Individuated Soul wrote: » Saying your preference is one thing, but what design philosophy is driving it?
Evre1lovechat wrote: » Next person replying me best give me a PvP fight they've done
Otr wrote: » Individuated Soul wrote: » Saying your preference is one thing, but what design philosophy is driving it? - TTK caravans before they reach the next node. - low TTK -> higher pressure to group
Individuated Soul wrote: » Otr wrote: » Individuated Soul wrote: » Saying your preference is one thing, but what design philosophy is driving it? - TTK caravans before they reach the next node. - low TTK -> higher pressure to group I would rather see slower caravans. Easy fix.
Otr wrote: » Individuated Soul wrote: » Otr wrote: » Individuated Soul wrote: » Saying your preference is one thing, but what design philosophy is driving it? - TTK caravans before they reach the next node. - low TTK -> higher pressure to group I would rather see slower caravans. Easy fix. People have only a few hours time to play during evening. Until all guild members are online, until they gather at the same node... they should not fall asleep before the caravan arrives at destination.
GreatPhilisopher wrote: » According to steven the TTK will be 10-15 seconds , are you guys ready to have fun getting 1 shot all the time , gonna be fun for a lot of the people who loved the game having a 30 sec-1m TTK
Aszkalon wrote: » GreatPhilisopher wrote: » According to steven the TTK will be 10-15 seconds , are you guys ready to have fun getting 1 shot all the time , gonna be fun for a lot of the people who loved the game having a 30 sec-1m TTK 15 T(ime) T(o) K(ill) ? Doesn't sound short to me. 6 Seconds and below are short. This is manageable, is it not ? o_Ô
Individuated Soul wrote: » I think this is one issue where Steven is wrong. I am fully bought in to the game, but I believe this topic should not die, and the discussion should continue until the rational and vision is clarified to the masses. Saying your preference is one thing, but what design philosophy is driving it? Most if not all systems are explained to sufficient depth, but this one continues to be glossed over. From the 6 second PvE TTK to now the 10-15 PvP TTK. This low TTK trivializes other designs in the game, with the combatant decision tree being one example. I've said it previously, regarding the PvE TTK (still worth mentioning despite the recent AMA only referring to PvP): "6 seconds seems very low and the number gives me arcade/ARPG vibes. The weight of mob interaction will probably be greatly lessoned, cheapening the immersion and feel of the world. A slower more thoughtful and methodic interaction with the world is my preference and a higher TTK lends itself to that goal. An average 6s kill would suggest that mobs are more of an afterthought, or of lower value, to the PvP systems in the game. Perhaps this is a sign of their combat design limitations and a lower TTK is a way to compensate. Keep numbers in check. Damage and life should be controlled so that balance is practical and we don't have to devolve in to 6 second TTKs. Keep the power creep out now."
Evre1lovechat wrote: » Depraved wrote: » Individuated Soul wrote: » I think this is one issue where Steven is wrong. I am fully bought in to the game, but I believe this topic should not die, and the discussion should continue until the rational and vision is clarified to the masses. Saying your preference is one thing, but what design philosophy is driving it? Most if not all systems are explained to sufficient depth, but this one continues to be glossed over. From the 6 second PvE TTK to now the 10-15 PvP TTK. This low TTK trivializes other designs in the game, with the combatant decision tree being one example. I've said it previously, regarding the PvE TTK (still worth mentioning despite the recent AMA only referring to PvP): "6 seconds seems very low and the number gives me arcade/ARPG vibes. The weight of mob interaction will probably be greatly lessoned, cheapening the immersion and feel of the world. A slower more thoughtful and methodic interaction with the world is my preference and a higher TTK lends itself to that goal. An average 6s kill would suggest that mobs are more of an afterthought, or of lower value, to the PvP systems in the game. Perhaps this is a sign of their combat design limitations and a lower TTK is a way to compensate. Keep numbers in check. Damage and life should be controlled so that balance is practical and we don't have to devolve in to 6 second TTKs. Keep the power creep out now." see there isn't any reason why mobs ttk should be 6 seconds, or 2 seconds, or 30 seconds. why should it be 30 seconds over 6? that doesn't compromise design pillars. and tbh shorter ttk for mobs creates more friction between players. the reason they said they changed it down to 6 was because it felt better aka more fun. i get it, some special, stronger mobs should have a higher ttk, maybe a good 20-30 or even 60 secs. but not every single mob. that stops being fun. i can see how some people from some games might find it more fun to spend 30 secs on each mob, but that's it, personal feelings. no reasons (not at least without knowing everything else about the game). however, you can still say that a shorter ttk offers more friction between players. Make some sense
Depraved wrote: » Individuated Soul wrote: » I think this is one issue where Steven is wrong. I am fully bought in to the game, but I believe this topic should not die, and the discussion should continue until the rational and vision is clarified to the masses. Saying your preference is one thing, but what design philosophy is driving it? Most if not all systems are explained to sufficient depth, but this one continues to be glossed over. From the 6 second PvE TTK to now the 10-15 PvP TTK. This low TTK trivializes other designs in the game, with the combatant decision tree being one example. I've said it previously, regarding the PvE TTK (still worth mentioning despite the recent AMA only referring to PvP): "6 seconds seems very low and the number gives me arcade/ARPG vibes. The weight of mob interaction will probably be greatly lessoned, cheapening the immersion and feel of the world. A slower more thoughtful and methodic interaction with the world is my preference and a higher TTK lends itself to that goal. An average 6s kill would suggest that mobs are more of an afterthought, or of lower value, to the PvP systems in the game. Perhaps this is a sign of their combat design limitations and a lower TTK is a way to compensate. Keep numbers in check. Damage and life should be controlled so that balance is practical and we don't have to devolve in to 6 second TTKs. Keep the power creep out now." see there isn't any reason why mobs ttk should be 6 seconds, or 2 seconds, or 30 seconds. why should it be 30 seconds over 6? that doesn't compromise design pillars. and tbh shorter ttk for mobs creates more friction between players. the reason they said they changed it down to 6 was because it felt better aka more fun. i get it, some special, stronger mobs should have a higher ttk, maybe a good 20-30 or even 60 secs. but not every single mob. that stops being fun. i can see how some people from some games might find it more fun to spend 30 secs on each mob, but that's it, personal feelings. no reasons (not at least without knowing everything else about the game). however, you can still say that a shorter ttk offers more friction between players.
Azherae wrote: » Aszkalon wrote: » GreatPhilisopher wrote: » According to steven the TTK will be 10-15 seconds , are you guys ready to have fun getting 1 shot all the time , gonna be fun for a lot of the people who loved the game having a 30 sec-1m TTK 15 T(ime) T(o) K(ill) ? Doesn't sound short to me. 6 Seconds and below are short. This is manageable, is it not ? o_Ô That depends on the way you choose to do the math. But either way, at least one post has given some details why certain community members would want a long one.https://forums.ashesofcreation.com/discussion/59292/reasons-to-have-high-ttk This thread is, so far, mostly people disagreeing on how we should 'do the math'. Does a potential 15 second solo TTK mean that TTK when focused down by an enemy group is less than (let's use your number) 6 seconds, or will the combat provide ways to keep that TTK up? Some people/game styles also can't achieve actual synergies in under 10 seconds.