Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
So the moment you get clear points you jump out after saying I'm not making a in depth argument lmao.
Yeah, that's the best takeaway you could possibly have from this, so please take it.
Just believe that people stop arguing because you have made your points so clear that they are unassailable.
So, as a learning moment for the future - try making such clear points at the start of the discussion
My points have been clear thing is you made the conversation a mess and didn't really address the points to begin with.
Ie when you started to try a make a argument about anything could be meta and what ifs.
Though this convo as reddit vibes anyway its not really about address points. You have a pattern of skewing the discussion, so if I make a point that makes your own feel weaker you will slightly avoid it and give different questioning to slowly curve away from it. So pretty much point after point you tend to do that and why you find yourself going in a circle.
A learning experience for you would be rather than trying to find ways around the important points, ask more questions related to it to understand better and who ever mind set and answer those points directly. It will cause less boat in the conversation.
Do you have anything to add or no?
I would argue with all your points, actually, because they're shortsighted, bad, and show a complete lack of understanding of balance to the point where I feel like I'd need to provide references and hope you read them.
But I also know that you can't hold that amount of information at once, so it's pointless unless I can figure out a way for it to benefit Intrepid, and manage to keep you under control enough that you keep saying the next thing I want you to say in the sequence.
I haven't reached that point yet.
Tentatively I'd try 'explaining why the 45s CD doesn't matter at all to the argument and if anything is really bad because it forces them to make the ability too powerful when it is up'.
Any opinion on that? I'd assume it is your honest belief that having a super powerful ability on a class that chooses its engagement point, can be balanced by 'it having a long cooldown', but maybe you at least understand why that isn't true?
Rather than being around the bushing or throwing back handed insults why not just be normal and just have a conversation?
We can start with the CD point since you were willing to mention how you feel on that.
My belief isn't about that skill not being stronger than any other skill imo unless we are talking about you investing a lot for points into it from making it go from average to above average on top of augmentation. Just because a skill has a longer CD doesn't mean it is automatic for it to be suddenly so much more powerful. It will be one of many skills you have (though not as many as other mmorpgs where you have like 40= skills all at once regardless if some are good or bad)
If this was a moba by view point would be different do to having more of a limited amount of skills, meaning it would have to be powerful for that cooldown since you have like 4-5 skills to use. Being a mmorpg this is different though since you will have a lot of skills to use be it attacks, debuffs or buffs.
My view point on this would only change if this was like a max level ability as they tend to be very strong by default.
Without getting to much into my other points and trying to stick to the cd one, I'd argue it shouldn't really be that powerful a skill and not replace need of a cleric. But people should be able to invest in it like other skills.
Because if I try to have a conversation with you, it always turns into you having a conversation with yourself, technically the strawman version of whatever I said, that you make up in your head.
Glad to know your viewpoint would not change.
And therefore I concede that I have nothing to add, but thank you for allowing me the chance to make it clear that the only reason I do not have anything to add is because I'm not willing to discuss things with you specifically.
Pretty toxic but what was I expecting -shrugs-
I am curious what the Reaction will be when the Gameplay is like the EXACT OPPOSITE of what "certain" Folks here cheekily demand it is ... .. ...
✓ Occasional Roleplayer
✓ Currently no guild !! (o_o)
I'm sure it will be the obvious standard reaction?
They'll just go 'oh I don't like this' and not play. That's how it works, right?
that would be a completely different skill. on needs to hit enemies, the other one requires you to get hit...
also, healing is better than hp.
What do you guys think about that idea:
Insead of healing you gain a overhealth "shield" like in overwatch or the warriors irgnore pain from wow.
So with every hit instead of healing you gain a a cirtain amount of heal on seperate healthbar that has to be damaged first before you take real health dmg again.
Possible talenttree options could be:
You can have a higher max amount of overhealth.
Or your skills cost aditional momentum while blood fusion is activ.
