically a mage and using mana. Ashes isn't the typical warrior archetype when it comes to warriors, so higher magic abilities are in their grasp. I'm learning this from the community. That everyone is a mage to some degree, or a spirit warrior so to speak. I still like the idea of Adrenaline. mitigation through adrenaline is more warrior/fighter archtype than healing. If a fighter wants to have healing they could just have necromancer, cleric, bard, etc as the secondary archtype and keep the fighter a pure fighter.
koltovince wrote: » OceanSunwind wrote: » It's a self healing fighter that bugs me. I know many mmo's before this one has used vampirism as a warrior trope, but this mmorpg is an "ambitious project". This mmo is taking bits and pieces from other mmos to be it's own thing. it's own spin and unique quality. Would you instead accept if Ashes made a Form of Recovery? Have it stop momentum generation and heal the fighter based on how much momentum they have saved up. It would fit more with the current fighter aesthetic and still have some healing. A note for class fantasy is everyone is technically a mage and using mana. Ashes isn't the typical warrior archetype when it comes to warriors, so higher magic abilities are in their grasp.
OceanSunwind wrote: » It's a self healing fighter that bugs me. I know many mmo's before this one has used vampirism as a warrior trope, but this mmorpg is an "ambitious project". This mmo is taking bits and pieces from other mmos to be it's own thing. it's own spin and unique quality.
daveywavey wrote: » Mag7spy wrote: » I'll say it again if u don't like the skill don't invest into it. I think they mean that there are usually meta skills that need to be used in order to be effective within a given class. If you're not using those particular skills, then you're not playing efficiently and are at a disadvantage. If this happens to be one of those, then simply not investing into it isn't really much of an option.
Dygz wrote: » daveywavey wrote: » I think they mean that there are usually meta skills that need to be used in order to be effective within a given class. If you're not using those particular skills, then you're not playing efficiently and are at a disadvantage. If this happens to be one of those, then simply not investing into it isn't really much of an option. Sheep follow METAs. Yes. I think that was the point.
Sathrago wrote: » I personally love lifesteal on my warrior characters and this is one of the reasons why I would actually play this archetype. What I would encourage you to do is wait for the secondary archetype customizations to come out and see what it does to the skill. Maybe classed with a cleric it summons a healing well at that location that pulses and also heals allies? Maybe with tank it reduces damage and shields you when it applies at full health? Maybe as a rogue it turns into a smoke screen that blinds enemies, and heals you while you stay inside. These are all made up on the spot, but my point should stand that if you really dont like the vampiric nature I fully expect archetypes to change it to something you might find more appealing.
Dripyula wrote: » A solution would be to make it similar as to how WoW did it in classic. Warriors could use bandages and well... the ever healing food that is universally agreed upon as a scource of healing in games. That or a healing potion. I agree that a physical class should not possess a strange lifeheal that befits a supernatural creature and not an average species without vampiric abilities.