Or you gain a lower amount of overhealth but with every hit while activ your other abilitys cooldown for X amount.
shields and damage reductions would be broken, remember you have a healer healing you..and on top of that you take even less damage?
stop looking at warriors as vampires, look at their heal as a battle frenzy or blood lust or something. the thrill of the fight keeps them going (gives them health). kind of like tryndamere ulti, he gets so angry he cant die XD
I dont think as them being vempires and more like them pushing thru the pain. But that why i also think a overhealth shield would be good.
It doesnt have to Stay on them forever. maybe it is fast diminishing (like shield in Last Epoch) and you can extend that amount in your skilltree.
I just though of something that doent let you regret if you poushed the button for mana purposes.
Also i know AoC will not be balanced on the 1v1 persepctiv. But i think fighters beat roughes, roughes beat caster, caster beat fighters.
With that in mind, lets say you have 50% health and reach a mage if you press "Blood Fusion" and get some heavy hitting skills of you are now at 100% again the mage CC´s you and the fight is essentialy reset for you.
With my Idea you now sit at 50% + 30%(or what ever amount the max be) health, you get CC´d and the mage waits the few Seconds till the Overhealthshield is gone.
Why are we saying to remove abilities and not having an idea to add another ability? Like these aren't all the skills a fighter is going to have....there will be more as you level up.
I dont want the ability to be removed.
Its 70% likely i will play a fighter and im ok with "Blood Fusion" to heal me. But fantasy whise i would pefer it to not heal but give a different effekt.
My example what i would prefer was overhealthshield.
That sounds not a completely different type of skill, so again why not have another skill for people to pick?
well, having that shield would be too unbalanced in group fights. why? because now you can get that shield and your healer will heal you back to full, and on top of that, you have that shield. so you basically have more health than what you had. so if we are going to decide on the skill based on 1v1 or group fights, id rather it be balanced for group fights, not for 1v1, so doesn't matter if you get a reset in 1v1 by healing yourself, since in group fights, you cant have more health than your max health (you can with a shield or damage reduction) so your healer cant heal you more than your max health.
regarding the heal, I noticed in the video that it worked better against groups. so in a 1v1 situation, you might not even heal that much...and of course, the mage can still use a cc when you activate the skill then run away and wait until its over..so its kind of the same thing...
And to be clear im not saying they should suddenly know how to throw out blood bolts, or other crazy blood magic. However, it makes sense that they could subconsciously create a technique that passively absorbed the lifeforce of their wounded foes in the heat of battle.
Originally, I was envisioning Fighters primarily as Human or Elven Swashbucklers.
I was kinda hoping we would see Dunir featured in the Fighter demo since we haven't seen the remodeled Dunir in the game yet.
I was not at all expecting Ren'Kai to be the Race to demo Fighter.
I would not expect the lore to depict Humans or Elves developing a bloody path of Skills for Fighter - but it makes a ton of sense that Ren'Kai might develop a Blood School for Fighters.
And seems very likely that Elves would Augment that path to become Nature-based, rather than Blood-based. And Rogues might Augment that path to be Shadow-based.
Even if you feel forced to use every Active Skill in the kit - there are many ways players to alter the Blood to be something other than Blood.
Death Knight would be more tame then the warrior blood spec. Seeing shadowy effects again would be a step up from seeing that much blood that pairs with the sound effects of the wet sloshing of blood being pooled. Again, I'm fine with blood effects but the ones shown are over the top. No one has that much blood in their body. They would be dead on a single tick. Remove or tame it down pls.
Agreed. This is not the game I thought I was backing.
Where does has it been stated in the lore that all of that is actual, physical Blood that has been removed from the target. Much of that may just be magical SFX
The Shield we see the Tank conjur in that Demo is magical SFX; not an actual, physical Shield.
If you don't like those SFX, there will be ways for your character to change their appearance - most likely sound, as well as sight.
you get it
Thank you for actually having a discussion and contributing value that hopefully the devs will see. You get it.
Lifesteal makes complete sense for a fighter
It's a fantasy game, not real life.